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thanks decklin :)
committer: Eric Warmenhoven <warmenhoven@yahoo.com>
| 750 | 1 | This is really the wrong place for a HOWTO on writing perl scripts for gaim, |
| 2 | but there didn't seem to be a much better place. | |
| 3 | ||
| 4 | If you've ever written a perl script for X-Chat then you've basically written | |
| 5 | one for gaim as well. perl.c in gaim's source is basically an exact copy of | |
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6 | X-Chat's perl.c file, with small modifications to suit GAIM rather than IRC. |
| 750 | 7 | |
| 8 | Basically the reason for including perl is based on the experience with the | |
| 9 | plugins. X-Chat's docs on Perl Scripting sums it up nicely: | |
| 10 | it's not quite as simple to stick a module together in C and make it | |
| 11 | stable compared to the development time of perl code | |
| 12 | ||
| 13 | Plugins are more powerful as they can directly access gaim's functions and | |
| 14 | variables; as such they should be used for things like modifying the UI or | |
| 15 | when something takes quite a bit of trickery not offered by perl. But for | |
| 16 | the most part things should be written in Perl. It's more stable than | |
| 17 | plugins. | |
| 18 | ||
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19 | There's a really quick simple perl script in this directory, gaim.pl, that |
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20 | should show most of the functions. Most things should be self-explanatory. |
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21 | |
| 750 | 22 | Everything available in normal perl scripts should be available in gaim's |
| 23 | perl interface, so I'm not going to bother describing that. The important | |
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24 | things are the functions provided by gaim's internal GAIM module, which is |
| 750 | 25 | what most of this document is about. So, onto the functions. |
| 26 | ||
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27 | GAIM::register(name, version, shutdownroutine, unused) |
| 750 | 28 | Just like X-Chat. This is the first function your script should call. |
| 29 | shutdownroutine is a function that will be called when the script | |
| 30 | gets unloaded (like when gaim gets closed). This function returns | |
| 31 | gaim's version number. | |
| 32 | ||
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33 | GAIM::get_info(integer, ...) |
| 750 | 34 | This function returns different information based on the integer passed |
| 35 | to it. | |
| 36 | 0 - the version of gaim you're running ("0.10.0" for example). | |
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37 | 1 - the list of currently online screennames |
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38 | 2 - given a screenname, the protocol(s) it(/they) use(s) (as ints) |
| 750 | 39 | |
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40 | GAIM::print(title, message) |
| 750 | 41 | This displays a nice little dialog window. |
| 42 | ||
| 43 | ||
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44 | GAIM::buddy_list(name) |
| 750 | 45 | This returns the buddy list (no groups, just the names of the buddies) |
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46 | for the specified account |
| 750 | 47 | |
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48 | GAIM::online_list(name) |
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49 | This returns the list of online buddies for the specified account. |
| 750 | 50 | |
| 51 | ||
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52 | GAIM::command(command, ...) |
| 750 | 53 | This sends commands to the server, and each command takes various |
| 54 | arguments. The command should be self-explanatory: | |
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55 | "signon" - the second arg is the screenname to sign on |
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56 | "signoff" - the optional second arg is who to sign off. if no args are |
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57 | given, all names are signed off. |
| 750 | 58 | "away" - the second arg is the away message |
| 59 | "back" - no args. | |
| 60 | "idle" - the second arg is how long (in seconds) to set the idle time | |
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61 | (this sets the idle time for all connections) |
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62 | "warn" - the second arg is the name of the person to warn. this is |
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63 | especially evil since it warns the person from every |
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64 | connection. The third argument is 1 if you want to warn |
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65 | anonymously. If 0 or ommitted, it will warn normally. |
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66 | "setinfo" - the second arg is what you want to set your profile to. |
| 750 | 67 | |
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68 | GAIM::user_info(nick) |
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69 | Returns 8 data items: |
| 750 | 70 | the screenname of the buddy |
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71 | the alias of the buddy |
| 750 | 72 | "Online" or "Offline" |
| 73 | their warning level | |
| 74 | signon time, in seconds since the epoch | |
| 75 | idle time, in seconds (?) | |
| 76 | user class, an integer with bit values | |
| 77 | AOL 1 | |
| 78 | ADMIN 2 | |
| 79 | UNCONFIRMED 4 | |
| 80 | NORMAL 8 | |
| 81 | AWAY 16 | |
| 82 | their capabilites, an integer with bit values | |
| 83 | BUDDYICON 1 | |
| 84 | VOICE 2 | |
| 85 | IMIMAGE 4 | |
| 86 | CHAT 8 | |
| 87 | GETFILE 16 | |
| 88 | SENDFILE 32 | |
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89 | Since buddy lists are per-connection this goes through the connections |
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90 | until it finds a matching buddy name. |
| 750 | 91 | |
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92 | GAIM::print_to_conv(who, what, auto) |
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93 | The question is not what does this do, it's who does this do it as. The |
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94 | answer is "whatever the default is". It uses whichever connection is |
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95 | selected in the conversation window's menu. If the conversation window |
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96 | didn't exist beforehand, then it's the default (first) connection. If |
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97 | auto is one, it will send as an auto (read: away) message. If 0 or |
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98 | ommitted, it will send normally. |
| 750 | 99 | |
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100 | GAIM::print_to_chat(room, what) |
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101 | This goes through each connection. If it finds a room matching the name, |
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102 | it'll print the message to that room. |
| 750 | 103 | |
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104 | |
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105 | GAIM::add_event_handler(event, function) |
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106 | This is the most important of them all. This is basically exactly like |
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107 | gaim_signal_connect for plugins. You pass which event you want to connect to |
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108 | (a string with the same name as the events for plugins, see SIGNALS), and a |
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109 | string with the name of the function you want called. Simple enough? |
| 750 | 110 | |
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111 | When this is triggered, the arguments will be passed in @_ and are not |
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112 | broken into a list, but left as one long string. You'll have to parse those |
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113 | yourself with split. (Sounding exactly like X-Chat yet?) The arguments are |
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114 | the exact same as those passed to the plugins, and are passed after the |
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115 | plugins have had their way with them. Perl scripts cannot modify the values |
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116 | so that gaim knows what the changes are. |
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117 | |
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118 | Perl scripts can short-circuit certain events (namely event_im_send, |
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119 | event_im_recv, event_chat_send, and event_chat_recv). To short-circuit an |
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120 | event simply return a non-0 value. This will cause all subsequent scripts |
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121 | and the event itself to never happen (i.e. the user won't see it happen, |
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122 | and _send events won't actually send). |
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123 | |
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124 | Names of buddies and chat rooms will be in quotes, and all other |
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125 | values (like text messages) will not be. (Watch the debug window to get a |
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126 | better feel for this, or better yet, look at the bottom of plugins.c.) |
| 750 | 127 | |
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128 | GAIM::add_timeout_handler(integer, function) |
| 750 | 129 | This calls function after integer number of seconds. It only calls function |
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130 | once, so if you want to keep calling function, keep readding the handler. |