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1 /* |
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2 This is an example of a gaim dbus plugin. After enabling this |
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3 plugin, the following commands should work from the command line: |
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4 |
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5 prompt$ gaim-send DbusExampleGetHelloObject |
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6 |
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7 returns, say: int32 74 |
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8 |
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9 prompt$ gaim-send DbusExampleGetText int32:74 |
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10 |
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11 returns: string "Hello." |
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12 |
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13 prompt$ gaim-send DbusExampleSetText int32:74 string:Bye! |
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14 |
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15 prompt$ gaim-send DbusExampleGetText int32:74 |
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16 |
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17 returns: string "Bye!" |
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18 |
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19 */ |
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20 |
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21 #include "internal.h" |
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22 |
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23 #include "plugin.h" |
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24 #include "blist.h" |
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25 #include "version.h" |
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26 |
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27 #include <stdio.h> |
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28 #include <stdlib.h> |
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29 #include <string.h> |
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30 |
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31 #define DBUS_API_SUBJECT_TO_CHANGE |
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32 #include "dbus-maybe.h" |
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33 #include "dbus-bindings.h" |
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34 |
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35 typedef struct { |
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36 char *text; |
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37 } GaimText; |
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38 |
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39 /* This makes the structure GaimText visible to the gaim-dbus type |
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40 system. It defines GaimText as a type with no parent. From now |
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41 on, we will be able to register pointers to structures of this |
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42 type. You to dbus-define types you want to be directly accessible |
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43 by external applications. */ |
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44 GAIM_DBUS_DEFINE_TYPE(GaimText) |
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45 |
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46 /* Here we make four functions accessible to other applications by |
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47 DBus. These functions can access types defined in gaim proper |
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48 (GaimBuddy) as well as the types defined in the plugin (GaimText). */ |
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49 DBUS_EXPORT GaimText* dbus_example_get_hello_object(void); |
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50 DBUS_EXPORT void dbus_example_set_text(GaimText *obj, const char *text); |
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51 DBUS_EXPORT const char *dbus_example_get_text(GaimText *obj); |
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52 DBUS_EXPORT const char *dbus_example_get_buddy_name(GaimBuddy *buddy); |
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53 |
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54 /* This file has been generated by the #dbus-analize-functions.py |
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55 script. It contains dbus wrappers for the four functions declared |
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56 above. */ |
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57 #include "dbus-example-bindings.c" |
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58 |
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59 /* This is the GaimText object we want to make publicly visible. */ |
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60 static GaimText hello; |
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61 |
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62 /* Here come the definitions of the four exported functions. */ |
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63 GaimText* dbus_example_get_hello_object(void) |
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64 { |
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65 return &hello; |
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66 } |
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67 |
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68 void dbus_example_set_text(GaimText *obj, const char *text) |
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69 { |
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70 if (obj != NULL) { |
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71 g_free(obj->text); |
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72 obj->text = g_strdup(text); |
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73 } |
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74 } |
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75 |
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76 const char *dbus_example_get_text(GaimText *obj) |
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77 { |
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78 if (obj != NULL) |
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79 return obj->text; |
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80 else |
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81 return NULL; |
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82 } |
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83 |
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84 const char *dbus_example_get_buddy_name(GaimBuddy *buddy) |
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85 { |
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86 return gaim_buddy_get_name(buddy); |
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87 } |
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88 |
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89 /* And now standard plugin stuff */ |
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90 |
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91 static gboolean |
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92 plugin_load(GaimPlugin *plugin) |
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93 { |
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94 /* First, we have to register our four exported functions with the |
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95 main gaim dbus loop. Without this statement, the gaim dbus |
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96 code wouldn't know about our functions. */ |
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97 GAIM_DBUS_REGISTER_BINDINGS(plugin); |
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98 |
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99 /* Then, we register the hello object of type GaimText. Note that |
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100 pointer registrations / unregistrations are completely dynamic; |
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101 they don't have to be made when the plugin is loaded / |
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102 unloaded. Without this statement the dbus gaim code wouldn't |
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103 know about the hello object. */ |
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104 GAIM_DBUS_REGISTER_POINTER(&hello, GaimText); |
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105 |
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106 hello.text = g_strdup("Hello."); |
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107 |
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108 return TRUE; |
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109 } |
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110 |
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111 |
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112 static gboolean |
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113 plugin_unload(GaimPlugin *plugin) |
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114 { |
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115 g_free(hello.text); |
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116 |
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117 /* It is necessary to unregister all pointers registered by the module. */ |
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118 GAIM_DBUS_UNREGISTER_POINTER(&hello); |
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119 |
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120 return TRUE; |
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121 } |
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122 |
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123 static GaimPluginInfo info = |
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124 { |
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125 GAIM_PLUGIN_MAGIC, |
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126 GAIM_MAJOR_VERSION, |
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127 GAIM_MINOR_VERSION, |
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128 GAIM_PLUGIN_STANDARD, /**< type */ |
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129 NULL, /**< ui_requirement */ |
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130 0, /**< flags */ |
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131 NULL, /**< dependencies */ |
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132 GAIM_PRIORITY_DEFAULT, /**< priority */ |
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133 |
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134 "dbus-example", /**< id */ |
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135 N_("DBus"), /**< name */ |
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136 VERSION, /**< version */ |
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137 /** summary */ |
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138 N_("DBus Plugin Example"), |
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139 /** description */ |
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140 N_("DBus Plugin Example"), |
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141 "Piotr Zielinski (http://cl.cam.ac.uk/~pz215)", /**< author */ |
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142 GAIM_WEBSITE, /**< homepage */ |
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143 |
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144 plugin_load, /**< load */ |
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145 plugin_unload, /**< unload */ |
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146 NULL, /**< destroy */ |
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147 |
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148 NULL, /**< ui_info */ |
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149 NULL, /**< extra_info */ |
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150 NULL, /**< prefs_info */ |
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151 NULL |
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152 }; |
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153 |
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154 static void init_plugin(GaimPlugin *plugin) |
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155 { |
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156 } |
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157 |
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158 GAIM_INIT_PLUGIN(dbus_example, init_plugin, info) |
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159 |
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160 |