Sat, 04 Nov 2000 11:05:17 +0000
[gaim-migrate @ 1075]
minor doc updates
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1 | STATUS of GAIM CVS tree. Last modified $Date: 2000-11-04 06:05:17 -0500 (Sat, 04 Nov 2000) $ by $Author: warmenhoven $. |
| 960 | 2 | |
| 3 | This file is meant to provide gaim users who use the CVS version to see whether | |
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4 | they actually want to compile what they just checked out. Gaim CVS is usually |
| 960 | 5 | relatively stable (we use it all the time), but has tendencies to be quirky at |
| 6 | times. | |
| 7 | ||
| 8 | ||
| 9 | OVERALL | |
| 10 | ======= | |
| 11 | ||
| 12 | The current CVS tree is completely broken. You can still use it to sign in and | |
| 13 | converse with users as normal. If you only have one account signed in then all | |
| 14 | of the old functions still work perfectly (or as well as they did before The | |
| 15 | Change (multiple connections)). | |
| 16 | ||
| 17 | There are a lot of things that are probably going to be very buggy over the | |
| 18 | next month or so. Please bear with us. | |
| 19 | ||
| 20 | ||
| 21 | MULTIPLE CONNECTIONS | |
| 22 | ==================== | |
| 23 | ||
| 24 | I'm impressed that this is working. It took a major restructuring of the | |
| 25 | internals of gaim. Everything had been based around one connection, and that | |
| 26 | connection used one protocol or the other. Now, there are many connections, and | |
| 27 | each connection may be using a different protocol. Most of the functionality is | |
| 28 | complete but the UI hasn't been updated to reflect all of the different users. | |
| 29 | This change isn't going to be complete for quite some time so just bear with us | |
| 30 | as we try to get things operational again. | |
| 31 | ||
| 32 | ||
| 33 | BUDDY LIST | |
| 34 | ========== | |
| 35 | ||
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36 | The buddy list is more or less working, to an extent. Idle times are back, but |
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37 | the tooltips indicating status isn't. Also, editing your buddy list may have |
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38 | adverse affects on gaim, so watch out for that. Other than that it should be |
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39 | more or less back to how it was, save a feature or two. |
| 960 | 40 | |
| 41 | ||
| 42 | TOC | |
| 43 | === | |
| 44 | ||
| 45 | TOC is working reasonably well. | |
| 46 | ||
| 47 | ||
| 48 | Oscar | |
| 49 | ===== | |
| 50 | ||
| 51 | Oscar is working reasonably well. Please see gaim/libfaim/README.gaim for more | |
| 52 | details on Oscar. | |
| 53 | ||
| 54 | ||
| 55 | Applet | |
| 56 | ====== | |
| 57 | ||
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58 | The applet made a comeback sooner than I expected, mostly because I got chat |
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59 | working. (This means that I'll be using current CVS as my "permanent" gaim, |
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60 | and I prefer having gaim as an applet.) Anyway, the UI is still shakey (as is |
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61 | the rest of gaim) but it is at least functional now. |
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| 63 | ||
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64 | Plugins |
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65 | ======= |
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66 | |
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67 | Plugins are more or less done. There may be some back-end reworking, but if you |
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68 | want to start porting plugins from 0.10 to 0.11 then now's a good time to start |
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69 | that. I don't think it's going to change much (if at all). |
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70 | |
| 960 | 71 | |
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72 | Perl |
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73 | ==== |
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74 | |
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75 | Perl doesn't work at all right now. You can still load and unload perl scripts, but |
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76 | they won't be able to do very much, unfortunately. I'll get it sorted out as soon as |
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77 | I figure out how to :-P |