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| 12272 | 1 | /* |
| 2 | * gaim | |
| 3 | * | |
| 4 | * Gaim is the legal property of its developers, whose names are too numerous | |
| 5 | * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 6 | * source distribution. | |
| 7 | * | |
| 8 | * This program is free software; you can redistribute it and/or modify | |
| 9 | * it under the terms of the GNU General Public License as published by | |
| 10 | * the Free Software Foundation; either version 2 of the License, or | |
| 11 | * (at your option) any later version. | |
| 12 | * | |
| 13 | * This program is distributed in the hope that it will be useful, | |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 16 | * GNU General Public License for more details. | |
| 17 | * | |
| 18 | * You should have received a copy of the GNU General Public License | |
| 19 | * along with this program; if not, write to the Free Software | |
| 20 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 21 | * | |
| 22 | */ | |
| 23 | #include "internal.h" | |
| 24 | ||
| 25 | #include "connection.h" | |
| 26 | #include "debug.h" | |
| 27 | #include "idle.h" | |
| 28 | #include "log.h" | |
| 29 | #include "prefs.h" | |
| 30 | #include "savedstatuses.h" | |
| 31 | #include "signals.h" | |
| 32 | ||
| 33 | #define IDLEMARK 600 /* 10 minutes! */ | |
| 34 | #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */ | |
| 35 | ||
| 36 | typedef enum | |
| 37 | { | |
| 38 | GAIM_IDLE_NOT_AWAY = 0, | |
| 39 | GAIM_IDLE_AUTO_AWAY, | |
| 40 | GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY | |
| 41 | ||
| 42 | } GaimAutoAwayState; | |
| 43 | ||
| 44 | static GaimIdleUiOps *idle_ui_ops = NULL; | |
| 45 | ||
| 46 | /** | |
| 47 | * This is needed for the I'dle Mak'er plugin to work correctly. We | |
| 48 | * use it to determine if we're the ones who set our accounts idle | |
| 49 | * or if someone else did it (the I'dle Mak'er plugin, for example). | |
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50 | * Basically we just keep track of which accounts were set idle by us, |
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51 | * and then we'll only set these specific accounts unidle when the |
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52 | * user returns. |
| 12272 | 53 | */ |
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54 | static GList *idled_accts = NULL; |
| 12272 | 55 | |
| 56 | static guint idle_timer = 0; | |
| 57 | ||
| 58 | static time_t last_active_time = 0; | |
| 59 | ||
| 60 | static void | |
| 61 | set_account_autoaway(GaimConnection *gc) | |
| 62 | { | |
| 63 | GaimAccount *account; | |
| 64 | GaimPresence *presence; | |
| 65 | GaimStatus *status; | |
| 66 | ||
| 67 | if (gc->is_auto_away) | |
| 68 | /* This account is already auto-away! */ | |
| 69 | return; | |
| 70 | ||
| 71 | account = gaim_connection_get_account(gc); | |
| 72 | presence = gaim_account_get_presence(account); | |
| 73 | status = gaim_presence_get_active_status(presence); | |
| 74 | ||
| 75 | if (gaim_status_is_available(status)) | |
| 76 | { | |
| 77 | GaimSavedStatus *saved_status; | |
| 78 | ||
| 79 | gaim_debug_info("idle", "Making %s auto-away\n", | |
| 80 | gaim_account_get_username(account)); | |
| 81 | ||
| 82 | saved_status = gaim_savedstatus_get_idleaway(); | |
| 83 | gaim_savedstatus_activate_for_account(saved_status, account); | |
| 84 | ||
| 85 | gc->is_auto_away = GAIM_IDLE_AUTO_AWAY; | |
| 86 | } else { | |
| 87 | gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY; | |
| 88 | } | |
| 89 | } | |
| 90 | ||
| 91 | static void | |
| 92 | unset_account_autoaway(GaimConnection *gc) | |
| 93 | { | |
| 94 | GaimAccount *account; | |
| 95 | GaimSavedStatus *saved_status; | |
| 96 | ||
| 97 | account = gaim_connection_get_account(gc); | |
| 98 | ||
| 99 | if (!gc->is_auto_away) | |
| 100 | /* This account is already not auto-away! */ | |
| 101 | return; | |
| 102 | ||
| 103 | if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) { | |
| 104 | gc->is_auto_away = GAIM_IDLE_NOT_AWAY; | |
| 105 | } else { | |
| 106 | gc->is_auto_away = GAIM_IDLE_NOT_AWAY; | |
| 107 | ||
| 108 | gaim_debug_info("idle", "%s returning from auto-away\n", | |
| 109 | gaim_account_get_username(account)); | |
| 110 | ||
| 111 | /* Return our account to its previous status */ | |
| 112 | saved_status = gaim_savedstatus_get_current(); | |
| 113 | gaim_savedstatus_activate_for_account(saved_status, account); | |
| 114 | } | |
| 115 | } | |
| 116 | ||
| 117 | static void | |
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118 | set_account_idle(GaimAccount *account, int time_idle) |
| 12272 | 119 | { |
| 120 | GaimPresence *presence; | |
| 121 | ||
| 122 | presence = gaim_account_get_presence(account); | |
| 123 | ||
| 124 | if (gaim_presence_is_idle(presence)) | |
| 125 | /* This account is already idle! */ | |
| 126 | return; | |
| 127 | ||
| 128 | gaim_debug_info("idle", "Setting %s idle %d seconds\n", | |
| 129 | gaim_account_get_username(account), time_idle); | |
| 130 | gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle); | |
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131 | idled_accts = g_list_prepend(idled_accts, account); |
| 12272 | 132 | } |
| 133 | ||
| 134 | static void | |
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135 | set_account_unidle(GaimAccount *account) |
| 12272 | 136 | { |
| 137 | GaimPresence *presence; | |
| 138 | ||
| 139 | presence = gaim_account_get_presence(account); | |
| 140 | ||
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141 | idled_accts = g_list_remove(idled_accts, account); |
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142 | |
| 12272 | 143 | if (!gaim_presence_is_idle(presence)) |
| 144 | /* This account is already unidle! */ | |
| 145 | return; | |
| 146 | ||
| 147 | gaim_debug_info("idle", "Setting %s unidle\n", | |
| 148 | gaim_account_get_username(account)); | |
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149 | gaim_presence_set_idle(presence, FALSE, 0); |
| 12272 | 150 | } |
| 151 | ||
| 152 | /* | |
| 153 | * This function should be called when you think your idle state | |
| 154 | * may have changed. Maybe you're over the 10-minute mark and | |
| 155 | * Gaim should start reporting idle time to the server. Maybe | |
| 156 | * you've returned from being idle. Maybe your auto-away message | |
| 157 | * should be set. | |
| 158 | * | |
| 159 | * There is no harm to calling this many many times, other than | |
| 160 | * it will be kinda slow. This is called every 5 seconds by a | |
| 161 | * timer set when Gaim starts. It is also called when | |
| 162 | * you send an IM, a chat, etc. | |
| 163 | * | |
| 164 | * This function has 3 sections. | |
| 165 | * 1. Get your idle time. It will query XScreenSaver or Windows | |
| 166 | * or use the Gaim idle time. Whatever. | |
| 167 | * 2. Set or unset your auto-away message. | |
| 168 | * 3. Report your current idle time to the IM server. | |
| 169 | */ | |
| 170 | static gint | |
| 171 | check_idleness() | |
| 172 | { | |
| 173 | time_t time_idle; | |
| 174 | gboolean auto_away; | |
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175 | const gchar *idle_reporting; |
| 12272 | 176 | gboolean report_idle; |
| 177 | GList *l; | |
| 178 | ||
| 179 | gaim_signal_emit(gaim_blist_get_handle(), "update-idle"); | |
| 180 | ||
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181 | idle_reporting = gaim_prefs_get_string("/core/away/idle_reporting"); |
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182 | report_idle = TRUE; |
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183 | if (!strcmp(idle_reporting, "system") && |
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184 | (idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL)) |
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185 | { |
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186 | /* Use system idle time (mouse or keyboard movement, etc.) */ |
| 12272 | 187 | time_idle = idle_ui_ops->get_time_idle(); |
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188 | } |
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189 | else if (!strcmp(idle_reporting, "gaim")) |
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190 | { |
| 12272 | 191 | /* Use 'Gaim idle' */ |
| 192 | time_idle = time(NULL) - last_active_time; | |
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193 | } |
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194 | else |
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195 | { |
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196 | /* Don't report idle time */ |
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197 | time_idle = 0; |
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198 | report_idle = FALSE; |
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199 | } |
| 12272 | 200 | |
| 201 | /* Auto-away stuff */ | |
| 202 | auto_away = gaim_prefs_get_bool("/core/away/away_when_idle"); | |
| 203 | if (auto_away && | |
| 204 | (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))) | |
| 205 | { | |
| 206 | for (l = gaim_connections_get_all(); l != NULL; l = l->next) | |
| 207 | set_account_autoaway(l->data); | |
| 208 | } | |
| 209 | else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) | |
| 210 | { | |
| 211 | for (l = gaim_connections_get_all(); l != NULL; l = l->next) | |
| 212 | unset_account_autoaway(l->data); | |
| 213 | } | |
| 214 | ||
| 215 | /* Idle reporting stuff */ | |
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216 | if (report_idle && (time_idle >= IDLEMARK)) |
| 12272 | 217 | { |
| 218 | for (l = gaim_connections_get_all(); l != NULL; l = l->next) | |
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219 | { |
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220 | GaimConnection *gc = l->data; |
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221 | set_account_idle(gaim_connection_get_account(gc), time_idle); |
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222 | } |
| 12272 | 223 | } |
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224 | else if (!report_idle || (time_idle < IDLEMARK)) |
| 12272 | 225 | { |
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226 | while (idled_accts != NULL) |
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227 | set_account_unidle(idled_accts->data); |
| 12272 | 228 | } |
| 229 | ||
| 230 | return TRUE; | |
| 231 | } | |
| 232 | ||
| 233 | static void | |
| 234 | im_msg_sent_cb(GaimAccount *account, const char *receiver, | |
| 235 | const char *message, void *data) | |
| 236 | { | |
| 237 | /* Check our idle time after an IM is sent */ | |
| 238 | check_idleness(); | |
| 239 | } | |
| 240 | ||
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241 | static void |
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242 | signing_off_cb(GaimConnection *gc, void *data) |
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243 | { |
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244 | GaimAccount *account; |
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245 | |
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246 | account = gaim_connection_get_account(gc); |
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247 | idled_accts = g_list_remove(idled_accts, account); |
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248 | } |
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249 | |
| 12272 | 250 | void |
| 251 | gaim_idle_touch() | |
| 252 | { | |
| 253 | time(&last_active_time); | |
| 254 | } | |
| 255 | ||
| 256 | void | |
| 257 | gaim_idle_set(time_t time) | |
| 258 | { | |
| 259 | last_active_time = time; | |
| 260 | } | |
| 261 | ||
| 262 | void | |
| 263 | gaim_idle_set_ui_ops(GaimIdleUiOps *ops) | |
| 264 | { | |
| 265 | idle_ui_ops = ops; | |
| 266 | } | |
| 267 | ||
| 268 | GaimIdleUiOps * | |
| 269 | gaim_idle_get_ui_ops(void) | |
| 270 | { | |
| 271 | return idle_ui_ops; | |
| 272 | } | |
| 273 | ||
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274 | static void * |
| 12272 | 275 | gaim_idle_get_handle() |
| 276 | { | |
| 277 | static int handle; | |
| 278 | ||
| 279 | return &handle; | |
| 280 | } | |
| 281 | ||
| 282 | void | |
| 283 | gaim_idle_init() | |
| 284 | { | |
| 285 | /* Add the timer to check if we're idle */ | |
| 286 | idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL); | |
| 287 | ||
| 288 | gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", | |
| 289 | gaim_idle_get_handle(), | |
| 290 | GAIM_CALLBACK(im_msg_sent_cb), NULL); | |
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291 | gaim_signal_connect(gaim_connections_get_handle(), "signing-off", |
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292 | gaim_idle_get_handle(), |
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293 | GAIM_CALLBACK(signing_off_cb), NULL); |
| 12272 | 294 | |
| 295 | gaim_idle_touch(); | |
| 296 | } | |
| 297 | ||
| 298 | void | |
| 299 | gaim_idle_uninit() | |
| 300 | { | |
| 301 | gaim_signals_disconnect_by_handle(gaim_idle_get_handle()); | |
| 302 | ||
| 303 | /* Remove the idle timer */ | |
| 304 | if (idle_timer > 0) | |
| 305 | gaim_timeout_remove(idle_timer); | |
| 306 | idle_timer = 0; | |
| 307 | } |