src/prpl.c

branch
cpw.khc.msnp14
changeset 20472
6a6d2ef151e6
parent 13912
463b4fa9f067
parent 20469
b2836a24d81e
child 20473
91e1b3a49d10
equal deleted inserted replaced
13912:463b4fa9f067 20472:6a6d2ef151e6
1 /*
2 * gaim
3 *
4 * Gaim is the legal property of its developers, whose names are too numerous
5 * to list here. Please refer to the COPYRIGHT file distributed with this
6 * source distribution.
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
21 *
22 */
23 #include "internal.h"
24 #include "conversation.h"
25 #include "debug.h"
26 #include "notify.h"
27 #include "prpl.h"
28 #include "request.h"
29 #include "util.h"
30
31 /**************************************************************************/
32 /** @name Protocol Plugin API */
33 /**************************************************************************/
34 void
35 gaim_prpl_got_account_idle(GaimAccount *account, gboolean idle,
36 time_t idle_time)
37 {
38 g_return_if_fail(account != NULL);
39 g_return_if_fail(gaim_account_is_connected(account));
40
41 gaim_presence_set_idle(gaim_account_get_presence(account),
42 idle, idle_time);
43 }
44
45 void
46 gaim_prpl_got_account_login_time(GaimAccount *account, time_t login_time)
47 {
48 GaimPresence *presence;
49
50 g_return_if_fail(account != NULL);
51 g_return_if_fail(gaim_account_is_connected(account));
52
53 if (login_time == 0)
54 login_time = time(NULL);
55
56 presence = gaim_account_get_presence(account);
57
58 gaim_presence_set_login_time(presence, login_time);
59 }
60
61 void
62 gaim_prpl_got_account_status(GaimAccount *account, const char *status_id, ...)
63 {
64 GaimPresence *presence;
65 GaimStatus *status;
66 va_list args;
67
68 g_return_if_fail(account != NULL);
69 g_return_if_fail(status_id != NULL);
70 g_return_if_fail(gaim_account_is_connected(account));
71
72 presence = gaim_account_get_presence(account);
73 status = gaim_presence_get_status(presence, status_id);
74
75 g_return_if_fail(status != NULL);
76
77 va_start(args, status_id);
78 gaim_status_set_active_with_attrs(status, TRUE, args);
79 va_end(args);
80 }
81
82 void
83 gaim_prpl_got_user_idle(GaimAccount *account, const char *name,
84 gboolean idle, time_t idle_time)
85 {
86 GaimBuddy *buddy;
87 GaimPresence *presence;
88
89 g_return_if_fail(account != NULL);
90 g_return_if_fail(name != NULL);
91 g_return_if_fail(gaim_account_is_connected(account));
92
93 if ((buddy = gaim_find_buddy(account, name)) == NULL)
94 return;
95
96 presence = gaim_buddy_get_presence(buddy);
97
98 gaim_presence_set_idle(presence, idle, idle_time);
99 }
100
101 void
102 gaim_prpl_got_user_login_time(GaimAccount *account, const char *name,
103 time_t login_time)
104 {
105 GaimBuddy *buddy;
106 GaimPresence *presence;
107
108 g_return_if_fail(account != NULL);
109 g_return_if_fail(name != NULL);
110
111 if ((buddy = gaim_find_buddy(account, name)) == NULL)
112 return;
113
114 if (login_time == 0)
115 login_time = time(NULL);
116
117 presence = gaim_buddy_get_presence(buddy);
118
119 gaim_presence_set_login_time(presence, login_time);
120 }
121
122 void
123 gaim_prpl_got_user_status(GaimAccount *account, const char *name,
124 const char *status_id, ...)
125 {
126 GSList *list, *iter;
127 GaimBuddy *buddy;
128 GaimPresence *presence;
129 GaimStatus *status;
130 GaimStatus *old_status;
131 va_list args;
132
133 g_return_if_fail(account != NULL);
134 g_return_if_fail(name != NULL);
135 g_return_if_fail(status_id != NULL);
136 g_return_if_fail(gaim_account_is_connected(account) || gaim_account_is_connecting(account));
137
138 if ((buddy = gaim_find_buddy(account, name)) == NULL)
139 return;
140
141 presence = gaim_buddy_get_presence(buddy);
142 status = gaim_presence_get_status(presence, status_id);
143
144 g_return_if_fail(status != NULL);
145
146 old_status = gaim_presence_get_active_status(presence);
147
148 va_start(args, status_id);
149 gaim_status_set_active_with_attrs(status, TRUE, args);
150 va_end(args);
151
152 list = gaim_find_buddies(account, name);
153 for (iter = list; iter != NULL; iter = iter->next)
154 {
155 buddy = (GaimBuddy *)iter->data;
156 gaim_blist_update_buddy_status(buddy, old_status);
157 }
158 g_slist_free(list);
159
160 if (!gaim_status_is_online(status))
161 serv_got_typing_stopped(gaim_account_get_connection(account), name);
162 }
163
164 static void
165 do_prpl_change_account_status(GaimAccount *account,
166 GaimStatus *old_status, GaimStatus *new_status)
167 {
168 GaimPlugin *prpl;
169 GaimPluginProtocolInfo *prpl_info;
170
171 if (gaim_status_is_online(new_status) &&
172 gaim_account_is_disconnected(account))
173 {
174 gaim_account_connect(account);
175 return;
176 }
177
178
179 if (gaim_account_is_connecting(account))
180 /*
181 * We don't need to call the set_status PRPL function because
182 * the PRPL will take care of setting its status during the
183 * connection process.
184 */
185 return;
186
187 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
188
189 if (prpl == NULL)
190 return;
191
192 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
193
194 if (!gaim_account_is_disconnected(account) && prpl_info->set_status != NULL)
195 {
196 prpl_info->set_status(account, new_status);
197 }
198
199 if (!gaim_status_is_online(new_status))
200 {
201 if (!gaim_account_is_disconnected(account))
202 gaim_account_disconnect(account);
203 return;
204 }
205 }
206
207 void
208 gaim_prpl_change_account_status(GaimAccount *account,
209 GaimStatus *old_status, GaimStatus *new_status)
210 {
211 g_return_if_fail(account != NULL);
212 g_return_if_fail(old_status != NULL);
213 g_return_if_fail(new_status != NULL);
214
215 do_prpl_change_account_status(account, old_status, new_status);
216
217 gaim_signal_emit(gaim_accounts_get_handle(), "account-status-changed",
218 account, old_status, new_status);
219 }
220
221 GList *
222 gaim_prpl_get_statuses(GaimAccount *account, GaimPresence *presence)
223 {
224 GaimPlugin *prpl;
225 GaimPluginProtocolInfo *prpl_info;
226 GList *statuses = NULL;
227 GList *l, *list;
228 GaimStatus *status;
229
230 g_return_val_if_fail(account != NULL, NULL);
231 g_return_val_if_fail(presence != NULL, NULL);
232
233 prpl = gaim_find_prpl(gaim_account_get_protocol_id(account));
234
235 if (prpl == NULL)
236 return NULL;
237
238 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl);
239 if (prpl_info == NULL || prpl_info->status_types == NULL)
240 return NULL;
241
242 for (l = list = prpl_info->status_types(account); l != NULL; l = l->next)
243 {
244 status = gaim_status_new((GaimStatusType *)l->data, presence);
245 statuses = g_list_append(statuses, status);
246 }
247
248 g_list_free(list);
249
250 return statuses;
251 }
252
253
254 /**************************************************************************
255 * Protocol Plugin Subsystem API
256 **************************************************************************/
257
258 GaimPlugin *
259 gaim_find_prpl(const char *id)
260 {
261 GList *l;
262 GaimPlugin *plugin;
263
264 g_return_val_if_fail(id != NULL, NULL);
265
266 for (l = gaim_plugins_get_protocols(); l != NULL; l = l->next) {
267 plugin = (GaimPlugin *)l->data;
268
269 if (!strcmp(plugin->info->id, id))
270 return plugin;
271 }
272
273 return NULL;
274 }

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