Fri, 20 Jun 2003 05:41:39 +0000
[gaim-migrate @ 6370]
Added debug statements (probably temporary), and fixed a small disconnect
bug.
| 5563 | 1 | /** |
| 2 | * @file connection.c Connection API | |
| 3 | * @ingroup core | |
| 4 | * | |
| 5 | * gaim | |
| 6 | * | |
| 7 | * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 5631 | 8 | * |
| 5563 | 9 | * This program is free software; you can redistribute it and/or modify |
| 10 | * it under the terms of the GNU General Public License as published by | |
| 11 | * the Free Software Foundation; either version 2 of the License, or | |
| 12 | * (at your option) any later version. | |
| 13 | * | |
| 14 | * This program is distributed in the hope that it will be useful, | |
| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 | * GNU General Public License for more details. | |
| 18 | * | |
| 19 | * You should have received a copy of the GNU General Public License | |
| 20 | * along with this program; if not, write to the Free Software | |
| 21 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 | */ | |
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23 | #include "internal.h" |
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24 | #include "blist.h" |
| 5563 | 25 | #include "connection.h" |
| 5717 | 26 | #include "debug.h" |
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27 | #include "log.h" |
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28 | #include "notify.h" |
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29 | #include "prefs.h" |
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30 | #include "request.h" |
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31 | #include "server.h" |
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32 | #include "sound.h" |
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33 | |
| 5563 | 34 | static GList *connections = NULL; |
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35 | static GList *connections_connecting = NULL; |
| 5563 | 36 | static GaimConnectionUiOps *connection_ui_ops = NULL; |
| 37 | ||
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38 | |
| 5563 | 39 | GaimConnection * |
| 40 | gaim_connection_new(GaimAccount *account) | |
| 41 | { | |
| 42 | GaimConnection *gc; | |
| 43 | ||
| 44 | g_return_val_if_fail(account != NULL, NULL); | |
| 45 | ||
| 46 | gc = g_new0(GaimConnection, 1); | |
| 47 | ||
| 48 | gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
| 49 | ||
| 50 | gaim_connection_set_account(gc, account); | |
| 51 | gaim_account_set_connection(account, gc); | |
| 52 | ||
| 53 | return gc; | |
| 54 | } | |
| 55 | ||
| 56 | void | |
| 57 | gaim_connection_destroy(GaimConnection *gc) | |
| 58 | { | |
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59 | GaimAccount *account; |
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60 | |
| 5563 | 61 | g_return_if_fail(gc != NULL); |
| 62 | ||
| 63 | if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
| 64 | gaim_connection_disconnect(gc); | |
| 65 | ||
| 66 | return; | |
| 67 | } | |
| 68 | ||
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69 | gaim_debug(GAIM_DEBUG_INFO, "connection", |
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70 | "Destroying connection %p\n", gc); |
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71 | |
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72 | account = gaim_connection_get_account(gc); |
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73 | gaim_account_set_connection(account, NULL); |
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74 | |
| 5563 | 75 | if (gc->display_name != NULL) |
| 76 | g_free(gc->display_name); | |
| 77 | ||
| 78 | if (gc->away != NULL) | |
| 79 | g_free(gc->away); | |
| 80 | ||
| 81 | if (gc->away_state != NULL) | |
| 82 | g_free(gc->away_state); | |
| 83 | ||
| 84 | g_free(gc); | |
| 85 | } | |
| 86 | ||
| 87 | void | |
| 88 | gaim_connection_connect(GaimConnection *gc) | |
| 89 | { | |
| 90 | GaimAccount *account; | |
| 91 | GaimConnectionUiOps *ops; | |
| 92 | GaimPluginProtocolInfo *prpl_info = NULL; | |
| 93 | ||
| 94 | g_return_if_fail(gc != NULL); | |
| 95 | ||
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96 | gaim_debug(GAIM_DEBUG_INFO, "connection", |
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97 | "Connecting. gc = %p\n", gc); |
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98 | |
| 5563 | 99 | ops = gaim_get_connection_ui_ops(); |
| 100 | ||
| 101 | prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
| 102 | ||
| 103 | account = gaim_connection_get_account(gc); | |
| 104 | ||
| 105 | if ((prpl_info->options & OPT_PROTO_NO_PASSWORD) && | |
| 106 | !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && | |
| 107 | gaim_account_get_password(account) == NULL) { | |
| 108 | ||
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109 | gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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110 | |
| 5563 | 111 | if (ops != NULL && ops->request_pass != NULL) |
| 112 | ops->request_pass(gc); | |
| 113 | ||
| 114 | return; | |
| 115 | } | |
| 116 | ||
| 117 | gaim_connection_set_state(gc, GAIM_CONNECTING); | |
| 118 | ||
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119 | gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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120 | |
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121 | connections = g_list_append(connections, gc); |
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122 | |
| 5563 | 123 | serv_login(account); |
| 124 | } | |
| 125 | ||
| 126 | void | |
| 127 | gaim_connection_disconnect(GaimConnection *gc) | |
| 128 | { | |
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129 | GaimAccount *account; |
| 5563 | 130 | GList *wins; |
| 131 | ||
| 132 | g_return_if_fail(gc != NULL); | |
| 133 | ||
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134 | account = gaim_connection_get_account(gc); |
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135 | |
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136 | if (gaim_account_get_connection(account) != NULL) { |
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137 | gaim_account_disconnect(account); |
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138 | return; |
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139 | } |
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140 | |
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141 | gaim_debug(GAIM_DEBUG_INFO, "connection", |
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142 | "Disconnecting connection %p\n", gc); |
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143 | |
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144 | if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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145 | if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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146 | gaim_blist_remove_account(gaim_connection_get_account(gc)); |
| 5563 | 147 | |
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148 | serv_close(gc); |
| 5563 | 149 | |
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150 | connections = g_list_remove(connections, gc); |
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151 | |
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152 | gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
| 5563 | 153 | |
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154 | gaim_event_broadcast(event_signoff, gc); |
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155 | system_log(log_signoff, gc, NULL, |
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156 | OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); |
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157 | |
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158 | /* |
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159 | * XXX This is a hack! Remove this and replace it with a better event |
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160 | * notification system. |
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161 | */ |
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162 | for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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163 | GaimWindow *win = (GaimWindow *)wins->data; |
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164 | gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
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165 | GAIM_CONV_ACCOUNT_OFFLINE); |
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166 | } |
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167 | |
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168 | gaim_request_close_with_handle(gc); |
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169 | gaim_notify_close_with_handle(gc); |
| 5563 | 170 | } |
| 171 | ||
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172 | gaim_connection_destroy(gc); |
| 5563 | 173 | } |
| 174 | ||
| 175 | /* | |
| 176 | * d:)->-< | |
| 177 | * | |
| 178 | * d:O-\-< | |
| 179 | * | |
| 180 | * d:D-/-< | |
| 181 | * | |
| 182 | * d8D->-< DANCE! | |
| 183 | */ | |
| 184 | ||
| 185 | void | |
| 186 | gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
| 187 | { | |
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188 | GaimConnectionUiOps *ops; |
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189 | |
| 5563 | 190 | g_return_if_fail(gc != NULL); |
| 191 | ||
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192 | if (gc->state == state) |
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193 | return; |
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194 | |
| 5563 | 195 | gc->state = state; |
| 196 | ||
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197 | ops = gaim_get_connection_ui_ops(); |
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198 | |
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199 | if (gc->state == GAIM_CONNECTING) { |
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200 | connections_connecting = g_list_append(connections_connecting, gc); |
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201 | } |
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202 | else { |
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203 | connections_connecting = g_list_remove(connections_connecting, gc); |
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204 | } |
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205 | |
| 5563 | 206 | if (gc->state == GAIM_CONNECTED) { |
| 207 | GaimBlistNode *gnode,*bnode; | |
| 208 | GList *wins; | |
| 209 | GList *add_buds=NULL; | |
| 210 | ||
| 211 | /* Set the time the account came online */ | |
| 212 | time(&gc->login_time); | |
| 213 | ||
| 214 | if (ops != NULL && ops->connected != NULL) | |
| 215 | ops->connected(gc); | |
| 216 | ||
| 217 | gaim_blist_show(); | |
| 218 | gaim_blist_add_account(gc->account); | |
| 219 | ||
| 220 | /* | |
| 221 | * XXX This is a hack! Remove this and replace it with a better event | |
| 222 | * notification system. | |
| 223 | */ | |
| 224 | for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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225 | GaimWindow *win = (GaimWindow *)wins->data; |
| 5563 | 226 | gaim_conversation_update(gaim_window_get_conversation_at(win, 0), |
| 227 | GAIM_CONV_ACCOUNT_ONLINE); | |
| 228 | } | |
| 229 | ||
| 230 | gaim_event_broadcast(event_signon, gc); | |
| 231 | system_log(log_signon, gc, NULL, | |
| 232 | OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); | |
| 233 | ||
| 234 | #if 0 | |
| 235 | /* away option given? */ | |
| 236 | if (opt_away) { | |
| 237 | away_on_login(opt_away_arg); | |
| 238 | /* don't do it again */ | |
| 239 | opt_away = 0; | |
| 240 | } else if (awaymessage) { | |
| 241 | serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
| 242 | } | |
| 243 | if (opt_away_arg != NULL) { | |
| 244 | g_free(opt_away_arg); | |
| 245 | opt_away_arg = NULL; | |
| 246 | } | |
| 247 | #endif | |
| 248 | ||
| 249 | /* let the prpl know what buddies we pulled out of the local list */ | |
| 250 | for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
| 251 | if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
| 252 | continue; | |
| 253 | for(bnode = gnode->child; bnode; bnode = bnode->next) { | |
| 254 | if(GAIM_BLIST_NODE_IS_BUDDY(bnode)) { | |
| 255 | struct buddy *b = (struct buddy *)bnode; | |
| 256 | if(b->account == gc->account) { | |
| 257 | add_buds = g_list_append(add_buds, b->name); | |
| 258 | } | |
| 259 | } | |
| 260 | } | |
| 261 | } | |
| 262 | ||
| 263 | if(add_buds) { | |
| 264 | serv_add_buddies(gc, add_buds); | |
| 265 | g_list_free(add_buds); | |
| 266 | } | |
| 267 | ||
| 268 | serv_set_permit_deny(gc); | |
| 269 | } | |
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270 | else if (gc->state == GAIM_DISCONNECTED) { |
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271 | if (ops != NULL && ops->disconnected != NULL) |
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272 | ops->disconnected(gc, NULL); |
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273 | } |
| 5563 | 274 | } |
| 275 | ||
| 276 | void | |
| 277 | gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
| 278 | { | |
| 279 | g_return_if_fail(gc != NULL); | |
| 280 | g_return_if_fail(account != NULL); | |
| 281 | ||
| 282 | gc->account = account; | |
| 283 | } | |
| 284 | ||
| 285 | void | |
| 286 | gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
| 287 | { | |
| 288 | g_return_if_fail(gc != NULL); | |
| 289 | ||
| 290 | if (gc->display_name != NULL) | |
| 291 | g_free(gc->display_name); | |
| 292 | ||
| 293 | gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
| 294 | } | |
| 295 | ||
| 296 | GaimConnectionState | |
| 297 | gaim_connection_get_state(const GaimConnection *gc) | |
| 298 | { | |
| 299 | g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
| 300 | ||
| 301 | return gc->state; | |
| 302 | } | |
| 303 | ||
| 304 | GaimAccount * | |
| 305 | gaim_connection_get_account(const GaimConnection *gc) | |
| 306 | { | |
| 307 | g_return_val_if_fail(gc != NULL, NULL); | |
| 308 | ||
| 309 | return gc->account; | |
| 310 | } | |
| 311 | ||
| 312 | const char * | |
| 313 | gaim_connection_get_display_name(const GaimConnection *gc) | |
| 314 | { | |
| 315 | g_return_val_if_fail(gc != NULL, NULL); | |
| 316 | ||
| 317 | return gc->display_name; | |
| 318 | } | |
| 319 | ||
| 320 | void | |
| 321 | gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
| 322 | size_t step, size_t count) | |
| 323 | { | |
| 324 | GaimConnectionUiOps *ops; | |
| 325 | ||
| 326 | g_return_if_fail(gc != NULL); | |
| 327 | g_return_if_fail(text != NULL); | |
| 328 | g_return_if_fail(step < count); | |
| 329 | g_return_if_fail(count > 1); | |
| 330 | ||
| 331 | ops = gaim_get_connection_ui_ops(); | |
| 332 | ||
| 333 | if (ops != NULL && ops->connect_progress != NULL) | |
| 334 | ops->connect_progress(gc, text, step, count); | |
| 335 | } | |
| 336 | ||
| 337 | void | |
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338 | gaim_connection_notice(GaimConnection *gc, const char *text) |
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339 | { |
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340 | GaimConnectionUiOps *ops; |
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341 | |
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342 | g_return_if_fail(gc != NULL); |
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343 | g_return_if_fail(text != NULL); |
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344 | |
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345 | ops = gaim_get_connection_ui_ops(); |
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346 | |
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347 | if (ops != NULL && ops->notice != NULL) |
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348 | ops->notice(gc, text); |
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349 | } |
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350 | |
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351 | void |
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352 | gaim_connection_error(GaimConnection *gc, const char *text) |
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353 | { |
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354 | GaimConnectionUiOps *ops; |
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355 | |
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356 | g_return_if_fail(gc != NULL); |
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357 | g_return_if_fail(text != NULL); |
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358 | |
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359 | ops = gaim_get_connection_ui_ops(); |
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360 | |
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361 | if (ops != NULL && ops->disconnected != NULL) |
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362 | ops->disconnected(gc, text); |
| 5727 | 363 | |
| 364 | gaim_connection_disconnect(gc); | |
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365 | } |
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366 | |
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367 | void |
| 5563 | 368 | gaim_connections_disconnect_all(void) |
| 369 | { | |
| 370 | GList *l; | |
| 371 | ||
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372 | while ((l = gaim_connections_get_all()) != NULL) |
| 5563 | 373 | gaim_connection_destroy(l->data); |
| 374 | } | |
| 375 | ||
| 376 | GList * | |
| 377 | gaim_connections_get_all(void) | |
| 378 | { | |
| 379 | return connections; | |
| 380 | } | |
| 381 | ||
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382 | GList * |
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383 | gaim_connections_get_connecting(void) |
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384 | { |
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385 | return connections_connecting; |
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386 | } |
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387 | |
| 5563 | 388 | void |
| 389 | gaim_set_connection_ui_ops(GaimConnectionUiOps *ops) | |
| 390 | { | |
| 391 | connection_ui_ops = ops; | |
| 392 | } | |
| 393 | ||
| 394 | GaimConnectionUiOps * | |
| 395 | gaim_get_connection_ui_ops(void) | |
| 396 | { | |
| 397 | return connection_ui_ops; | |
| 398 | } | |
| 399 |