libgaim/protocols/msn/user.c

changeset 14825
bcbe6ace8479
parent 14254
77edc7a6191a
child 20470
77693555855f
child 20472
6a6d2ef151e6
equal deleted inserted replaced
14824:749062ebf4f6 14825:bcbe6ace8479
52 52
53 void 53 void
54 msn_user_destroy(MsnUser *user) 54 msn_user_destroy(MsnUser *user)
55 { 55 {
56 g_return_if_fail(user != NULL); 56 g_return_if_fail(user != NULL);
57
58 /*
59 * TODO: If any GaimBuddy->proto_data pointers point to this
60 * MsnUser then set them to NULL. Or possibly even better,
61 * don't set GaimBuddy->proto_data in the first place.
62 */
63 57
64 if (user->clientcaps != NULL) 58 if (user->clientcaps != NULL)
65 g_hash_table_destroy(user->clientcaps); 59 g_hash_table_destroy(user->clientcaps);
66 60
67 if (user->group_ids != NULL) 61 if (user->group_ids != NULL)

mercurial