Wed, 12 Nov 2008 05:14:03 +0000
merge of '77693555855fe9cd3215414f79964dba346cc5fa'
and '19a87e98e5857ad0289f2c760d460f7f1dbbb42d'
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[gaim-migrate @ 17223]
Mark Doliner <markdoliner@pidgin.im>
parents:
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changeset
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1 | For information on writing a plugin for Gaim, go |
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Mark Doliner <markdoliner@pidgin.im>
parents:
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2 | http://gaim.sourceforge.net/api/ and see the HOWTOs in the |
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Mark Doliner <markdoliner@pidgin.im>
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3 | "Related Pages" section. |
| 93 | 4 | |
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5 | You can also generate this documentation locally by installing |
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Mark Doliner <markdoliner@pidgin.im>
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6 | doxygen and graphviz dot, then running "make docs" in the Gaim |
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Mark Doliner <markdoliner@pidgin.im>
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7 | source tree. The documentation will be in the docs/html directory. |
| 93 | 8 | |
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9 | This next paragraph is old and possibly out of date: |
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Mark Doliner <markdoliner@pidgin.im>
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10 | Compilation of the plugins is fairly straight-forward; there is a |
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Mark Doliner <markdoliner@pidgin.im>
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11 | Makefile in this directory that has a rule for making the .so file |
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Mark Doliner <markdoliner@pidgin.im>
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12 | from a .c file. No modification of the Makefile should be necessary, |
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Mark Doliner <markdoliner@pidgin.im>
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13 | unless if you simply want to type 'make' to have it made; otherwise, |
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Mark Doliner <markdoliner@pidgin.im>
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14 | 'make filename.so' will take filename.c and make the .so plugin from |
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15 | it. If you need to link in with extra libraries, you can set the |
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16 | environment variable PLUGIN_LIBS to be the libraries you want to link |
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17 | with. |
| 93 | 18 | |
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19 | It should be possible to compile plugins outside of the Gaim source |
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20 | tree, which is a much cleaner solution. |