--- a/plugins/ChangeLog Wed Oct 18 16:28:51 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,161 +0,0 @@ -version 0.11.0pre5: - The build process for plugins has changed slightly. Everything still - works more or less the same from a user point of view, that is, 'make - file.so' will still turn file.c into a plugin. The build now uses - libtool in an attempt to increase portability. By using libtool the - act of compiling and linking has been divided into two steps (to be - precise it always was two but we only called gcc once; now we call - libtool twice). PLUGIN_CFLAGS has also been added. Any -D switches you - were passing in PLUGIN_LIBS should be passed in PLUGIN_CFLAGS now. - -version 0.11.0pre1: - Gaim is now multi-connection based. This represents a significant - change. Most of the code was modified, though most of the modifications - were small (referencing an int as part of a struct as opposed to as a - global int). Plugins need to be modified to match the new function - declarations and such. - - Gaim now uses GModule from the GLib library for plugins. This brings - a few changes. gaim_plugin_init is now passed a GModule *, which it - should use for all of its callbacks. gaim_plugin_init now returns - char * instead of int instead of void. If gaim_plugin_init returns - NULL then gaim assumes everything was OK and proceeds. Otherwise, it - displays the error message and unloads your plugin. There is no more - gaim_plugin_error (at least, that gaim itself will use. You may wish - to simply return gaim_plugin_error() in gaim_plugin_init). - - Because gaim now uses GModule, plugins are opened with RTLD_GLOBAL. I - had previously wanted to avoid this, but there are simply too many - benefits gained from using GModule to reject it for this reason. This - means that plugins can now call each other's functions. Beware, this - has good and bad implications. If you call a function, it will look - first in your plugin, and then in gaim's global symbol table, including - other plugins. - - The new system allows for protocol plugins. New protocols (including - Yahoo, MSN, IRC, ICQ, etc) can be loaded dynamically. However, most - of these plugins are going to be controlled by the gaim maintainers. - If you have interest in writing a protocol plugin, please talk to one - of us before you start. - - That's about all that I'm going to talk about. My SN is EWarmenhoven - if you have any questions (like what the hell struct gaim_connection is - and what its relation to struct aim_user is). - -version 0.10.0: - Rather than have a separate CFLAGS and LDFLAGS for the plugins than - for gaim, and doing all kinds of crazy things to work around the - problems that creates, the plugins now have the same CFLAGS and LIBS. - The plugins also have PLUGIN_LIBS which can be passed at make time. - This makes things like #ifdef USE_APPLET and #ifdef USE_PERL much more - reliable. (#include "config.h" in order to get all the #defines) - - The internals of gaim plugin events got modified slightly. It should - have no effect on existing plugins or the way plugins are made. The - change was to make my life easier adding perl. It should also make - adding new plugin events even easier than before (though I doubt that - any more will ever be added). Also, events are printed to the debug - window. - - event_buddy_away was being triggered every blist_update for every away - buddy. This got fixed, but now when you sign on, event_buddy_away may - be called before event_buddy_signon. Not that it should matter much. - - Just after I finish saying that no more events will be added, I go and - add one. Go figure. Anyway, it's event_new_conversation. Enough people - asked me to add it, and I found it useful enough, that I finally did - add it. It gets passed a char *, the name of the person who the - conversation is with. This gets triggered when a new conversation - window is created, in case you couldn't figure it out on your own. - - event_blist_update wasn't being called if you weren't reporting idle - time or if you were idle. This got fixed. - -version 0.9.20: - It's 3 am the night before finals, it's obviously a good time to hack - gaim. - - This became quite long, and if you don't want to read it all, here's - the important stuff summed up: - - 9 new events (see SIGNALS file for more details) - - int gaim_plugin_init(void *) (no longer returns void, see error.c) - - void gaim_plugin_unload(void *) (to allow plugin to remove itself) - - can only load 1 instance of the same plugin - - PLUGIN_LIBS for extra libraries for plugin - - The first thing to note is that there are about 9 new events plugins - can attach to, most of them dealing with chat, since I know that was a - big thing that was missing. Please note that I was nice and decided to - tack these extra events onto the end of the enum, which means that - plugins do not have to be recompiled in order for them to still work. - - The big change is that gaim_plugin_init no longer returns void, but - int. If it returns 0+, gaim interprets this as there being no error, - and continues with loading as normal. (This should be backwards- - compatible: returning 0/1 is the equivalent of returning void.) If it - returns a number less than 0, there was an error loading detected by - the plugin. At that point, gaim will try to clean things up by removing - any callbacks that have been added by the plugin. It will then try to - call the plugin's gaim_plugin_error function, if there is one. The - function should take an int (the int returned by gaim_plugin_init) and - return a char*. If the char* is not NULL, it is displayed by gaim as an - error message. The plugin is then unloaded and closed and life goes - back to normal. If any of that was confusing, it was confusing to me, - too. I added a plugin, error.c, which should help clear things up. - - Another big thing to note is that plugins can unload themselves. A good - example of why this is useful is a ticker plugin. If the user closes - the ticker window, they obviously want the plugin to be unloaded. Gaim - has no way of knowing that; therefore, the plugin must tell gaim that - it is to be unloaded. To have a plugin unload itself, simply call - gaim_plugin_unload(void *) (the void* is the handle passed to - gaim_plugin_init). Because you are explicitly asking to be removed, - gaim assumes that you have done any cleanup already, and so does not - call gaim_plugin_remove. Rather, it simply removes your callbacks and - unloads the plugin. (There is some trickery to this. Think about it: - your plugin calls the function, your plugin is unloaded, and execution - returns to your plugin, which no longer exists. This would cause a - segfault if it behaved exactly as described. Instead, the plugin is - removed from the list of plugins, and removed 5 seconds later. By then - the plugin should be effectively gone, though still in memory.) - - In previous versions of gaim, you could load multiple copies of the - same plugin. This is no longer the case. The reason for this was that - there were not two instances of the plugin in memory; rather, one copy - and two structures representing the same plugin. Then, the callbacks - would be called twice (since the plugin would most likely act the same - across multiple instances), and when one was unloaded, all callbacks - for both instances would be removed. Rather than deal with two copies - of the same plugin, it is easier and cleaner to only handle one. - - Sometimes it's necessary to link a plugin with libraries other than the - ones needed for GTK. Before, it was necessary to modify the Makefile to - do so (which was usually messy since it's generated by GNU automake). - Now, you can simply set the environment variable PLUGIN_LIBS to be the - extra libraries you want to link in. For example, to link plugin.c with - the math library, you can run the command - PLUGIN_LIBS=-lm make plugin.so - To link with multiple plugins, make sure to indicate spaces, e.g. - PLUGIN_LIBS='-lm -lcrypt' make encrypt.so - - There is a new event, event_quit, which signifies that gaim has exited - correctly (i.e. didn't segfault). Also, after this event is called, all - plugins are removed, and their gaim_plugin_remove function is called. - This behavior is different from previous versions; however, it is the - proper way of doing things, and should have no effect on current - plugins. The reason event_quit exists despite plugins being removed at - quit is because a plugin can be removed without gaim quitting. They are - distinctly separate events. - - The new events mean that some versions of gaim have certain events, - others don't. The thing I find fascinating though is that even if a - plugin is compiled for a later version, it will still be backwards- - compatible, even if it makes use of the newer events. The reason why - is the names of the events are stored as integers, and those integers - will never match an event in a prior version. This means you don't - have to worry about which version the person is using, only which - version the person is compiling against. For simplicity's sake, please - assume people are compiling against the latest version. For - practicality's sake, VERSION is #define'd to be the version you're - compiling against, starting with 0.9.20. Prior versions do not have - this defined in the standard plugin Makefile.