| 295 } |
295 } |
| 296 |
296 |
| 297 if(do_something) { |
297 if(do_something) { |
| 298 if(buddy->timer > 0) |
298 if(buddy->timer > 0) |
| 299 g_source_remove(buddy->timer); |
299 g_source_remove(buddy->timer); |
| 300 buddy->timer = g_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy); |
300 buddy->timer = gaim_timeout_add(10000, (GSourceFunc)presence_update_timeout_cb, buddy); |
| 301 |
301 |
| 302 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); |
302 gaim_contact_compute_priority_buddy(gaim_buddy_get_contact(buddy)); |
| 303 if (ops) |
303 if (ops) |
| 304 ops->update(gaimbuddylist, (GaimBlistNode*)buddy); |
304 ops->update(gaimbuddylist, (GaimBlistNode*)buddy); |
| 305 } |
305 } |