Mon, 20 Jan 2003 09:10:23 +0000
[gaim-migrate @ 4625]
Wow, okay, where to begin with this one ;)
I rewrote the whole conversation backend. It is now core/UI split. Here's
how it works..
Every conversation is represented by a gaim_conversation structure. This
branches out into gaim_im and gaim_chat structures. Every conversation
lives in (well, normally, but it doesn't have to) a gaim_window structure.
This is a _CORE_ representation of a window. There can be multiple
gaim_window structures around.
The gaim_window and gaim_conversation structures have UI-specific operation
structures associated with them. At the moment, the only UI is GTK+, and
this will be for some time. Don't start thinking you can write a QT UI now.
It's just not going to happen.
Everything that is done on a conversation is done through the core API.
This API does core processing and then calls the UI operations for the
rendering and anything else.
Now, what does this give the user?
- Multiple windows.
- Multiple tabs per window.
- Draggable tabs.
- Send As menu is moved to the menubar.
- Menubar for chats.
- Some very cool stuff in the future, like replacing, say, IRC chat windows
with an X-Chat interface, or whatever.
- Later on, customizable window/conversation positioning.
For developers:
- Fully documented API
- Core/UI split
- Variable checking and mostly sane handling of incorrect variables.
- Logical structure to conversations, both core and UI.
- Some very cool stuff in the future, like replacing, say, IRC chat windows
with an X-Chat interface, or whatever.
- Later on, customizable window/conversation positioning.
- Oh yeah, and the beginning of a stock icon system.
Now, there are things that aren't there yet. You will see tabs even if you
have them turned off. This will be fixed in time. Also, the preferences
will change to work with the new structure. I'm starting school in 2 days,
so it may not be done immediately, but hopefully in the next week.
Enjoy!
| 3630 | 1 | /* |
| 2 | * win32dep.h | |
| 3 | */ | |
| 4 | ||
| 5 | #ifndef _WIN32DEP_H_ | |
| 6 | #define _WIN32DEP_H_ | |
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7 | #include <winsock.h> |
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8 | #include <gtk/gtk.h> |
| 3630 | 9 | #include <gdk/gdkevents.h> |
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10 | #include "wgaimerror.h" |
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11 | #include "libc_interface.h" |
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12 | #include "systray.h" |
| 3630 | 13 | |
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14 | /* |
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15 | * PROTOS |
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16 | */ |
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17 | |
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18 | /** |
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19 | ** win32dep.c |
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20 | **/ |
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21 | /* Misc */ |
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22 | FARPROC wgaim_find_and_loadproc(char*, char*); |
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23 | HINSTANCE wgaim_hinstance(void); |
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24 | extern void wgaim_im_blink(GtkWidget*); |
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25 | |
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26 | /* Determine Gaim paths */ |
| 3630 | 27 | extern char* wgaim_install_dir(void); |
| 28 | extern char* wgaim_lib_dir(void); | |
| 29 | extern char* wgaim_locale_dir(void); | |
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30 | |
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31 | /* init / cleanup */ |
| 3630 | 32 | extern void wgaim_init(void); |
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33 | extern void wgaim_cleanup(void); |
| 3630 | 34 | |
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35 | /* |
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36 | * MACROS |
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37 | */ |
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38 | |
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39 | /* |
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40 | * Gaim specific |
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41 | */ |
| 3630 | 42 | #define DATADIR wgaim_install_dir() |
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43 | #define LIBDIR wgaim_lib_dir() |
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44 | #define LOCALEDIR wgaim_locale_dir() |
| 3630 | 45 | |
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46 | /* |
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47 | * Gtk specific |
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48 | */ |
| 3630 | 49 | /* Needed for accessing global variables outside the current module */ |
| 50 | #ifdef G_MODULE_IMPORT | |
| 51 | #undef G_MODULE_IMPORT | |
| 52 | #endif | |
| 53 | #define G_MODULE_IMPORT __declspec(dllimport) | |
| 54 | ||
| 55 | ||
| 56 | #endif /* _WIN32DEP_H_ */ | |
| 57 |