Thu, 21 Oct 2004 18:42:29 +0000
[gaim-migrate @ 11191]
Another one bites the dust.
| 1 | 1 | /* |
| 2 | * gaim | |
| 3 | * | |
| 8046 | 4 | * Gaim is the legal property of its developers, whose names are too numerous |
| 5 | * to list here. Please refer to the COPYRIGHT file distributed with this | |
| 6 | * source distribution. | |
| 1 | 7 | * |
| 8 | * This program is free software; you can redistribute it and/or modify | |
| 9 | * it under the terms of the GNU General Public License as published by | |
| 10 | * the Free Software Foundation; either version 2 of the License, or | |
| 11 | * (at your option) any later version. | |
| 12 | * | |
| 13 | * This program is distributed in the hope that it will be useful, | |
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 16 | * GNU General Public License for more details. | |
| 17 | * | |
| 18 | * You should have received a copy of the GNU General Public License | |
| 19 | * along with this program; if not, write to the Free Software | |
| 20 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 21 | * | |
| 22 | */ | |
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23 | #include "internal.h" |
| 3630 | 24 | |
| 4561 | 25 | #include "sound.h" |
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26 | #include "prefs.h" |
| 1 | 27 | |
| 5684 | 28 | static GaimSoundUiOps *sound_ui_ops = NULL; |
| 3319 | 29 | |
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30 | void gaim_sound_set_ui_ops(GaimSoundUiOps *ops) |
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31 | { |
| 5684 | 32 | if(sound_ui_ops && sound_ui_ops->shutdown) |
| 33 | sound_ui_ops->shutdown(); | |
| 34 | sound_ui_ops = ops; | |
| 35 | if(sound_ui_ops && sound_ui_ops->init) | |
| 36 | sound_ui_ops->init(); | |
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37 | } |
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38 | |
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39 | GaimSoundUiOps *gaim_sound_get_ui_ops(void) |
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40 | { |
| 5684 | 41 | return sound_ui_ops; |
| 4581 | 42 | } |
| 43 | ||
| 5684 | 44 | void gaim_sound_init() |
| 45 | { | |
| 46 | gaim_prefs_add_none("/core/sound"); | |
| 47 | gaim_prefs_add_bool("/core/sound/while_away", FALSE); | |
| 48 | } | |
| 4581 | 49 | |
| 5684 | 50 | void gaim_sound_shutdown() |
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51 | { |
| 5684 | 52 | if(sound_ui_ops && sound_ui_ops->shutdown) |
| 53 | sound_ui_ops->shutdown(); | |
| 54 | } | |
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55 | |
| 5684 | 56 | void gaim_sound_play_file(const char *filename) |
| 57 | { | |
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58 | /* FIXME */ |
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59 | #if 0 |
| 5684 | 60 | if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) |
| 4561 | 61 | return; |
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62 | #endif |
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63 | |
| 5684 | 64 | if(sound_ui_ops && sound_ui_ops->play_file) |
| 65 | sound_ui_ops->play_file(filename); | |
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66 | } |
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67 | |
| 4561 | 68 | void gaim_sound_play_event(GaimSoundEventID event) |
| 1 | 69 | { |
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70 | /* FIXME */ |
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71 | #if 0 |
| 5684 | 72 | if(awaymessage && !gaim_prefs_get_bool("/core/sound/while_away")) |
| 4561 | 73 | return; |
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74 | #endif |
| 4561 | 75 | |
| 5684 | 76 | if(sound_ui_ops && sound_ui_ops->play_event) |
| 77 | sound_ui_ops->play_event(event); | |
| 4561 | 78 | } |