| 1 /** |
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| 2 * @file status.c Status API |
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| 3 * @ingroup core |
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| 4 * |
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| 5 * gaim |
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| 6 * |
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| 7 * Gaim is the legal property of its developers, whose names are too numerous |
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| 8 * to list here. Please refer to the COPYRIGHT file distributed with this |
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| 9 * source distribution. |
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| 10 * |
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| 11 * This program is free software; you can redistribute it and/or modify |
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| 12 * it under the terms of the GNU General Public License as published by |
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| 13 * the Free Software Foundation; either version 2 of the License, or |
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| 14 * (at your option) any later version. |
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| 15 * |
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| 16 * This program is distributed in the hope that it will be useful, |
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| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 19 * GNU General Public License for more details. |
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| 20 * |
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| 21 * You should have received a copy of the GNU General Public License |
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| 22 * along with this program; if not, write to the Free Software |
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| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 24 */ |
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| 25 #include "internal.h" |
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| 26 |
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| 27 #include "blist.h" |
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| 28 #include "core.h" |
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| 29 #include "dbus-maybe.h" |
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| 30 #include "debug.h" |
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| 31 #include "notify.h" |
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| 32 #include "prefs.h" |
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| 33 #include "status.h" |
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| 34 |
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| 35 /** |
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| 36 * A type of status. |
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| 37 */ |
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| 38 struct _GaimStatusType |
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| 39 { |
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| 40 GaimStatusPrimitive primitive; |
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| 41 |
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| 42 char *id; |
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| 43 char *name; |
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| 44 char *primary_attr_id; |
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| 45 |
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| 46 gboolean saveable; |
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| 47 gboolean user_settable; |
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| 48 gboolean independent; |
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| 49 |
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| 50 GList *attrs; |
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| 51 }; |
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| 52 |
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| 53 /** |
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| 54 * A status attribute. |
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| 55 */ |
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| 56 struct _GaimStatusAttr |
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| 57 { |
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| 58 char *id; |
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| 59 char *name; |
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| 60 GaimValue *value_type; |
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| 61 }; |
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| 62 |
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| 63 /** |
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| 64 * A list of statuses. |
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| 65 */ |
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| 66 struct _GaimPresence |
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| 67 { |
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| 68 GaimPresenceContext context; |
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| 69 |
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| 70 gboolean idle; |
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| 71 time_t idle_time; |
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| 72 time_t login_time; |
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| 73 |
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| 74 GList *statuses; |
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| 75 GHashTable *status_table; |
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| 76 |
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| 77 GaimStatus *active_status; |
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| 78 |
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| 79 union |
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| 80 { |
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| 81 GaimAccount *account; |
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| 82 |
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| 83 struct |
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| 84 { |
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| 85 GaimConversation *conv; |
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| 86 char *user; |
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| 87 |
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| 88 } chat; |
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| 89 |
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| 90 struct |
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| 91 { |
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| 92 GaimAccount *account; |
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| 93 char *name; |
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| 94 size_t ref_count; |
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| 95 GList *buddies; |
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| 96 |
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| 97 } buddy; |
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| 98 |
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| 99 } u; |
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| 100 }; |
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| 101 |
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| 102 /** |
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| 103 * An active status. |
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| 104 */ |
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| 105 struct _GaimStatus |
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| 106 { |
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| 107 GaimStatusType *type; |
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| 108 GaimPresence *presence; |
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| 109 |
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| 110 const char *title; |
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| 111 |
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| 112 gboolean active; |
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| 113 |
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| 114 GHashTable *attr_values; |
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| 115 }; |
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| 116 |
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| 117 typedef struct |
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| 118 { |
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| 119 GaimAccount *account; |
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| 120 char *name; |
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| 121 } GaimStatusBuddyKey; |
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| 122 |
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| 123 static int primitive_scores[] = |
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| 124 { |
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| 125 0, /* unset */ |
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| 126 -500, /* offline */ |
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| 127 100, /* available */ |
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| 128 -75, /* unavailable */ |
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| 129 -50, /* invisible */ |
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| 130 -100, /* away */ |
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| 131 -200, /* extended away */ |
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| 132 -400, /* mobile */ |
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| 133 -10, /* idle, special case. */ |
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| 134 -5 /* idle time, special case. */ |
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| 135 }; |
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| 136 |
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| 137 static GHashTable *buddy_presences = NULL; |
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| 138 |
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| 139 #define SCORE_IDLE 8 |
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| 140 #define SCORE_IDLE_TIME 9 |
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| 141 |
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| 142 /************************************************************************** |
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| 143 * GaimStatusPrimitive API |
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| 144 **************************************************************************/ |
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| 145 static struct GaimStatusPrimitiveMap |
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| 146 { |
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| 147 GaimStatusPrimitive type; |
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| 148 const char *id; |
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| 149 const char *name; |
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| 150 |
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| 151 } const status_primitive_map[] = |
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| 152 { |
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| 153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, |
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| 154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, |
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| 155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, |
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| 156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, |
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| 157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
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| 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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| 159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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| 160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
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| 161 }; |
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| 162 |
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| 163 const char * |
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| 164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) |
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| 165 { |
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| 166 int i; |
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| 167 |
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| 168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) |
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| 169 { |
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| 170 if (type == status_primitive_map[i].type) |
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| 171 return status_primitive_map[i].id; |
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| 172 } |
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| 173 |
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| 174 return status_primitive_map[0].id; |
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| 175 } |
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| 176 |
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| 177 const char * |
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| 178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) |
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| 179 { |
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| 180 int i; |
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| 181 |
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| 182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) |
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| 183 { |
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| 184 if (type == status_primitive_map[i].type) |
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| 185 return status_primitive_map[i].name; |
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| 186 } |
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| 187 |
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| 188 return status_primitive_map[0].name; |
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| 189 } |
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| 190 |
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| 191 GaimStatusPrimitive |
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| 192 gaim_primitive_get_type_from_id(const char *id) |
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| 193 { |
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| 194 int i; |
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| 195 |
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| 196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); |
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| 197 |
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| 198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) |
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| 199 { |
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| 200 if (!strcmp(id, status_primitive_map[i].id)) |
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| 201 return status_primitive_map[i].type; |
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| 202 } |
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| 203 |
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| 204 return status_primitive_map[0].type; |
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| 205 } |
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| 206 |
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| 207 |
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| 208 /************************************************************************** |
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| 209 * GaimStatusType API |
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| 210 **************************************************************************/ |
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| 211 GaimStatusType * |
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| 212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, |
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| 213 const char *name, gboolean saveable, |
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| 214 gboolean user_settable, gboolean independent) |
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| 215 { |
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| 216 GaimStatusType *status_type; |
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| 217 |
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| 218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); |
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| 219 |
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| 220 status_type = g_new0(GaimStatusType, 1); |
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| 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
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| 222 |
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| 223 status_type->primitive = primitive; |
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| 224 status_type->saveable = saveable; |
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| 225 status_type->user_settable = user_settable; |
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| 226 status_type->independent = independent; |
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| 227 |
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| 228 if (id != NULL) |
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| 229 status_type->id = g_strdup(id); |
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| 230 else |
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| 231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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| 232 |
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| 233 if (name != NULL) |
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| 234 status_type->name = g_strdup(name); |
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| 235 else |
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| 236 status_type->name = g_strdup(_(gaim_primitive_get_name_from_type(primitive))); |
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| 237 |
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| 238 return status_type; |
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| 239 } |
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| 240 |
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| 241 GaimStatusType * |
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| 242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, |
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| 243 const char *name, gboolean user_settable) |
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| 244 { |
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| 245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); |
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| 246 |
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| 247 return gaim_status_type_new_full(primitive, id, name, FALSE, |
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| 248 user_settable, FALSE); |
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| 249 } |
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| 250 |
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| 251 GaimStatusType * |
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| 252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, |
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| 253 const char *id, const char *name, |
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| 254 gboolean saveable, gboolean user_settable, |
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| 255 gboolean independent, const char *attr_id, |
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| 256 const char *attr_name, GaimValue *attr_value, |
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| 257 ...) |
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| 258 { |
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| 259 GaimStatusType *status_type; |
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| 260 va_list args; |
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| 261 |
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| 262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); |
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| 263 g_return_val_if_fail(attr_id != NULL, NULL); |
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| 264 g_return_val_if_fail(attr_name != NULL, NULL); |
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| 265 g_return_val_if_fail(attr_value != NULL, NULL); |
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| 266 |
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| 267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, |
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| 268 user_settable, independent); |
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| 269 |
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| 270 /* Add the first attribute */ |
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| 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
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| 272 |
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| 273 va_start(args, attr_value); |
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| 274 gaim_status_type_add_attrs_vargs(status_type, args); |
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| 275 va_end(args); |
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| 276 |
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| 277 return status_type; |
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| 278 } |
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| 279 |
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| 280 void |
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| 281 gaim_status_type_destroy(GaimStatusType *status_type) |
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| 282 { |
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| 283 GList *l; |
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| 284 |
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| 285 g_return_if_fail(status_type != NULL); |
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| 286 |
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| 287 g_free(status_type->id); |
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| 288 g_free(status_type->name); |
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| 289 |
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| 290 if (status_type->primary_attr_id != NULL) |
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| 291 g_free(status_type->primary_attr_id); |
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| 292 |
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| 293 if (status_type->attrs != NULL) |
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| 294 { |
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| 295 for (l = status_type->attrs; l != NULL; l = l->next) |
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| 296 gaim_status_attr_destroy((GaimStatusAttr *)l->data); |
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| 297 |
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| 298 g_list_free(status_type->attrs); |
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| 299 } |
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| 300 |
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| 301 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
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| 302 g_free(status_type); |
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| 303 } |
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| 304 |
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| 305 void |
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| 306 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) |
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| 307 { |
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| 308 g_return_if_fail(status_type != NULL); |
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| 309 |
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| 310 if (status_type->primary_attr_id != NULL) |
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| 311 g_free(status_type->primary_attr_id); |
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| 312 |
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| 313 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); |
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| 314 } |
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| 315 |
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| 316 void |
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| 317 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
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| 318 const char *name, GaimValue *value) |
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| 319 { |
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| 320 GaimStatusAttr *attr; |
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| 321 |
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| 322 g_return_if_fail(status_type != NULL); |
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| 323 g_return_if_fail(id != NULL); |
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| 324 g_return_if_fail(name != NULL); |
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| 325 g_return_if_fail(value != NULL); |
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| 326 |
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| 327 attr = gaim_status_attr_new(id, name, value); |
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| 328 |
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| 329 status_type->attrs = g_list_append(status_type->attrs, attr); |
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| 330 } |
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| 331 |
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| 332 void |
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| 333 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) |
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| 334 { |
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| 335 const char *id, *name; |
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| 336 GaimValue *value; |
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| 337 |
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| 338 g_return_if_fail(status_type != NULL); |
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| 339 |
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| 340 while ((id = va_arg(args, const char *)) != NULL) |
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| 341 { |
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| 342 name = va_arg(args, const char *); |
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| 343 g_return_if_fail(name != NULL); |
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| 344 |
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| 345 value = va_arg(args, GaimValue *); |
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| 346 g_return_if_fail(value != NULL); |
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| 347 |
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| 348 gaim_status_type_add_attr(status_type, id, name, value); |
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| 349 } |
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| 350 } |
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| 351 |
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| 352 void |
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| 353 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, |
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| 354 const char *name, GaimValue *value, ...) |
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| 355 { |
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| 356 va_list args; |
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| 357 |
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| 358 g_return_if_fail(status_type != NULL); |
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| 359 g_return_if_fail(id != NULL); |
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| 360 g_return_if_fail(name != NULL); |
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| 361 g_return_if_fail(value != NULL); |
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| 362 |
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| 363 /* Add the first attribute */ |
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| 364 gaim_status_type_add_attr(status_type, id, name, value); |
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| 365 |
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| 366 va_start(args, value); |
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| 367 gaim_status_type_add_attrs_vargs(status_type, args); |
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| 368 va_end(args); |
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| 369 } |
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| 370 |
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| 371 GaimStatusPrimitive |
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| 372 gaim_status_type_get_primitive(const GaimStatusType *status_type) |
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| 373 { |
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| 374 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); |
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| 375 |
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| 376 return status_type->primitive; |
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| 377 } |
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| 378 |
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| 379 const char * |
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| 380 gaim_status_type_get_id(const GaimStatusType *status_type) |
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| 381 { |
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| 382 g_return_val_if_fail(status_type != NULL, NULL); |
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| 383 |
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| 384 return status_type->id; |
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| 385 } |
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| 386 |
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| 387 const char * |
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| 388 gaim_status_type_get_name(const GaimStatusType *status_type) |
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| 389 { |
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| 390 g_return_val_if_fail(status_type != NULL, NULL); |
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| 391 |
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| 392 return status_type->name; |
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| 393 } |
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| 394 |
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| 395 gboolean |
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| 396 gaim_status_type_is_saveable(const GaimStatusType *status_type) |
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| 397 { |
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| 398 g_return_val_if_fail(status_type != NULL, FALSE); |
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| 399 |
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| 400 return status_type->saveable; |
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| 401 } |
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| 402 |
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| 403 gboolean |
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| 404 gaim_status_type_is_user_settable(const GaimStatusType *status_type) |
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| 405 { |
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| 406 g_return_val_if_fail(status_type != NULL, FALSE); |
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| 407 |
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| 408 return status_type->user_settable; |
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| 409 } |
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| 410 |
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| 411 gboolean |
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| 412 gaim_status_type_is_independent(const GaimStatusType *status_type) |
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| 413 { |
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| 414 g_return_val_if_fail(status_type != NULL, FALSE); |
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| 415 |
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| 416 return status_type->independent; |
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| 417 } |
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| 418 |
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| 419 gboolean |
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| 420 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
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| 421 { |
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| 422 g_return_val_if_fail(status_type != NULL, FALSE); |
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| 423 |
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| 424 return !status_type->independent; |
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| 425 } |
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| 426 |
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| 427 gboolean |
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| 428 gaim_status_type_is_available(const GaimStatusType *status_type) |
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| 429 { |
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| 430 GaimStatusPrimitive primitive; |
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| 431 |
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| 432 g_return_val_if_fail(status_type != NULL, FALSE); |
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| 433 |
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| 434 primitive = gaim_status_type_get_primitive(status_type); |
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| 435 |
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| 436 return (primitive == GAIM_STATUS_AVAILABLE); |
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| 437 } |
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| 438 |
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| 439 const char * |
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| 440 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) |
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| 441 { |
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| 442 g_return_val_if_fail(status_type != NULL, NULL); |
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| 443 |
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| 444 return status_type->primary_attr_id; |
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| 445 } |
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| 446 |
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| 447 GaimStatusAttr * |
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| 448 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) |
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| 449 { |
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| 450 GList *l; |
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| 451 |
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| 452 g_return_val_if_fail(status_type != NULL, NULL); |
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| 453 g_return_val_if_fail(id != NULL, NULL); |
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| 454 |
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| 455 for (l = status_type->attrs; l != NULL; l = l->next) |
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| 456 { |
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| 457 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; |
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| 458 |
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| 459 if (!strcmp(gaim_status_attr_get_id(attr), id)) |
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| 460 return attr; |
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| 461 } |
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| 462 |
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| 463 return NULL; |
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| 464 } |
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| 465 |
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| 466 const GList * |
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| 467 gaim_status_type_get_attrs(const GaimStatusType *status_type) |
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| 468 { |
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| 469 g_return_val_if_fail(status_type != NULL, NULL); |
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| 470 |
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| 471 return status_type->attrs; |
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| 472 } |
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| 473 |
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| 474 const GaimStatusType * |
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| 475 gaim_status_type_find_with_id(GList *status_types, const char *id) |
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| 476 { |
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| 477 GaimStatusType *status_type; |
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| 478 |
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| 479 g_return_val_if_fail(id != NULL, NULL); |
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| 480 |
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| 481 while (status_types != NULL) |
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| 482 { |
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| 483 status_type = status_types->data; |
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| 484 |
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| 485 if (!strcmp(id, status_type->id)) |
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| 486 return status_type; |
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| 487 |
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| 488 status_types = status_types->next; |
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| 489 } |
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| 490 |
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| 491 return NULL; |
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| 492 } |
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| 493 |
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| 494 |
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| 495 /************************************************************************** |
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| 496 * GaimStatusAttr API |
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| 497 **************************************************************************/ |
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| 498 GaimStatusAttr * |
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| 499 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) |
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| 500 { |
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| 501 GaimStatusAttr *attr; |
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| 502 |
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| 503 g_return_val_if_fail(id != NULL, NULL); |
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| 504 g_return_val_if_fail(name != NULL, NULL); |
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| 505 g_return_val_if_fail(value_type != NULL, NULL); |
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| 506 |
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| 507 attr = g_new0(GaimStatusAttr, 1); |
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| 508 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
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| 509 |
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| 510 attr->id = g_strdup(id); |
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| 511 attr->name = g_strdup(name); |
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| 512 attr->value_type = value_type; |
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| 513 |
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| 514 return attr; |
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| 515 } |
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| 516 |
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| 517 void |
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| 518 gaim_status_attr_destroy(GaimStatusAttr *attr) |
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| 519 { |
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| 520 g_return_if_fail(attr != NULL); |
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| 521 |
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| 522 g_free(attr->id); |
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| 523 g_free(attr->name); |
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| 524 |
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| 525 gaim_value_destroy(attr->value_type); |
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| 526 |
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| 527 GAIM_DBUS_UNREGISTER_POINTER(attr); |
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| 528 g_free(attr); |
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| 529 } |
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| 530 |
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| 531 const char * |
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| 532 gaim_status_attr_get_id(const GaimStatusAttr *attr) |
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| 533 { |
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| 534 g_return_val_if_fail(attr != NULL, NULL); |
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| 535 |
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| 536 return attr->id; |
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| 537 } |
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| 538 |
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| 539 const char * |
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| 540 gaim_status_attr_get_name(const GaimStatusAttr *attr) |
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| 541 { |
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| 542 g_return_val_if_fail(attr != NULL, NULL); |
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| 543 |
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| 544 return attr->name; |
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| 545 } |
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| 546 |
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| 547 GaimValue * |
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| 548 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
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| 549 { |
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| 550 g_return_val_if_fail(attr != NULL, NULL); |
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| 551 |
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| 552 return attr->value_type; |
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| 553 } |
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| 554 |
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| 555 |
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| 556 /************************************************************************** |
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| 557 * GaimStatus API |
|
| 558 **************************************************************************/ |
|
| 559 GaimStatus * |
|
| 560 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) |
|
| 561 { |
|
| 562 GaimStatus *status; |
|
| 563 const GList *l; |
|
| 564 |
|
| 565 g_return_val_if_fail(status_type != NULL, NULL); |
|
| 566 g_return_val_if_fail(presence != NULL, NULL); |
|
| 567 |
|
| 568 status = g_new0(GaimStatus, 1); |
|
| 569 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
|
| 570 |
|
| 571 status->type = status_type; |
|
| 572 status->presence = presence; |
|
| 573 |
|
| 574 status->attr_values = |
|
| 575 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, |
|
| 576 (GDestroyNotify)gaim_value_destroy); |
|
| 577 |
|
| 578 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) |
|
| 579 { |
|
| 580 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; |
|
| 581 GaimValue *value = gaim_status_attr_get_value(attr); |
|
| 582 GaimValue *new_value = gaim_value_dup(value); |
|
| 583 |
|
| 584 g_hash_table_insert(status->attr_values, |
|
| 585 g_strdup(gaim_status_attr_get_id(attr)), |
|
| 586 new_value); |
|
| 587 } |
|
| 588 |
|
| 589 return status; |
|
| 590 } |
|
| 591 |
|
| 592 /* |
|
| 593 * TODO: If the GaimStatus is in a GaimPresence, then |
|
| 594 * remove it from the GaimPresence? |
|
| 595 */ |
|
| 596 void |
|
| 597 gaim_status_destroy(GaimStatus *status) |
|
| 598 { |
|
| 599 g_return_if_fail(status != NULL); |
|
| 600 |
|
| 601 g_hash_table_destroy(status->attr_values); |
|
| 602 |
|
| 603 GAIM_DBUS_UNREGISTER_POINTER(status); |
|
| 604 g_free(status); |
|
| 605 } |
|
| 606 |
|
| 607 static void |
|
| 608 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
|
| 609 GaimStatus *old_status, GaimStatus *new_status) |
|
| 610 { |
|
| 611 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); |
|
| 612 |
|
| 613 if (gaim_prefs_get_bool("/core/logging/log_system")) |
|
| 614 { |
|
| 615 time_t current_time = time(NULL); |
|
| 616 const char *buddy_alias = gaim_buddy_get_alias(buddy); |
|
| 617 char *tmp = NULL; |
|
| 618 |
|
| 619 if (gaim_status_is_available(new_status)) |
|
| 620 { |
|
| 621 if (((old_status == NULL) || !gaim_status_is_online(old_status))) |
|
| 622 { |
|
| 623 tmp = g_strdup_printf(_("%s signed on"), buddy_alias); |
|
| 624 } |
|
| 625 else if (!gaim_status_is_available(old_status)) |
|
| 626 { |
|
| 627 tmp = g_strdup_printf(_("%s came back"), buddy_alias); |
|
| 628 } |
|
| 629 } |
|
| 630 else if ((old_status != NULL) && gaim_status_is_available(old_status)) |
|
| 631 { |
|
| 632 if (!gaim_status_is_online(new_status)) |
|
| 633 { |
|
| 634 tmp = g_strdup_printf(_("%s signed off"), buddy_alias); |
|
| 635 } |
|
| 636 else if (!gaim_status_is_available(new_status)) |
|
| 637 { |
|
| 638 tmp = g_strdup_printf(_("%s went away"), buddy_alias); |
|
| 639 } |
|
| 640 } |
|
| 641 |
|
| 642 if (tmp != NULL) |
|
| 643 { |
|
| 644 GaimLog *log = gaim_account_get_log(buddy->account); |
|
| 645 |
|
| 646 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, |
|
| 647 current_time, tmp); |
|
| 648 g_free(tmp); |
|
| 649 } |
|
| 650 } |
|
| 651 |
|
| 652 if (ops != NULL && ops->update != NULL) |
|
| 653 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); |
|
| 654 } |
|
| 655 |
|
| 656 static void |
|
| 657 notify_status_update(GaimPresence *presence, GaimStatus *old_status, |
|
| 658 GaimStatus *new_status) |
|
| 659 { |
|
| 660 GaimPresenceContext context = gaim_presence_get_context(presence); |
|
| 661 |
|
| 662 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
|
| 663 { |
|
| 664 GaimAccount *account = gaim_presence_get_account(presence); |
|
| 665 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
|
| 666 |
|
| 667 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
|
| 668 gaim_prpl_change_account_status(account, old_status, new_status); |
|
| 669 |
|
| 670 if (ops != NULL && ops->status_changed != NULL) |
|
| 671 { |
|
| 672 ops->status_changed(account, new_status); |
|
| 673 } |
|
| 674 } |
|
| 675 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) |
|
| 676 { |
|
| 677 const GList *l; |
|
| 678 |
|
| 679 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) |
|
| 680 { |
|
| 681 notify_buddy_status_update((GaimBuddy *)l->data, presence, |
|
| 682 old_status, new_status); |
|
| 683 } |
|
| 684 } |
|
| 685 } |
|
| 686 |
|
| 687 static void |
|
| 688 status_has_changed(GaimStatus *status) |
|
| 689 { |
|
| 690 GaimPresence *presence; |
|
| 691 GaimStatus *old_status; |
|
| 692 |
|
| 693 presence = gaim_status_get_presence(status); |
|
| 694 |
|
| 695 /* |
|
| 696 * If this status is exclusive, then we must be setting it to "active." |
|
| 697 * Since we are setting it to active, we want to set the currently |
|
| 698 * active status to "inactive." |
|
| 699 */ |
|
| 700 if (gaim_status_is_exclusive(status)) |
|
| 701 { |
|
| 702 old_status = gaim_presence_get_active_status(presence); |
|
| 703 if (old_status != NULL && (old_status != status)) |
|
| 704 old_status->active = FALSE; |
|
| 705 presence->active_status = status; |
|
| 706 } |
|
| 707 else |
|
| 708 old_status = NULL; |
|
| 709 |
|
| 710 notify_status_update(presence, old_status, status); |
|
| 711 } |
|
| 712 |
|
| 713 void |
|
| 714 gaim_status_set_active(GaimStatus *status, gboolean active) |
|
| 715 { |
|
| 716 gaim_status_set_active_with_attrs(status, active, NULL); |
|
| 717 } |
|
| 718 |
|
| 719 /* |
|
| 720 * This used to parse the va_list directly, but now it creates a GList |
|
| 721 * and passes it to gaim_status_set_active_with_attrs_list(). That |
|
| 722 * function was created because accounts.c needs to pass a GList of |
|
| 723 * attributes to the status API. |
|
| 724 */ |
|
| 725 void |
|
| 726 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) |
|
| 727 { |
|
| 728 GList *attrs = NULL; |
|
| 729 const gchar *id; |
|
| 730 gpointer data; |
|
| 731 |
|
| 732 if (args != NULL) |
|
| 733 { |
|
| 734 while ((id = va_arg(args, const char *)) != NULL) |
|
| 735 { |
|
| 736 attrs = g_list_append(attrs, (char *)id); |
|
| 737 data = va_arg(args, void *); |
|
| 738 attrs = g_list_append(attrs, data); |
|
| 739 } |
|
| 740 } |
|
| 741 gaim_status_set_active_with_attrs_list(status, active, attrs); |
|
| 742 g_list_free(attrs); |
|
| 743 } |
|
| 744 |
|
| 745 void |
|
| 746 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, |
|
| 747 const GList *attrs) |
|
| 748 { |
|
| 749 gboolean changed = FALSE; |
|
| 750 const gchar *id; |
|
| 751 |
|
| 752 g_return_if_fail(status != NULL); |
|
| 753 |
|
| 754 if (!active && gaim_status_is_exclusive(status)) |
|
| 755 { |
|
| 756 gaim_debug_error("status", |
|
| 757 "Cannot deactivate an exclusive status (%s).\n", |
|
| 758 gaim_status_get_id(status)); |
|
| 759 return; |
|
| 760 } |
|
| 761 |
|
| 762 if (status->active != active) |
|
| 763 { |
|
| 764 changed = TRUE; |
|
| 765 } |
|
| 766 |
|
| 767 status->active = active; |
|
| 768 |
|
| 769 /* Set any attributes */ |
|
| 770 while (attrs) |
|
| 771 { |
|
| 772 GaimValue *value; |
|
| 773 |
|
| 774 id = attrs->data; |
|
| 775 attrs = attrs->next; |
|
| 776 value = gaim_status_get_attr_value(status, id); |
|
| 777 if (value == NULL) |
|
| 778 { |
|
| 779 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " |
|
| 780 "not supported.\n", id, status->type->name); |
|
| 781 /* Skip over the data and move on to the next attribute */ |
|
| 782 attrs = attrs->next; |
|
| 783 continue; |
|
| 784 } |
|
| 785 |
|
| 786 if (value->type == GAIM_TYPE_STRING) |
|
| 787 { |
|
| 788 const gchar *string_data = attrs->data; |
|
| 789 attrs = attrs->next; |
|
| 790 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
|
| 791 ((string_data != NULL) && (value->data.string_data != NULL) && |
|
| 792 !strcmp(string_data, value->data.string_data))) |
|
| 793 { |
|
| 794 continue; |
|
| 795 } |
|
| 796 gaim_status_set_attr_string(status, id, string_data); |
|
| 797 changed = TRUE; |
|
| 798 } |
|
| 799 else if (value->type == GAIM_TYPE_INT) |
|
| 800 { |
|
| 801 int int_data = GPOINTER_TO_INT(attrs->data); |
|
| 802 attrs = attrs->next; |
|
| 803 if (int_data == value->data.int_data) |
|
| 804 continue; |
|
| 805 gaim_status_set_attr_int(status, id, int_data); |
|
| 806 changed = TRUE; |
|
| 807 } |
|
| 808 else if (value->type == GAIM_TYPE_BOOLEAN) |
|
| 809 { |
|
| 810 gboolean boolean_data = GPOINTER_TO_INT(attrs->data); |
|
| 811 attrs = attrs->next; |
|
| 812 if (boolean_data == value->data.boolean_data) |
|
| 813 continue; |
|
| 814 gaim_status_set_attr_int(status, id, boolean_data); |
|
| 815 changed = TRUE; |
|
| 816 } |
|
| 817 else |
|
| 818 { |
|
| 819 /* We don't know what the data is--skip over it */ |
|
| 820 attrs = attrs->next; |
|
| 821 } |
|
| 822 } |
|
| 823 |
|
| 824 if (!changed) |
|
| 825 return; |
|
| 826 status_has_changed(status); |
|
| 827 } |
|
| 828 |
|
| 829 void |
|
| 830 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, |
|
| 831 gboolean value) |
|
| 832 { |
|
| 833 GaimStatusType *status_type; |
|
| 834 GaimValue *attr_value; |
|
| 835 |
|
| 836 g_return_if_fail(status != NULL); |
|
| 837 g_return_if_fail(id != NULL); |
|
| 838 |
|
| 839 status_type = gaim_status_get_type(status); |
|
| 840 |
|
| 841 /* Make sure this attribute exists and is the correct type. */ |
|
| 842 attr_value = gaim_status_get_attr_value(status, id); |
|
| 843 g_return_if_fail(attr_value != NULL); |
|
| 844 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
|
| 845 |
|
| 846 gaim_value_set_boolean(attr_value, value); |
|
| 847 } |
|
| 848 |
|
| 849 void |
|
| 850 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) |
|
| 851 { |
|
| 852 GaimStatusType *status_type; |
|
| 853 GaimValue *attr_value; |
|
| 854 |
|
| 855 g_return_if_fail(status != NULL); |
|
| 856 g_return_if_fail(id != NULL); |
|
| 857 |
|
| 858 status_type = gaim_status_get_type(status); |
|
| 859 |
|
| 860 /* Make sure this attribute exists and is the correct type. */ |
|
| 861 attr_value = gaim_status_get_attr_value(status, id); |
|
| 862 g_return_if_fail(attr_value != NULL); |
|
| 863 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
|
| 864 |
|
| 865 gaim_value_set_int(attr_value, value); |
|
| 866 } |
|
| 867 |
|
| 868 void |
|
| 869 gaim_status_set_attr_string(GaimStatus *status, const char *id, |
|
| 870 const char *value) |
|
| 871 { |
|
| 872 GaimStatusType *status_type; |
|
| 873 GaimValue *attr_value; |
|
| 874 |
|
| 875 g_return_if_fail(status != NULL); |
|
| 876 g_return_if_fail(id != NULL); |
|
| 877 |
|
| 878 status_type = gaim_status_get_type(status); |
|
| 879 |
|
| 880 /* Make sure this attribute exists and is the correct type. */ |
|
| 881 attr_value = gaim_status_get_attr_value(status, id); |
|
| 882 /* This used to be g_return_if_fail, but it's failing a LOT, so |
|
| 883 * let's generate a log error for now. */ |
|
| 884 /* g_return_if_fail(attr_value != NULL); */ |
|
| 885 if (attr_value == NULL) { |
|
| 886 gaim_debug_error("status", |
|
| 887 "Attempted to set status attribute '%s' for " |
|
| 888 "status '%s', which is not legal. Fix " |
|
| 889 "this!\n", id, |
|
| 890 gaim_status_type_get_name(gaim_status_get_type(status))); |
|
| 891 return; |
|
| 892 |
|
| 893 } |
|
| 894 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
|
| 895 |
|
| 896 gaim_value_set_string(attr_value, value); |
|
| 897 } |
|
| 898 |
|
| 899 GaimStatusType * |
|
| 900 gaim_status_get_type(const GaimStatus *status) |
|
| 901 { |
|
| 902 g_return_val_if_fail(status != NULL, NULL); |
|
| 903 |
|
| 904 return status->type; |
|
| 905 } |
|
| 906 |
|
| 907 GaimPresence * |
|
| 908 gaim_status_get_presence(const GaimStatus *status) |
|
| 909 { |
|
| 910 g_return_val_if_fail(status != NULL, NULL); |
|
| 911 |
|
| 912 return status->presence; |
|
| 913 } |
|
| 914 |
|
| 915 const char * |
|
| 916 gaim_status_get_id(const GaimStatus *status) |
|
| 917 { |
|
| 918 g_return_val_if_fail(status != NULL, NULL); |
|
| 919 |
|
| 920 return gaim_status_type_get_id(gaim_status_get_type(status)); |
|
| 921 } |
|
| 922 |
|
| 923 const char * |
|
| 924 gaim_status_get_name(const GaimStatus *status) |
|
| 925 { |
|
| 926 g_return_val_if_fail(status != NULL, NULL); |
|
| 927 |
|
| 928 return gaim_status_type_get_name(gaim_status_get_type(status)); |
|
| 929 } |
|
| 930 |
|
| 931 gboolean |
|
| 932 gaim_status_is_independent(const GaimStatus *status) |
|
| 933 { |
|
| 934 g_return_val_if_fail(status != NULL, FALSE); |
|
| 935 |
|
| 936 return gaim_status_type_is_independent(gaim_status_get_type(status)); |
|
| 937 } |
|
| 938 |
|
| 939 gboolean |
|
| 940 gaim_status_is_exclusive(const GaimStatus *status) |
|
| 941 { |
|
| 942 g_return_val_if_fail(status != NULL, FALSE); |
|
| 943 |
|
| 944 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); |
|
| 945 } |
|
| 946 |
|
| 947 gboolean |
|
| 948 gaim_status_is_available(const GaimStatus *status) |
|
| 949 { |
|
| 950 g_return_val_if_fail(status != NULL, FALSE); |
|
| 951 |
|
| 952 return gaim_status_type_is_available(gaim_status_get_type(status)); |
|
| 953 } |
|
| 954 |
|
| 955 gboolean |
|
| 956 gaim_status_is_active(const GaimStatus *status) |
|
| 957 { |
|
| 958 g_return_val_if_fail(status != NULL, FALSE); |
|
| 959 |
|
| 960 return status->active; |
|
| 961 } |
|
| 962 |
|
| 963 gboolean |
|
| 964 gaim_status_is_online(const GaimStatus *status) |
|
| 965 { |
|
| 966 GaimStatusPrimitive primitive; |
|
| 967 |
|
| 968 g_return_val_if_fail( status != NULL, FALSE); |
|
| 969 |
|
| 970 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
|
| 971 |
|
| 972 return (primitive != GAIM_STATUS_UNSET && |
|
| 973 primitive != GAIM_STATUS_OFFLINE); |
|
| 974 } |
|
| 975 |
|
| 976 GaimValue * |
|
| 977 gaim_status_get_attr_value(const GaimStatus *status, const char *id) |
|
| 978 { |
|
| 979 g_return_val_if_fail(status != NULL, NULL); |
|
| 980 g_return_val_if_fail(id != NULL, NULL); |
|
| 981 |
|
| 982 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); |
|
| 983 } |
|
| 984 |
|
| 985 gboolean |
|
| 986 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) |
|
| 987 { |
|
| 988 const GaimValue *value; |
|
| 989 |
|
| 990 g_return_val_if_fail(status != NULL, FALSE); |
|
| 991 g_return_val_if_fail(id != NULL, FALSE); |
|
| 992 |
|
| 993 if ((value = gaim_status_get_attr_value(status, id)) == NULL) |
|
| 994 return FALSE; |
|
| 995 |
|
| 996 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
|
| 997 |
|
| 998 return gaim_value_get_boolean(value); |
|
| 999 } |
|
| 1000 |
|
| 1001 int |
|
| 1002 gaim_status_get_attr_int(const GaimStatus *status, const char *id) |
|
| 1003 { |
|
| 1004 const GaimValue *value; |
|
| 1005 |
|
| 1006 g_return_val_if_fail(status != NULL, 0); |
|
| 1007 g_return_val_if_fail(id != NULL, 0); |
|
| 1008 |
|
| 1009 if ((value = gaim_status_get_attr_value(status, id)) == NULL) |
|
| 1010 return 0; |
|
| 1011 |
|
| 1012 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); |
|
| 1013 |
|
| 1014 return gaim_value_get_int(value); |
|
| 1015 } |
|
| 1016 |
|
| 1017 const char * |
|
| 1018 gaim_status_get_attr_string(const GaimStatus *status, const char *id) |
|
| 1019 { |
|
| 1020 const GaimValue *value; |
|
| 1021 |
|
| 1022 g_return_val_if_fail(status != NULL, NULL); |
|
| 1023 g_return_val_if_fail(id != NULL, NULL); |
|
| 1024 |
|
| 1025 if ((value = gaim_status_get_attr_value(status, id)) == NULL) |
|
| 1026 return NULL; |
|
| 1027 |
|
| 1028 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); |
|
| 1029 |
|
| 1030 return gaim_value_get_string(value); |
|
| 1031 } |
|
| 1032 |
|
| 1033 gint |
|
| 1034 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) |
|
| 1035 { |
|
| 1036 GaimStatusType *type1, *type2; |
|
| 1037 int score1 = 0, score2 = 0; |
|
| 1038 |
|
| 1039 if ((status1 == NULL && status2 == NULL) || |
|
| 1040 (status1 == status2)) |
|
| 1041 { |
|
| 1042 return 0; |
|
| 1043 } |
|
| 1044 else if (status1 == NULL) |
|
| 1045 return 1; |
|
| 1046 else if (status2 == NULL) |
|
| 1047 return -1; |
|
| 1048 |
|
| 1049 type1 = gaim_status_get_type(status1); |
|
| 1050 type2 = gaim_status_get_type(status2); |
|
| 1051 |
|
| 1052 if (gaim_status_is_active(status1)) |
|
| 1053 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; |
|
| 1054 |
|
| 1055 if (gaim_status_is_active(status2)) |
|
| 1056 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; |
|
| 1057 |
|
| 1058 if (score1 > score2) |
|
| 1059 return -1; |
|
| 1060 else if (score1 < score2) |
|
| 1061 return 1; |
|
| 1062 |
|
| 1063 return 0; |
|
| 1064 } |
|
| 1065 |
|
| 1066 |
|
| 1067 /************************************************************************** |
|
| 1068 * GaimPresence API |
|
| 1069 **************************************************************************/ |
|
| 1070 GaimPresence * |
|
| 1071 gaim_presence_new(GaimPresenceContext context) |
|
| 1072 { |
|
| 1073 GaimPresence *presence; |
|
| 1074 |
|
| 1075 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); |
|
| 1076 |
|
| 1077 presence = g_new0(GaimPresence, 1); |
|
| 1078 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
|
| 1079 |
|
| 1080 presence->context = context; |
|
| 1081 |
|
| 1082 presence->status_table = |
|
| 1083 g_hash_table_new_full(g_str_hash, g_str_equal, |
|
| 1084 g_free, NULL); |
|
| 1085 |
|
| 1086 return presence; |
|
| 1087 } |
|
| 1088 |
|
| 1089 GaimPresence * |
|
| 1090 gaim_presence_new_for_account(GaimAccount *account) |
|
| 1091 { |
|
| 1092 GaimPresence *presence = NULL; |
|
| 1093 g_return_val_if_fail(account != NULL, NULL); |
|
| 1094 |
|
| 1095 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); |
|
| 1096 presence->u.account = account; |
|
| 1097 presence->statuses = gaim_prpl_get_statuses(account, presence); |
|
| 1098 |
|
| 1099 return presence; |
|
| 1100 } |
|
| 1101 |
|
| 1102 GaimPresence * |
|
| 1103 gaim_presence_new_for_conv(GaimConversation *conv) |
|
| 1104 { |
|
| 1105 GaimPresence *presence; |
|
| 1106 |
|
| 1107 g_return_val_if_fail(conv != NULL, NULL); |
|
| 1108 |
|
| 1109 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); |
|
| 1110 presence->u.chat.conv = conv; |
|
| 1111 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
|
| 1112 |
|
| 1113 return presence; |
|
| 1114 } |
|
| 1115 |
|
| 1116 GaimPresence * |
|
| 1117 gaim_presence_new_for_buddy(GaimBuddy *buddy) |
|
| 1118 { |
|
| 1119 GaimPresence *presence; |
|
| 1120 GaimStatusBuddyKey *key; |
|
| 1121 GaimAccount *account; |
|
| 1122 |
|
| 1123 g_return_val_if_fail(buddy != NULL, NULL); |
|
| 1124 account = buddy->account; |
|
| 1125 |
|
| 1126 key = g_new0(GaimStatusBuddyKey, 1); |
|
| 1127 key->account = buddy->account; |
|
| 1128 key->name = g_strdup(buddy->name); |
|
| 1129 |
|
| 1130 presence = g_hash_table_lookup(buddy_presences, key); |
|
| 1131 if (presence == NULL) |
|
| 1132 { |
|
| 1133 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); |
|
| 1134 |
|
| 1135 presence->u.buddy.name = g_strdup(buddy->name); |
|
| 1136 presence->u.buddy.account = buddy->account; |
|
| 1137 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
|
| 1138 |
|
| 1139 g_hash_table_insert(buddy_presences, key, presence); |
|
| 1140 } |
|
| 1141 else |
|
| 1142 { |
|
| 1143 g_free(key->name); |
|
| 1144 g_free(key); |
|
| 1145 } |
|
| 1146 |
|
| 1147 presence->u.buddy.ref_count++; |
|
| 1148 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, |
|
| 1149 buddy); |
|
| 1150 |
|
| 1151 return presence; |
|
| 1152 } |
|
| 1153 |
|
| 1154 void |
|
| 1155 gaim_presence_destroy(GaimPresence *presence) |
|
| 1156 { |
|
| 1157 g_return_if_fail(presence != NULL); |
|
| 1158 |
|
| 1159 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
|
| 1160 { |
|
| 1161 GaimStatusBuddyKey key; |
|
| 1162 |
|
| 1163 if(presence->u.buddy.ref_count != 0) |
|
| 1164 return; |
|
| 1165 |
|
| 1166 key.account = presence->u.buddy.account; |
|
| 1167 key.name = presence->u.buddy.name; |
|
| 1168 |
|
| 1169 g_hash_table_remove(buddy_presences, &key); |
|
| 1170 |
|
| 1171 if (presence->u.buddy.name != NULL) |
|
| 1172 g_free(presence->u.buddy.name); |
|
| 1173 } |
|
| 1174 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) |
|
| 1175 { |
|
| 1176 if (presence->u.chat.user != NULL) |
|
| 1177 g_free(presence->u.chat.user); |
|
| 1178 } |
|
| 1179 |
|
| 1180 if (presence->statuses != NULL) { |
|
| 1181 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); |
|
| 1182 g_list_free(presence->statuses); |
|
| 1183 } |
|
| 1184 |
|
| 1185 g_hash_table_destroy(presence->status_table); |
|
| 1186 |
|
| 1187 GAIM_DBUS_UNREGISTER_POINTER(presence); |
|
| 1188 g_free(presence); |
|
| 1189 } |
|
| 1190 |
|
| 1191 /* |
|
| 1192 * TODO: Maybe we should cal gaim_presence_destroy() after we |
|
| 1193 * decrement the ref count? I don't see why we should |
|
| 1194 * make other places do it manually when we can do it here. |
|
| 1195 */ |
|
| 1196 void |
|
| 1197 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) |
|
| 1198 { |
|
| 1199 g_return_if_fail(presence != NULL); |
|
| 1200 g_return_if_fail(buddy != NULL); |
|
| 1201 g_return_if_fail(gaim_presence_get_context(presence) == |
|
| 1202 GAIM_PRESENCE_CONTEXT_BUDDY); |
|
| 1203 |
|
| 1204 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) |
|
| 1205 { |
|
| 1206 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, |
|
| 1207 buddy); |
|
| 1208 presence->u.buddy.ref_count--; |
|
| 1209 } |
|
| 1210 } |
|
| 1211 |
|
| 1212 void |
|
| 1213 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) |
|
| 1214 { |
|
| 1215 g_return_if_fail(presence != NULL); |
|
| 1216 g_return_if_fail(status != NULL); |
|
| 1217 |
|
| 1218 presence->statuses = g_list_append(presence->statuses, status); |
|
| 1219 |
|
| 1220 g_hash_table_insert(presence->status_table, |
|
| 1221 g_strdup(gaim_status_get_id(status)), status); |
|
| 1222 } |
|
| 1223 |
|
| 1224 void |
|
| 1225 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
|
| 1226 { |
|
| 1227 const GList *l; |
|
| 1228 |
|
| 1229 g_return_if_fail(presence != NULL); |
|
| 1230 g_return_if_fail(source_list != NULL); |
|
| 1231 |
|
| 1232 for (l = source_list; l != NULL; l = l->next) |
|
| 1233 gaim_presence_add_status(presence, (GaimStatus *)l->data); |
|
| 1234 } |
|
| 1235 |
|
| 1236 void |
|
| 1237 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, |
|
| 1238 gboolean active) |
|
| 1239 { |
|
| 1240 GaimStatus *status; |
|
| 1241 |
|
| 1242 g_return_if_fail(presence != NULL); |
|
| 1243 g_return_if_fail(status_id != NULL); |
|
| 1244 |
|
| 1245 status = gaim_presence_get_status(presence, status_id); |
|
| 1246 |
|
| 1247 g_return_if_fail(status != NULL); |
|
| 1248 /* TODO: Should we do the following? */ |
|
| 1249 /* g_return_if_fail(active == status->active); */ |
|
| 1250 |
|
| 1251 if (gaim_status_is_exclusive(status)) |
|
| 1252 { |
|
| 1253 if (!active) |
|
| 1254 { |
|
| 1255 gaim_debug_warning("status", |
|
| 1256 "Attempted to set a non-independent status " |
|
| 1257 "(%s) inactive. Only independent statuses " |
|
| 1258 "can be specifically marked inactive.", |
|
| 1259 status_id); |
|
| 1260 return; |
|
| 1261 } |
|
| 1262 } |
|
| 1263 |
|
| 1264 gaim_status_set_active(status, active); |
|
| 1265 } |
|
| 1266 |
|
| 1267 void |
|
| 1268 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) |
|
| 1269 { |
|
| 1270 gaim_presence_set_status_active(presence, status_id, TRUE); |
|
| 1271 } |
|
| 1272 |
|
| 1273 static void |
|
| 1274 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, |
|
| 1275 time_t current_time, gboolean old_idle, gboolean idle) |
|
| 1276 { |
|
| 1277 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; |
|
| 1278 |
|
| 1279 if (!old_idle && idle) |
|
| 1280 { |
|
| 1281 if (gaim_prefs_get_bool("/core/logging/log_system")) |
|
| 1282 { |
|
| 1283 GaimLog *log = gaim_account_get_log(buddy->account); |
|
| 1284 char *tmp = g_strdup_printf(_("%s became idle"), |
|
| 1285 gaim_buddy_get_alias(buddy)); |
|
| 1286 |
|
| 1287 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
|
| 1288 gaim_buddy_get_alias(buddy), current_time, tmp); |
|
| 1289 g_free(tmp); |
|
| 1290 } |
|
| 1291 } |
|
| 1292 else if (old_idle && !idle) |
|
| 1293 { |
|
| 1294 if (gaim_prefs_get_bool("/core/logging/log_system")) |
|
| 1295 { |
|
| 1296 GaimLog *log = gaim_account_get_log(buddy->account); |
|
| 1297 char *tmp = g_strdup_printf(_("%s became unidle"), |
|
| 1298 gaim_buddy_get_alias(buddy)); |
|
| 1299 |
|
| 1300 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
|
| 1301 gaim_buddy_get_alias(buddy), current_time, tmp); |
|
| 1302 g_free(tmp); |
|
| 1303 } |
|
| 1304 } |
|
| 1305 |
|
| 1306 if (old_idle != idle) |
|
| 1307 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
|
| 1308 old_idle, idle); |
|
| 1309 |
|
| 1310 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
|
| 1311 |
|
| 1312 /* Should this be done here? It'd perhaps make more sense to |
|
| 1313 * connect to buddy-[un]idle signals and update from there |
|
| 1314 */ |
|
| 1315 |
|
| 1316 if (ops != NULL && ops->update != NULL) |
|
| 1317 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); |
|
| 1318 } |
|
| 1319 |
|
| 1320 void |
|
| 1321 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) |
|
| 1322 { |
|
| 1323 gboolean old_idle; |
|
| 1324 |
|
| 1325 g_return_if_fail(presence != NULL); |
|
| 1326 |
|
| 1327 if (presence->idle == idle && presence->idle_time == idle_time) |
|
| 1328 return; |
|
| 1329 |
|
| 1330 old_idle = presence->idle; |
|
| 1331 presence->idle = idle; |
|
| 1332 presence->idle_time = (idle ? idle_time : 0); |
|
| 1333 |
|
| 1334 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
|
| 1335 { |
|
| 1336 const GList *l; |
|
| 1337 time_t current_time = time(NULL); |
|
| 1338 |
|
| 1339 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) |
|
| 1340 { |
|
| 1341 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, |
|
| 1342 old_idle, idle); |
|
| 1343 } |
|
| 1344 } |
|
| 1345 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
|
| 1346 { |
|
| 1347 GaimAccount *account; |
|
| 1348 GaimConnection *gc; |
|
| 1349 GaimPluginProtocolInfo *prpl_info = NULL; |
|
| 1350 |
|
| 1351 account = gaim_presence_get_account(presence); |
|
| 1352 |
|
| 1353 if (gaim_prefs_get_bool("/core/logging/log_system")) |
|
| 1354 { |
|
| 1355 GaimLog *log = gaim_account_get_log(account); |
|
| 1356 char *msg; |
|
| 1357 |
|
| 1358 if (idle) |
|
| 1359 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
|
| 1360 else |
|
| 1361 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
|
| 1362 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
|
| 1363 gaim_account_get_username(account), |
|
| 1364 idle_time, msg); |
|
| 1365 g_free(msg); |
|
| 1366 } |
|
| 1367 |
|
| 1368 gc = gaim_account_get_connection(account); |
|
| 1369 |
|
| 1370 if (gc != NULL && gc->prpl != NULL) |
|
| 1371 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
|
| 1372 |
|
| 1373 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
|
| 1374 prpl_info->set_idle) |
|
| 1375 prpl_info->set_idle(gc, time(NULL) - idle_time); |
|
| 1376 } |
|
| 1377 } |
|
| 1378 |
|
| 1379 void |
|
| 1380 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
|
| 1381 { |
|
| 1382 g_return_if_fail(presence != NULL); |
|
| 1383 |
|
| 1384 if (presence->login_time == login_time) |
|
| 1385 return; |
|
| 1386 |
|
| 1387 presence->login_time = login_time; |
|
| 1388 } |
|
| 1389 |
|
| 1390 GaimPresenceContext |
|
| 1391 gaim_presence_get_context(const GaimPresence *presence) |
|
| 1392 { |
|
| 1393 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); |
|
| 1394 |
|
| 1395 return presence->context; |
|
| 1396 } |
|
| 1397 |
|
| 1398 GaimAccount * |
|
| 1399 gaim_presence_get_account(const GaimPresence *presence) |
|
| 1400 { |
|
| 1401 GaimPresenceContext context; |
|
| 1402 |
|
| 1403 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1404 |
|
| 1405 context = gaim_presence_get_context(presence); |
|
| 1406 |
|
| 1407 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || |
|
| 1408 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); |
|
| 1409 |
|
| 1410 return presence->u.account; |
|
| 1411 } |
|
| 1412 |
|
| 1413 GaimConversation * |
|
| 1414 gaim_presence_get_conversation(const GaimPresence *presence) |
|
| 1415 { |
|
| 1416 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1417 g_return_val_if_fail(gaim_presence_get_context(presence) == |
|
| 1418 GAIM_PRESENCE_CONTEXT_CONV, NULL); |
|
| 1419 |
|
| 1420 return presence->u.chat.conv; |
|
| 1421 } |
|
| 1422 |
|
| 1423 const char * |
|
| 1424 gaim_presence_get_chat_user(const GaimPresence *presence) |
|
| 1425 { |
|
| 1426 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1427 g_return_val_if_fail(gaim_presence_get_context(presence) == |
|
| 1428 GAIM_PRESENCE_CONTEXT_CONV, NULL); |
|
| 1429 |
|
| 1430 return presence->u.chat.user; |
|
| 1431 } |
|
| 1432 |
|
| 1433 const GList * |
|
| 1434 gaim_presence_get_buddies(const GaimPresence *presence) |
|
| 1435 { |
|
| 1436 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1437 g_return_val_if_fail(gaim_presence_get_context(presence) == |
|
| 1438 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); |
|
| 1439 |
|
| 1440 return presence->u.buddy.buddies; |
|
| 1441 } |
|
| 1442 |
|
| 1443 const GList * |
|
| 1444 gaim_presence_get_statuses(const GaimPresence *presence) |
|
| 1445 { |
|
| 1446 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1447 |
|
| 1448 return presence->statuses; |
|
| 1449 } |
|
| 1450 |
|
| 1451 GaimStatus * |
|
| 1452 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) |
|
| 1453 { |
|
| 1454 GaimStatus *status; |
|
| 1455 const GList *l = NULL; |
|
| 1456 |
|
| 1457 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1458 g_return_val_if_fail(status_id != NULL, NULL); |
|
| 1459 |
|
| 1460 /* What's the purpose of this hash table? */ |
|
| 1461 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
|
| 1462 status_id); |
|
| 1463 |
|
| 1464 if (status == NULL) { |
|
| 1465 for (l = gaim_presence_get_statuses(presence); |
|
| 1466 l != NULL && status == NULL; l = l->next) |
|
| 1467 { |
|
| 1468 GaimStatus *temp_status = l->data; |
|
| 1469 |
|
| 1470 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
|
| 1471 status = temp_status; |
|
| 1472 } |
|
| 1473 |
|
| 1474 if (status != NULL) |
|
| 1475 g_hash_table_insert(presence->status_table, |
|
| 1476 g_strdup(gaim_status_get_id(status)), status); |
|
| 1477 } |
|
| 1478 |
|
| 1479 return status; |
|
| 1480 } |
|
| 1481 |
|
| 1482 GaimStatus * |
|
| 1483 gaim_presence_get_active_status(const GaimPresence *presence) |
|
| 1484 { |
|
| 1485 g_return_val_if_fail(presence != NULL, NULL); |
|
| 1486 |
|
| 1487 return presence->active_status; |
|
| 1488 } |
|
| 1489 |
|
| 1490 gboolean |
|
| 1491 gaim_presence_is_available(const GaimPresence *presence) |
|
| 1492 { |
|
| 1493 GaimStatus *status; |
|
| 1494 |
|
| 1495 g_return_val_if_fail(presence != NULL, FALSE); |
|
| 1496 |
|
| 1497 status = gaim_presence_get_active_status(presence); |
|
| 1498 |
|
| 1499 return ((status != NULL && gaim_status_is_available(status)) && |
|
| 1500 !gaim_presence_is_idle(presence)); |
|
| 1501 } |
|
| 1502 |
|
| 1503 gboolean |
|
| 1504 gaim_presence_is_online(const GaimPresence *presence) |
|
| 1505 { |
|
| 1506 GaimStatus *status; |
|
| 1507 |
|
| 1508 g_return_val_if_fail(presence != NULL, FALSE); |
|
| 1509 |
|
| 1510 if ((status = gaim_presence_get_active_status(presence)) == NULL) |
|
| 1511 return FALSE; |
|
| 1512 |
|
| 1513 return gaim_status_is_online(status); |
|
| 1514 } |
|
| 1515 |
|
| 1516 gboolean |
|
| 1517 gaim_presence_is_status_active(const GaimPresence *presence, |
|
| 1518 const char *status_id) |
|
| 1519 { |
|
| 1520 GaimStatus *status; |
|
| 1521 |
|
| 1522 g_return_val_if_fail(presence != NULL, FALSE); |
|
| 1523 g_return_val_if_fail(status_id != NULL, FALSE); |
|
| 1524 |
|
| 1525 status = gaim_presence_get_status(presence, status_id); |
|
| 1526 |
|
| 1527 return (status != NULL && gaim_status_is_active(status)); |
|
| 1528 } |
|
| 1529 |
|
| 1530 gboolean |
|
| 1531 gaim_presence_is_status_primitive_active(const GaimPresence *presence, |
|
| 1532 GaimStatusPrimitive primitive) |
|
| 1533 { |
|
| 1534 GaimStatus *status; |
|
| 1535 GaimStatusType *status_type; |
|
| 1536 |
|
| 1537 g_return_val_if_fail(presence != NULL, FALSE); |
|
| 1538 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); |
|
| 1539 |
|
| 1540 status = gaim_presence_get_active_status(presence); |
|
| 1541 status_type = gaim_status_get_type(status); |
|
| 1542 |
|
| 1543 if (gaim_status_type_get_primitive(status_type) == primitive) |
|
| 1544 return TRUE; |
|
| 1545 |
|
| 1546 return FALSE; |
|
| 1547 } |
|
| 1548 |
|
| 1549 gboolean |
|
| 1550 gaim_presence_is_idle(const GaimPresence *presence) |
|
| 1551 { |
|
| 1552 g_return_val_if_fail(presence != NULL, FALSE); |
|
| 1553 |
|
| 1554 return gaim_presence_is_online(presence) && presence->idle; |
|
| 1555 } |
|
| 1556 |
|
| 1557 time_t |
|
| 1558 gaim_presence_get_idle_time(const GaimPresence *presence) |
|
| 1559 { |
|
| 1560 g_return_val_if_fail(presence != NULL, 0); |
|
| 1561 |
|
| 1562 return presence->idle_time; |
|
| 1563 } |
|
| 1564 |
|
| 1565 time_t |
|
| 1566 gaim_presence_get_login_time(const GaimPresence *presence) |
|
| 1567 { |
|
| 1568 g_return_val_if_fail(presence != NULL, 0); |
|
| 1569 |
|
| 1570 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
|
| 1571 } |
|
| 1572 |
|
| 1573 gint |
|
| 1574 gaim_presence_compare(const GaimPresence *presence1, |
|
| 1575 const GaimPresence *presence2) |
|
| 1576 { |
|
| 1577 gboolean idle1, idle2; |
|
| 1578 time_t idle_time_1, idle_time_2; |
|
| 1579 int score1 = 0, score2 = 0; |
|
| 1580 const GList *l; |
|
| 1581 |
|
| 1582 if (presence1 == presence2) |
|
| 1583 return 0; |
|
| 1584 else if (presence1 == NULL) |
|
| 1585 return 1; |
|
| 1586 else if (presence2 == NULL) |
|
| 1587 return -1; |
|
| 1588 |
|
| 1589 /* Compute the score of the first set of statuses. */ |
|
| 1590 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) |
|
| 1591 { |
|
| 1592 GaimStatus *status = (GaimStatus *)l->data; |
|
| 1593 GaimStatusType *type = gaim_status_get_type(status); |
|
| 1594 |
|
| 1595 if (gaim_status_is_active(status)) |
|
| 1596 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; |
|
| 1597 } |
|
| 1598 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
|
| 1599 |
|
| 1600 /* Compute the score of the second set of statuses. */ |
|
| 1601 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
|
| 1602 { |
|
| 1603 GaimStatus *status = (GaimStatus *)l->data; |
|
| 1604 GaimStatusType *type = gaim_status_get_type(status); |
|
| 1605 |
|
| 1606 if (gaim_status_is_active(status)) |
|
| 1607 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; |
|
| 1608 } |
|
| 1609 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
|
| 1610 |
|
| 1611 idle1 = gaim_presence_is_idle(presence1); |
|
| 1612 idle2 = gaim_presence_is_idle(presence2); |
|
| 1613 |
|
| 1614 if (idle1) |
|
| 1615 score1 += primitive_scores[SCORE_IDLE]; |
|
| 1616 |
|
| 1617 if (idle2) |
|
| 1618 score2 += primitive_scores[SCORE_IDLE]; |
|
| 1619 |
|
| 1620 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
|
| 1621 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); |
|
| 1622 |
|
| 1623 if (idle_time_1 > idle_time_2) |
|
| 1624 score1 += primitive_scores[SCORE_IDLE_TIME]; |
|
| 1625 else if (idle_time_1 < idle_time_2) |
|
| 1626 score2 += primitive_scores[SCORE_IDLE_TIME]; |
|
| 1627 |
|
| 1628 if (score1 < score2) |
|
| 1629 return 1; |
|
| 1630 else if (score1 > score2) |
|
| 1631 return -1; |
|
| 1632 |
|
| 1633 return 0; |
|
| 1634 } |
|
| 1635 |
|
| 1636 |
|
| 1637 /************************************************************************** |
|
| 1638 * Status subsystem |
|
| 1639 **************************************************************************/ |
|
| 1640 static void |
|
| 1641 score_pref_changed_cb(const char *name, GaimPrefType type, |
|
| 1642 gconstpointer value, gpointer data) |
|
| 1643 { |
|
| 1644 int index = GPOINTER_TO_INT(data); |
|
| 1645 |
|
| 1646 primitive_scores[index] = GPOINTER_TO_INT(value); |
|
| 1647 } |
|
| 1648 |
|
| 1649 static guint |
|
| 1650 gaim_buddy_presences_hash(gconstpointer key) |
|
| 1651 { |
|
| 1652 const GaimStatusBuddyKey *me = key; |
|
| 1653 guint ret; |
|
| 1654 char *str; |
|
| 1655 |
|
| 1656 str = g_strdup_printf("%p%s", me->account, me->name); |
|
| 1657 ret = g_str_hash(str); |
|
| 1658 g_free(str); |
|
| 1659 |
|
| 1660 return ret; |
|
| 1661 } |
|
| 1662 |
|
| 1663 static gboolean |
|
| 1664 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
|
| 1665 { |
|
| 1666 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; |
|
| 1667 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; |
|
| 1668 |
|
| 1669 if(key_a->account == key_b->account && |
|
| 1670 !strcmp(key_a->name, key_b->name)) |
|
| 1671 return TRUE; |
|
| 1672 else |
|
| 1673 return FALSE; |
|
| 1674 } |
|
| 1675 |
|
| 1676 static void |
|
| 1677 gaim_buddy_presences_key_free(gpointer a) |
|
| 1678 { |
|
| 1679 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; |
|
| 1680 g_free(key->name); |
|
| 1681 g_free(key); |
|
| 1682 } |
|
| 1683 |
|
| 1684 void * |
|
| 1685 gaim_status_get_handle(void) { |
|
| 1686 static int handle; |
|
| 1687 |
|
| 1688 return &handle; |
|
| 1689 } |
|
| 1690 |
|
| 1691 void |
|
| 1692 gaim_status_init(void) |
|
| 1693 { |
|
| 1694 void *handle = gaim_status_get_handle; |
|
| 1695 |
|
| 1696 gaim_prefs_add_none("/core/status"); |
|
| 1697 gaim_prefs_add_none("/core/status/scores"); |
|
| 1698 |
|
| 1699 gaim_prefs_add_int("/core/status/scores/offline", |
|
| 1700 primitive_scores[GAIM_STATUS_OFFLINE]); |
|
| 1701 gaim_prefs_add_int("/core/status/scores/available", |
|
| 1702 primitive_scores[GAIM_STATUS_AVAILABLE]); |
|
| 1703 gaim_prefs_add_int("/core/status/scores/invisible", |
|
| 1704 primitive_scores[GAIM_STATUS_INVISIBLE]); |
|
| 1705 gaim_prefs_add_int("/core/status/scores/away", |
|
| 1706 primitive_scores[GAIM_STATUS_AWAY]); |
|
| 1707 gaim_prefs_add_int("/core/status/scores/extended_away", |
|
| 1708 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); |
|
| 1709 gaim_prefs_add_int("/core/status/scores/idle", |
|
| 1710 primitive_scores[SCORE_IDLE]); |
|
| 1711 |
|
| 1712 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
|
| 1713 score_pref_changed_cb, |
|
| 1714 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); |
|
| 1715 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
|
| 1716 score_pref_changed_cb, |
|
| 1717 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); |
|
| 1718 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
|
| 1719 score_pref_changed_cb, |
|
| 1720 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
|
| 1721 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
|
| 1722 score_pref_changed_cb, |
|
| 1723 GINT_TO_POINTER(GAIM_STATUS_AWAY)); |
|
| 1724 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
|
| 1725 score_pref_changed_cb, |
|
| 1726 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); |
|
| 1727 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
|
| 1728 score_pref_changed_cb, |
|
| 1729 GINT_TO_POINTER(SCORE_IDLE)); |
|
| 1730 |
|
| 1731 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
|
| 1732 gaim_buddy_presences_equal, |
|
| 1733 gaim_buddy_presences_key_free, NULL); |
|
| 1734 } |
|
| 1735 |
|
| 1736 void |
|
| 1737 gaim_status_uninit(void) |
|
| 1738 { |
|
| 1739 if (buddy_presences != NULL) |
|
| 1740 { |
|
| 1741 g_hash_table_destroy(buddy_presences); |
|
| 1742 |
|
| 1743 buddy_presences = NULL; |
|
| 1744 } |
|
| 1745 } |
|