| 1 /** |
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| 2 * @file sound.h Sound API |
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| 3 * @ingroup core |
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| 4 * |
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| 5 * gaim |
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| 6 * |
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| 7 * Gaim is the legal property of its developers, whose names are too numerous |
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| 8 * to list here. Please refer to the COPYRIGHT file distributed with this |
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| 9 * source distribution. |
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| 10 * |
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| 11 * This program is free software; you can redistribute it and/or modify |
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| 12 * it under the terms of the GNU General Public License as published by |
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| 13 * the Free Software Foundation; either version 2 of the License, or |
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| 14 * (at your option) any later version. |
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| 15 * |
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| 16 * This program is distributed in the hope that it will be useful, |
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| 17 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 19 * GNU General Public License for more details. |
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| 20 * |
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| 21 * You should have received a copy of the GNU General Public License |
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| 22 * along with this program; if not, write to the Free Software |
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| 23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 24 */ |
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| 25 #ifndef _GAIM_SOUND_H_ |
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| 26 #define _GAIM_SOUND_H_ |
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| 27 |
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| 28 #include "account.h" |
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| 29 |
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| 30 /**************************************************************************/ |
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| 31 /** Data Structures */ |
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| 32 /**************************************************************************/ |
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| 33 |
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| 34 |
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| 35 /** |
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| 36 * A type of sound. |
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| 37 */ |
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| 38 |
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| 39 typedef enum _GaimSoundEventID |
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| 40 { |
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| 41 GAIM_SOUND_BUDDY_ARRIVE = 0, /**< Buddy signs on. */ |
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| 42 GAIM_SOUND_BUDDY_LEAVE, /**< Buddy signs off. */ |
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| 43 GAIM_SOUND_RECEIVE, /**< Receive an IM. */ |
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| 44 GAIM_SOUND_FIRST_RECEIVE, /**< Receive an IM that starts a conv. */ |
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| 45 GAIM_SOUND_SEND, /**< Send an IM. */ |
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| 46 GAIM_SOUND_CHAT_JOIN, /**< Someone joins a chat. */ |
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| 47 GAIM_SOUND_CHAT_LEAVE, /**< Someone leaves a chat. */ |
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| 48 GAIM_SOUND_CHAT_YOU_SAY, /**< You say something in a chat. */ |
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| 49 GAIM_SOUND_CHAT_SAY, /**< Someone else says somthing in a chat. */ |
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| 50 GAIM_SOUND_POUNCE_DEFAULT, /**< Default sound for a buddy pounce. */ |
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| 51 GAIM_SOUND_CHAT_NICK, /**< Someone says your name in a chat. */ |
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| 52 GAIM_NUM_SOUNDS /**< Total number of sounds. */ |
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| 53 |
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| 54 } GaimSoundEventID; |
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| 55 |
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| 56 typedef struct _GaimSoundUiOps |
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| 57 { |
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| 58 void (*init)(void); |
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| 59 void (*uninit)(void); |
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| 60 void (*play_file)(const char *filename); |
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| 61 void (*play_event)(GaimSoundEventID event); |
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| 62 |
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| 63 } GaimSoundUiOps; |
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| 64 |
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| 65 #ifdef __cplusplus |
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| 66 extern "C" { |
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| 67 #endif |
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| 68 |
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| 69 /**************************************************************************/ |
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| 70 /** @name Sound API */ |
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| 71 /**************************************************************************/ |
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| 72 /*@{*/ |
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| 73 |
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| 74 /** |
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| 75 * Plays the specified sound file. |
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| 76 * |
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| 77 * @param filename The file to play. |
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| 78 * @param account The account that this sound is associated with, or |
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| 79 * NULL if the sound is not associated with any specific |
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| 80 * account. This is needed for the "sounds while away?" |
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| 81 * preference to work correctly. |
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| 82 */ |
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| 83 void gaim_sound_play_file(const char *filename, const GaimAccount *account); |
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| 84 |
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| 85 /** |
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| 86 * Plays the sound associated with the specified event. |
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| 87 * |
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| 88 * @param event The event. |
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| 89 * @param account The account that this sound is associated with, or |
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| 90 * NULL if the sound is not associated with any specific |
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| 91 * account. This is needed for the "sounds while away?" |
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| 92 * preference to work correctly. |
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| 93 */ |
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| 94 void gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account); |
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| 95 |
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| 96 /** |
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| 97 * Sets the UI sound operations |
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| 98 * |
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| 99 * @param ops The UI sound operations structure. |
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| 100 */ |
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| 101 void gaim_sound_set_ui_ops(GaimSoundUiOps *ops); |
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| 102 |
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| 103 /** |
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| 104 * Gets the UI sound operations |
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| 105 * |
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| 106 * @return The UI sound operations structure. |
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| 107 */ |
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| 108 GaimSoundUiOps *gaim_sound_get_ui_ops(void); |
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| 109 |
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| 110 /** |
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| 111 * Initializes the sound subsystem |
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| 112 */ |
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| 113 void gaim_sound_init(void); |
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| 114 |
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| 115 /** |
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| 116 * Shuts down the sound subsystem |
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| 117 */ |
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| 118 void gaim_sound_uninit(void); |
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| 119 |
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| 120 /** |
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| 121 * Returns the sound subsystem handle. |
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| 122 * |
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| 123 * @return The sound subsystem handle. |
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| 124 */ |
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| 125 void *gaim_sounds_get_handle(void); |
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| 126 |
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| 127 /*@}*/ |
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| 128 |
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| 129 #ifdef __cplusplus |
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| 130 } |
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| 131 #endif |
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| 132 |
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| 133 #endif /* _GAIM_SOUND_H_ */ |
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