libpurple/eventloop.h

Sun, 15 Apr 2007 03:56:08 +0000

author
Richard Laager <rlaager@pidgin.im>
date
Sun, 15 Apr 2007 03:56:08 +0000
branch
cpw.khc.msnp14
changeset 20481
65485e2ed8a3
parent 20472
libgaim/eventloop.h@6a6d2ef151e6
parent 20478
libgaim/eventloop.h@46933dc62880
permissions
-rw-r--r--

propagate from branch 'im.pidgin.rlaager.merging.msnp13-and-sf-1621854-4-rlaager-whitespace' (head df9df972434fafda3e8030977ab3c18d480d8fa8)
to branch 'im.pidgin.rlaager.merging.msnp13-and-pidgin' (head 46933dc6288036763e484bfb1906f1149ada01cf)

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1 /**
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2 * @file eventloop.h Purple Event Loop API
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3 * @ingroup core
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4 *
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5 * purple
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6 *
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7 * Purple is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _PURPLE_EVENTLOOP_H_
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26 #define _PURPLE_EVENTLOOP_H_
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27
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28 #include <glib.h>
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29
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30 #ifdef __cplusplus
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31 extern "C" {
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32 #endif
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33
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34 /**
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35 * An input condition.
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36 */
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37 typedef enum
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38 {
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39 PURPLE_INPUT_READ = 1 << 0, /**< A read condition. */
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40 PURPLE_INPUT_WRITE = 1 << 1 /**< A write condition. */
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41
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42 } PurpleInputCondition;
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43
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44 typedef void (*PurpleInputFunction)(gpointer, gint, PurpleInputCondition);
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45
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46 typedef struct _PurpleEventLoopUiOps PurpleEventLoopUiOps;
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47
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48 struct _PurpleEventLoopUiOps
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49 {
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50 /**
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51 * Creates a callback timer.
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52 * @see g_timeout_add, purple_timeout_add
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53 **/
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54 guint (*timeout_add)(guint interval, GSourceFunc function, gpointer data);
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55
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56 /**
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57 * Removes a callback timer.
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58 * @see purple_timeout_remove, g_source_remove
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59 */
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60 gboolean (*timeout_remove)(guint handle);
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61
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62 /**
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63 * Adds an input handler.
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64 * @see purple_input_add, g_io_add_watch_full
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65 */
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66 guint (*input_add)(int fd, PurpleInputCondition cond,
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67 PurpleInputFunction func, gpointer user_data);
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68
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69 /**
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70 * Removes an input handler.
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71 * @see purple_input_remove, g_source_remove
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72 */
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73 gboolean (*input_remove)(guint handle);
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74
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75
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76 /**
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77 * Get the current error status for an input.
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78 * Implementation of this UI op is optional. Implement it if the UI's sockets
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79 * or event loop needs to customize determination of socket error status.
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80 * @see purple_input_get_error, getsockopt
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81 */
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82 int (*input_get_error)(int fd, int *error);
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83
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84 };
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85
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86 /**************************************************************************/
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87 /** @name Event Loop API */
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88 /**************************************************************************/
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89 /*@{*/
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90 /**
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91 * Creates a callback timer.
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92 * The timer will repeat until the function returns @c FALSE. The
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93 * first call will be at the end of the first interval.
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94 * @param interval The time between calls of the function, in
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95 * milliseconds.
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96 * @param function The function to call.
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97 * @param data data to pass to @a function.
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98 * @return A handle to the timer which can be passed to
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99 * purple_timeout_remove to remove the timer.
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100 */
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101 guint purple_timeout_add(guint interval, GSourceFunc function, gpointer data);
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102
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103 /**
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104 * Removes a timeout handler.
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105 *
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106 * @param handle The handle, as returned by purple_timeout_add.
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107 *
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108 * @return Something.
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109 */
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110 gboolean purple_timeout_remove(guint handle);
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111
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112 /**
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113 * Adds an input handler.
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114 *
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115 * @param fd The input file descriptor.
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116 * @param cond The condition type.
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117 * @param func The callback function for data.
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118 * @param user_data User-specified data.
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119 *
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120 * @return The resulting handle (will be greater than 0).
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121 * @see g_io_add_watch_full
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122 */
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123 guint purple_input_add(int fd, PurpleInputCondition cond,
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124 PurpleInputFunction func, gpointer user_data);
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125
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126 /**
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127 * Removes an input handler.
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128 *
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129 * @param handle The handle of the input handler. Note that this is the return
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130 * value from purple_input_add, <i>not</i> the file descriptor.
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131 */
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132 gboolean purple_input_remove(guint handle);
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133
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
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134 /**
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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135 * Get the current error status for an input.
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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136 * The return value and error follow getsockopt() with a level of SOL_SOCKET and an
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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137 * option name of SO_ERROR, and this is how the error is determined if the UI does not
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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138 * implement the input_get_error UI op.
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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139 *
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
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140 * @param fd The input file descriptor.
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141 * @param error A pointer to an int which on return will have the error, or 0 if no error.
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017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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142 *
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents: 15729
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143 * @return 0 if there is no error; -1 if there is an error, in which case errno will be set.
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
parents: 15729
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144 */
017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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145 int
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146 purple_input_get_error(int fd, int *error);
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017e33725857 Added a new GaimEventLoopUiOps item, input_get_error(). This function allows the UI to return the current error status on a socket/input. If the UI does not implement it (as Pidgin and gntgaim do not, since glib's handling of sockets is sane), it is just a wrapper around getsockopt(). Implemented or not, its return values should match those of getsockopt() with a level of SOL_SOCKET and an option of SO_ERROR. For curious souls, Adium will be using this to provide a working version of getsockopt(); the CoreFoundation CFSocket class which is used for socket read/write calls getsockopt() with SO_ERROR itself, thereby clearing the error flag [as documented in getsockopt()'s behavior], so depending upon it for determining if an error occurred leads to significant misbehavior.
Evan Schoenberg <evands@pidgin.im>
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147
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148
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149 /*@}*/
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150
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151
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152 /**************************************************************************/
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153 /** @name UI Registration Functions */
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154 /**************************************************************************/
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155 /*@{*/
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156 /**
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157 * Sets the UI operations structure to be used for accounts.
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158 *
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159 * @param ops The UI operations structure.
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160 */
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161 void purple_eventloop_set_ui_ops(PurpleEventLoopUiOps *ops);
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162
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163 /**
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164 * Returns the UI operations structure used for accounts.
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165 *
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166 * @return The UI operations structure in use.
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167 */
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168 PurpleEventLoopUiOps *purple_eventloop_get_ui_ops(void);
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169
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170 /*@}*/
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171
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172 #ifdef __cplusplus
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173 }
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174 #endif
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175
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176 #endif /* _PURPLE_EVENTLOOP_H_ */

mercurial