Tue, 24 Feb 2004 04:29:44 +0000
[gaim-migrate @ 9054]
// comments are bad in C. I'm not sure why this code wasn't just removed,
though, since it's now in the toolbar code... Oh, and someone needs to set
things up so the conversation code can trigger buttons on the toolbar,
*before* release.
| 6562 | 1 | /** |
| 2 | * @file value.c Value wrapper API | |
| 3 | * @ingroup core | |
| 4 | * | |
| 5 | * gaim | |
| 6 | * | |
| 8046 | 7 | * Gaim is the legal property of its developers, whose names are too numerous |
| 8 | * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 9 | * source distribution. | |
| 6562 | 10 | * |
| 11 | * This program is free software; you can redistribute it and/or modify | |
| 12 | * it under the terms of the GNU General Public License as published by | |
| 13 | * the Free Software Foundation; either version 2 of the License, or | |
| 14 | * (at your option) any later version. | |
| 15 | * | |
| 16 | * This program is distributed in the hope that it will be useful, | |
| 17 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 18 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 19 | * GNU General Public License for more details. | |
| 20 | * | |
| 21 | * You should have received a copy of the GNU General Public License | |
| 22 | * along with this program; if not, write to the Free Software | |
| 23 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 24 | */ | |
| 25 | #include "internal.h" | |
| 26 | ||
| 27 | #include "value.h" | |
| 28 | ||
| 29 | #define OUTGOING_FLAG 0x01 | |
| 30 | ||
| 31 | GaimValue * | |
| 32 | gaim_value_new(GaimType type, ...) | |
| 33 | { | |
| 34 | GaimValue *value; | |
| 35 | va_list args; | |
| 36 | ||
| 37 | g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); | |
| 38 | ||
| 39 | value = g_new0(GaimValue, 1); | |
| 40 | ||
| 41 | value->type = type; | |
| 42 | ||
| 43 | va_start(args, type); | |
| 44 | ||
| 45 | if (type == GAIM_TYPE_SUBTYPE) | |
| 46 | value->u.subtype = va_arg(args, int); | |
| 47 | else if (type == GAIM_TYPE_BOXED) | |
| 48 | value->u.specific_type = g_strdup(va_arg(args, char *)); | |
| 49 | ||
| 50 | va_end(args); | |
| 51 | ||
| 52 | return value; | |
| 53 | } | |
| 54 | ||
| 55 | GaimValue * | |
| 56 | gaim_value_new_outgoing(GaimType type, ...) | |
| 57 | { | |
| 58 | GaimValue *value; | |
| 59 | va_list args; | |
| 60 | ||
| 61 | g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); | |
| 62 | ||
| 63 | value = g_new0(GaimValue, 1); | |
| 64 | ||
| 65 | value->type = type; | |
| 66 | ||
| 67 | va_start(args, type); | |
| 68 | ||
| 69 | if (type == GAIM_TYPE_SUBTYPE) | |
| 70 | value->u.subtype = va_arg(args, int); | |
| 71 | else if (type == GAIM_TYPE_BOXED) | |
| 72 | value->u.specific_type = g_strdup(va_arg(args, char *)); | |
| 73 | ||
| 74 | va_end(args); | |
| 75 | ||
| 76 | value->flags |= OUTGOING_FLAG; | |
| 77 | ||
| 78 | return value; | |
| 79 | } | |
| 80 | ||
| 81 | void | |
| 82 | gaim_value_destroy(GaimValue *value) | |
| 83 | { | |
| 84 | g_return_if_fail(value != NULL); | |
| 85 | ||
| 86 | if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) | |
| 87 | { | |
| 88 | if (value->u.specific_type != NULL) | |
| 89 | g_free(value->u.specific_type); | |
| 90 | } | |
| 91 | else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) | |
| 92 | { | |
| 93 | if (value->data.string_data != NULL) | |
| 94 | g_free(value->data.string_data); | |
| 95 | } | |
| 96 | ||
| 97 | g_free(value); | |
| 98 | } | |
| 99 | ||
| 100 | GaimType | |
| 101 | gaim_value_get_type(const GaimValue *value) | |
| 102 | { | |
| 103 | g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); | |
| 104 | ||
| 105 | return value->type; | |
| 106 | } | |
| 107 | ||
| 108 | unsigned int | |
| 109 | gaim_value_get_subtype(const GaimValue *value) | |
| 110 | { | |
| 111 | g_return_val_if_fail(value != NULL, 0); | |
| 112 | g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); | |
| 113 | ||
| 114 | return value->u.subtype; | |
| 115 | } | |
| 116 | ||
| 117 | const char * | |
| 118 | gaim_value_get_specific_type(const GaimValue *value) | |
| 119 | { | |
| 120 | g_return_val_if_fail(value != NULL, NULL); | |
| 121 | g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); | |
| 122 | ||
| 123 | return value->u.specific_type; | |
| 124 | } | |
| 125 | ||
| 126 | gboolean | |
| 127 | gaim_value_is_outgoing(const GaimValue *value) | |
| 128 | { | |
| 129 | g_return_val_if_fail(value != NULL, FALSE); | |
| 130 | ||
| 131 | return (value->flags & OUTGOING_FLAG); | |
| 132 | } | |
| 133 | ||
| 134 | void | |
| 135 | gaim_value_set_char(GaimValue *value, char data) | |
| 136 | { | |
| 137 | g_return_if_fail(value != NULL); | |
| 138 | ||
| 139 | value->data.char_data = data; | |
| 140 | } | |
| 141 | ||
| 142 | void | |
| 143 | gaim_value_set_uchar(GaimValue *value, unsigned char data) | |
| 144 | { | |
| 145 | g_return_if_fail(value != NULL); | |
| 146 | ||
| 147 | value->data.uchar_data = data; | |
| 148 | } | |
| 149 | ||
| 150 | void | |
| 151 | gaim_value_set_boolean(GaimValue *value, gboolean data) | |
| 152 | { | |
| 153 | g_return_if_fail(value != NULL); | |
| 154 | ||
| 155 | value->data.boolean_data = data; | |
| 156 | } | |
| 157 | ||
| 158 | void | |
| 159 | gaim_value_set_short(GaimValue *value, short data) | |
| 160 | { | |
| 161 | g_return_if_fail(value != NULL); | |
| 162 | ||
| 163 | value->data.short_data = data; | |
| 164 | } | |
| 165 | ||
| 166 | void | |
| 167 | gaim_value_set_ushort(GaimValue *value, unsigned short data) | |
| 168 | { | |
| 169 | g_return_if_fail(value != NULL); | |
| 170 | ||
| 171 | value->data.ushort_data = data; | |
| 172 | } | |
| 173 | ||
| 174 | void | |
| 175 | gaim_value_set_int(GaimValue *value, int data) | |
| 176 | { | |
| 177 | g_return_if_fail(value != NULL); | |
| 178 | ||
| 179 | value->data.int_data = data; | |
| 180 | } | |
| 181 | ||
| 182 | void | |
| 183 | gaim_value_set_uint(GaimValue *value, unsigned int data) | |
| 184 | { | |
| 185 | g_return_if_fail(value != NULL); | |
| 186 | ||
| 187 | value->data.int_data = data; | |
| 188 | } | |
| 189 | ||
| 190 | void | |
| 191 | gaim_value_set_long(GaimValue *value, long data) | |
| 192 | { | |
| 193 | g_return_if_fail(value != NULL); | |
| 194 | ||
| 195 | value->data.long_data = data; | |
| 196 | } | |
| 197 | ||
| 198 | void | |
| 199 | gaim_value_set_ulong(GaimValue *value, unsigned long data) | |
| 200 | { | |
| 201 | g_return_if_fail(value != NULL); | |
| 202 | ||
| 203 | value->data.long_data = data; | |
| 204 | } | |
| 205 | ||
| 206 | void | |
| 207 | gaim_value_set_int64(GaimValue *value, gint64 data) | |
| 208 | { | |
| 209 | g_return_if_fail(value != NULL); | |
| 210 | ||
| 211 | value->data.int64_data = data; | |
| 212 | } | |
| 213 | ||
| 214 | void | |
| 215 | gaim_value_set_uint64(GaimValue *value, guint64 data) | |
| 216 | { | |
| 217 | g_return_if_fail(value != NULL); | |
| 218 | ||
| 219 | value->data.uint64_data = data; | |
| 220 | } | |
| 221 | ||
| 222 | void | |
| 223 | gaim_value_set_string(GaimValue *value, const char *data) | |
| 224 | { | |
| 225 | g_return_if_fail(value != NULL); | |
| 226 | ||
| 227 | if (value->data.string_data != NULL) | |
| 228 | g_free(value->data.string_data); | |
| 229 | ||
| 230 | value->data.string_data = (data == NULL ? NULL : g_strdup(data)); | |
| 231 | } | |
| 232 | ||
| 233 | void | |
| 234 | gaim_value_set_object(GaimValue *value, void *data) | |
| 235 | { | |
| 236 | g_return_if_fail(value != NULL); | |
| 237 | ||
| 238 | value->data.object_data = data; | |
| 239 | } | |
| 240 | ||
| 241 | void | |
| 242 | gaim_value_set_pointer(GaimValue *value, void *data) | |
| 243 | { | |
| 244 | g_return_if_fail(value != NULL); | |
| 245 | ||
| 246 | value->data.pointer_data = data; | |
| 247 | } | |
| 248 | ||
| 249 | void | |
| 250 | gaim_value_set_enum(GaimValue *value, int data) | |
| 251 | { | |
| 252 | g_return_if_fail(value != NULL); | |
| 253 | ||
| 254 | value->data.enum_data = data; | |
| 255 | } | |
| 256 | ||
| 257 | void | |
| 258 | gaim_value_set_boxed(GaimValue *value, void *data) | |
| 259 | { | |
| 260 | g_return_if_fail(value != NULL); | |
| 261 | ||
| 262 | value->data.boxed_data = data; | |
| 263 | } | |
| 264 | ||
| 265 | char | |
| 266 | gaim_value_get_char(const GaimValue *value) | |
| 267 | { | |
| 268 | g_return_val_if_fail(value != NULL, 0); | |
| 269 | ||
| 270 | return value->data.char_data; | |
| 271 | } | |
| 272 | ||
| 273 | unsigned char | |
| 274 | gaim_value_get_uchar(const GaimValue *value) | |
| 275 | { | |
| 276 | g_return_val_if_fail(value != NULL, 0); | |
| 277 | ||
| 278 | return value->data.uchar_data; | |
| 279 | } | |
| 280 | ||
| 281 | gboolean | |
| 282 | gaim_value_get_boolean(const GaimValue *value) | |
| 283 | { | |
| 284 | g_return_val_if_fail(value != NULL, FALSE); | |
| 285 | ||
| 286 | return value->data.boolean_data; | |
| 287 | } | |
| 288 | ||
| 289 | short | |
| 290 | gaim_value_get_short(const GaimValue *value) | |
| 291 | { | |
| 292 | g_return_val_if_fail(value != NULL, 0); | |
| 293 | ||
| 294 | return value->data.short_data; | |
| 295 | } | |
| 296 | ||
| 297 | unsigned short | |
| 298 | gaim_value_get_ushort(const GaimValue *value) | |
| 299 | { | |
| 300 | g_return_val_if_fail(value != NULL, 0); | |
| 301 | ||
| 302 | return value->data.ushort_data; | |
| 303 | } | |
| 304 | ||
| 305 | int | |
| 306 | gaim_value_get_int(const GaimValue *value) | |
| 307 | { | |
| 308 | g_return_val_if_fail(value != NULL, 0); | |
| 309 | ||
| 310 | return value->data.int_data; | |
| 311 | } | |
| 312 | ||
| 313 | unsigned int | |
| 314 | gaim_value_get_uint(const GaimValue *value) | |
| 315 | { | |
| 316 | g_return_val_if_fail(value != NULL, 0); | |
| 317 | ||
| 318 | return value->data.int_data; | |
| 319 | } | |
| 320 | ||
| 321 | long | |
| 322 | gaim_value_get_long(const GaimValue *value) | |
| 323 | { | |
| 324 | g_return_val_if_fail(value != NULL, 0); | |
| 325 | ||
| 326 | return value->data.long_data; | |
| 327 | } | |
| 328 | ||
| 329 | unsigned long | |
| 330 | gaim_value_get_ulong(const GaimValue *value) | |
| 331 | { | |
| 332 | g_return_val_if_fail(value != NULL, 0); | |
| 333 | ||
| 334 | return value->data.long_data; | |
| 335 | } | |
| 336 | ||
| 337 | gint64 | |
| 338 | gaim_value_get_int64(const GaimValue *value) | |
| 339 | { | |
| 340 | g_return_val_if_fail(value != NULL, 0); | |
| 341 | ||
| 342 | return value->data.int64_data; | |
| 343 | } | |
| 344 | ||
| 345 | guint64 | |
| 346 | gaim_value_get_uint64(const GaimValue *value) | |
| 347 | { | |
| 348 | g_return_val_if_fail(value != NULL, 0); | |
| 349 | ||
| 350 | return value->data.uint64_data; | |
| 351 | } | |
| 352 | ||
| 353 | const char * | |
| 354 | gaim_value_get_string(const GaimValue *value) | |
| 355 | { | |
| 356 | g_return_val_if_fail(value != NULL, NULL); | |
| 357 | ||
| 358 | return value->data.string_data; | |
| 359 | } | |
| 360 | ||
| 361 | void * | |
| 362 | gaim_value_get_object(const GaimValue *value) | |
| 363 | { | |
| 364 | g_return_val_if_fail(value != NULL, NULL); | |
| 365 | ||
| 366 | return value->data.object_data; | |
| 367 | } | |
| 368 | ||
| 369 | void * | |
| 370 | gaim_value_get_pointer(const GaimValue *value) | |
| 371 | { | |
| 372 | g_return_val_if_fail(value != NULL, NULL); | |
| 373 | ||
| 374 | return value->data.pointer_data; | |
| 375 | } | |
| 376 | ||
| 377 | int | |
| 378 | gaim_value_get_enum(const GaimValue *value) | |
| 379 | { | |
| 380 | g_return_val_if_fail(value != NULL, -1); | |
| 381 | ||
| 382 | return value->data.enum_data; | |
| 383 | } | |
| 384 | ||
| 385 | void * | |
| 386 | gaim_value_get_boxed(const GaimValue *value) | |
| 387 | { | |
| 388 | g_return_val_if_fail(value != NULL, NULL); | |
| 389 | ||
| 390 | return value->data.boxed_data; | |
| 391 | } | |
| 392 |