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1 /** |
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2 * @file connection.h Connection API |
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3 * @ingroup core |
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4 * |
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5 * gaim |
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6 * |
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7 * Gaim is the legal property of its developers, whose names are too numerous |
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8 * to list here. Please refer to the COPYRIGHT file distributed with this |
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9 * source distribution. |
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10 * |
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11 * This program is free software; you can redistribute it and/or modify |
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12 * it under the terms of the GNU General Public License as published by |
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13 * the Free Software Foundation; either version 2 of the License, or |
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14 * (at your option) any later version. |
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15 * |
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16 * This program is distributed in the hope that it will be useful, |
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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19 * GNU General Public License for more details. |
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20 * |
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21 * You should have received a copy of the GNU General Public License |
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22 * along with this program; if not, write to the Free Software |
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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24 * |
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25 * @see @ref connection-signals |
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26 */ |
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27 #ifndef _GAIM_CONNECTION_H_ |
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28 #define _GAIM_CONNECTION_H_ |
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29 |
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30 typedef struct _GaimConnection GaimConnection; |
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31 |
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32 /** |
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33 * Flags to change behavior of the client for a given connection. |
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34 */ |
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35 typedef enum |
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36 { |
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37 GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */ |
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38 GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive |
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39 background colors. */ |
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40 GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */ |
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41 GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */ |
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42 GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */ |
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43 GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */ |
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44 GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */ |
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45 GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */ |
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46 |
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47 } GaimConnectionFlags; |
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48 |
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49 typedef enum |
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50 { |
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51 GAIM_DISCONNECTED = 0, /**< Disconnected. */ |
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52 GAIM_CONNECTED, /**< Connected. */ |
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53 GAIM_CONNECTING /**< Connecting. */ |
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54 |
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55 } GaimConnectionState; |
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56 |
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57 #include <time.h> |
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58 |
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59 #include "account.h" |
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60 #include "plugin.h" |
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61 #include "status.h" |
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62 |
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63 typedef struct |
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64 { |
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65 void (*connect_progress)(GaimConnection *gc, const char *text, |
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66 size_t step, size_t step_count); |
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67 void (*connected)(GaimConnection *gc); |
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68 void (*disconnected)(GaimConnection *gc); |
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69 void (*notice)(GaimConnection *gc, const char *text); |
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70 void (*report_disconnect)(GaimConnection *gc, const char *text); |
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71 void (*network_connected)(); |
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72 void (*network_disconnected)(); |
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73 |
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74 } GaimConnectionUiOps; |
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75 |
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76 struct _GaimConnection |
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77 { |
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78 GaimPlugin *prpl; /**< The protocol plugin. */ |
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79 GaimConnectionFlags flags; /**< Connection flags. */ |
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80 |
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81 GaimConnectionState state; /**< The connection state. */ |
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82 |
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83 GaimAccount *account; /**< The account being connected to. */ |
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84 char *password; /**< The password used. */ |
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85 int inpa; /**< The input watcher. */ |
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86 |
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87 GSList *buddy_chats; /**< A list of active chats. */ |
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88 void *proto_data; /**< Protocol-specific data. */ |
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89 |
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90 char *display_name; /**< How you appear to other people. */ |
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91 guint keepalive; /**< Keep-alive. */ |
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92 |
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93 |
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94 gboolean wants_to_die; /**< Wants to Die state. This is set |
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95 when the user chooses to log out, |
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96 or when the protocol is |
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97 disconnected and should not be |
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98 automatically reconnected |
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99 (incorrect password, etc.) */ |
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100 guint disconnect_timeout; /**< Timer used for nasty stack tricks */ |
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101 }; |
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102 |
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103 #ifdef __cplusplus |
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104 extern "C" { |
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105 #endif |
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106 |
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107 /**************************************************************************/ |
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108 /** @name Connection API */ |
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109 /**************************************************************************/ |
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110 /*@{*/ |
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111 |
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112 /** |
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113 * This function should only be called by gaim_account_connect() |
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114 * in account.c. If you're trying to sign on an account, use that |
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115 * function instead. |
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116 * |
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117 * Creates a connection to the specified account and either connects |
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118 * or attempts to register a new account. If you are logging in, |
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119 * the connection uses the current active status for this account. |
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120 * So if you want to sign on as "away," for example, you need to |
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121 * have called gaim_account_set_status(account, "away"). |
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122 * (And this will call gaim_account_connect() automatically). |
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123 * |
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124 * @param account The account the connection should be connecting to. |
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125 * @param regist Whether we are registering a new account or just |
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126 * trying to do a normal signon. |
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127 * @param password The password to use. |
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128 */ |
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129 void gaim_connection_new(GaimAccount *account, gboolean regist, |
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130 const char *password); |
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131 |
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132 /** |
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133 * Disconnects and destroys a GaimConnection. |
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134 * |
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135 * This function should only be called by gaim_account_disconnect() |
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136 * in account.c. If you're trying to sign off an account, use that |
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137 * function instead. |
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138 * |
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139 * @param gc The gaim connection to destroy. |
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140 */ |
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141 void gaim_connection_destroy(GaimConnection *gc); |
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142 |
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143 /** |
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144 * Sets the connection state. PRPLs should call this and pass in |
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145 * the state "GAIM_CONNECTED" when the account is completely |
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146 * signed on. What does it mean to be completely signed on? If |
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147 * the core can call prpl->set_status, and it successfully changes |
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148 * your status, then the account is online. |
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149 * |
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150 * @param gc The connection. |
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151 * @param state The connection state. |
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152 */ |
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153 void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); |
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154 |
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155 /** |
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156 * Sets the connection's account. |
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157 * |
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158 * @param gc The connection. |
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159 * @param account The account. |
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160 */ |
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161 void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); |
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162 |
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163 /** |
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164 * Sets the connection's displayed name. |
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165 * |
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166 * @param gc The connection. |
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167 * @param name The displayed name. |
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168 */ |
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169 void gaim_connection_set_display_name(GaimConnection *gc, const char *name); |
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170 |
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171 /** |
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172 * Returns the connection state. |
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173 * |
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174 * @param gc The connection. |
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175 * |
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176 * @return The connection state. |
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177 */ |
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178 GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); |
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179 |
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180 /** |
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181 * Returns TRUE if the account is connected, otherwise returns FALSE. |
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182 * |
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183 * @return TRUE if the account is connected, otherwise returns FALSE. |
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184 */ |
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185 #define GAIM_CONNECTION_IS_CONNECTED(gc) \ |
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186 (gc->state == GAIM_CONNECTED) |
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187 |
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188 /** |
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189 * Returns the connection's account. |
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190 * |
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191 * @param gc The connection. |
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192 * |
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193 * @return The connection's account. |
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194 */ |
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195 GaimAccount *gaim_connection_get_account(const GaimConnection *gc); |
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196 |
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197 /** |
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198 * Returns the connection's password. |
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199 * |
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200 * @param gc The connection. |
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201 * |
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202 * @return The connection's password. |
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203 */ |
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204 const char *gaim_connection_get_password(const GaimConnection *gc); |
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205 |
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206 /** |
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207 * Returns the connection's displayed name. |
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208 * |
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209 * @param gc The connection. |
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210 * |
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211 * @return The connection's displayed name. |
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212 */ |
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213 const char *gaim_connection_get_display_name(const GaimConnection *gc); |
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214 |
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215 /** |
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216 * Updates the connection progress. |
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217 * |
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218 * @param gc The connection. |
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219 * @param text Information on the current step. |
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220 * @param step The current step. |
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221 * @param count The total number of steps. |
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222 */ |
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223 void gaim_connection_update_progress(GaimConnection *gc, const char *text, |
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224 size_t step, size_t count); |
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225 |
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226 /** |
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227 * Displays a connection-specific notice. |
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228 * |
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229 * @param gc The connection. |
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230 * @param text The notice text. |
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231 */ |
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232 void gaim_connection_notice(GaimConnection *gc, const char *text); |
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233 |
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234 /** |
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235 * Closes a connection with an error. |
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236 * |
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237 * @param gc The connection. |
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238 * @param reason The error text. |
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239 */ |
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240 void gaim_connection_error(GaimConnection *gc, const char *reason); |
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241 |
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242 /*@}*/ |
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243 |
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244 /**************************************************************************/ |
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245 /** @name Connections API */ |
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246 /**************************************************************************/ |
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247 /*@{*/ |
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248 |
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249 /** |
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250 * Disconnects from all connections. |
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251 */ |
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252 void gaim_connections_disconnect_all(void); |
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253 |
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254 /** |
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255 * Returns a list of all active connections. This does not |
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256 * include connections that are in the process of connecting. |
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257 * |
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258 * @return A list of all active connections. |
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259 */ |
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260 GList *gaim_connections_get_all(void); |
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261 |
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262 /** |
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263 * Returns a list of all connections in the process of connecting. |
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264 * |
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265 * @return A list of connecting connections. |
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266 */ |
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267 GList *gaim_connections_get_connecting(void); |
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268 |
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269 /** |
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270 * Checks if gc is still a valid pointer to a gc. |
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271 * |
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272 * @return @c TRUE if gc is valid. |
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273 */ |
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274 /* |
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275 * TODO: Eventually this bad boy will be removed, because it is |
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276 * a gross fix for a crashy problem. |
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277 */ |
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278 #define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc))) |
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279 |
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280 /*@}*/ |
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281 |
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282 /**************************************************************************/ |
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283 /** @name UI Registration Functions */ |
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284 /**************************************************************************/ |
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285 /*@{*/ |
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286 |
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287 /** |
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288 * Sets the UI operations structure to be used for connections. |
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289 * |
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290 * @param ops The UI operations structure. |
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291 */ |
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292 void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops); |
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293 |
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294 /** |
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295 * Returns the UI operations structure used for connections. |
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296 * |
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297 * @return The UI operations structure in use. |
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298 */ |
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299 GaimConnectionUiOps *gaim_connections_get_ui_ops(void); |
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300 |
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301 /*@}*/ |
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302 |
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303 /**************************************************************************/ |
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304 /** @name Connections Subsystem */ |
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305 /**************************************************************************/ |
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306 /*@{*/ |
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307 |
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308 /** |
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309 * Initializes the connections subsystem. |
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310 */ |
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311 void gaim_connections_init(void); |
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312 |
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313 /** |
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314 * Uninitializes the connections subsystem. |
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315 */ |
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316 void gaim_connections_uninit(void); |
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317 |
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318 /** |
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319 * Returns the handle to the connections subsystem. |
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320 * |
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321 * @return The connections subsystem handle. |
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322 */ |
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323 void *gaim_connections_get_handle(void); |
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324 |
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325 /*@}*/ |
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326 |
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327 |
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328 #ifdef __cplusplus |
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329 } |
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330 #endif |
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331 |
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332 #endif /* _GAIM_CONNECTION_H_ */ |