src/eventloop.c

Sun, 21 Mar 2004 18:38:30 +0000

author
Gary Kramlich <grim@pidgin.im>
date
Sun, 21 Mar 2004 18:38:30 +0000
changeset 8481
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parent 8387
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child 8797
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permissions
-rw-r--r--

[gaim-migrate @ 9214]
" this fixes and should close 9, 10, and 12 on simguys
list... those are...

9 Buttons that are pushed in when text is sent, stay
pushed in. They should reset to the default for the
line based on the B/I/U preferences.

10 Buttons are not properly pushed in if B/I/U are set
in the prefs when the conversation window appears.

12 Buttons don't push in and out when the cursor
enters regions that are differently formatted. For
example, if you move the cursor to a place where the
text is bold, the B button should probably be pushed in.

While working on these i uncovered another bug which
i'll start working on shortly, but thats no reason to
hold this back when someone may find something I missed..." --Gary Kramlich

as per his note, this does not fix moving the cursor with the mouse, but
that doesn't work without this patch either.

committer: Luke Schierer <lschiere@pidgin.im>

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1 /**
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2 * @file eventloop.c Gaim Event Loop API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #include "eventloop.h"
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26
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27 static GaimEventLoopUiOps *eventloop_ui_ops = NULL;
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28
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29 guint
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30 gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
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31 {
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32 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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33
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34 return ops->timeout_add(interval, function, data);
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35 }
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36
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37 guint
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38 gaim_timeout_remove(guint tag)
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39 {
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40 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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41
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42 return ops->timeout_remove(tag);
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43 }
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44
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45 guint
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46 gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
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47 {
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48 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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49
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50 return ops->input_add(source, condition, func, user_data);
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51 }
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52
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53 void
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54 gaim_input_remove(guint tag)
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55 {
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56 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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57
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58 return ops->input_remove(tag);
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59 }
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60
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61 void
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62 gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
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63 {
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64 eventloop_ui_ops = ops;
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65 }
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66
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67 GaimEventLoopUiOps *
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68 gaim_eventloop_get_ui_ops(void)
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69 {
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70 g_assert(eventloop_ui_ops != NULL);
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71
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72 return eventloop_ui_ops;
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73 }
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74
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75

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