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1 /** |
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2 * @file core.c Gaim Core API |
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3 * @ingroup core |
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4 * |
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5 * gaim |
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6 * |
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7 * Gaim is the legal property of its developers, whose names are too numerous |
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8 * to list here. Please refer to the COPYRIGHT file distributed with this |
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9 * source distribution. |
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10 * |
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11 * This program is free software; you can redistribute it and/or modify |
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12 * it under the terms of the GNU General Public License as published by |
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13 * the Free Software Foundation; either version 2 of the License, or |
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14 * (at your option) any later version. |
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15 * |
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16 * This program is distributed in the hope that it will be useful, |
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 * GNU General Public License for more details. |
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20 * |
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21 * You should have received a copy of the GNU General Public License |
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22 * along with this program; if not, write to the Free Software |
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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24 */ |
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25 #include "internal.h" |
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26 #include "cipher.h" |
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27 #include "connection.h" |
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28 #include "conversation.h" |
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29 #include "core.h" |
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30 #include "debug.h" |
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31 #include "dnsquery.h" |
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32 #include "ft.h" |
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33 #include "idle.h" |
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34 #include "network.h" |
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35 #include "notify.h" |
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36 #include "plugin.h" |
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37 #include "pounce.h" |
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38 #include "prefs.h" |
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39 #include "privacy.h" |
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40 #include "proxy.h" |
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41 #include "savedstatuses.h" |
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42 #include "signals.h" |
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43 #include "sound.h" |
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44 #include "sslconn.h" |
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45 #include "status.h" |
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46 #include "stun.h" |
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47 |
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48 #ifdef HAVE_DBUS |
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49 # include "dbus-server.h" |
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50 #endif |
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51 |
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52 struct GaimCore |
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53 { |
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54 char *ui; |
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55 |
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56 void *reserved; |
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57 }; |
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58 |
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59 static GaimCoreUiOps *_ops = NULL; |
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60 static GaimCore *_core = NULL; |
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61 |
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62 STATIC_PROTO_INIT |
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63 |
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64 gboolean |
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65 gaim_core_init(const char *ui) |
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66 { |
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67 GaimCoreUiOps *ops; |
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68 GaimCore *core; |
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69 |
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70 g_return_val_if_fail(ui != NULL, FALSE); |
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71 g_return_val_if_fail(gaim_get_core() == NULL, FALSE); |
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72 |
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73 #ifdef _WIN32 |
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74 wgaim_init(); |
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75 #endif |
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76 |
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77 _core = core = g_new0(GaimCore, 1); |
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78 core->ui = g_strdup(ui); |
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79 core->reserved = NULL; |
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80 |
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81 ops = gaim_core_get_ui_ops(); |
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82 |
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83 /* The signals subsystem is important and should be first. */ |
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84 gaim_signals_init(); |
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85 |
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86 gaim_signal_register(core, "quitting", gaim_marshal_VOID, NULL, 0); |
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87 |
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88 /* The prefs subsystem needs to be initialized before static protocols |
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89 * for protocol prefs to work. */ |
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90 gaim_prefs_init(); |
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91 |
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92 gaim_debug_init(); |
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93 |
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94 if (ops != NULL) |
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95 { |
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96 if (ops->ui_prefs_init != NULL) |
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97 ops->ui_prefs_init(); |
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98 |
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99 if (ops->debug_ui_init != NULL) |
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100 ops->debug_ui_init(); |
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101 } |
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102 |
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103 #ifdef HAVE_DBUS |
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104 gaim_dbus_init(); |
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105 #endif |
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106 |
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107 /* Initialize all static protocols. */ |
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108 static_proto_init(); |
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109 |
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110 /* Since plugins get probed so early we should probably initialize their |
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111 * subsystem right away too. |
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112 */ |
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113 gaim_plugins_init(); |
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114 gaim_plugins_probe(G_MODULE_SUFFIX); |
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115 |
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116 /* Accounts use status and buddy icons, so initialize these before accounts */ |
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117 gaim_status_init(); |
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118 gaim_buddy_icons_init(); |
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119 |
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120 gaim_accounts_init(); |
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121 gaim_savedstatuses_init(); |
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122 gaim_ciphers_init(); |
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123 gaim_notify_init(); |
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124 gaim_connections_init(); |
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125 gaim_conversations_init(); |
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126 gaim_blist_init(); |
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127 gaim_log_init(); |
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128 gaim_network_init(); |
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129 gaim_privacy_init(); |
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130 gaim_pounces_init(); |
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131 gaim_proxy_init(); |
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132 gaim_dnsquery_init(); |
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133 gaim_sound_init(); |
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134 gaim_ssl_init(); |
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135 gaim_stun_init(); |
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136 gaim_xfers_init(); |
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137 gaim_idle_init(); |
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138 |
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139 /* |
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140 * Call this early on to try to auto-detect our IP address and |
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141 * hopefully save some time later. |
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142 */ |
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143 gaim_network_get_my_ip(-1); |
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144 |
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145 if (ops != NULL && ops->ui_init != NULL) |
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146 ops->ui_init(); |
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147 |
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148 return TRUE; |
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149 } |
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150 |
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151 void |
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152 gaim_core_quit(void) |
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153 { |
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154 GaimCoreUiOps *ops; |
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155 GaimCore *core = gaim_get_core(); |
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156 |
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157 g_return_if_fail(core != NULL); |
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158 |
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159 /* The self destruct sequence has been initiated */ |
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160 gaim_signal_emit(gaim_get_core(), "quitting"); |
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161 |
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162 /* Transmission ends */ |
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163 gaim_connections_disconnect_all(); |
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164 |
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165 /* Save .xml files, remove signals, etc. */ |
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166 gaim_idle_uninit(); |
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167 gaim_ssl_uninit(); |
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168 gaim_pounces_uninit(); |
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169 gaim_blist_uninit(); |
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170 gaim_ciphers_uninit(); |
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171 gaim_notify_uninit(); |
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172 gaim_conversations_uninit(); |
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173 gaim_connections_uninit(); |
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174 gaim_buddy_icons_uninit(); |
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175 gaim_accounts_uninit(); |
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176 gaim_savedstatuses_uninit(); |
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177 gaim_status_uninit(); |
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178 gaim_prefs_uninit(); |
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179 gaim_xfers_uninit(); |
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180 gaim_proxy_uninit(); |
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181 gaim_dnsquery_uninit(); |
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182 |
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183 gaim_debug_info("main", "Unloading all plugins\n"); |
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184 gaim_plugins_destroy_all(); |
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185 |
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186 ops = gaim_core_get_ui_ops(); |
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187 if (ops != NULL && ops->quit != NULL) |
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188 ops->quit(); |
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189 |
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190 /* |
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191 * gaim_sound_uninit() should be called as close to |
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192 * shutdown as possible. This is because the call |
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193 * to ao_shutdown() can sometimes leave our |
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194 * environment variables in an unusable state, which |
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195 * can cause a crash when getenv is called (by gettext |
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196 * for example). See the complete bug report at |
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197 * http://trac.xiph.org/cgi-bin/trac.cgi/ticket/701 |
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198 * |
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199 * TODO: Eventually move this call higher up with the others. |
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200 */ |
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201 gaim_sound_uninit(); |
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202 |
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203 gaim_plugins_uninit(); |
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204 gaim_signals_uninit(); |
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205 |
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206 #ifdef HAVE_DBUS |
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207 gaim_dbus_uninit(); |
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208 #endif |
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209 |
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210 g_free(core->ui); |
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211 g_free(core); |
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212 |
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213 #ifdef _WIN32 |
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214 wgaim_cleanup(); |
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215 #endif |
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216 |
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217 _core = NULL; |
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218 } |
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219 |
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220 gboolean |
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221 gaim_core_quit_cb(gpointer unused) |
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222 { |
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223 gaim_core_quit(); |
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224 |
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225 return FALSE; |
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226 } |
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227 |
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228 const char * |
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229 gaim_core_get_version(void) |
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230 { |
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231 return VERSION; |
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232 } |
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233 |
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234 const char * |
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235 gaim_core_get_ui(void) |
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236 { |
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237 GaimCore *core = gaim_get_core(); |
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238 |
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239 g_return_val_if_fail(core != NULL, NULL); |
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240 |
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241 return core->ui; |
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242 } |
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243 |
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244 GaimCore * |
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245 gaim_get_core(void) |
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246 { |
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247 return _core; |
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248 } |
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249 |
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250 void |
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251 gaim_core_set_ui_ops(GaimCoreUiOps *ops) |
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252 { |
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253 _ops = ops; |
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254 } |
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255 |
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256 GaimCoreUiOps * |
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257 gaim_core_get_ui_ops(void) |
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258 { |
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259 return _ops; |
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260 } |