Sat, 31 Mar 2007 20:33:54 +0000
The network module now registers the signal 'network-configuration-changed' and emits it when a network change is detected via libnm or the win32 network monitor. The UI could also emit this signal if it knows something network.c doesn't. UPnP and NAT-PMP respond to the signal by clearing their IP address caches; changing networks without quitting/relaunching will now lead to the new IP address being (lazily) determined. This commit also enables nat-pmp and adds nat-pmp.[h|c] to the build process; please let me know if there are any problems building, as I only have OS X test machines.
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[gaim-migrate @ 17300]
Daniel Atallah <datallah@pidgin.im>
parents:
4904
diff
changeset
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1 | How to build Gaim using MinGW |
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[gaim-migrate @ 17300]
Daniel Atallah <datallah@pidgin.im>
parents:
4904
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changeset
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4 | Since these instructions are constantly changing, please refer to: |
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[gaim-migrate @ 17300]
Daniel Atallah <datallah@pidgin.im>
parents:
4904
diff
changeset
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6 | http://gaim.sourceforge.net/win32/build.php |