--- a/src/value.c Mon Apr 16 00:43:53 2007 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,490 +0,0 @@ -/** - * @file value.c Value wrapper API - * @ingroup core - * - * gaim - * - * Gaim is the legal property of its developers, whose names are too numerous - * to list here. Please refer to the COPYRIGHT file distributed with this - * source distribution. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -#include "internal.h" - -#include "value.h" - -#define OUTGOING_FLAG 0x01 - -GaimValue * -gaim_value_new(GaimType type, ...) -{ - GaimValue *value; - va_list args; - - g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); - - value = g_new0(GaimValue, 1); - - value->type = type; - - va_start(args, type); - - if (type == GAIM_TYPE_SUBTYPE) - value->u.subtype = va_arg(args, int); - else if (type == GAIM_TYPE_BOXED) - value->u.specific_type = g_strdup(va_arg(args, char *)); - - va_end(args); - - return value; -} - -GaimValue * -gaim_value_new_outgoing(GaimType type, ...) -{ - GaimValue *value; - va_list args; - - g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL); - - value = g_new0(GaimValue, 1); - - value->type = type; - - va_start(args, type); - - if (type == GAIM_TYPE_SUBTYPE) - value->u.subtype = va_arg(args, int); - else if (type == GAIM_TYPE_BOXED) - value->u.specific_type = g_strdup(va_arg(args, char *)); - - va_end(args); - - value->flags |= OUTGOING_FLAG; - - return value; -} - -void -gaim_value_destroy(GaimValue *value) -{ - g_return_if_fail(value != NULL); - - if (gaim_value_get_type(value) == GAIM_TYPE_BOXED) - { - if (value->u.specific_type != NULL) - g_free(value->u.specific_type); - } - else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) - { - if (value->data.string_data != NULL) - g_free(value->data.string_data); - } - - g_free(value); -} - -GaimValue * -gaim_value_dup(const GaimValue *value) -{ - GaimValue *new_value; - GaimType type; - - g_return_val_if_fail(value != NULL, NULL); - - type = gaim_value_get_type(value); - - if (type == GAIM_TYPE_SUBTYPE) - { - new_value = gaim_value_new(GAIM_TYPE_SUBTYPE, - gaim_value_get_subtype(value)); - } - else if (type == GAIM_TYPE_BOXED) - { - new_value = gaim_value_new(GAIM_TYPE_BOXED, - gaim_value_get_specific_type(value)); - } - else - new_value = gaim_value_new(type); - - new_value->flags = value->flags; - - switch (type) - { - case GAIM_TYPE_CHAR: - gaim_value_set_char(new_value, gaim_value_get_char(value)); - break; - - case GAIM_TYPE_UCHAR: - gaim_value_set_uchar(new_value, gaim_value_get_uchar(value)); - break; - - case GAIM_TYPE_BOOLEAN: - gaim_value_set_boolean(new_value, gaim_value_get_boolean(value)); - break; - - case GAIM_TYPE_SHORT: - gaim_value_set_short(new_value, gaim_value_get_short(value)); - break; - - case GAIM_TYPE_USHORT: - gaim_value_set_ushort(new_value, gaim_value_get_ushort(value)); - break; - - case GAIM_TYPE_INT: - gaim_value_set_int(new_value, gaim_value_get_int(value)); - break; - - case GAIM_TYPE_UINT: - gaim_value_set_uint(new_value, gaim_value_get_uint(value)); - break; - - case GAIM_TYPE_LONG: - gaim_value_set_long(new_value, gaim_value_get_long(value)); - break; - - case GAIM_TYPE_ULONG: - gaim_value_set_ulong(new_value, gaim_value_get_ulong(value)); - break; - - case GAIM_TYPE_INT64: - gaim_value_set_int64(new_value, gaim_value_get_int64(value)); - break; - - case GAIM_TYPE_UINT64: - gaim_value_set_uint64(new_value, gaim_value_get_uint64(value)); - break; - - case GAIM_TYPE_STRING: - gaim_value_set_string(new_value, gaim_value_get_string(value)); - break; - - case GAIM_TYPE_OBJECT: - gaim_value_set_object(new_value, gaim_value_get_object(value)); - break; - - case GAIM_TYPE_POINTER: - gaim_value_set_pointer(new_value, gaim_value_get_pointer(value)); - break; - - case GAIM_TYPE_ENUM: - gaim_value_set_enum(new_value, gaim_value_get_enum(value)); - break; - - case GAIM_TYPE_BOXED: - gaim_value_set_boxed(new_value, gaim_value_get_boxed(value)); - break; - - default: - break; - } - - return new_value; -} - -GaimType -gaim_value_get_type(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN); - - return value->type; -} - -unsigned int -gaim_value_get_subtype(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0); - - return value->u.subtype; -} - -const char * -gaim_value_get_specific_type(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, NULL); - g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL); - - return value->u.specific_type; -} - -gboolean -gaim_value_is_outgoing(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, FALSE); - - return (value->flags & OUTGOING_FLAG); -} - -void -gaim_value_set_char(GaimValue *value, char data) -{ - g_return_if_fail(value != NULL); - - value->data.char_data = data; -} - -void -gaim_value_set_uchar(GaimValue *value, unsigned char data) -{ - g_return_if_fail(value != NULL); - - value->data.uchar_data = data; -} - -void -gaim_value_set_boolean(GaimValue *value, gboolean data) -{ - g_return_if_fail(value != NULL); - - value->data.boolean_data = data; -} - -void -gaim_value_set_short(GaimValue *value, short data) -{ - g_return_if_fail(value != NULL); - - value->data.short_data = data; -} - -void -gaim_value_set_ushort(GaimValue *value, unsigned short data) -{ - g_return_if_fail(value != NULL); - - value->data.ushort_data = data; -} - -void -gaim_value_set_int(GaimValue *value, int data) -{ - g_return_if_fail(value != NULL); - - value->data.int_data = data; -} - -void -gaim_value_set_uint(GaimValue *value, unsigned int data) -{ - g_return_if_fail(value != NULL); - - value->data.int_data = data; -} - -void -gaim_value_set_long(GaimValue *value, long data) -{ - g_return_if_fail(value != NULL); - - value->data.long_data = data; -} - -void -gaim_value_set_ulong(GaimValue *value, unsigned long data) -{ - g_return_if_fail(value != NULL); - - value->data.long_data = data; -} - -void -gaim_value_set_int64(GaimValue *value, gint64 data) -{ - g_return_if_fail(value != NULL); - - value->data.int64_data = data; -} - -void -gaim_value_set_uint64(GaimValue *value, guint64 data) -{ - g_return_if_fail(value != NULL); - - value->data.uint64_data = data; -} - -void -gaim_value_set_string(GaimValue *value, const char *data) -{ - g_return_if_fail(value != NULL); - - if (value->data.string_data != NULL) - g_free(value->data.string_data); - - value->data.string_data = (data == NULL ? NULL : g_strdup(data)); -} - -void -gaim_value_set_object(GaimValue *value, void *data) -{ - g_return_if_fail(value != NULL); - - value->data.object_data = data; -} - -void -gaim_value_set_pointer(GaimValue *value, void *data) -{ - g_return_if_fail(value != NULL); - - value->data.pointer_data = data; -} - -void -gaim_value_set_enum(GaimValue *value, int data) -{ - g_return_if_fail(value != NULL); - - value->data.enum_data = data; -} - -void -gaim_value_set_boxed(GaimValue *value, void *data) -{ - g_return_if_fail(value != NULL); - - value->data.boxed_data = data; -} - -char -gaim_value_get_char(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.char_data; -} - -unsigned char -gaim_value_get_uchar(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.uchar_data; -} - -gboolean -gaim_value_get_boolean(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, FALSE); - - return value->data.boolean_data; -} - -short -gaim_value_get_short(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.short_data; -} - -unsigned short -gaim_value_get_ushort(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.ushort_data; -} - -int -gaim_value_get_int(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.int_data; -} - -unsigned int -gaim_value_get_uint(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.int_data; -} - -long -gaim_value_get_long(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.long_data; -} - -unsigned long -gaim_value_get_ulong(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.long_data; -} - -gint64 -gaim_value_get_int64(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.int64_data; -} - -guint64 -gaim_value_get_uint64(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, 0); - - return value->data.uint64_data; -} - -const char * -gaim_value_get_string(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, NULL); - - return value->data.string_data; -} - -void * -gaim_value_get_object(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, NULL); - - return value->data.object_data; -} - -void * -gaim_value_get_pointer(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, NULL); - - return value->data.pointer_data; -} - -int -gaim_value_get_enum(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, -1); - - return value->data.enum_data; -} - -void * -gaim_value_get_boxed(const GaimValue *value) -{ - g_return_val_if_fail(value != NULL, NULL); - - return value->data.boxed_data; -} -