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1 /** |
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2 * @file signals.c Signal API |
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3 * @ingroup core |
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4 * |
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5 * gaim |
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6 * |
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7 * Gaim is the legal property of its developers, whose names are too numerous |
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8 * to list here. Please refer to the COPYRIGHT file distributed with this |
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9 * source distribution. |
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10 * |
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11 * This program is free software; you can redistribute it and/or modify |
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12 * it under the terms of the GNU General Public License as published by |
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13 * the Free Software Foundation; either version 2 of the License, or |
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14 * (at your option) any later version. |
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15 * |
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16 * This program is distributed in the hope that it will be useful, |
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 * GNU General Public License for more details. |
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20 * |
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21 * You should have received a copy of the GNU General Public License |
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22 * along with this program; if not, write to the Free Software |
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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24 */ |
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25 #include "internal.h" |
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26 |
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27 #include "dbus-maybe.h" |
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28 #include "debug.h" |
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29 #include "signals.h" |
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30 #include "value.h" |
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31 |
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32 /* must include this to use G_VA_COPY */ |
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33 #include <string.h> |
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34 |
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35 typedef struct |
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36 { |
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37 void *instance; |
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38 |
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39 GHashTable *signals; |
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40 size_t signal_count; |
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41 |
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42 gulong next_signal_id; |
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43 |
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44 } GaimInstanceData; |
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45 |
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46 typedef struct |
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47 { |
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48 gulong id; |
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49 |
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50 GaimSignalMarshalFunc marshal; |
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51 |
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52 int num_values; |
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53 GaimValue **values; |
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54 GaimValue *ret_value; |
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55 |
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56 GList *handlers; |
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57 size_t handler_count; |
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58 |
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59 gulong next_handler_id; |
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60 } GaimSignalData; |
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61 |
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62 typedef struct |
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63 { |
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64 gulong id; |
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65 GaimCallback cb; |
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66 void *handle; |
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67 void *data; |
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68 gboolean use_vargs; |
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69 int priority; |
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70 |
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71 } GaimSignalHandlerData; |
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72 |
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73 static GHashTable *instance_table = NULL; |
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74 |
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75 static void |
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76 destroy_instance_data(GaimInstanceData *instance_data) |
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77 { |
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78 g_hash_table_destroy(instance_data->signals); |
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79 |
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80 g_free(instance_data); |
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81 } |
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82 |
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83 static void |
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84 destroy_signal_data(GaimSignalData *signal_data) |
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85 { |
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86 g_list_foreach(signal_data->handlers, (GFunc)g_free, NULL); |
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87 g_list_free(signal_data->handlers); |
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88 |
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89 if (signal_data->values != NULL) |
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90 { |
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91 int i; |
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92 |
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93 for (i = 0; i < signal_data->num_values; i++) |
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94 gaim_value_destroy((GaimValue *)signal_data->values[i]); |
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95 |
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96 g_free(signal_data->values); |
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97 } |
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98 |
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99 if (signal_data->ret_value != NULL) |
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100 gaim_value_destroy(signal_data->ret_value); |
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101 g_free(signal_data); |
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102 } |
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103 |
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104 gulong |
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105 gaim_signal_register(void *instance, const char *signal, |
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106 GaimSignalMarshalFunc marshal, |
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107 GaimValue *ret_value, int num_values, ...) |
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108 { |
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109 GaimInstanceData *instance_data; |
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110 GaimSignalData *signal_data; |
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111 va_list args; |
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112 |
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113 g_return_val_if_fail(instance != NULL, 0); |
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114 g_return_val_if_fail(signal != NULL, 0); |
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115 g_return_val_if_fail(marshal != NULL, 0); |
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116 |
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117 instance_data = |
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118 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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119 |
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120 if (instance_data == NULL) |
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121 { |
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122 instance_data = g_new0(GaimInstanceData, 1); |
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123 |
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124 instance_data->instance = instance; |
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125 instance_data->next_signal_id = 1; |
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126 |
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127 instance_data->signals = |
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128 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, |
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129 (GDestroyNotify)destroy_signal_data); |
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130 |
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131 g_hash_table_insert(instance_table, instance, instance_data); |
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132 } |
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133 |
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134 signal_data = g_new0(GaimSignalData, 1); |
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135 signal_data->id = instance_data->next_signal_id; |
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136 signal_data->marshal = marshal; |
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137 signal_data->next_handler_id = 1; |
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138 signal_data->ret_value = ret_value; |
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139 signal_data->num_values = num_values; |
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140 |
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141 if (num_values > 0) |
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142 { |
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143 int i; |
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144 |
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145 signal_data->values = g_new0(GaimValue *, num_values); |
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146 |
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147 va_start(args, num_values); |
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148 |
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149 for (i = 0; i < num_values; i++) |
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150 signal_data->values[i] = va_arg(args, GaimValue *); |
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151 |
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152 va_end(args); |
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153 } |
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154 |
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155 g_hash_table_insert(instance_data->signals, |
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156 g_strdup(signal), signal_data); |
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157 |
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158 instance_data->next_signal_id++; |
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159 instance_data->signal_count++; |
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160 |
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161 return signal_data->id; |
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162 } |
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163 |
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164 void |
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165 gaim_signal_unregister(void *instance, const char *signal) |
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166 { |
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167 GaimInstanceData *instance_data; |
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168 |
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169 g_return_if_fail(instance != NULL); |
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170 g_return_if_fail(signal != NULL); |
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171 |
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172 instance_data = |
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173 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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174 |
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175 g_return_if_fail(instance_data != NULL); |
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176 |
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177 g_hash_table_remove(instance_data->signals, signal); |
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178 |
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179 instance_data->signal_count--; |
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180 |
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181 if (instance_data->signal_count == 0) |
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182 { |
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183 /* Unregister the instance. */ |
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184 g_hash_table_remove(instance_table, instance); |
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185 } |
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186 } |
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187 |
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188 void |
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189 gaim_signals_unregister_by_instance(void *instance) |
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190 { |
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191 gboolean found; |
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192 |
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193 g_return_if_fail(instance != NULL); |
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194 |
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195 found = g_hash_table_remove(instance_table, instance); |
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196 |
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197 /* |
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198 * Makes things easier (more annoying?) for developers who don't have |
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199 * things registering and unregistering in the right order :) |
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200 */ |
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201 g_return_if_fail(found); |
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202 } |
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203 |
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204 void |
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205 gaim_signal_get_values(void *instance, const char *signal, |
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206 GaimValue **ret_value, |
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207 int *num_values, GaimValue ***values) |
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208 { |
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209 GaimInstanceData *instance_data; |
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210 GaimSignalData *signal_data; |
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211 |
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212 g_return_if_fail(instance != NULL); |
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213 g_return_if_fail(signal != NULL); |
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214 g_return_if_fail(num_values != NULL); |
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215 g_return_if_fail(values != NULL); |
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216 |
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217 /* Get the instance data */ |
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218 instance_data = |
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219 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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220 |
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221 g_return_if_fail(instance_data != NULL); |
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222 |
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223 /* Get the signal data */ |
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224 signal_data = |
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225 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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226 |
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227 g_return_if_fail(signal_data != NULL); |
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228 |
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229 *num_values = signal_data->num_values; |
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230 *values = signal_data->values; |
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231 |
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232 if (ret_value != NULL) |
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233 *ret_value = signal_data->ret_value; |
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234 } |
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235 |
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236 static gint handler_priority(void * a, void * b) { |
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237 GaimSignalHandlerData *ah = (GaimSignalHandlerData*)a; |
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238 GaimSignalHandlerData *bh = (GaimSignalHandlerData*)b; |
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239 if (ah->priority > bh->priority) return 1; |
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240 if (ah->priority < bh->priority) return -1; |
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241 return 0; |
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242 } |
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243 |
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244 static gulong |
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245 signal_connect_common(void *instance, const char *signal, void *handle, |
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246 GaimCallback func, void *data, int priority, gboolean use_vargs) |
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247 { |
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248 GaimInstanceData *instance_data; |
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249 GaimSignalData *signal_data; |
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250 GaimSignalHandlerData *handler_data; |
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251 |
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252 g_return_val_if_fail(instance != NULL, 0); |
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253 g_return_val_if_fail(signal != NULL, 0); |
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254 g_return_val_if_fail(handle != NULL, 0); |
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255 g_return_val_if_fail(func != NULL, 0); |
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256 |
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257 /* Get the instance data */ |
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258 instance_data = |
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259 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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260 |
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261 if (instance_data == NULL) |
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262 { |
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263 gaim_debug_warning("signals", "Something tried to register a callback " |
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264 "for the '%s' signal, but we do not have any signals " |
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265 "registered with the given handle\n", signal); |
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266 g_return_val_if_reached(0); |
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267 } |
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268 |
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269 /* Get the signal data */ |
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270 signal_data = |
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271 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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272 |
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273 if (signal_data == NULL) |
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274 { |
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275 gaim_debug(GAIM_DEBUG_ERROR, "signals", |
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276 "Signal data for %s not found!\n", signal); |
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277 return 0; |
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278 } |
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279 |
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280 /* Create the signal handler data */ |
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281 handler_data = g_new0(GaimSignalHandlerData, 1); |
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282 handler_data->id = signal_data->next_handler_id; |
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283 handler_data->cb = func; |
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284 handler_data->handle = handle; |
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285 handler_data->data = data; |
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286 handler_data->use_vargs = use_vargs; |
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287 handler_data->priority = priority; |
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288 |
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289 signal_data->handlers = g_list_insert_sorted(signal_data->handlers, handler_data, (GCompareFunc)handler_priority); |
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290 signal_data->handler_count++; |
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291 signal_data->next_handler_id++; |
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292 |
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293 return handler_data->id; |
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294 } |
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295 |
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296 gulong |
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297 gaim_signal_connect_priority(void *instance, const char *signal, void *handle, |
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298 GaimCallback func, void *data, int priority) |
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299 { |
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300 return signal_connect_common(instance, signal, handle, func, data, priority, FALSE); |
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301 } |
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302 |
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303 gulong |
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304 gaim_signal_connect(void *instance, const char *signal, void *handle, |
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305 GaimCallback func, void *data) |
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306 { |
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307 return signal_connect_common(instance, signal, handle, func, data, GAIM_SIGNAL_PRIORITY_DEFAULT, FALSE); |
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308 } |
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309 |
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310 gulong |
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311 gaim_signal_connect_priority_vargs(void *instance, const char *signal, void *handle, |
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312 GaimCallback func, void *data, int priority) |
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313 { |
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314 return signal_connect_common(instance, signal, handle, func, data, priority, TRUE); |
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315 } |
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316 |
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317 gulong |
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318 gaim_signal_connect_vargs(void *instance, const char *signal, void *handle, |
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319 GaimCallback func, void *data) |
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320 { |
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321 return signal_connect_common(instance, signal, handle, func, data, GAIM_SIGNAL_PRIORITY_DEFAULT, TRUE); |
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322 } |
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323 |
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324 void |
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325 gaim_signal_disconnect(void *instance, const char *signal, |
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326 void *handle, GaimCallback func) |
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327 { |
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328 GaimInstanceData *instance_data; |
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329 GaimSignalData *signal_data; |
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330 GaimSignalHandlerData *handler_data; |
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331 GList *l; |
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332 gboolean found = FALSE; |
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333 |
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334 g_return_if_fail(instance != NULL); |
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335 g_return_if_fail(signal != NULL); |
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336 g_return_if_fail(handle != NULL); |
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337 g_return_if_fail(func != NULL); |
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338 |
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339 /* Get the instance data */ |
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340 instance_data = |
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341 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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342 |
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343 g_return_if_fail(instance_data != NULL); |
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344 |
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345 /* Get the signal data */ |
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346 signal_data = |
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347 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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348 |
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349 if (signal_data == NULL) |
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350 { |
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351 gaim_debug(GAIM_DEBUG_ERROR, "signals", |
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352 "Signal data for %s not found!\n", signal); |
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353 return; |
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354 } |
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355 |
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356 /* Find the handler data. */ |
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357 for (l = signal_data->handlers; l != NULL; l = l->next) |
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358 { |
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359 handler_data = (GaimSignalHandlerData *)l->data; |
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360 |
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361 if (handler_data->handle == handle && handler_data->cb == func) |
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362 { |
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363 g_free(handler_data); |
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364 |
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365 signal_data->handlers = g_list_remove(signal_data->handlers, |
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366 handler_data); |
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367 signal_data->handler_count--; |
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368 |
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369 found = TRUE; |
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370 |
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371 break; |
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372 } |
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373 } |
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374 |
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375 /* See note somewhere about this actually helping developers.. */ |
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376 g_return_if_fail(found); |
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377 } |
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378 |
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379 /* |
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380 * TODO: Make this all more efficient by storing a list of handlers, keyed |
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381 * to a handle. |
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382 */ |
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383 static void |
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384 disconnect_handle_from_signals(const char *signal, |
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385 GaimSignalData *signal_data, void *handle) |
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386 { |
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387 GList *l, *l_next; |
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388 GaimSignalHandlerData *handler_data; |
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389 |
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390 for (l = signal_data->handlers; l != NULL; l = l_next) |
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391 { |
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392 handler_data = (GaimSignalHandlerData *)l->data; |
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393 l_next = l->next; |
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394 |
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395 if (handler_data->handle == handle) |
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396 { |
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397 g_free(handler_data); |
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398 |
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399 signal_data->handler_count--; |
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400 signal_data->handlers = g_list_remove(signal_data->handlers, |
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401 handler_data); |
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402 } |
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403 } |
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404 } |
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405 |
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406 static void |
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407 disconnect_handle_from_instance(void *instance, |
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408 GaimInstanceData *instance_data, |
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409 void *handle) |
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410 { |
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411 g_hash_table_foreach(instance_data->signals, |
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412 (GHFunc)disconnect_handle_from_signals, handle); |
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413 } |
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414 |
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415 void |
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416 gaim_signals_disconnect_by_handle(void *handle) |
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417 { |
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418 g_return_if_fail(handle != NULL); |
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419 |
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420 g_hash_table_foreach(instance_table, |
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421 (GHFunc)disconnect_handle_from_instance, handle); |
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422 } |
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423 |
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424 void |
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425 gaim_signal_emit(void *instance, const char *signal, ...) |
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426 { |
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427 va_list args; |
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428 |
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429 g_return_if_fail(instance != NULL); |
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430 g_return_if_fail(signal != NULL); |
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431 |
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432 va_start(args, signal); |
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433 gaim_signal_emit_vargs(instance, signal, args); |
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434 va_end(args); |
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435 } |
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436 |
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437 void |
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438 gaim_signal_emit_vargs(void *instance, const char *signal, va_list args) |
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439 { |
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440 GaimInstanceData *instance_data; |
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441 GaimSignalData *signal_data; |
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442 GaimSignalHandlerData *handler_data; |
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443 GList *l, *l_next; |
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444 va_list tmp; |
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445 |
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446 g_return_if_fail(instance != NULL); |
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447 g_return_if_fail(signal != NULL); |
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448 |
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449 instance_data = |
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450 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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451 |
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452 g_return_if_fail(instance_data != NULL); |
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453 |
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454 signal_data = |
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455 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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456 |
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457 if (signal_data == NULL) |
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458 { |
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459 gaim_debug(GAIM_DEBUG_ERROR, "signals", |
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460 "Signal data for %s not found!\n", signal); |
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461 return; |
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462 } |
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463 |
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464 for (l = signal_data->handlers; l != NULL; l = l_next) |
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465 { |
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466 l_next = l->next; |
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467 |
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468 handler_data = (GaimSignalHandlerData *)l->data; |
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469 |
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470 /* This is necessary because a va_list may only be |
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471 * evaluated once */ |
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472 G_VA_COPY(tmp, args); |
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473 |
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474 if (handler_data->use_vargs) |
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475 { |
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476 ((void (*)(va_list, void *))handler_data->cb)(tmp, |
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477 handler_data->data); |
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478 } |
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479 else |
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480 { |
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481 signal_data->marshal(handler_data->cb, tmp, |
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482 handler_data->data, NULL); |
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483 } |
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484 |
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485 va_end(tmp); |
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486 } |
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487 |
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488 #ifdef HAVE_DBUS |
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489 gaim_dbus_signal_emit_gaim(signal, signal_data->num_values, |
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490 signal_data->values, args); |
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491 #endif /* HAVE_DBUS */ |
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492 |
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493 } |
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494 |
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495 void * |
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496 gaim_signal_emit_return_1(void *instance, const char *signal, ...) |
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497 { |
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498 void *ret_val; |
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499 va_list args; |
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500 |
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501 g_return_val_if_fail(instance != NULL, NULL); |
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502 g_return_val_if_fail(signal != NULL, NULL); |
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503 |
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504 va_start(args, signal); |
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505 ret_val = gaim_signal_emit_vargs_return_1(instance, signal, args); |
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506 va_end(args); |
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507 |
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508 return ret_val; |
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509 } |
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510 |
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511 void * |
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512 gaim_signal_emit_vargs_return_1(void *instance, const char *signal, |
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513 va_list args) |
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514 { |
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515 GaimInstanceData *instance_data; |
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516 GaimSignalData *signal_data; |
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517 GaimSignalHandlerData *handler_data; |
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518 GList *l, *l_next; |
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519 va_list tmp; |
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520 |
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521 g_return_val_if_fail(instance != NULL, NULL); |
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522 g_return_val_if_fail(signal != NULL, NULL); |
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523 |
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524 instance_data = |
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525 (GaimInstanceData *)g_hash_table_lookup(instance_table, instance); |
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526 |
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527 g_return_val_if_fail(instance_data != NULL, NULL); |
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528 |
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529 signal_data = |
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530 (GaimSignalData *)g_hash_table_lookup(instance_data->signals, signal); |
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531 |
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532 if (signal_data == NULL) |
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533 { |
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534 gaim_debug(GAIM_DEBUG_ERROR, "signals", |
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535 "Signal data for %s not found!\n", signal); |
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536 return 0; |
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537 } |
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538 |
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539 #ifdef HAVE_DBUS |
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540 G_VA_COPY(tmp, args); |
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541 gaim_dbus_signal_emit_gaim(signal, signal_data->num_values, |
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542 signal_data->values, tmp); |
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543 va_end(tmp); |
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544 #endif /* HAVE_DBUS */ |
| |
545 |
| |
546 for (l = signal_data->handlers; l != NULL; l = l_next) |
| |
547 { |
| |
548 void *ret_val = NULL; |
| |
549 |
| |
550 l_next = l->next; |
| |
551 |
| |
552 handler_data = (GaimSignalHandlerData *)l->data; |
| |
553 |
| |
554 G_VA_COPY(tmp, args); |
| |
555 if (handler_data->use_vargs) |
| |
556 { |
| |
557 ret_val = ((void *(*)(va_list, void *))handler_data->cb)( |
| |
558 tmp, handler_data->data); |
| |
559 } |
| |
560 else |
| |
561 { |
| |
562 signal_data->marshal(handler_data->cb, tmp, |
| |
563 handler_data->data, &ret_val); |
| |
564 } |
| |
565 va_end(tmp); |
| |
566 |
| |
567 if (ret_val != NULL) |
| |
568 return ret_val; |
| |
569 } |
| |
570 |
| |
571 return NULL; |
| |
572 } |
| |
573 |
| |
574 void |
| |
575 gaim_signals_init() |
| |
576 { |
| |
577 g_return_if_fail(instance_table == NULL); |
| |
578 |
| |
579 instance_table = |
| |
580 g_hash_table_new_full(g_direct_hash, g_direct_equal, |
| |
581 NULL, (GDestroyNotify)destroy_instance_data); |
| |
582 } |
| |
583 |
| |
584 void |
| |
585 gaim_signals_uninit() |
| |
586 { |
| |
587 g_return_if_fail(instance_table != NULL); |
| |
588 |
| |
589 g_hash_table_destroy(instance_table); |
| |
590 instance_table = NULL; |
| |
591 } |
| |
592 |
| |
593 /************************************************************************** |
| |
594 * Marshallers |
| |
595 **************************************************************************/ |
| |
596 void |
| |
597 gaim_marshal_VOID(GaimCallback cb, va_list args, void *data, |
| |
598 void **return_val) |
| |
599 { |
| |
600 ((void (*)(void *))cb)(data); |
| |
601 } |
| |
602 |
| |
603 void |
| |
604 gaim_marshal_VOID__INT(GaimCallback cb, va_list args, void *data, |
| |
605 void **return_val) |
| |
606 { |
| |
607 gint arg1 = va_arg(args, gint); |
| |
608 |
| |
609 ((void (*)(gint, void *))cb)(arg1, data); |
| |
610 } |
| |
611 |
| |
612 void |
| |
613 gaim_marshal_VOID__INT_INT(GaimCallback cb, va_list args, void *data, |
| |
614 void **return_val) |
| |
615 { |
| |
616 gint arg1 = va_arg(args, gint); |
| |
617 gint arg2 = va_arg(args, gint); |
| |
618 |
| |
619 ((void (*)(gint, gint, void *))cb)(arg1, arg2, data); |
| |
620 } |
| |
621 |
| |
622 void |
| |
623 gaim_marshal_VOID__POINTER(GaimCallback cb, va_list args, void *data, |
| |
624 void **return_val) |
| |
625 { |
| |
626 void *arg1 = va_arg(args, void *); |
| |
627 |
| |
628 ((void (*)(void *, void *))cb)(arg1, data); |
| |
629 } |
| |
630 |
| |
631 void |
| |
632 gaim_marshal_VOID__POINTER_UINT(GaimCallback cb, va_list args, |
| |
633 void *data, void **return_val) |
| |
634 { |
| |
635 void *arg1 = va_arg(args, void *); |
| |
636 guint arg2 = va_arg(args, guint); |
| |
637 |
| |
638 ((void (*)(void *, guint, void *))cb)(arg1, arg2, data); |
| |
639 } |
| |
640 |
| |
641 void gaim_marshal_VOID__POINTER_INT_INT(GaimCallback cb, va_list args, |
| |
642 void *data, void **return_val) |
| |
643 { |
| |
644 void *arg1 = va_arg(args, void *); |
| |
645 gint arg2 = va_arg(args, gint); |
| |
646 gint arg3 = va_arg(args, gint); |
| |
647 |
| |
648 ((void (*)(void *, gint, gint, void *))cb)(arg1, arg2, arg3, data); |
| |
649 } |
| |
650 |
| |
651 void |
| |
652 gaim_marshal_VOID__POINTER_POINTER(GaimCallback cb, va_list args, |
| |
653 void *data, void **return_val) |
| |
654 { |
| |
655 void *arg1 = va_arg(args, void *); |
| |
656 void *arg2 = va_arg(args, void *); |
| |
657 |
| |
658 ((void (*)(void *, void *, void *))cb)(arg1, arg2, data); |
| |
659 } |
| |
660 |
| |
661 void |
| |
662 gaim_marshal_VOID__POINTER_POINTER_UINT(GaimCallback cb, va_list args, |
| |
663 void *data, void **return_val) |
| |
664 { |
| |
665 void *arg1 = va_arg(args, void *); |
| |
666 void *arg2 = va_arg(args, void *); |
| |
667 guint arg3 = va_arg(args, guint); |
| |
668 |
| |
669 ((void (*)(void *, void *, guint, void *))cb)(arg1, arg2, arg3, data); |
| |
670 } |
| |
671 |
| |
672 void |
| |
673 gaim_marshal_VOID__POINTER_POINTER_UINT_UINT(GaimCallback cb, va_list args, |
| |
674 void *data, void **return_val) |
| |
675 { |
| |
676 void *arg1 = va_arg(args, void *); |
| |
677 void *arg2 = va_arg(args, void *); |
| |
678 guint arg3 = va_arg(args, guint); |
| |
679 guint arg4 = va_arg(args, guint); |
| |
680 |
| |
681 ((void (*)(void *, void *, guint, guint, void *))cb)(arg1, arg2, arg3, arg4, data); |
| |
682 } |
| |
683 |
| |
684 void |
| |
685 gaim_marshal_VOID__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, |
| |
686 void *data, void **return_val) |
| |
687 { |
| |
688 void *arg1 = va_arg(args, void *); |
| |
689 void *arg2 = va_arg(args, void *); |
| |
690 void *arg3 = va_arg(args, void *); |
| |
691 |
| |
692 ((void (*)(void *, void *, void *, void *))cb)(arg1, arg2, arg3, data); |
| |
693 } |
| |
694 |
| |
695 void |
| |
696 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, |
| |
697 va_list args, |
| |
698 void *data, |
| |
699 void **return_val) |
| |
700 { |
| |
701 void *arg1 = va_arg(args, void *); |
| |
702 void *arg2 = va_arg(args, void *); |
| |
703 void *arg3 = va_arg(args, void *); |
| |
704 void *arg4 = va_arg(args, void *); |
| |
705 |
| |
706 ((void (*)(void *, void *, void *, void *, void *))cb)(arg1, arg2, arg3, arg4, data); |
| |
707 } |
| |
708 |
| |
709 void |
| |
710 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_POINTER(GaimCallback cb, |
| |
711 va_list args, |
| |
712 void *data, |
| |
713 void **return_val) |
| |
714 { |
| |
715 void *arg1 = va_arg(args, void *); |
| |
716 void *arg2 = va_arg(args, void *); |
| |
717 void *arg3 = va_arg(args, void *); |
| |
718 void *arg4 = va_arg(args, void *); |
| |
719 void *arg5 = va_arg(args, void *); |
| |
720 |
| |
721 ((void (*)(void *, void *, void *, void *, void *, void *))cb)(arg1, arg2, arg3, arg4, arg5, data); |
| |
722 } |
| |
723 |
| |
724 void |
| |
725 gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(GaimCallback cb, |
| |
726 va_list args, |
| |
727 void *data, |
| |
728 void **return_val) |
| |
729 { |
| |
730 void *arg1 = va_arg(args, void *); |
| |
731 void *arg2 = va_arg(args, void *); |
| |
732 void *arg3 = va_arg(args, void *); |
| |
733 guint arg4 = va_arg(args, guint); |
| |
734 |
| |
735 ((void (*)(void *, void *, void *, guint, void *))cb)(arg1, arg2, arg3, arg4, data); |
| |
736 } |
| |
737 |
| |
738 void |
| |
739 gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT(GaimCallback cb, |
| |
740 va_list args, |
| |
741 void *data, |
| |
742 void **return_val) |
| |
743 { |
| |
744 void *arg1 = va_arg(args, void *); |
| |
745 void *arg2 = va_arg(args, void *); |
| |
746 void *arg3 = va_arg(args, void *); |
| |
747 void *arg4 = va_arg(args, void *); |
| |
748 guint arg5 = va_arg(args, guint); |
| |
749 |
| |
750 ((void (*)(void *, void *, void *, void *, guint, void *))cb)(arg1, arg2, arg3, arg4, arg5, data); |
| |
751 } |
| |
752 |
| |
753 void |
| |
754 gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(GaimCallback cb, |
| |
755 va_list args, |
| |
756 void *data, |
| |
757 void **return_val) |
| |
758 { |
| |
759 void *arg1 = va_arg(args, void *); |
| |
760 void *arg2 = va_arg(args, void *); |
| |
761 void *arg3 = va_arg(args, void *); |
| |
762 guint arg4 = va_arg(args, guint); |
| |
763 guint arg5 = va_arg(args, guint); |
| |
764 |
| |
765 ((void (*)(void *, void *, void *, guint, guint, void *))cb)( |
| |
766 arg1, arg2, arg3, arg4, arg5, data); |
| |
767 } |
| |
768 |
| |
769 void |
| |
770 gaim_marshal_INT__INT(GaimCallback cb, va_list args, void *data, |
| |
771 void **return_val) |
| |
772 { |
| |
773 gint ret_val; |
| |
774 gint arg1 = va_arg(args, gint); |
| |
775 |
| |
776 ret_val = ((gint (*)(gint, void *))cb)(arg1, data); |
| |
777 |
| |
778 if (return_val != NULL) |
| |
779 *return_val = GINT_TO_POINTER(ret_val); |
| |
780 } |
| |
781 |
| |
782 void |
| |
783 gaim_marshal_INT__INT_INT(GaimCallback cb, va_list args, void *data, |
| |
784 void **return_val) |
| |
785 { |
| |
786 gint ret_val; |
| |
787 gint arg1 = va_arg(args, gint); |
| |
788 gint arg2 = va_arg(args, gint); |
| |
789 |
| |
790 ret_val = ((gint (*)(gint, gint, void *))cb)(arg1, arg2, data); |
| |
791 |
| |
792 if (return_val != NULL) |
| |
793 *return_val = GINT_TO_POINTER(ret_val); |
| |
794 } |
| |
795 |
| |
796 |
| |
797 void |
| |
798 gaim_marshal_INT__POINTER_POINTER_POINTER_POINTER_POINTER( |
| |
799 GaimCallback cb, va_list args, void *data, void **return_val) |
| |
800 { |
| |
801 gint ret_val; |
| |
802 void *arg1 = va_arg(args, void *); |
| |
803 void *arg2 = va_arg(args, void *); |
| |
804 void *arg3 = va_arg(args, void *); |
| |
805 void *arg4 = va_arg(args, void *); |
| |
806 void *arg5 = va_arg(args, void *); |
| |
807 |
| |
808 ret_val = |
| |
809 ((gint (*)(void *, void *, void *, void *, void *, void *))cb)( |
| |
810 arg1, arg2, arg3, arg4, arg5, data); |
| |
811 |
| |
812 if (return_val != NULL) |
| |
813 *return_val = GINT_TO_POINTER(ret_val); |
| |
814 } |
| |
815 |
| |
816 void |
| |
817 gaim_marshal_BOOLEAN__POINTER(GaimCallback cb, va_list args, void *data, |
| |
818 void **return_val) |
| |
819 { |
| |
820 gboolean ret_val; |
| |
821 void *arg1 = va_arg(args, void *); |
| |
822 |
| |
823 ret_val = ((gboolean (*)(void *, void *))cb)(arg1, data); |
| |
824 |
| |
825 if (return_val != NULL) |
| |
826 *return_val = GINT_TO_POINTER(ret_val); |
| |
827 } |
| |
828 |
| |
829 void |
| |
830 gaim_marshal_BOOLEAN__POINTER_POINTER(GaimCallback cb, va_list args, |
| |
831 void *data, void **return_val) |
| |
832 { |
| |
833 gboolean ret_val; |
| |
834 void *arg1 = va_arg(args, void *); |
| |
835 void *arg2 = va_arg(args, void *); |
| |
836 |
| |
837 ret_val = ((gboolean (*)(void *, void *, void *))cb)(arg1, arg2, data); |
| |
838 |
| |
839 if (return_val != NULL) |
| |
840 *return_val = GINT_TO_POINTER(ret_val); |
| |
841 } |
| |
842 |
| |
843 void |
| |
844 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(GaimCallback cb, va_list args, |
| |
845 void *data, void **return_val) |
| |
846 { |
| |
847 gboolean ret_val; |
| |
848 void *arg1 = va_arg(args, void *); |
| |
849 void *arg2 = va_arg(args, void *); |
| |
850 void *arg3 = va_arg(args, void *); |
| |
851 |
| |
852 ret_val = ((gboolean (*)(void *, void *, void *, void *))cb)(arg1, arg2, |
| |
853 arg3, data); |
| |
854 |
| |
855 if (return_val != NULL) |
| |
856 *return_val = GINT_TO_POINTER(ret_val); |
| |
857 } |
| |
858 |
| |
859 void |
| |
860 gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(GaimCallback cb, |
| |
861 va_list args, |
| |
862 void *data, |
| |
863 void **return_val) |
| |
864 { |
| |
865 gboolean ret_val; |
| |
866 void *arg1 = va_arg(args, void *); |
| |
867 void *arg2 = va_arg(args, void *); |
| |
868 guint arg3 = va_arg(args, guint); |
| |
869 |
| |
870 ret_val = ((gboolean (*)(void *, void *, guint, void *))cb)( |
| |
871 arg1, arg2, arg3, data); |
| |
872 |
| |
873 if (return_val != NULL) |
| |
874 *return_val = GINT_TO_POINTER(ret_val); |
| |
875 } |
| |
876 |
| |
877 void |
| |
878 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(GaimCallback cb, |
| |
879 va_list args, |
| |
880 void *data, |
| |
881 void **return_val) |
| |
882 { |
| |
883 gboolean ret_val; |
| |
884 void *arg1 = va_arg(args, void *); |
| |
885 void *arg2 = va_arg(args, void *); |
| |
886 void *arg3 = va_arg(args, void *); |
| |
887 guint arg4 = va_arg(args, guint); |
| |
888 |
| |
889 ret_val = ((gboolean (*)(void *, void *, void *, guint, void *))cb)( |
| |
890 arg1, arg2, arg3, arg4, data); |
| |
891 |
| |
892 if (return_val != NULL) |
| |
893 *return_val = GINT_TO_POINTER(ret_val); |
| |
894 } |
| |
895 |
| |
896 void |
| |
897 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(GaimCallback cb, |
| |
898 va_list args, |
| |
899 void *data, |
| |
900 void **return_val) |
| |
901 { |
| |
902 gboolean ret_val; |
| |
903 void *arg1 = va_arg(args, void *); |
| |
904 void *arg2 = va_arg(args, void *); |
| |
905 void *arg3 = va_arg(args, void *); |
| |
906 void *arg4 = va_arg(args, void *); |
| |
907 |
| |
908 ret_val = ((gboolean (*)(void *, void *, void *, void *, void *))cb)( |
| |
909 arg1, arg2, arg3, arg4, data); |
| |
910 |
| |
911 if (return_val != NULL) |
| |
912 *return_val = GINT_TO_POINTER(ret_val); |
| |
913 } |
| |
914 |
| |
915 void |
| |
916 gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER( |
| |
917 GaimCallback cb, va_list args, void *data, void **return_val) |
| |
918 { |
| |
919 gboolean ret_val; |
| |
920 void *arg1 = va_arg(args, void *); |
| |
921 void *arg2 = va_arg(args, void *); |
| |
922 void *arg3 = va_arg(args, void *); |
| |
923 void *arg4 = va_arg(args, void *); |
| |
924 void *arg5 = va_arg(args, void *); |
| |
925 |
| |
926 ret_val = |
| |
927 ((gboolean (*)(void *, void *, void *, void *, void *, void *))cb)( |
| |
928 arg1, arg2, arg3, arg4, arg5, data); |
| |
929 |
| |
930 if (return_val != NULL) |
| |
931 *return_val = GINT_TO_POINTER(ret_val); |
| |
932 } |
| |
933 |
| |
934 void |
| |
935 gaim_marshal_BOOLEAN__INT_POINTER(GaimCallback cb, va_list args, void *data, |
| |
936 void **return_val) |
| |
937 { |
| |
938 gboolean ret_val; |
| |
939 gint arg1 = va_arg(args, gint); |
| |
940 void *arg2 = va_arg(args, void *); |
| |
941 |
| |
942 ret_val = ((gboolean (*)(gint, void *, void *))cb)(arg1, arg2, data); |
| |
943 |
| |
944 if (return_val != NULL) |
| |
945 *return_val = GINT_TO_POINTER(ret_val); |
| |
946 } |
| |
947 |
| |
948 void |
| |
949 gaim_marshal_POINTER__POINTER_INT( |
| |
950 GaimCallback cb, va_list args, void *data, |
| |
951 void **return_val) |
| |
952 { |
| |
953 gpointer ret_val; |
| |
954 void *arg1 = va_arg(args, void *); |
| |
955 gint arg2 = va_arg(args, gint); |
| |
956 |
| |
957 ret_val = ((gpointer(*)(void *, gint, void *))cb)(arg1, arg2, data); |
| |
958 |
| |
959 if (return_val != NULL) |
| |
960 *return_val = ret_val; |
| |
961 } |
| |
962 |
| |
963 void |
| |
964 gaim_marshal_POINTER__POINTER_INT64( |
| |
965 GaimCallback cb, va_list args, void *data, |
| |
966 void **return_val) |
| |
967 { |
| |
968 gpointer ret_val; |
| |
969 void *arg1 = va_arg(args, void *); |
| |
970 gint64 arg2 = va_arg(args, gint64); |
| |
971 |
| |
972 ret_val = ((gpointer(*)(void *, gint64, void *))cb)(arg1, arg2, data); |
| |
973 |
| |
974 if (return_val != NULL) |
| |
975 *return_val = ret_val; |
| |
976 } |
| |
977 |
| |
978 void |
| |
979 gaim_marshal_POINTER__POINTER_POINTER(GaimCallback cb, va_list args, void *data, |
| |
980 void **return_val) |
| |
981 { |
| |
982 gpointer ret_val; |
| |
983 void *arg1 = va_arg(args, void *); |
| |
984 void *arg2 = va_arg(args, void *); |
| |
985 |
| |
986 ret_val = ((gpointer (*)(void *, void *, void *))cb)(arg1, arg2, data); |
| |
987 |
| |
988 if (return_val != NULL) |
| |
989 *return_val = ret_val; |
| |
990 } |