src/server.c

changeset 4985
acca57b3fab3
parent 4969
7e6577f9d4b6
child 4996
fcdcff58aa34
equal deleted inserted replaced
4984:a44abb0f8d56 4985:acca57b3fab3
720 1, _("(1 message)"), 720 1, _("(1 message)"),
721 -1); 721 -1);
722 } 722 }
723 } else { 723 } else {
724 /* 724 /*
725 * Ok, so we're not queuing it. Well then, we'll try to handle 725 * Make sure the conversation
726 * it normally. Some people think that ignoring it is a perfectly
727 * acceptible way to handle it. I think they're on crack, but
728 * hey, that's why it's optional.
729 */
730 if (away_options & OPT_AWAY_DISCARD) {
731 g_free(name);
732 g_free(message);
733 return;
734 }
735
736 /*
737 * Ok, so we're not ignoring it. Make sure the conversation
738 * exists and is updated (partly handled above already), play 726 * exists and is updated (partly handled above already), play
739 * the receive sound (sound.c will take care of not playing 727 * the receive sound (sound.c will take care of not playing
740 * while away), and then write it to the convo window. 728 * while away), and then write it to the convo window.
741 */ 729 */
742 if (cnv == NULL) 730 if (cnv == NULL)

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