| 1 /* |
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| 2 * gaim |
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| 3 * |
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| 4 * Gaim is the legal property of its developers, whose names are too numerous |
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| 5 * to list here. Please refer to the COPYRIGHT file distributed with this |
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| 6 * source distribution. |
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| 7 * |
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| 8 * This program is free software; you can redistribute it and/or modify |
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| 9 * it under the terms of the GNU General Public License as published by |
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| 10 * the Free Software Foundation; either version 2 of the License, or |
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| 11 * (at your option) any later version. |
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| 12 * |
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| 13 * This program is distributed in the hope that it will be useful, |
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| 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 * GNU General Public License for more details. |
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| 17 * |
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| 18 * You should have received a copy of the GNU General Public License |
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| 19 * along with this program; if not, write to the Free Software |
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| 20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 21 * |
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| 22 */ |
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| 23 #include "internal.h" |
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| 24 #include "conversation.h" |
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| 25 #include "debug.h" |
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| 26 #include "notify.h" |
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| 27 #include "prpl.h" |
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| 28 #include "request.h" |
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| 29 #include "util.h" |
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| 30 |
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| 31 /**************************************************************************/ |
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| 32 /** @name Protocol Plugin API */ |
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| 33 /**************************************************************************/ |
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| 34 void |
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| 35 gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle, |
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| 36 time_t idle_time) |
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| 37 { |
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| 38 g_return_if_fail(account != NULL); |
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| 39 g_return_if_fail(gaim_account_is_connected(account)); |
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| 40 |
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| 41 gaim_presence_set_idle(gaim_account_get_presence(account), |
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| 42 idle, idle_time); |
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| 43 } |
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| 44 |
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| 45 void |
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| 46 gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time) |
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| 47 { |
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| 48 GaimPresence *presence; |
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| 49 |
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| 50 g_return_if_fail(account != NULL); |
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| 51 g_return_if_fail(gaim_account_is_connected(account)); |
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| 52 |
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| 53 if (login_time == 0) |
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| 54 login_time = time(NULL); |
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| 55 |
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| 56 presence = gaim_account_get_presence(account); |
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| 57 |
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| 58 gaim_presence_set_login_time(presence, login_time); |
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| 59 } |
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| 60 |
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| 61 void |
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| 62 gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...) |
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| 63 { |
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| 64 GaimPresence *presence; |
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| 65 GaimStatus *status; |
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| 66 va_list args; |
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| 67 |
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| 68 g_return_if_fail(account != NULL); |
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| 69 g_return_if_fail(status_id != NULL); |
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| 70 g_return_if_fail(gaim_account_is_connected(account)); |
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| 71 |
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| 72 presence = gaim_account_get_presence(account); |
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| 73 status = gaim_presence_get_status(presence, status_id); |
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| 74 |
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| 75 g_return_if_fail(status != NULL); |
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| 76 |
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| 77 va_start(args, status_id); |
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| 78 gaim_status_set_active_with_attrs(status, TRUE, args); |
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| 79 va_end(args); |
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| 80 } |
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| 81 |
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| 82 void |
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| 83 gaim_prpl_got_user_idle(GaimAccount *account, const char *name, |
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| 84 gboolean idle, time_t idle_time) |
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| 85 { |
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| 86 GaimBuddy *buddy; |
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| 87 GaimPresence *presence; |
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| 88 |
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| 89 g_return_if_fail(account != NULL); |
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| 90 g_return_if_fail(name != NULL); |
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| 91 g_return_if_fail(gaim_account_is_connected(account)); |
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| 92 |
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| 93 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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| 94 return; |
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| 95 |
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| 96 presence = gaim_buddy_get_presence(buddy); |
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| 97 |
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| 98 gaim_presence_set_idle(presence, idle, idle_time); |
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| 99 } |
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| 100 |
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| 101 void |
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| 102 gaim_prpl_got_user_login_time(GaimAccount *account, const char *name, |
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| 103 time_t login_time) |
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| 104 { |
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| 105 GaimBuddy *buddy; |
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| 106 GaimPresence *presence; |
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| 107 |
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| 108 g_return_if_fail(account != NULL); |
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| 109 g_return_if_fail(name != NULL); |
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| 110 |
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| 111 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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| 112 return; |
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| 113 |
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| 114 if (login_time == 0) |
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| 115 login_time = time(NULL); |
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| 116 |
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| 117 presence = gaim_buddy_get_presence(buddy); |
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| 118 |
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| 119 gaim_presence_set_login_time(presence, login_time); |
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| 120 } |
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| 121 |
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| 122 void |
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| 123 gaim_prpl_got_user_status(GaimAccount *account, const char *name, |
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| 124 const char *status_id, ...) |
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| 125 { |
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| 126 GSList *list, *iter; |
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| 127 GaimBuddy *buddy; |
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| 128 GaimPresence *presence; |
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| 129 GaimStatus *status; |
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| 130 GaimStatus *old_status; |
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| 131 va_list args; |
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| 132 |
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| 133 g_return_if_fail(account != NULL); |
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| 134 g_return_if_fail(name != NULL); |
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| 135 g_return_if_fail(status_id != NULL); |
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| 136 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account)); |
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| 137 |
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| 138 if ((buddy = gaim_find_buddy(account, name)) == NULL) |
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| 139 return; |
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| 140 |
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| 141 presence = gaim_buddy_get_presence(buddy); |
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| 142 status = gaim_presence_get_status(presence, status_id); |
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| 143 |
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| 144 g_return_if_fail(status != NULL); |
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| 145 |
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| 146 old_status = gaim_presence_get_active_status(presence); |
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| 147 |
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| 148 va_start(args, status_id); |
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| 149 gaim_status_set_active_with_attrs(status, TRUE, args); |
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| 150 va_end(args); |
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| 151 |
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| 152 list = gaim_find_buddies(account, name); |
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| 153 for (iter = list; iter != NULL; iter = iter->next) |
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| 154 { |
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| 155 buddy = (GaimBuddy *)iter->data; |
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| 156 gaim_blist_update_buddy_status(buddy, old_status); |
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| 157 } |
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| 158 g_slist_free(list); |
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| 159 |
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| 160 if (!gaim_status_is_online(status)) |
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| 161 serv_got_typing_stopped(gaim_account_get_connection(account), name); |
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| 162 } |
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| 163 |
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| 164 static void |
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| 165 do_prpl_change_account_status(GaimAccount *account, |
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| 166 GaimStatus *old_status, GaimStatus *new_status) |
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| 167 { |
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| 168 GaimPlugin *prpl; |
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| 169 GaimPluginProtocolInfo *prpl_info; |
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| 170 |
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| 171 if (gaim_status_is_online(new_status) && |
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| 172 gaim_account_is_disconnected(account)) |
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| 173 { |
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| 174 gaim_account_connect(account); |
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| 175 return; |
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| 176 } |
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| 177 |
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| 178 |
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| 179 if (gaim_account_is_connecting(account)) |
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| 180 /* |
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| 181 * We don't need to call the set_status PRPL function because |
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| 182 * the PRPL will take care of setting its status during the |
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| 183 * connection process. |
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| 184 */ |
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| 185 return; |
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| 186 |
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| 187 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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| 188 |
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| 189 if (prpl == NULL) |
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| 190 return; |
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| 191 |
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| 192 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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| 193 |
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| 194 if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL) |
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| 195 { |
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| 196 prpl_info->set_status(account, new_status); |
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| 197 } |
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| 198 |
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| 199 if (!gaim_status_is_online(new_status)) |
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| 200 { |
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| 201 if (!gaim_account_is_disconnected(account)) |
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| 202 gaim_account_disconnect(account); |
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| 203 return; |
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| 204 } |
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| 205 } |
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| 206 |
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| 207 void |
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| 208 gaim_prpl_change_account_status(GaimAccount *account, |
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| 209 GaimStatus *old_status, GaimStatus *new_status) |
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| 210 { |
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| 211 g_return_if_fail(account != NULL); |
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| 212 g_return_if_fail(old_status != NULL); |
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| 213 g_return_if_fail(new_status != NULL); |
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| 214 |
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| 215 do_prpl_change_account_status(account, old_status, new_status); |
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| 216 |
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| 217 gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed", |
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| 218 account, old_status, new_status); |
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| 219 } |
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| 220 |
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| 221 GList * |
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| 222 gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence) |
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| 223 { |
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| 224 GaimPlugin *prpl; |
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| 225 GaimPluginProtocolInfo *prpl_info; |
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| 226 GList *statuses = NULL; |
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| 227 GList *l, *list; |
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| 228 GaimStatus *status; |
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| 229 |
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| 230 g_return_val_if_fail(account != NULL, NULL); |
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| 231 g_return_val_if_fail(presence != NULL, NULL); |
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| 232 |
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| 233 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
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| 234 |
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| 235 if (prpl == NULL) |
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| 236 return NULL; |
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| 237 |
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| 238 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); |
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| 239 if (prpl_info == NULL || prpl_info->status_types == NULL) |
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| 240 return NULL; |
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| 241 |
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| 242 for (l = list = prpl_info->status_types(account); l != NULL; l = l->next) |
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| 243 { |
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| 244 status = gaim_status_new((GaimStatusType *)l->data, presence); |
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| 245 statuses = g_list_append(statuses, status); |
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| 246 } |
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| 247 |
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| 248 g_list_free(list); |
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| 249 |
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| 250 return statuses; |
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| 251 } |
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| 252 |
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| 253 |
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| 254 /************************************************************************** |
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| 255 * Protocol Plugin Subsystem API |
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| 256 **************************************************************************/ |
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| 257 |
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| 258 GaimPlugin * |
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| 259 gaim_find_prpl(const char *id) |
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| 260 { |
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| 261 GList *l; |
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| 262 GaimPlugin *plugin; |
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| 263 |
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| 264 g_return_val_if_fail(id != NULL, NULL); |
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| 265 |
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| 266 for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) { |
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| 267 plugin = (GaimPlugin *)l->data; |
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| 268 |
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| 269 if (!strcmp(plugin->info->id, id)) |
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| 270 return plugin; |
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| 271 } |
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| 272 |
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| 273 return NULL; |
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| 274 } |
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