Tue, 19 Aug 2003 19:46:58 +0000
[gaim-migrate @ 7021]
Fixes signal passing. Arguments in C are pushed in reverse order, so
multiple calls to va_arg() in an argument list produce backwards
arguments.
| 6485 | 1 | /** |
|
6488
6a47a95e4dbb
[gaim-migrate @ 7002]
Christian Hammond <chipx86@chipx86.com>
parents:
6485
diff
changeset
|
2 | * @file signals.c Signal API |
| 6485 | 3 | * @ingroup core |
| 4 | * | |
| 5 | * gaim | |
| 6 | * | |
| 7 | * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
| 8 | * | |
| 9 | * This program is free software; you can redistribute it and/or modify | |
| 10 | * it under the terms of the GNU General Public License as published by | |
| 11 | * the Free Software Foundation; either version 2 of the License, or | |
| 12 | * (at your option) any later version. | |
| 13 | * | |
| 14 | * This program is distributed in the hope that it will be useful, | |
| 15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| 16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| 17 | * GNU General Public License for more details. | |
| 18 | * | |
| 19 | * You should have received a copy of the GNU General Public License | |
| 20 | * along with this program; if not, write to the Free Software | |
| 21 | * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
| 22 | */ | |
| 23 | #include "internal.h" | |
| 24 | ||
| 25 | #include "debug.h" | |
| 26 | #include "signals.h" | |
| 27 | ||
| 28 | typedef struct | |
| 29 | { | |
| 30 | void *instance; | |
| 31 | ||
| 32 | GHashTable *signals; | |
| 33 | size_t signal_count; | |
| 34 | ||
| 35 | gulong next_signal_id; | |
| 36 | ||
| 37 | } GaimInstanceData; | |
| 38 | ||
| 39 | typedef struct | |
| 40 | { | |
| 41 | gulong id; | |
| 42 | ||
| 43 | GaimSignalMarshalFunc marshal; | |
| 44 | ||
| 45 | GList *handlers; | |
| 46 | size_t handler_count; | |
| 47 | ||
| 48 | gulong next_handler_id; | |
| 49 | ||
| 50 | } GaimSignalData; | |
| 51 | ||
| 52 | typedef struct | |
| 53 | { | |
| 54 | gulong id; | |
| 55 | GaimCallback cb; | |
| 56 | void *handle; | |
| 57 | void *data; | |
| 58 | ||
| 59 | } GaimSignalHandlerData; | |
| 60 | ||
| 61 | static GHashTable *instance_table = NULL; | |
| 62 | ||
| 63 | static void | |
| 64 | destroy_instance_data(GaimInstanceData *instance_data) | |
| 65 | { | |
| 66 | g_hash_table_destroy(instance_data->signals); | |
| 67 | ||
| 68 | g_free(instance_data); | |
| 69 | } | |
| 70 | ||
| 71 | static void | |
| 72 | destroy_signal_data(GaimSignalData *signal_data) | |
| 73 | { | |
| 74 | GaimSignalHandlerData *handler_data; | |
| 75 | GList *l; | |
| 76 | ||
| 77 | for (l = signal_data->handlers; l != NULL; l = l->next) | |
| 78 | { | |
| 79 | handler_data = (GaimSignalHandlerData *)l->data; | |
| 80 | ||
| 81 | g_free(l->data); | |
| 82 | } | |
| 83 | ||
| 84 | g_list_free(signal_data->handlers); | |
| 85 | ||
| 86 | g_free(signal_data); | |
| 87 | } | |
| 88 | ||
| 89 | gulong | |
| 90 | gaim_signal_register(void *instance, const char *signal, | |
| 91 | GaimSignalMarshalFunc marshal) | |
| 92 | { | |
| 93 | GaimInstanceData *instance_data; | |
| 94 | GaimSignalData *signal_data; | |
| 95 | ||
| 96 | g_return_val_if_fail(instance != NULL, 0); | |
| 97 | g_return_val_if_fail(signal != NULL, 0); | |
| 98 | g_return_val_if_fail(marshal != NULL, 0); | |
| 99 | ||
| 100 | instance_data = | |
| 101 | (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
| 102 | ||
| 103 | if (instance_data == NULL) | |
| 104 | { | |
| 105 | instance_data = g_new0(GaimInstanceData, 1); | |
| 106 | ||
| 107 | instance_data->instance = instance; | |
| 108 | instance_data->next_signal_id = 1; | |
| 109 | ||
| 110 | instance_data->signals = | |
| 111 | g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
| 112 | (GDestroyNotify)destroy_signal_data); | |
| 113 | ||
| 114 | g_hash_table_insert(instance_table, instance, instance_data); | |
| 115 | } | |
| 116 | ||
| 117 | signal_data = g_new0(GaimSignalData, 1); | |
| 118 | signal_data->id = instance_data->next_signal_id; | |
| 119 | signal_data->marshal = marshal; | |
| 120 | signal_data->next_handler_id = 1; | |
| 121 | ||
| 122 | g_hash_table_insert(instance_data->signals, | |
| 123 | g_strdup(signal), signal_data); | |
| 124 | ||
| 125 | instance_data->next_signal_id++; | |
| 126 | instance_data->signal_count++; | |
| 127 | ||
| 128 | return signal_data->id; | |
| 129 | } | |
| 130 | ||
| 131 | void | |
| 132 | gaim_signal_unregister(void *instance, const char *signal) | |
| 133 | { | |
| 134 | GaimInstanceData *instance_data; | |
| 135 | ||
| 136 | g_return_if_fail(instance != NULL); | |
| 137 | g_return_if_fail(signal != NULL); | |
| 138 | ||
| 139 | instance_data = | |
| 140 | (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
| 141 | ||
| 142 | g_return_if_fail(instance_data != NULL); | |
| 143 | ||
| 144 | g_hash_table_remove(instance_data->signals, signal); | |
| 145 | ||
| 146 | instance_data->signal_count--; | |
| 147 | ||
| 148 | if (instance_data->signal_count == 0) | |
| 149 | { | |
| 150 | /* Unregister the instance. */ | |
| 151 | g_hash_table_remove(instance_table, instance); | |
| 152 | } | |
| 153 | } | |
| 154 | ||
| 155 | void | |
| 156 | gaim_signals_unregister_by_instance(void *instance) | |
| 157 | { | |
| 158 | gboolean found; | |
| 159 | ||
| 160 | g_return_if_fail(instance != NULL); | |
| 161 | ||
| 162 | found = g_hash_table_remove(instance_table, instance); | |
| 163 | ||
| 164 | /* | |
| 165 | * Makes things easier (more annoying?) for developers who don't have | |
| 166 | * things registering and unregistering in the right order :) | |
| 167 | */ | |
| 168 | g_return_if_fail(found); | |
| 169 | } | |
| 170 | ||
| 171 | gulong | |
| 172 | gaim_signal_connect(void *instance, const char *signal, void *handle, | |
| 173 | GaimCallback func, void *data) | |
| 174 | { | |
| 175 | GaimInstanceData *instance_data; | |
| 176 | GaimSignalData *signal_data; | |
| 177 | GaimSignalHandlerData *handler_data; | |
| 178 | ||
| 179 | g_return_val_if_fail(instance != NULL, 0); | |
| 180 | g_return_val_if_fail(signal != NULL, 0); | |
| 181 | g_return_val_if_fail(handle != NULL, 0); | |
| 182 | g_return_val_if_fail(func != NULL, 0); | |
| 183 | ||
| 184 | /* Get the instance data */ | |
| 185 | instance_data = | |
| 186 | (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
| 187 | ||
| 188 | g_return_val_if_fail(instance_data != NULL, 0); | |
| 189 | ||
| 190 | /* Get the signal data */ | |
| 191 | signal_data = | |
| 192 | (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
| 193 | ||
| 194 | if (signal_data == NULL) | |
| 195 | { | |
| 196 | gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
| 197 | "Signal data for %s not found!\n", signal); | |
| 198 | return 0; | |
| 199 | } | |
| 200 | ||
| 201 | /* Create the signal handler data */ | |
| 202 | handler_data = g_new0(GaimSignalHandlerData, 1); | |
| 203 | handler_data->id = signal_data->next_handler_id; | |
| 204 | handler_data->cb = func; | |
| 205 | handler_data->handle = handle; | |
| 206 | handler_data->data = data; | |
| 207 | ||
| 208 | signal_data->handlers = g_list_append(signal_data->handlers, handler_data); | |
| 209 | signal_data->handler_count++; | |
| 210 | signal_data->next_handler_id++; | |
| 211 | ||
| 212 | return handler_data->id; | |
| 213 | } | |
| 214 | ||
| 215 | void | |
| 216 | gaim_signal_disconnect(void *instance, const char *signal, | |
| 217 | void *handle, GaimCallback func) | |
| 218 | { | |
| 219 | GaimInstanceData *instance_data; | |
| 220 | GaimSignalData *signal_data; | |
| 221 | GaimSignalHandlerData *handler_data; | |
| 222 | GList *l; | |
| 223 | gboolean found = FALSE; | |
| 224 | ||
| 225 | g_return_if_fail(instance != NULL); | |
| 226 | g_return_if_fail(signal != NULL); | |
| 227 | g_return_if_fail(handle != NULL); | |
| 228 | g_return_if_fail(func != NULL); | |
| 229 | ||
| 230 | /* Get the instance data */ | |
| 231 | instance_data = | |
| 232 | (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
| 233 | ||
| 234 | g_return_if_fail(instance_data != NULL); | |
| 235 | ||
| 236 | /* Get the signal data */ | |
| 237 | signal_data = | |
| 238 | (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
| 239 | ||
| 240 | if (signal_data == NULL) | |
| 241 | { | |
| 242 | gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
| 243 | "Signal data for %s not found!\n", signal); | |
| 244 | return; | |
| 245 | } | |
| 246 | ||
| 247 | /* Find the handler data. */ | |
| 248 | for (l = signal_data->handlers; l != NULL; l = l->next) | |
| 249 | { | |
| 250 | handler_data = (GaimSignalHandlerData *)l->data; | |
| 251 | ||
| 252 | if (handler_data->handle == handle && handler_data->cb == func) | |
| 253 | { | |
| 254 | g_free(handler_data); | |
| 255 | ||
| 256 | signal_data->handlers = g_list_remove(signal_data->handlers, | |
| 257 | handler_data); | |
| 258 | signal_data->handler_count--; | |
| 259 | ||
| 260 | found = TRUE; | |
| 261 | ||
| 262 | break; | |
| 263 | } | |
| 264 | } | |
| 265 | ||
| 266 | /* See note somewhere about this actually helping developers.. */ | |
| 267 | g_return_if_fail(found); | |
| 268 | } | |
| 269 | ||
| 270 | /* | |
| 271 | * TODO: Make this all more efficient by storing a list of handlers, keyed | |
| 272 | * to a handle. | |
| 273 | */ | |
| 274 | static void | |
| 275 | disconnect_handle_from_signals(const char *signal, | |
| 276 | GaimSignalData *signal_data, void *handle) | |
| 277 | { | |
| 278 | GList *l, *l_next; | |
| 279 | GaimSignalHandlerData *handler_data; | |
| 280 | ||
| 281 | for (l = signal_data->handlers; l != NULL; l = l_next) | |
| 282 | { | |
| 283 | handler_data = (GaimSignalHandlerData *)l->data; | |
| 284 | l_next = l->next; | |
| 285 | ||
| 286 | if (handler_data->handle == handle) | |
| 287 | { | |
| 288 | g_free(handler_data); | |
| 289 | ||
| 290 | signal_data->handler_count--; | |
| 291 | signal_data->handlers = g_list_remove(signal_data->handlers, | |
| 292 | handler_data); | |
| 293 | } | |
| 294 | } | |
| 295 | } | |
| 296 | ||
| 297 | static void | |
| 298 | disconnect_handle_from_instance(void *instance, | |
| 299 | GaimInstanceData *instance_data, | |
| 300 | void *handle) | |
| 301 | { | |
| 302 | g_hash_table_foreach(instance_data->signals, | |
| 303 | (GHFunc)disconnect_handle_from_signals, handle); | |
| 304 | } | |
| 305 | ||
| 306 | void | |
| 307 | gaim_signals_disconnect_by_handle(void *handle) | |
| 308 | { | |
| 309 | g_return_if_fail(handle != NULL); | |
| 310 | ||
| 311 | g_hash_table_foreach(instance_table, | |
| 312 | (GHFunc)disconnect_handle_from_instance, handle); | |
| 313 | } | |
| 314 | ||
| 315 | void | |
| 316 | gaim_signal_emit(void *instance, const char *signal, ...) | |
| 317 | { | |
| 318 | va_list args; | |
| 319 | ||
| 320 | va_start(args, signal); | |
| 321 | gaim_signal_emit_vargs(instance, signal, args); | |
| 322 | va_end(args); | |
| 323 | } | |
| 324 | ||
| 325 | void | |
| 326 | gaim_signal_emit_vargs(void *instance, const char *signal, va_list args) | |
| 327 | { | |
| 328 | GaimInstanceData *instance_data; | |
| 329 | GaimSignalData *signal_data; | |
| 330 | GaimSignalHandlerData *handler_data; | |
| 331 | GList *l; | |
| 332 | ||
| 333 | g_return_if_fail(instance != NULL); | |
| 334 | g_return_if_fail(signal != NULL); | |
| 335 | ||
| 336 | instance_data = | |
| 337 | (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
| 338 | ||
| 339 | g_return_if_fail(instance_data != NULL); | |
| 340 | ||
| 341 | signal_data = | |
| 342 | (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
| 343 | ||
| 344 | if (signal_data == NULL) | |
| 345 | { | |
| 346 | gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
| 347 | "Signal data for %s not found!\n", signal); | |
| 348 | return; | |
| 349 | } | |
| 350 | ||
| 351 | for (l = signal_data->handlers; l != NULL; l = l->next) | |
| 352 | { | |
| 353 | handler_data = (GaimSignalHandlerData *)l->data; | |
| 354 | ||
| 355 | signal_data->marshal(handler_data->cb, args, handler_data->data, NULL); | |
| 356 | } | |
| 357 | } | |
| 358 | ||
| 359 | void * | |
| 360 | gaim_signal_emit_return_1(void *instance, const char *signal, ...) | |
| 361 | { | |
| 362 | void *ret_val; | |
| 363 | va_list args; | |
| 364 | ||
| 365 | va_start(args, signal); | |
| 366 | ret_val = gaim_signal_emit_vargs_return_1(instance, signal, args); | |
| 367 | va_end(args); | |
| 368 | ||
| 369 | return ret_val; | |
| 370 | } | |
| 371 | ||
| 372 | void * | |
| 373 | gaim_signal_emit_vargs_return_1(void *instance, const char *signal, | |
| 374 | va_list args) | |
| 375 | { | |
| 376 | GaimInstanceData *instance_data; | |
| 377 | GaimSignalData *signal_data; | |
| 378 | GaimSignalHandlerData *handler_data; | |
| 379 | void *ret_val = NULL; | |
| 380 | GList *l; | |
| 381 | ||
| 382 | g_return_val_if_fail(instance != NULL, NULL); | |
| 383 | g_return_val_if_fail(signal != NULL, NULL); | |
| 384 | ||
| 385 | instance_data = | |
| 386 | (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); | |
| 387 | ||
| 388 | g_return_val_if_fail(instance_data != NULL, NULL); | |
| 389 | ||
| 390 | signal_data = | |
| 391 | (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); | |
| 392 | ||
| 393 | if (signal_data == NULL) | |
| 394 | { | |
| 395 | gaim_debug(GAIM_DEBUG_ERROR, "signals", | |
| 396 | "Signal data for %s not found!\n", signal); | |
| 397 | return 0; | |
| 398 | } | |
| 399 | ||
| 400 | for (l = signal_data->handlers; l != NULL; l = l->next) | |
| 401 | { | |
| 402 | handler_data = (GaimSignalHandlerData *)l->data; | |
| 403 | ||
| 404 | signal_data->marshal(handler_data->cb, args, handler_data->data, | |
| 405 | &ret_val); | |
| 406 | } | |
| 407 | ||
| 408 | return ret_val; | |
| 409 | } | |
| 410 | ||
| 411 | void | |
| 412 | gaim_signals_init() | |
| 413 | { | |
| 414 | g_return_if_fail(instance_table == NULL); | |
| 415 | ||
| 416 | instance_table = | |
| 417 | g_hash_table_new_full(g_direct_hash, g_direct_equal, | |
| 418 | NULL, (GDestroyNotify)destroy_instance_data); | |
| 419 | } | |
| 420 | ||
| 421 | void | |
| 422 | gaim_signals_uninit() | |
| 423 | { | |
| 424 | g_return_if_fail(instance_table != NULL); | |
| 425 | ||
| 426 | g_hash_table_destroy(instance_table); | |
| 427 | instance_table = NULL; | |
| 428 | } | |
| 429 | ||
| 430 | /************************************************************************** | |
| 431 | * Marshallers | |
| 432 | **************************************************************************/ | |
| 433 | void | |
| 434 | gaim_marshal_VOID(GaimCallback cb, va_list args, void *data, | |
| 435 | void **return_val) | |
| 436 | { | |
| 437 | ((void (*)(void *))cb)(data); | |
| 438 | } | |
| 439 | ||
| 440 | void | |
| 441 | gaim_marshal_VOID__POINTER(GaimCallback cb, va_list args, void *data, | |
| 442 | void **return_val) | |
| 443 | { | |
| 6505 | 444 | void *arg1 = va_arg(args, void *); |
| 445 | ||
| 446 | ((void (*)(void *, void *))cb)(arg1, data); | |
| 6485 | 447 | } |
| 448 | ||
| 449 | void | |
| 450 | gaim_marshal_VOID__POINTER_POINTER(GaimCallback cb, va_list args, | |
| 451 | void *data, void **return_val) | |
| 452 | { | |
| 6505 | 453 | void *arg1 = va_arg(args, void *); |
| 454 | void *arg2 = va_arg(args, void *); | |
| 455 | ||
| 456 | ((void (*)(void *, void *, void *))cb)(arg1, arg2, data); | |
| 6485 | 457 | } |
| 458 | ||
| 459 | void | |
| 460 | gaim_marshal_VOID__POINTER_POINTER_UINT(GaimCallback cb, va_list args, | |
| 461 | void *data, void **return_val) | |
| 462 | { | |
| 6505 | 463 | void *arg1 = va_arg(args, void *); |
| 464 | void *arg2 = va_arg(args, void *); | |
| 465 | guint arg3 = va_arg(args, guint); | |
| 466 | ||
| 467 | ((void (*)(void *, void *, guint, void *))cb)(arg1, arg2, arg3, data); | |
| 6485 | 468 | } |
| 469 | ||
| 470 | void | |
| 471 | gaim_marshal_VOID__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, | |
| 472 | void *data, void **return_val) | |
| 473 | { | |
| 6505 | 474 | void *arg1 = va_arg(args, void *); |
| 475 | void *arg2 = va_arg(args, void *); | |
| 476 | void *arg3 = va_arg(args, void *); | |
| 477 | ||
| 478 | ((void (*)(void *, void *, void *, void *))cb)(arg1, arg2, arg3, data); | |
| 6485 | 479 | } |
| 480 | ||
| 481 | void | |
| 482 | gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, | |
| 483 | va_list args, | |
| 484 | void *data, | |
| 485 | void **return_val) | |
| 486 | { | |
| 6505 | 487 | void *arg1 = va_arg(args, void *); |
| 488 | void *arg2 = va_arg(args, void *); | |
| 489 | void *arg3 = va_arg(args, void *); | |
| 490 | void *arg4 = va_arg(args, void *); | |
| 491 | ||
| 492 | ((void (*)(void *, void *, void *, void *, void *))cb)(arg1, arg2, arg3, arg4, data); | |
| 6485 | 493 | } |
| 494 | void | |
| 495 | gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(GaimCallback cb, | |
| 496 | va_list args, | |
| 497 | void *data, | |
| 498 | void **return_val) | |
| 499 | { | |
| 6505 | 500 | void *arg1 = va_arg(args, void *); |
| 501 | void *arg2 = va_arg(args, void *); | |
| 502 | void *arg3 = va_arg(args, void *); | |
| 503 | guint arg4 = va_arg(args, guint); | |
| 504 | guint arg5 = va_arg(args, guint); | |
| 505 | ||
| 6485 | 506 | ((void (*)(void *, void *, void *, guint, guint, void *))cb)( |
| 6505 | 507 | arg1, arg2, arg3, arg4, arg5, data); |
| 6485 | 508 | } |
| 509 | ||
| 510 | void | |
| 511 | gaim_marshal_BOOLEAN__POINTER(GaimCallback cb, va_list args, void *data, | |
| 512 | void **return_val) | |
| 513 | { | |
| 514 | gboolean ret_val; | |
| 6505 | 515 | void *arg1 = va_arg(args, void *); |
| 6485 | 516 | |
| 6505 | 517 | ret_val = ((gboolean (*)(void *, void *))cb)(arg1, data); |
| 6485 | 518 | |
| 519 | if (return_val != NULL) | |
| 520 | *return_val = GINT_TO_POINTER(ret_val); | |
| 521 | } | |
| 522 | ||
| 523 | void | |
| 524 | gaim_marshal_BOOLEAN__POINTER_POINTER(GaimCallback cb, va_list args, | |
| 525 | void *data, void **return_val) | |
| 526 | { | |
| 527 | gboolean ret_val; | |
| 6505 | 528 | void *arg1 = va_arg(args, void *); |
| 529 | void *arg2 = va_arg(args, void *); | |
| 6485 | 530 | |
| 6505 | 531 | ret_val = ((gboolean (*)(void *, void *, void *))cb)(arg1, arg2, data); |
| 6485 | 532 | |
| 533 | if (return_val != NULL) | |
| 534 | *return_val = GINT_TO_POINTER(ret_val); | |
| 535 | } | |
| 536 | ||
| 537 | void | |
| 538 | gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(GaimCallback cb, | |
| 539 | va_list args, | |
| 540 | void *data, | |
| 541 | void **return_val) | |
| 542 | { | |
| 543 | gboolean ret_val; | |
| 6505 | 544 | void *arg1 = va_arg(args, void *); |
| 545 | void *arg2 = va_arg(args, void *); | |
| 546 | void *arg3 = va_arg(args, void *); | |
| 547 | guint arg4 = va_arg(args, guint); | |
| 6485 | 548 | |
| 549 | ret_val = ((gboolean (*)(void *, void *, void *, guint, void *))cb)( | |
| 6505 | 550 | arg1, arg2, arg3, arg4, data); |
| 6485 | 551 | |
| 552 | if (return_val != NULL) | |
| 553 | *return_val = GINT_TO_POINTER(ret_val); | |
| 554 | } | |
| 555 | ||
| 556 | void | |
| 557 | gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, | |
| 558 | va_list args, | |
| 559 | void *data, | |
| 560 | void **return_val) | |
| 561 | { | |
| 562 | gboolean ret_val; | |
| 6505 | 563 | void *arg1 = va_arg(args, void *); |
| 564 | void *arg2 = va_arg(args, void *); | |
| 565 | void *arg3 = va_arg(args, void *); | |
| 566 | void *arg4 = va_arg(args, void *); | |
| 6485 | 567 | |
| 568 | ret_val = ((gboolean (*)(void *, void *, void *, void *, void *))cb)( | |
| 6505 | 569 | arg1, arg2, arg3, arg4, data); |
| 6485 | 570 | |
| 571 | if (return_val != NULL) | |
| 572 | *return_val = GINT_TO_POINTER(ret_val); | |
| 573 | } | |
| 574 | ||
| 575 | void | |
| 576 | gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER( | |
| 577 | GaimCallback cb, va_list args, void *data, void **return_val) | |
| 578 | { | |
| 579 | gboolean ret_val; | |
| 6505 | 580 | void *arg1 = va_arg(args, void *); |
| 581 | void *arg2 = va_arg(args, void *); | |
| 582 | void *arg3 = va_arg(args, void *); | |
| 583 | void *arg4 = va_arg(args, void *); | |
| 584 | void *arg5 = va_arg(args, void *); | |
| 6485 | 585 | |
| 586 | ret_val = | |
| 587 | ((gboolean (*)(void *, void *, void *, void *, void *, void *))cb)( | |
| 6505 | 588 | arg1, arg2, arg3, arg4, arg5, data); |
| 6485 | 589 | |
| 590 | if (return_val != NULL) | |
| 591 | *return_val = GINT_TO_POINTER(ret_val); | |
| 592 | } |