| 220 Gaim::BuddyList::Node node |
220 Gaim::BuddyList::Node node |
| 221 PREINIT: |
221 PREINIT: |
| 222 GList *l; |
222 GList *l; |
| 223 PPCODE: |
223 PPCODE: |
| 224 for (l = gaim_blist_node_get_extended_menu(node); l != NULL; l = l->next) { |
224 for (l = gaim_blist_node_get_extended_menu(node); l != NULL; l = l->next) { |
| 225 /* XXX I'm pretty sure this is what should be being used here, |
225 XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::Menu::Action"))); |
| 226 * not that it really matters since perl doesn't really have a |
|
| 227 * way to interact with a GaimBlistNodeAction anyway. */ |
|
| 228 XPUSHs(sv_2mortal(gaim_perl_bless_object(l->data, "Gaim::BuddyList::Node::Action"))); |
|
| 229 } |
226 } |
| 230 |
227 |
| 231 void |
228 void |
| 232 gaim_blist_set_ui_ops(ops) |
229 gaim_blist_set_ui_ops(ops) |
| 233 Gaim::BuddyList::UiOps ops |
230 Gaim::BuddyList::UiOps ops |