--- a/src/blist.h Mon Apr 16 00:43:53 2007 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,897 +0,0 @@ -/** - * @file blist.h Buddy List API - * @ingroup core - * - * gaim - * - * Gaim is the legal property of its developers, whose names are too numerous - * to list here. Please refer to the COPYRIGHT file distributed with this - * source distribution. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -#ifndef _GAIM_BLIST_H_ -#define _GAIM_BLIST_H_ - -/* I can't believe I let ChipX86 inspire me to write good code. -Sean */ - -#include <glib.h> - -typedef struct _GaimBuddyList GaimBuddyList; -typedef struct _GaimBlistUiOps GaimBlistUiOps; -typedef struct _GaimBlistNode GaimBlistNode; - -typedef struct _GaimChat GaimChat; -typedef struct _GaimGroup GaimGroup; -typedef struct _GaimContact GaimContact; -typedef struct _GaimBuddy GaimBuddy; - -/**************************************************************************/ -/* Enumerations */ -/**************************************************************************/ -typedef enum -{ - GAIM_BLIST_GROUP_NODE, - GAIM_BLIST_CONTACT_NODE, - GAIM_BLIST_BUDDY_NODE, - GAIM_BLIST_CHAT_NODE, - GAIM_BLIST_OTHER_NODE - -} GaimBlistNodeType; - -#define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE) -#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) -#define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE) -#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) - -#define GAIM_BUDDY_IS_ONLINE(b) \ - ((b) != NULL && gaim_account_is_connected((b)->account) && \ - gaim_presence_is_online(gaim_buddy_get_presence(b))) - -typedef enum -{ - GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */ - -} GaimBlistNodeFlags; - -#define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f)) -#define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE)) - -#define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE ? gaim_chat_get_name((GaimChat*)n) : \ - (n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL) - -#include "account.h" -#include "buddyicon.h" -#include "status.h" - -/**************************************************************************/ -/* Data Structures */ -/**************************************************************************/ - -/** - * A Buddy list node. This can represent a group, a buddy, or anything else. - * This is a base class for struct buddy and struct group and for anything - * else that wants to put itself in the buddy list. */ -struct _GaimBlistNode { - GaimBlistNodeType type; /**< The type of node this is */ - GaimBlistNode *prev; /**< The sibling before this buddy. */ - GaimBlistNode *next; /**< The sibling after this buddy. */ - GaimBlistNode *parent; /**< The parent of this node */ - GaimBlistNode *child; /**< The child of this node */ - GHashTable *settings; /**< per-node settings */ - void *ui_data; /**< The UI can put data here. */ - GaimBlistNodeFlags flags; /**< The buddy flags */ -}; - -/** - * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything. - */ -struct _GaimBuddy { - GaimBlistNode node; /**< The node that this buddy inherits from */ - char *name; /**< The screenname of the buddy. */ - char *alias; /**< The user-set alias of the buddy */ - char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */ - void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ - GaimBuddyIcon *icon; /**< The buddy icon. */ - GaimAccount *account; /**< the account this buddy belongs to */ - GaimPresence *presence; -}; - -/** - * A contact. This contains everything Gaim will ever need to know about a contact. - */ -struct _GaimContact { - GaimBlistNode node; /**< The node that this contact inherits from. */ - char *alias; /**< The user-set alias of the contact */ - int totalsize; /**< The number of buddies in this contact */ - int currentsize; /**< The number of buddies in this contact corresponding to online accounts */ - int online; /**< The number of buddies in this contact who are currently online */ - GaimBuddy *priority; /**< The "top" buddy for this contact */ - gboolean priority_valid; /**< Is priority valid? */ -}; - - -/** - * A group. This contains everything Gaim will ever need to know about a group. - */ -struct _GaimGroup { - GaimBlistNode node; /**< The node that this group inherits from */ - char *name; /**< The name of this group. */ - int totalsize; /**< The number of chats and contacts in this group */ - int currentsize; /**< The number of chats and contacts in this group corresponding to online accounts */ - int online; /**< The number of chats and contacts in this group who are currently online */ -}; - -/** - * A chat. This contains everything Gaim needs to put a chat room in the - * buddy list. - */ -struct _GaimChat { - GaimBlistNode node; /**< The node that this chat inherits from */ - char *alias; /**< The display name of this chat. */ - GHashTable *components; /**< the stuff the protocol needs to know to join the chat */ - GaimAccount *account; /**< The account this chat is attached to */ -}; - - -/** - * The Buddy List - */ -struct _GaimBuddyList { - GaimBlistNode *root; /**< The first node in the buddy list */ - GHashTable *buddies; /**< Every buddy in this list */ - GaimBlistUiOps *ui_ops; /**< The UI operations for the buddy list */ - - void *ui_data; /**< UI-specific data. */ -}; - -/** - * Buddy list UI operations. - * - * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps - * structure to the buddy list core. - */ -struct _GaimBlistUiOps -{ - void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */ - void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ - void (*show)(GaimBuddyList *list); /**< The core will call this when it's finished doing its core stuff */ - void (*update)(GaimBuddyList *list, - GaimBlistNode *node); /**< This will update a node in the buddy list. */ - void (*remove)(GaimBuddyList *list, - GaimBlistNode *node); /**< This removes a node from the list */ - void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ - void (*set_visible)(GaimBuddyList *list, - gboolean show); /**< Hides or unhides the buddy list */ - void (*request_add_buddy)(GaimAccount *account, const char *username, - const char *group, const char *alias); - void (*request_add_chat)(GaimAccount *account, GaimGroup *group, - const char *alias, const char *name); - void (*request_add_group)(void); -}; - -#ifdef __cplusplus -extern "C" { -#endif - -/**************************************************************************/ -/** @name Buddy List API */ -/**************************************************************************/ -/*@{*/ - -/** - * Creates a new buddy list - * - * @return The new buddy list. - */ -GaimBuddyList *gaim_blist_new(void); - -/** - * Sets the main buddy list. - * - * @param blist The buddy list you want to use. - */ -void gaim_set_blist(GaimBuddyList *blist); - -/** - * Returns the main buddy list. - * - * @return The main buddy list. - */ -GaimBuddyList *gaim_get_blist(void); - -/** - * Returns the next node of a given node. This function is to be used to iterate - * over the tree returned by gaim_get_blist. - * - * @param node A node. - * @param offline Whether to include nodes for offline accounts - * @return The next node - */ -GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline); - -/** - * Shows the buddy list, creating a new one if necessary. - */ -void gaim_blist_show(void); - - -/** - * Destroys the buddy list window. - */ -void gaim_blist_destroy(void); - -/** - * Hides or unhides the buddy list. - * - * @param show Whether or not to show the buddy list - */ -void gaim_blist_set_visible(gboolean show); - -/** - * Updates a buddy's status. - * - * @param buddy The buddy whose status has changed. - * @param old_status The status from which we are changing. - */ -void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status); - -/** - * Updates a buddy's icon. - * - * @param buddy The buddy whose buddy icon has changed - */ -void gaim_blist_update_buddy_icon(GaimBuddy *buddy); - -/** - * Renames a buddy in the buddy list. - * - * @param buddy The buddy whose name will be changed. - * @param name The new name of the buddy. - */ -void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name); - -/** - * Aliases a contact in the buddy list. - * - * @param contact The contact whose alias will be changed. - * @param alias The contact's alias. - */ -void gaim_blist_alias_contact(GaimContact *contact, const char *alias); - -/** - * Aliases a buddy in the buddy list. - * - * @param buddy The buddy whose alias will be changed. - * @param alias The buddy's alias. - */ -void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias); - -/** - * Sets the server-sent alias of a buddy in the buddy list. - * - * @param buddy The buddy whose alias will be changed. - * @param alias The buddy's "official" alias. - */ -void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias); - -/** - * Aliases a chat in the buddy list. - * - * @param chat The chat whose alias will be changed. - * @param alias The chat's new alias. - */ -void gaim_blist_alias_chat(GaimChat *chat, const char *alias); - -/** - * Renames a group - * - * @param group The group to rename - * @param name The new name - */ -void gaim_blist_rename_group(GaimGroup *group, const char *name); - -/** - * Creates a new chat for the buddy list - * - * @param account The account this chat will get added to - * @param alias The alias of the new chat - * @param components The info the prpl needs to join the chat - * @return A newly allocated chat - */ -GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components); - -/** - * Adds a new chat to the buddy list. - * - * The chat will be inserted right after node or appended to the end - * of group if node is NULL. If both are NULL, the buddy will be added to - * the "Chats" group. - * - * @param chat The new chat who gets added - * @param group The group to add the new chat to. - * @param node The insertion point - */ -void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node); - -/** - * Creates a new buddy - * - * @param account The account this buddy will get added to - * @param screenname The screenname of the new buddy - * @param alias The alias of the new buddy (or NULL if unaliased) - * @return A newly allocated buddy - */ -GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias); - -/** - * Sets a buddy's icon. - * - * This should only be called from within Gaim. You probably want to - * call gaim_buddy_icon_set_data(). - * - * @param buddy The buddy. - * @param icon The buddy icon. - * - * @see gaim_buddy_icon_set_data() - */ -void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon); - -/** - * Returns a buddy's account. - * - * @param buddy The buddy. - * - * @return The account - */ -GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy); - -/** - * Returns a buddy's name - * - * @param buddy The buddy. - * - * @return The name. - */ -const char *gaim_buddy_get_name(const GaimBuddy *buddy); - -/** - * Returns a buddy's icon. - * - * @param buddy The buddy. - * - * @return The buddy icon. - */ -GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy); - -/** - * Returns a buddy's contact. - * - * @param buddy The buddy. - * - * @return The buddy's contact. - */ -GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy); - -/** - * Returns a buddy's presence. - * - * @param buddy The buddy. - * - * @return The buddy's presence. - */ -GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy); - -/** - * Adds a new buddy to the buddy list. - * - * The buddy will be inserted right after node or prepended to the - * group if node is NULL. If both are NULL, the buddy will be added to - * the "Buddies" group. - * - * @param buddy The new buddy who gets added - * @param contact The optional contact to place the buddy in. - * @param group The group to add the new buddy to. - * @param node The insertion point - */ -void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node); - -/** - * Creates a new group - * - * You can't have more than one group with the same name. Sorry. If you pass - * this the * name of a group that already exists, it will return that group. - * - * @param name The name of the new group - * @return A new group struct -*/ -GaimGroup *gaim_group_new(const char *name); - -/** - * Adds a new group to the buddy list. - * - * The new group will be inserted after insert or prepended to the list if - * node is NULL. - * - * @param group The group - * @param node The insertion point - */ -void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node); - -/** - * Creates a new contact - * - * @return A new contact struct - */ -GaimContact *gaim_contact_new(void); - -/** - * Adds a new contact to the buddy list. - * - * The new contact will be inserted after insert or prepended to the list if - * node is NULL. - * - * @param contact The contact - * @param group The group to add the contact to - * @param node The insertion point - */ -void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node); - -/** - * Merges two contacts - * - * All of the buddies from source will be moved to target - * - * @param source The contact to merge - * @param node The place to merge to (a buddy or contact) - */ -void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node); - -/** - * Returns the highest priority buddy for a given contact. - * - * @param contact The contact - * @return The highest priority buddy - */ -GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact); - -/** - * Sets the alias for a contact. - * - * @param contact The contact - * @param alias The alias to set, or NULL to unset - */ -void gaim_contact_set_alias(GaimContact *contact, const char *alias); - -/** - * Gets the alias for a contact. - * - * @param contact The contact - * @return The alias, or NULL if it is not set. - */ -const char *gaim_contact_get_alias(GaimContact *contact); - -/** - * Determines whether an account owns any buddies in a given contact - * - * @param contact The contact to search through. - * @param account The account. - * - * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise. - */ -gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account); - -/** - * Invalidates the priority buddy so that the next call to - * gaim_contact_get_priority_buddy recomputes it. - * - * @param contact The contact - */ -void gaim_contact_invalidate_priority_buddy(GaimContact *contact); -/** - * Removes a buddy from the buddy list and frees the memory allocated to it. - * - * @param buddy The buddy to be removed - */ -void gaim_blist_remove_buddy(GaimBuddy *buddy); - -/** - * Removes a contact, and any buddies it contains, and frees the memory - * allocated to it. - * - * @param contact The contact to be removed - */ -void gaim_blist_remove_contact(GaimContact *contact); - -/** - * Removes a chat from the buddy list and frees the memory allocated to it. - * - * @param chat The chat to be removed - */ -void gaim_blist_remove_chat(GaimChat *chat); - -/** - * Removes a group from the buddy list and frees the memory allocated to it and to - * its children - * - * @param group The group to be removed - */ -void gaim_blist_remove_group(GaimGroup *group); - -/** - * Returns the alias of a buddy. - * - * @param buddy The buddy whose name will be returned. - * @return The alias (if set), server alias (if set), - * or NULL. - */ -const char *gaim_buddy_get_alias_only(GaimBuddy *buddy); - - -/** - * Returns the correct name to display for a buddy, taking the contact alias - * into account. In order of precedence: the buddy's alias; the buddy's - * contact alias; the buddy's server alias; the buddy's user name. - * - * @param buddy The buddy whose name will be returned - * @return The appropriate name or alias, or NULL. - * - */ -const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy); - -/** - * Returns the correct alias for this user, ignoring server aliases. Used - * when a user-recognizable name is required. In order: buddy's alias; buddy's - * contact alias; buddy's user name. - * - * @param buddy The buddy whose alias will be returned. - * @return The appropriate name or alias. - */ -const char *gaim_buddy_get_local_alias(GaimBuddy *buddy); - -/** - * Returns the correct name to display for a buddy. In order of precedence: - * the buddy's alias; the buddy's server alias; the buddy's contact alias; - * the buddy's user name. - * - * @param buddy The buddy whose name will be returned. - * @return The appropriate name or alias, or NULL - */ -const char *gaim_buddy_get_alias(GaimBuddy *buddy); - -/** - * Returns the correct name to display for a blist chat. - * - * @param chat The chat whose name will be returned. - * @return The alias (if set), or first component value. - */ -const char *gaim_chat_get_name(GaimChat *chat); - -/** - * Finds the buddy struct given a screenname and an account - * - * @param account The account this buddy belongs to - * @param name The buddy's screenname - * @return The buddy or NULL if the buddy does not exist - */ -GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name); - -/** - * Finds the buddy struct given a screenname, an account, and a group - * - * @param account The account this buddy belongs to - * @param name The buddy's screenname - * @param group The group to look in - * @return The buddy or NULL if the buddy does not exist in the group - */ -GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, - GaimGroup *group); - -/** - * Finds all GaimBuddy structs given a screenname and an account - * - * @param account The account this buddy belongs to - * @param name The buddy's screenname - * - * @return A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist - */ -GSList *gaim_find_buddies(GaimAccount *account, const char *name); - - -/** - * Finds a group by name - * - * @param name The groups name - * @return The group or NULL if the group does not exist - */ -GaimGroup *gaim_find_group(const char *name); - -/** - * Finds a chat by name. - * - * @param account The chat's account. - * @param name The chat's name. - * - * @return The chat, or @c NULL if the chat does not exist. - */ -GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name); - -/** - * Returns the group of which the chat is a member. - * - * @param chat The chat. - * - * @return The parent group, or @c NULL if the chat is not in a group. - */ -GaimGroup *gaim_chat_get_group(GaimChat *chat); - -/** - * Returns the group of which the buddy is a member. - * - * @param buddy The buddy - * @return The group or NULL if the buddy is not in a group - */ -GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy); - - -/** - * Returns a list of accounts that have buddies in this group - * - * @param g The group - * - * @return A list of gaim_accounts - */ -GSList *gaim_group_get_accounts(GaimGroup *g); - -/** - * Determines whether an account owns any buddies in a given group - * - * @param g The group to search through. - * @param account The account. - * - * @return TRUE if there are any buddies in the group, or FALSE otherwise. - */ -gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account); - -/** - * Called when an account gets signed on. Tells the UI to update all the - * buddies. - * - * @param account The account - */ -void gaim_blist_add_account(GaimAccount *account); - - -/** - * Called when an account gets signed off. Sets the presence of all the buddies to 0 - * and tells the UI to update them. - * - * @param account The account - */ -void gaim_blist_remove_account(GaimAccount *account); - - -/** - * Determines the total size of a group - * - * @param group The group - * @param offline Count buddies in offline accounts - * @return The number of buddies in the group - */ -int gaim_blist_get_group_size(GaimGroup *group, gboolean offline); - -/** - * Determines the number of online buddies in a group - * - * @param group The group - * @return The number of online buddies in the group, or 0 if the group is NULL - */ -int gaim_blist_get_group_online_count(GaimGroup *group); - -/*@}*/ - -/****************************************************************************************/ -/** @name Buddy list file management API */ -/****************************************************************************************/ - -/** - * Loads the buddy list from ~/.gaim/blist.xml. - */ -void gaim_blist_load(void); - -/** - * Schedule a save of the blist.xml file. This is used by the privacy - * API whenever the privacy settings are changed. If you make a change - * to blist.xml using one of the functions in the buddy list API, then - * the buddy list is saved automatically, so you should not need to - * call this. - */ -void gaim_blist_schedule_save(void); - -/** - * Requests from the user information needed to add a buddy to the - * buddy list. - * - * @param account The account the buddy is added to. - * @param username The username of the buddy. - * @param group The name of the group to place the buddy in. - * @param alias The optional alias for the buddy. - */ -void gaim_blist_request_add_buddy(GaimAccount *account, const char *username, - const char *group, const char *alias); - -/** - * Requests from the user information needed to add a chat to the - * buddy list. - * - * @param account The account the buddy is added to. - * @param group The optional group to add the chat to. - * @param alias The optional alias for the chat. - * @param name The required chat name. - */ -void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, - const char *alias, const char *name); - -/** - * Requests from the user information needed to add a group to the - * buddy list. - */ -void gaim_blist_request_add_group(void); - -/** - * Associates a boolean with a node in the buddy list - * - * @param node The node to associate the data with - * @param key The identifier for the data - * @param value The value to set - */ -void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value); - -/** - * Retrieves a named boolean setting from a node in the buddy list - * - * @param node The node to retrieve the data from - * @param key The identifier of the data - * - * @return The value, or FALSE if there is no setting - */ -gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key); - -/** - * Associates an integer with a node in the buddy list - * - * @param node The node to associate the data with - * @param key The identifier for the data - * @param value The value to set - */ -void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value); - -/** - * Retrieves a named integer setting from a node in the buddy list - * - * @param node The node to retrieve the data from - * @param key The identifier of the data - * - * @return The value, or 0 if there is no setting - */ -int gaim_blist_node_get_int(GaimBlistNode *node, const char *key); - -/** - * Associates a string with a node in the buddy list - * - * @param node The node to associate the data with - * @param key The identifier for the data - * @param value The value to set - */ -void gaim_blist_node_set_string(GaimBlistNode *node, const char *key, - const char *value); - -/** - * Retrieves a named string setting from a node in the buddy list - * - * @param node The node to retrieve the data from - * @param key The identifier of the data - * - * @return The value, or NULL if there is no setting - */ -const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key); - -/** - * Removes a named setting from a blist node - * - * @param node The node from which to remove the setting - * @param key The name of the setting - */ -void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key); - -/** - * Set the flags for the given node. Setting a node's flags will overwrite - * the old flags, so if you want to save them, you must first call - * gaim_blist_node_get_flags and modify that appropriately. - * - * @param node The node on which to set the flags. - * @param flags The flags to set. This is a bitmask. - */ -void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags); - -/** - * Get the current flags on a given node. - * - * @param node The node from which to get the flags. - * - * @return The flags on the node. This is a bitmask. - */ -GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node); - -/*@}*/ - -/** - * Retrieves the extended menu items for a buddy list node. - * @param n The blist node for which to obtain the extended menu items. - * @return A list of GaimMenuAction items, as harvested by the - * blist-node-extended-menu signal. - */ -GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n); - -/**************************************************************************/ -/** @name UI Registration Functions */ -/**************************************************************************/ -/*@{*/ - -/** - * Sets the UI operations structure to be used for the buddy list. - * - * @param ops The ops struct. - */ -void gaim_blist_set_ui_ops(GaimBlistUiOps *ops); - -/** - * Returns the UI operations structure to be used for the buddy list. - * - * @return The UI operations structure. - */ -GaimBlistUiOps *gaim_blist_get_ui_ops(void); - -/*@}*/ - -/**************************************************************************/ -/** @name Buddy List Subsystem */ -/**************************************************************************/ -/*@{*/ - -/** - * Returns the handle for the buddy list subsystem. - * - * @return The buddy list subsystem handle. - */ -void *gaim_blist_get_handle(void); - -/** - * Initializes the buddy list subsystem. - */ -void gaim_blist_init(void); - -/** - * Uninitializes the buddy list subsystem. - */ -void gaim_blist_uninit(void); - -/*@}*/ - -#ifdef __cplusplus -} -#endif - -#endif /* _GAIM_BLIST_H_ */