src/stringref.h

branch
gaim
changeset 20470
77693555855f
parent 13071
b98e72d4089a
parent 20469
b2836a24d81e
child 20471
1966704b3e42
--- a/src/stringref.h	Mon Apr 16 00:43:53 2007 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,146 +0,0 @@
-/**
- * @file stringref.h Reference-counted immutable strings
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here.  Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
- */
-#ifndef _GAIM_STRINGREF_H_
-#define _GAIM_STRINGREF_H_
-
-/**
- * The internal representation of a stringref.
- *
- * @note For this structure to be useful, the string contained within
- * it must be immutable -- for this reason, do _not_ access it
- * directly!
- */
-typedef struct _GaimStringref {
-	guint32 ref;	/**< The reference count of this string.
-					 *   Note that reference counts are only
-					 *   31 bits, and the high-order bit
-					 *   indicates whether this string is up
-					 *   for GC at the next idle handler...
-					 *   But you aren't going to touch this
-					 *   anyway, right? */
-	char value[1];	/**< The string contained in this ref.
-					 *   Notice that it is simply "hanging
-					 *   off the end" of the ref ... this
-					 *   is to save an allocation. */
-} GaimStringref;
-
-/**
- * Creates an immutable reference-counted string object.  The newly
- * created object will have a reference count of 1.
- *
- * @param value This will be the value of the string; it will be
- *              duplicated.
- *
- * @return A newly allocated string reference object with a refcount
- *         of 1.
- */
-GaimStringref *gaim_stringref_new(const char *value);
-
-/**
- * Creates an immutable reference-counted string object.  The newly
- * created object will have a reference count of zero, and if it is
- * not referenced before the next iteration of the mainloop it will
- * be freed at that time.
- *
- * @param value This will be the value of the string; it will be
- *              duplicated.
- *
- * @return A newly allocated string reference object with a refcount
- *         of zero.
- */
-GaimStringref *gaim_stringref_new_noref(const char *value);
-
-/**
- * Creates an immutable reference-counted string object from a printf
- * format specification and arguments.  The created object will have a
- * reference count of 1.
- *
- * @param format A printf-style format specification.
- *
- * @return A newly allocated string reference object with a refcount
- *         of 1.
- */
-GaimStringref *gaim_stringref_printf(const char *format, ...);
-
-/**
- * Increase the reference count of the given stringref.
- *
- * @param stringref String to be referenced.
- *
- * @return A pointer to the referenced string.
- */
-GaimStringref *gaim_stringref_ref(GaimStringref *stringref);
-
-/**
- * Decrease the reference count of the given stringref.  If this
- * reference count reaches zero, the stringref will be freed; thus
- * you MUST NOT use this string after dereferencing it.
- *
- * @param stringref String to be dereferenced.
- */
-void gaim_stringref_unref(GaimStringref *stringref);
-
-/**
- * Retrieve the value of a stringref.
- *
- * @note This value should not be cached or stored in a local variable.
- *       While there is nothing inherently incorrect about doing so, it
- *       is easy to forget that the cached value is in fact a
- *       reference-counted object and accidentally use it after
- *       dereferencing.  This is more problematic for a reference-
- *       counted object than a heap-allocated object, as it may seem to
- *       be valid or invalid nondeterministically based on how many
- *       other references to it exist.
- *
- * @param stringref String reference from which to retrieve the value.
- *
- * @return The contents of the string reference.
- */
-const char *gaim_stringref_value(const GaimStringref *stringref);
-
-/**
- * Compare two stringrefs for string equality.  This returns the same
- * value as strcmp would, where <0 indicates that s1 is "less than" s2
- * in the ASCII lexicography, 0 indicates equality, etc.
- *
- * @param s1 The reference string.
- *
- * @param s2 The string to compare against the reference.
- *
- * @return An ordering indication on s1 and s2.
- */
-int gaim_stringref_cmp(const GaimStringref *s1, const GaimStringref *s2);
-
-/**
- * Find the length of the string inside a stringref.
- *
- * @param stringref The string in whose length we are interested.
- *
- * @return The length of the string in stringref
- */
-size_t gaim_stringref_len(const GaimStringref *stringref);
-
-#endif /* _GAIM_STRINGREF_H_ */

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