Sun, 15 Oct 2000 03:50:32 +0000
[gaim-migrate @ 1008]
this is going to make it easier to add more protocols. each protocol now sets up connections with protocol-specific data.
| 960 | 1 | /* |
| 2 | * gaim | |
| 3 | * | |
| 4 | * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> | |
| 5 | * | |
| 6 | * This program is free software; you can redistribute it and/or modify | |
| 7 | * it under the terms of the GNU General Public License as published by | |
| 8 | * the Free Software Foundation; either version 2 of the License, or | |
| 9 | * (at your option) any later version. | |
| 10 | * | |
| 11 | * This program is distributed in the hope that it will be useful, | |
| 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 14 | * GNU General Public License for more details. | |
| 15 | * | |
| 16 | * You should have received a copy of the GNU General Public License | |
| 17 | * along with this program; if not, write to the Free Software | |
| 18 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 19 | * | |
| 20 | */ | |
| 21 | ||
| 22 | #ifndef _GAIMMULTI_H_ | |
| 23 | #define _GAIMMULTI_H_ | |
| 24 | ||
| 25 | #include <gtk/gtk.h> | |
| 26 | #include "gaim.h" | |
| 27 | #include "aim.h" | |
| 28 | ||
| 29 | #define PROTO_TOC 0 | |
| 30 | #define PROTO_OSCAR 1 | |
| 31 | ||
| 32 | /* ok. now the fun begins. first we create a connection structure */ | |
| 33 | struct gaim_connection { | |
| 34 | /* we need to do either oscar or TOC */ | |
| 35 | /* we make this as an int in case if we want to add more protocols later */ | |
| 36 | int protocol; | |
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37 | struct prpl *prpl; |
| 960 | 38 | |
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39 | /* all connections need an input watcher */ |
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40 | int inpa; |
| 960 | 41 | |
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42 | /* all connections need a list of chats, even if they don't have chat */ |
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43 | GSList *buddy_chats; |
| 960 | 44 | |
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45 | /* each connection then can have its own protocol-specific data */ |
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46 | void *proto_data; |
| 960 | 47 | |
| 48 | char username[64]; | |
| 49 | char password[32]; | |
| 50 | char user_info[2048]; | |
| 51 | char g_screenname[64]; | |
| 52 | int options; /* same as aim_user options */ | |
| 53 | int keepalive; | |
| 54 | /* stuff needed for per-connection idle times */ | |
| 55 | int idle_timer; | |
| 56 | time_t login_time; | |
| 57 | time_t lastsent; | |
| 58 | int is_idle; | |
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59 | |
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60 | /* stuff for a signin progress meter */ |
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61 | GtkWidget *meter; |
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62 | GtkWidget *progress; |
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63 | GtkWidget *status; |
| 960 | 64 | }; |
| 65 | ||
| 66 | /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */ | |
| 67 | extern GSList *connections; | |
| 68 | ||
| 69 | struct gaim_connection *new_gaim_conn(int, char *, char *); | |
| 70 | void destroy_gaim_conn(struct gaim_connection *); | |
| 71 | ||
| 72 | struct gaim_connection *find_gaim_conn_by_name(char *); | |
| 73 | ||
| 74 | void account_editor(GtkWidget *, GtkWidget *); | |
| 75 | ||
| 76 | void account_online(struct gaim_connection *); | |
| 77 | void account_offline(struct gaim_connection *); | |
| 78 | ||
| 79 | void auto_login(); | |
| 80 | ||
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81 | void set_login_progress(struct gaim_connection *, float, char *); |
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82 | void hide_login_progress(struct gaim_connection *, char *); |
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83 | |
| 960 | 84 | #endif /* _GAIMMULTI_H_ */ |