Fri, 14 Apr 2000 06:02:26 +0000
[gaim-migrate @ 122]
Fixed the bug where if there is more than one word either being removed or
inserted, remaining checks hold. E.g. if there is a rule that 'm' gets
replaced with 'your roommate' (this is actually is one of my rules), and another
rule is 'u' -> 'you', typing "m u" used to be "your roommate u", but is now
"your roommate you" (don't ask, it's a stupid example, but it has implications).
| 93 | 1 | Ok, this howto is going to be really short and sweet and to the point. |
| 2 | ||
| 3 | First off, before you do anything else, in all of the files for your plugin, | |
| 4 | put the lines | |
| 5 | ||
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6 | #define GAIM_PLUGINS |
| 93 | 7 | #include "gaim.h" |
| 8 | ||
| 9 | I mean this. Without this, all kinds of things will not work correctly. If you | |
| 10 | really want to know exactly what this does, read ../src/gaim.h and learn. But | |
| 11 | if you don't want to do that, just know that it's important. | |
| 12 | ||
| 13 | Now that you've put that there, make sure gaim.h is in your include path. | |
| 14 | ||
| 15 | Ok, now you're ready to write the plugin. | |
| 16 | ||
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17 | The only function that is required is gaim_plugin_init(void *). This gets |
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18 | called as soon as it gets loaded (sort of - man dlopen for more details). If |
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19 | your function never returns, it will crash gaim! If your plugin uses up all |
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20 | the memory in the system, it will crash gaim! Once your plugin gets loaded, |
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21 | it effectively becomes a part of gaim, and anything that goes wrong will look |
| 93 | 22 | like it is a problem with gaim itself. I write bugfree code! :) Therefore, it |
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23 | is your problem, not mine. (I'm usually nice and willing to help you with your |
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24 | problems though.) |
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25 | |
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26 | The void * that gets passed to gaim_plugin_init is the handle for the plugin. |
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27 | DO NOT CHANGE THIS POINTER! Bad things will happen. You've been warned. It's |
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28 | needed for connecting to signals and things. It's a good idea to remember it |
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29 | somehow. |
| 93 | 30 | |
| 31 | You can basically do anything you want in the plugin. You can make function | |
| 32 | calls, change public widgets, display new widgets, things like that. But the | |
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33 | really neat thing is you can do things at events. For example, when one of |
| 93 | 34 | your buddies signs on, you can instantly send them a message. You can modify |
| 35 | the incoming and outgoing text. You can do all kinds of crazy things. Whatever | |
| 36 | you want. Check out SIGNALS and CRAZY for more information and ideas. | |
| 37 | ||
| 38 | Plugins can share globals with gaim, but will not share with other plugins. | |
| 39 | This is so if you have a global variable GtkWidget *window in your plugin and | |
| 40 | J. Random Hacker also has the same name on a global variable, you won't be | |
| 41 | constantly overwriting each others' variables. Unfortunately, this also means | |
| 42 | that plugins will have difficulty working together. But then again, that's | |
| 43 | what shared memory is for. | |
| 44 | ||
| 45 | When your plugin gets unloaded, gaim will try to call gaim_plugin_remove(). It | |
| 46 | doesn't have to be there, but it's nice if, say, you create a window, and when | |
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47 | the plugin gets unloaded, it removes the window. Also, all the callbacks you |
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48 | have attached to gaim signals will be removed. |
| 93 | 49 | |
| 50 | There are a few examples in this directory. Enjoy. |