Thu, 23 Mar 2000 10:18:02 +0000
[gaim-migrate @ 24]
Fixed problem with away messages.
| 1 | 1 | /* |
| 2 | * gaim | |
| 3 | * | |
| 4 | * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> | |
| 5 | * | |
| 6 | * This program is free software; you can redistribute it and/or modify | |
| 7 | * it under the terms of the GNU General Public License as published by | |
| 8 | * the Free Software Foundation; either version 2 of the License, or | |
| 9 | * (at your option) any later version. | |
| 10 | * | |
| 11 | * This program is distributed in the hope that it will be useful, | |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 14 | * GNU General Public License for more details. | |
| 15 | * | |
| 16 | * You should have received a copy of the GNU General Public License | |
| 17 | * along with this program; if not, write to the Free Software | |
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 19 | * | |
| 20 | */ | |
| 21 | ||
| 22 | #include <stdio.h> | |
| 23 | #include <string.h> | |
| 24 | #include <sys/time.h> | |
| 25 | #include <unistd.h> | |
| 26 | #include <gtk/gtk.h> | |
| 27 | #include <fcntl.h> | |
| 28 | #include <sys/wait.h> | |
| 29 | #include <sys/signal.h> | |
| 30 | ||
| 31 | #ifdef ESD_SOUND | |
| 32 | #include <esd.h> | |
| 33 | #endif | |
| 34 | ||
| 35 | #ifdef NAS_SOUND | |
| 36 | #include <audio/audiolib.h> | |
| 37 | #endif | |
| 38 | ||
| 39 | #include "gaim.h" | |
| 40 | #include "sounds/BuddyArrive.h" | |
| 41 | #include "sounds/BuddyLeave.h" | |
| 42 | #include "sounds/Send.h" | |
| 43 | #include "sounds/Receive.h" | |
| 44 | ||
| 45 | ||
| 46 | static void play_audio(char *data, int size) | |
| 47 | { | |
| 48 | int fd; | |
| 49 | ||
| 50 | fd = open("/dev/audio", O_WRONLY | O_EXCL); | |
| 51 | if (fd < 0) | |
| 52 | return; | |
| 53 | write(fd, data, size); | |
| 54 | close(fd); | |
| 55 | } | |
| 56 | ||
| 57 | static int can_play_audio() | |
| 58 | { | |
| 59 | /* FIXME check for write access and such. */ | |
| 60 | return 1; | |
| 61 | ||
| 62 | } | |
| 63 | ||
| 64 | ||
| 65 | #ifdef ESD_SOUND | |
| 66 | /* | |
| 67 | ** This routine converts from ulaw to 16 bit linear. | |
| 68 | ** | |
| 69 | ** Craig Reese: IDA/Supercomputing Research Center | |
| 70 | ** 29 September 1989 | |
| 71 | ** | |
| 72 | ** References: | |
| 73 | ** 1) CCITT Recommendation G.711 (very difficult to follow) | |
| 74 | ** 2) MIL-STD-188-113,"Interoperability and Performance Standards | |
| 75 | ** for Analog-to_Digital Conversion Techniques," | |
| 76 | ** 17 February 1987 | |
| 77 | ** | |
| 78 | ** Input: 8 bit ulaw sample | |
| 79 | ** Output: signed 16 bit linear sample | |
| 80 | ** Z-note -- this is from libaudiofile. Thanks guys! | |
| 81 | */ | |
| 82 | ||
| 83 | int _af_ulaw2linear (unsigned char ulawbyte) | |
| 84 | { | |
| 85 | static int exp_lut[8] = {0,132,396,924,1980,4092,8316,16764}; | |
| 86 | int sign, exponent, mantissa, sample; | |
| 87 | ||
| 88 | ulawbyte = ~ulawbyte; | |
| 89 | sign = (ulawbyte & 0x80); | |
| 90 | exponent = (ulawbyte >> 4) & 0x07; | |
| 91 | mantissa = ulawbyte & 0x0F; | |
| 92 | sample = exp_lut[exponent] + (mantissa << (exponent + 3)); | |
| 93 | if (sign != 0) sample = -sample; | |
| 94 | ||
| 95 | return(sample); | |
| 96 | } | |
| 97 | ||
| 98 | ||
| 99 | ||
| 100 | static int play_esd(unsigned char *data, int size) | |
| 101 | { | |
| 102 | int fd, i; | |
| 103 | esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO; | |
| 104 | guint16 *lineardata = g_malloc(size * 2); | |
| 105 | ||
| 106 | ||
| 107 | fd = esd_play_stream(format, 8012, NULL, "gaim"); | |
| 108 | ||
| 109 | if (fd < 0) | |
| 110 | return 0; | |
| 111 | ||
| 112 | for (i=0; i<size; i++) | |
| 113 | lineardata[i] = _af_ulaw2linear(data[i]); | |
| 114 | ||
| 115 | write(fd, lineardata, size * 2); | |
| 116 | ||
| 117 | close(fd); | |
| 118 | g_free(lineardata); | |
| 119 | ||
| 120 | return 1; | |
| 121 | ||
| 122 | } | |
| 123 | ||
| 124 | static int can_play_esd() | |
| 125 | { | |
| 126 | return 1; | |
| 127 | } | |
| 128 | ||
| 129 | #endif | |
| 130 | ||
| 131 | #ifdef NAS_SOUND | |
| 132 | ||
| 133 | char nas_server[] = "localhost"; | |
| 134 | AuServer *nas_serv = NULL; | |
| 135 | ||
| 136 | static AuBool | |
| 137 | NasEventHandler(AuServer *aud, AuEvent *ev, AuEventHandlerRec *handler) | |
| 138 | { | |
| 139 | AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev; | |
| 140 | ||
| 141 | if (ev->type == AuEventTypeElementNotify) { | |
| 142 | switch (event->kind) { | |
| 143 | case AuElementNotifyKindState: | |
| 144 | switch (event->cur_state) { | |
| 145 | case AuStateStop: | |
| 146 | _exit(0); | |
| 147 | } | |
| 148 | break; | |
| 149 | } | |
| 150 | } | |
| 151 | return AuTrue; | |
| 152 | } | |
| 153 | ||
| 154 | ||
| 155 | static int play_nas(unsigned char *data, int size) | |
| 156 | { | |
| 157 | AuDeviceID device = AuNone; | |
| 158 | AuFlowID flow; | |
| 159 | AuElement elements[3]; | |
| 160 | int i, n, w; | |
| 161 | ||
| 162 | /* look for an output device */ | |
| 163 | for (i = 0; i < AuServerNumDevices(nas_serv); i++) { | |
| 164 | if ((AuDeviceKind(AuServerDevice(nas_serv, i)) == | |
| 165 | AuComponentKindPhysicalOutput) && | |
| 166 | AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) { | |
| 167 | device = AuDeviceIdentifier(AuServerDevice(nas_serv, i)); | |
| 168 | break; | |
| 169 | } | |
| 170 | } | |
| 171 | ||
| 172 | if (device == AuNone) | |
| 173 | return 0; | |
| 174 | ||
| 175 | if (!(flow = AuCreateFlow(nas_serv, NULL))) | |
| 176 | return 0; | |
| 177 | ||
| 178 | ||
| 179 | AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8, | |
| 180 | 1, AuTrue, size, size/2, 0, NULL); | |
| 181 | AuMakeElementExportDevice(&elements[1], 0, device, 8012, | |
| 182 | AuUnlimitedSamples, 0, NULL); | |
| 183 | AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL); | |
| 184 | ||
| 185 | AuStartFlow(nas_serv, flow, NULL); | |
| 186 | ||
| 187 | AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL); | |
| 188 | ||
| 189 | AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow, | |
| 190 | NasEventHandler, NULL); | |
| 191 | ||
| 192 | while(1) { | |
| 193 | AuHandleEvents(nas_serv); | |
| 194 | } | |
| 195 | ||
| 196 | return 1; | |
| 197 | } | |
| 198 | ||
| 199 | static int can_play_nas() | |
| 200 | { | |
| 201 | if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) | |
| 202 | return 1; | |
| 203 | return 0; | |
| 204 | } | |
| 205 | ||
| 206 | #endif | |
| 207 | ||
| 208 | static void play(unsigned char *data, int size) | |
| 209 | { | |
| 210 | int pid; | |
| 211 | ||
| 212 | #ifdef _WIN32 | |
| 213 | return; | |
| 214 | #endif | |
| 215 | ||
| 216 | pid = fork(); | |
| 217 | ||
| 218 | if (pid < 0) | |
| 219 | return; | |
| 220 | else if (pid == 0) { | |
| 221 | #ifdef ESD_SOUND | |
| 222 | /* ESD is our player of choice. Are we OK to | |
| 223 | * go there? */ | |
| 224 | if (can_play_esd()) { | |
| 225 | if (play_esd(data, size)) | |
| 226 | _exit(0); | |
| 227 | } | |
| 228 | #endif | |
| 229 | ||
| 230 | #ifdef NAS_SOUND | |
| 231 | /* NAS is our second choice setup. */ | |
| 232 | if (can_play_nas()) { | |
| 233 | if (play_nas(data, size)) | |
| 234 | _exit(0); | |
| 235 | } | |
| 236 | #endif | |
| 237 | ||
| 238 | /* Lastly, we can try just plain old /dev/audio */ | |
| 239 | if (can_play_audio()) { | |
| 240 | play_audio(data, size); | |
| 241 | _exit(0); | |
| 242 | } | |
| 243 | } else { | |
| 244 | gtk_timeout_add(100, (GtkFunction)clean_pid, NULL); | |
| 245 | } | |
| 246 | } | |
| 247 | ||
| 248 | ||
| 249 | ||
| 250 | void play_sound(int sound) | |
| 251 | { | |
| 252 | ||
| 253 | switch(sound) { | |
| 254 | case BUDDY_ARRIVE: | |
| 255 | if (sound_options & OPT_SOUND_LOGIN) | |
| 256 | play(BuddyArrive, sizeof(BuddyArrive)); | |
| 257 | break; | |
| 258 | case BUDDY_LEAVE: | |
| 259 | if (sound_options & OPT_SOUND_LOGOUT) | |
| 260 | play(BuddyLeave, sizeof(BuddyLeave)); | |
| 261 | break; | |
| 262 | case SEND: | |
| 263 | if (sound_options & OPT_SOUND_SEND) | |
| 264 | play(Send, sizeof(Send)); | |
| 265 | break; | |
| 266 | case FIRST_RECEIVE: | |
| 267 | if (sound_options & OPT_SOUND_FIRST_RCV) | |
| 268 | play(Receive, sizeof(Receive)); | |
| 269 | break; | |
| 270 | case RECEIVE: | |
| 271 | if (sound_options & OPT_SOUND_RECV) | |
| 272 | play(Receive, sizeof(Receive)); | |
| 273 | break; | |
| 274 | case AWAY: | |
| 275 | if (sound_options & OPT_SOUND_WHEN_AWAY) | |
| 276 | play(Receive, sizeof(Receive)); | |
| 277 | break; | |
| 278 | } | |
| 279 | ||
| 280 | ||
| 281 | } |