| 1 /* |
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| 2 * gaim |
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| 3 * |
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| 4 * Gaim is the legal property of its developers, whose names are too numerous |
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| 5 * to list here. Please refer to the COPYRIGHT file distributed with this |
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| 6 * source distribution. |
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| 7 * |
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| 8 * This program is free software; you can redistribute it and/or modify |
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| 9 * it under the terms of the GNU General Public License as published by |
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| 10 * the Free Software Foundation; either version 2 of the License, or |
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| 11 * (at your option) any later version. |
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| 12 * |
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| 13 * This program is distributed in the hope that it will be useful, |
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| 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 * GNU General Public License for more details. |
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| 17 * |
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| 18 * You should have received a copy of the GNU General Public License |
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| 19 * along with this program; if not, write to the Free Software |
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| 20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 21 * |
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| 22 */ |
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| 23 #include "internal.h" |
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| 24 |
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| 25 #include "blist.h" |
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| 26 #include "prefs.h" |
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| 27 #include "sound.h" |
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| 28 |
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| 29 static GaimSoundUiOps *sound_ui_ops = NULL; |
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| 30 |
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| 31 void |
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| 32 gaim_sound_play_file(const char *filename, const GaimAccount *account) |
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| 33 { |
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| 34 GaimStatus *status; |
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| 35 |
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| 36 if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away"))) |
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| 37 { |
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| 38 status = gaim_account_get_active_status(account); |
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| 39 if (gaim_status_is_online(status) && !gaim_status_is_available(status)) |
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| 40 return; |
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| 41 } |
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| 42 |
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| 43 if(sound_ui_ops && sound_ui_ops->play_file) |
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| 44 sound_ui_ops->play_file(filename); |
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| 45 } |
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| 46 |
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| 47 void |
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| 48 gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account) |
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| 49 { |
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| 50 GaimStatus *status; |
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| 51 |
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| 52 if ((account != NULL) && |
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| 53 (!gaim_prefs_get_bool("/core/sound/while_away"))) |
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| 54 { |
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| 55 status = gaim_account_get_active_status(account); |
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| 56 if (gaim_status_is_online(status) && |
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| 57 !gaim_status_is_available(status)) |
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| 58 return; |
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| 59 } |
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| 60 |
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| 61 if(sound_ui_ops && sound_ui_ops->play_event) { |
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| 62 int plugin_return; |
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| 63 |
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| 64 plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1( |
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| 65 gaim_sounds_get_handle(), "playing-sound-event", |
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| 66 event, account)); |
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| 67 |
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| 68 if (plugin_return) |
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| 69 return; |
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| 70 else |
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| 71 sound_ui_ops->play_event(event); |
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| 72 } |
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| 73 } |
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| 74 |
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| 75 void |
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| 76 gaim_sound_set_ui_ops(GaimSoundUiOps *ops) |
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| 77 { |
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| 78 if(sound_ui_ops && sound_ui_ops->uninit) |
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| 79 sound_ui_ops->uninit(); |
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| 80 |
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| 81 sound_ui_ops = ops; |
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| 82 |
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| 83 if(sound_ui_ops && sound_ui_ops->init) |
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| 84 sound_ui_ops->init(); |
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| 85 } |
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| 86 |
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| 87 GaimSoundUiOps * |
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| 88 gaim_sound_get_ui_ops(void) |
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| 89 { |
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| 90 return sound_ui_ops; |
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| 91 } |
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| 92 |
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| 93 void |
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| 94 gaim_sound_init() |
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| 95 { |
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| 96 void *handle = gaim_sounds_get_handle(); |
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| 97 |
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| 98 /********************************************************************** |
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| 99 * Register signals |
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| 100 **********************************************************************/ |
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| 101 |
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| 102 gaim_signal_register(handle, "playing-sound-event", |
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| 103 gaim_marshal_BOOLEAN__INT_POINTER, |
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| 104 gaim_value_new(GAIM_TYPE_BOOLEAN), 2, |
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| 105 gaim_value_new(GAIM_TYPE_INT), |
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| 106 gaim_value_new(GAIM_TYPE_POINTER)); |
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| 107 |
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| 108 gaim_prefs_add_none("/core/sound"); |
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| 109 gaim_prefs_add_bool("/core/sound/while_away", FALSE); |
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| 110 |
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| 111 } |
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| 112 |
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| 113 void |
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| 114 gaim_sound_uninit() |
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| 115 { |
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| 116 if(sound_ui_ops && sound_ui_ops->uninit) |
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| 117 sound_ui_ops->uninit(); |
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| 118 |
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| 119 gaim_signals_unregister_by_instance(gaim_sounds_get_handle()); |
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| 120 } |
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| 121 |
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| 122 void * |
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| 123 gaim_sounds_get_handle() |
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| 124 { |
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| 125 static int handle; |
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| 126 |
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| 127 return &handle; |
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| 128 } |
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