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1 /* |
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2 * gaim |
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3 * |
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4 * Gaim is the legal property of its developers, whose names are too numerous |
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5 * to list here. Please refer to the COPYRIGHT file distributed with this |
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6 * source distribution. |
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7 * |
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8 * This program is free software; you can redistribute it and/or modify |
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9 * it under the terms of the GNU General Public License as published by |
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10 * the Free Software Foundation; either version 2 of the License, or |
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11 * (at your option) any later version. |
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12 * |
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13 * This program is distributed in the hope that it will be useful, |
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14 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 * GNU General Public License for more details. |
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17 * |
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18 * You should have received a copy of the GNU General Public License |
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19 * along with this program; if not, write to the Free Software |
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20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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21 * |
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22 */ |
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23 #include "internal.h" |
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24 |
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25 #include "connection.h" |
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26 #include "debug.h" |
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27 #include "idle.h" |
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28 #include "log.h" |
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29 #include "prefs.h" |
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30 #include "savedstatuses.h" |
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31 #include "signals.h" |
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32 |
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33 #define IDLEMARK 600 /* 10 minutes! */ |
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34 #define IDLE_CHECK_INTERVAL 5 /* 5 seconds */ |
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35 |
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36 typedef enum |
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37 { |
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38 GAIM_IDLE_NOT_AWAY = 0, |
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39 GAIM_IDLE_AUTO_AWAY, |
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40 GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY |
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41 |
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42 } GaimAutoAwayState; |
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43 |
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44 static GaimIdleUiOps *idle_ui_ops = NULL; |
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45 |
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46 /** |
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47 * This is needed for the I'dle Mak'er plugin to work correctly. We |
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48 * use it to determine if we're the ones who set our accounts idle |
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49 * or if someone else did it (the I'dle Mak'er plugin, for example). |
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50 * Basically we just keep track of which accounts were set idle by us, |
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51 * and then we'll only set these specific accounts unidle when the |
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52 * user returns. |
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53 */ |
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54 static GList *idled_accts = NULL; |
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55 |
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56 static guint idle_timer = 0; |
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57 |
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58 static time_t last_active_time = 0; |
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59 |
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60 static void |
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61 set_account_idle(GaimAccount *account, int time_idle) |
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62 { |
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63 GaimPresence *presence; |
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64 |
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65 presence = gaim_account_get_presence(account); |
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66 |
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67 if (gaim_presence_is_idle(presence)) |
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68 /* This account is already idle! */ |
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69 return; |
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70 |
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71 gaim_debug_info("idle", "Setting %s idle %d seconds\n", |
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72 gaim_account_get_username(account), time_idle); |
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73 gaim_presence_set_idle(presence, TRUE, time(NULL) - time_idle); |
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74 idled_accts = g_list_prepend(idled_accts, account); |
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75 } |
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76 |
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77 static void |
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78 set_account_unidle(GaimAccount *account) |
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79 { |
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80 GaimPresence *presence; |
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81 |
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82 presence = gaim_account_get_presence(account); |
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83 |
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84 idled_accts = g_list_remove(idled_accts, account); |
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85 |
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86 if (!gaim_presence_is_idle(presence)) |
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87 /* This account is already unidle! */ |
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88 return; |
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89 |
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90 gaim_debug_info("idle", "Setting %s unidle\n", |
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91 gaim_account_get_username(account)); |
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92 gaim_presence_set_idle(presence, FALSE, 0); |
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93 } |
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94 |
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95 /* |
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96 * This function should be called when you think your idle state |
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97 * may have changed. Maybe you're over the 10-minute mark and |
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98 * Gaim should start reporting idle time to the server. Maybe |
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99 * you've returned from being idle. Maybe your auto-away message |
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100 * should be set. |
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101 * |
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102 * There is no harm to calling this many many times, other than |
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103 * it will be kinda slow. This is called every 5 seconds by a |
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104 * timer set when Gaim starts. It is also called when |
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105 * you send an IM, a chat, etc. |
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106 * |
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107 * This function has 3 sections. |
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108 * 1. Get your idle time. It will query XScreenSaver or Windows |
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109 * or use the Gaim idle time. Whatever. |
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110 * 2. Set or unset your auto-away message. |
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111 * 3. Report your current idle time to the IM server. |
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112 */ |
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113 static gint |
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114 check_idleness() |
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115 { |
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116 time_t time_idle; |
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117 gboolean auto_away; |
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118 const gchar *idle_reporting; |
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119 gboolean report_idle; |
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120 GList *l; |
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121 |
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122 gaim_signal_emit(gaim_blist_get_handle(), "update-idle"); |
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123 |
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124 idle_reporting = gaim_prefs_get_string("/core/away/idle_reporting"); |
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125 report_idle = TRUE; |
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126 if (!strcmp(idle_reporting, "system") && |
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127 (idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL)) |
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128 { |
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129 /* Use system idle time (mouse or keyboard movement, etc.) */ |
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130 time_idle = idle_ui_ops->get_time_idle(); |
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131 } |
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132 else if (!strcmp(idle_reporting, "gaim")) |
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133 { |
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134 /* Use 'Gaim idle' */ |
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135 time_idle = time(NULL) - last_active_time; |
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136 } |
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137 else |
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138 { |
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139 /* Don't report idle time */ |
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140 time_idle = 0; |
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141 report_idle = FALSE; |
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142 } |
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143 |
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144 /* Auto-away stuff */ |
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145 auto_away = gaim_prefs_get_bool("/core/away/away_when_idle"); |
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146 |
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147 /* If we're not reporting idle, we can still do auto-away. |
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148 * First try "system" and if that isn't possible, use "gaim" */ |
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149 if (!report_idle && auto_away) { |
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150 if ((idle_ui_ops != NULL) && (idle_ui_ops->get_time_idle != NULL)) |
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151 time_idle = idle_ui_ops->get_time_idle(); |
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152 else |
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153 time_idle = time(NULL) - last_active_time; |
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154 } |
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155 |
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156 if (auto_away && |
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157 (time_idle > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))) |
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158 { |
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159 gaim_savedstatus_set_idleaway(TRUE); |
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160 } |
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161 else if (time_idle < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) |
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162 { |
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163 gaim_savedstatus_set_idleaway(FALSE); |
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164 } |
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165 |
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166 /* Idle reporting stuff */ |
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167 if (report_idle && (time_idle >= IDLEMARK)) |
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168 { |
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169 for (l = gaim_connections_get_all(); l != NULL; l = l->next) |
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170 { |
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171 GaimConnection *gc = l->data; |
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172 set_account_idle(gaim_connection_get_account(gc), time_idle); |
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173 } |
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174 } |
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175 else if (!report_idle || (time_idle < IDLEMARK)) |
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176 { |
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177 while (idled_accts != NULL) |
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178 set_account_unidle(idled_accts->data); |
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179 } |
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180 |
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181 return TRUE; |
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182 } |
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183 |
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184 static void |
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185 im_msg_sent_cb(GaimAccount *account, const char *receiver, |
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186 const char *message, void *data) |
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187 { |
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188 /* Check our idle time after an IM is sent */ |
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189 check_idleness(); |
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190 } |
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191 |
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192 static void |
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193 signing_on_cb(GaimConnection *gc, void *data) |
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194 { |
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195 /* When signing on a new account, check if the account should be idle */ |
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196 check_idleness(); |
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197 } |
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198 |
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199 static void |
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200 signing_off_cb(GaimConnection *gc, void *data) |
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201 { |
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202 GaimAccount *account; |
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203 |
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204 account = gaim_connection_get_account(gc); |
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205 set_account_unidle(account); |
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206 } |
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207 |
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208 void |
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209 gaim_idle_touch() |
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210 { |
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211 time(&last_active_time); |
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212 } |
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213 |
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214 void |
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215 gaim_idle_set(time_t time) |
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216 { |
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217 last_active_time = time; |
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218 } |
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219 |
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220 void |
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221 gaim_idle_set_ui_ops(GaimIdleUiOps *ops) |
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222 { |
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223 idle_ui_ops = ops; |
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224 } |
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225 |
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226 GaimIdleUiOps * |
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227 gaim_idle_get_ui_ops(void) |
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228 { |
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229 return idle_ui_ops; |
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230 } |
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231 |
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232 static void * |
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233 gaim_idle_get_handle() |
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234 { |
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235 static int handle; |
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236 |
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237 return &handle; |
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238 } |
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239 |
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240 void |
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241 gaim_idle_init() |
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242 { |
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243 /* Add the timer to check if we're idle */ |
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244 idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL * 1000, check_idleness, NULL); |
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245 |
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246 gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg", |
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247 gaim_idle_get_handle(), |
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248 GAIM_CALLBACK(im_msg_sent_cb), NULL); |
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249 gaim_signal_connect(gaim_connections_get_handle(), "signing-on", |
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250 gaim_idle_get_handle(), |
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251 GAIM_CALLBACK(signing_on_cb), NULL); |
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252 gaim_signal_connect(gaim_connections_get_handle(), "signing-off", |
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253 gaim_idle_get_handle(), |
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254 GAIM_CALLBACK(signing_off_cb), NULL); |
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255 |
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256 gaim_idle_touch(); |
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257 } |
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258 |
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259 void |
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260 gaim_idle_uninit() |
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261 { |
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262 gaim_signals_disconnect_by_handle(gaim_idle_get_handle()); |
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263 |
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264 /* Remove the idle timer */ |
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265 if (idle_timer > 0) |
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266 gaim_timeout_remove(idle_timer); |
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267 idle_timer = 0; |
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268 } |