Fri, 27 Oct 2000 07:53:32 +0000
[gaim-migrate @ 1040]
updating the buddy list to work better with multiple connections. there are still a bunch of things fucked up with this but i wanted more people to start working on it than just me, especially since i won't be here this weekend.
| 981 | 1 | Protocol Plugins. What EveryBuddy should have been. |
| 2 | ||
| 3 | Protocol Plugins are easier than GUI plugins. This is because there is necessarily a limited set | |
| 4 | of server functions; protocols are limited. What a programmer can do with a UI is limitless. | |
| 5 | ||
| 6 | In order to design a framework for which Protocol Plugins can work, we must first think about | |
| 7 | which protocols can be pluginized. (Henceforth PRPL will stand for both the Protocol Plugin | |
| 8 | system and an individual Protocol Plugin.) | |
| 9 | ||
| 10 | Oscar. TOC. Yahoo. MSN. ICQ. FTP. IRC. | |
| 11 | ||
| 12 | There is a longer list. Note that FTP is in the list presented. FTP has basic functions similar | |
| 13 | to those of the others. The basic functions that must be performed are: | |
| 14 | ||
| 15 | Sign on. (log in) | |
| 16 | Sign off. | |
| 17 | Send and receive messages. | |
| 18 | ||
| 19 | There really isn't much more to it than that. There are, then, additional functions that some | |
| 20 | protocols implement: | |
| 21 | ||
| 22 | Chat. | |
| 23 | File Transfer. | |
| 24 | Away/Idle. (states) | |
| 25 | Directory Info. | |
| 26 | ||
| 27 | Before PRPL there was a slight abstraction in the code. The UI simply needed to call serv_login, | |
| 28 | and that function would decide between the protocols, which function to call. It did that with | |
| 29 | an if-elseif-else series. | |
| 30 | ||
| 31 | With PRPL, each PRPL is stored in a struct. The structs are then kept in a GSList. The serv_ | |
| 32 | functions then simply need to search the GSList for the correct protocol, and call the desired | |
| 33 | function. The struct holds void * references to the desired functions. serv_* simply needs to | |
| 34 | call that function. (Even better, each connection has a reference to the PRPL struct it uses; | |
| 35 | this will reduce search time.) | |
| 36 | ||
| 37 | A new PRPL can be loaded at any time. They can be either static or dynamic code. When a new | |
| 38 | protocol is loaded, gaim will call its protocol_init function, which is expected to return a | |
| 39 | pointer to the aforementioned struct. If it returns NULL, the PRPL will not be loaded. (This is | |
| 40 | not entirely true and needs to be modified in the code to work similarly to how it's decscribed | |
| 41 | here.) | |
| 42 | ||
| 43 | Each PRPL needs to have a unique identifier. In the pre-PRPL system TOC was 0 and Oscar was 1. | |
| 44 | This identifier can be found in prpl.h. They are pre-assigned. PROTO_TOC is still 0, PROTO_OSCAR | |
| 45 | is still 1. The protocol_init function is expected to set the struct's protocol member to the | |
| 46 | appropriate value. If you want to write a new PRPL for gaim, please email one of the maintainers | |
| 47 | with the name of the protocol. We'll then reserve a number for it. Please do not use a number | |
| 48 | that has not been assigned to your protocol, not even for testing purposes. | |
| 49 | ||
| 50 | The addition of PRPL to gaim means that gaim now supports multiple connections and multiple (and | |
| 51 | dynamically loadable) protocols. | |
| 52 | ||
| 53 | ====== | |
| 54 | ||
| 55 | In order to test that PRPL was working with as little work as possible I made Oscar a plugin. In | |
| 56 | order to use Oscar as a plugin, first recompile gaim with the make variable DEBUG_CFLAGS set to | |
| 57 | -DDYNAMIC_OSCAR, e.g. | |
| 58 | ||
| 59 | /usr/src/gaim $ make DEBUG_CFLAGS=-DDYNAMIC_OSCAR | |
| 60 | ||
| 61 | This will then remove Oscar support from the code (though it will still link with libfaim. However, | |
| 62 | gaim does not need to link to libfaim itself). Making the Oscar plugin is straight-forward; simply | |
| 63 | make oscar.so in the plugins directory, e.g. | |
| 64 | ||
| 65 | /usr/src/gaim/plugins $ make oscar.so | |
| 66 | ||
| 67 | You will then be presented with a gaim binary in src/gaim and the Oscar plugin in plugins/oscar.so. | |
| 68 | Simply load the oscar.so file from the normal plugin window. This will set up everything necessary. | |
| 69 | You may unload the plugin at any time, but the protocol will still be loaded. This may or may not | |
| 70 | be a problem and may or may not be fixed at a later point in time. | |
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[gaim-migrate @ 1040]
Eric Warmenhoven <warmenhoven@yahoo.com>
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71 | |
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72 | ====== |
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73 | |
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74 | I guess I should document how to write a PRPL. |
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75 | |
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76 | The first thing to do is to write your init function. It should be delcared |
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77 | |
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78 | void my_proto_init(struct prpl *p); |
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79 | |
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80 | You then fill in the members of the struct. See prpl.h for what they are. |
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81 | |
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82 | If you're going to load your protocol dynamically, put the function gaim_plugin_init(void *) in the |
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83 | file, and have it call |
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84 | |
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85 | load_protocol(my_proto_init); |
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86 | |
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87 | and return a non-negative int. Then compile as a plugin, load the .so file, and you're set. If you're |
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88 | going to load it dynamically, extern the my_proto_init function, and in prpl.c, call load_protocol. |
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89 | |
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90 | Your PRPL needs to have a login function, which ideally should set up a gdk_input watcher. When you |
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91 | want to indicate that the account is online, simply call account_online(struct gaim_connection *). |
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92 | When there is information from the server, you should call the appropriate serv_got function (see |
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93 | gaim.h for a (partial?) list). |
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94 | |
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95 | When the UI wants to send something via the server, it will call the appropriate function that you set |
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96 | in your PRPL, if it's non-NULL. |
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97 | |
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98 | There's currently no way to unload a PRPL, even if compiled dynamically and the plugin is removed. If |
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99 | you do remove a dynamic PRPL and try to load a new version of it, you will still be using the old |
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100 | version. Hopefully I can figure out how to fix this. Maybe it's not that important. |