src/sound.c

branch
gaim
changeset 20470
77693555855f
parent 13071
b98e72d4089a
parent 20469
b2836a24d81e
child 20471
1966704b3e42
--- a/src/sound.c	Mon Apr 16 00:43:53 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,128 +0,0 @@
-/*
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here.  Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
- */
-#include "internal.h"
-
-#include "blist.h"
-#include "prefs.h"
-#include "sound.h"
-
-static GaimSoundUiOps *sound_ui_ops = NULL;
-
-void
-gaim_sound_play_file(const char *filename, const GaimAccount *account)
-{
-	GaimStatus *status;
-
-	if ((account != NULL) && (!gaim_prefs_get_bool("/core/sound/while_away")))
-	{
-		status = gaim_account_get_active_status(account);
-		if (gaim_status_is_online(status) && !gaim_status_is_available(status))
-			return;
-	}
-
-	if(sound_ui_ops && sound_ui_ops->play_file)
-		sound_ui_ops->play_file(filename);
-}
-
-void
-gaim_sound_play_event(GaimSoundEventID event, const GaimAccount *account)
-{
-	GaimStatus *status;
-
-	if ((account != NULL) &&
-	    (!gaim_prefs_get_bool("/core/sound/while_away")))
-	{
-		status = gaim_account_get_active_status(account);
-		if (gaim_status_is_online(status) &&
-		    !gaim_status_is_available(status))
-			return;
-	}
-
-	if(sound_ui_ops && sound_ui_ops->play_event) {
-		int plugin_return;
-
-		plugin_return = GPOINTER_TO_INT(gaim_signal_emit_return_1(
-			gaim_sounds_get_handle(), "playing-sound-event",
-			event, account));
-
-		if (plugin_return)
-			return;
-		else
-			sound_ui_ops->play_event(event);
-	}
-}
-
-void
-gaim_sound_set_ui_ops(GaimSoundUiOps *ops)
-{
-	if(sound_ui_ops && sound_ui_ops->uninit)
-		sound_ui_ops->uninit();
-
-	sound_ui_ops = ops;
-
-	if(sound_ui_ops && sound_ui_ops->init)
-		sound_ui_ops->init();
-}
-
-GaimSoundUiOps *
-gaim_sound_get_ui_ops(void)
-{
-	return sound_ui_ops;
-}
-
-void
-gaim_sound_init()
-{
-	void *handle = gaim_sounds_get_handle();
-
-	/**********************************************************************
-	 * Register signals
-	**********************************************************************/
-
-	gaim_signal_register(handle, "playing-sound-event",
-	                     gaim_marshal_BOOLEAN__INT_POINTER,
-	                     gaim_value_new(GAIM_TYPE_BOOLEAN), 2,
-	                     gaim_value_new(GAIM_TYPE_INT),
-	                     gaim_value_new(GAIM_TYPE_POINTER));
-
-	gaim_prefs_add_none("/core/sound");
-	gaim_prefs_add_bool("/core/sound/while_away", FALSE);
-
-}
-
-void
-gaim_sound_uninit()
-{
-	if(sound_ui_ops && sound_ui_ops->uninit)
-		sound_ui_ops->uninit();
-
-	gaim_signals_unregister_by_instance(gaim_sounds_get_handle());
-}
-
-void *
-gaim_sounds_get_handle()
-{
-	static int handle;
-
-	return &handle;
-}

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