| 157 gaim_core_get_version(void) |
157 gaim_core_get_version(void) |
| 158 { |
158 { |
| 159 return VERSION; |
159 return VERSION; |
| 160 } |
160 } |
| 161 |
161 |
| 162 gboolean |
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| 163 gaim_core_mainloop_events_pending(void) |
|
| 164 { |
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| 165 return g_main_context_pending(g_main_context_default()); |
|
| 166 } |
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| 167 |
|
| 168 void |
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| 169 gaim_core_mainloop_iteration(void) |
|
| 170 { |
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| 171 g_main_context_iteration(g_main_context_default(), FALSE); |
|
| 172 } |
|
| 173 |
|
| 174 void |
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| 175 gaim_core_mainloop_finish_events(void) |
|
| 176 { |
|
| 177 while (gaim_core_mainloop_events_pending()) |
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| 178 gaim_core_mainloop_iteration(); |
|
| 179 } |
|
| 180 |
|
| 181 const char * |
162 const char * |
| 182 gaim_core_get_ui(void) |
163 gaim_core_get_ui(void) |
| 183 { |
164 { |
| 184 GaimCore *core = gaim_get_core(); |
165 GaimCore *core = gaim_get_core(); |
| 185 |
166 |