src/savedstatuses.h

changeset 10418
7b632343a29c
child 10419
cb6b7316fdba
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/savedstatuses.h	Sun Dec 26 00:46:26 2004 +0000
@@ -0,0 +1,140 @@
+/**
+ * @file savedstatuses.h Saved Status API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_SAVEDSTATUSES_H_
+#define _GAIM_SAVEDSTATUSES_H_
+
+/**
+ * Saved statuses don't really interact much with the rest of Gaim.  It
+ * could really be a plugin.  It's just a list of away states.  When
+ * a user chooses one of the saved states, their Gaim accounts are set
+ * to the settings of that state.
+ */
+
+typedef struct _GaimStatusSaved     GaimStatusSaved;
+typedef struct _GaimStatusSavedSub  GaimStatusSavedSub;
+
+/**************************************************************************/
+/** @name Saved status subsystem                                          */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Create a new saved status.  This will add the saved status to the
+ * list of saved statuses and writes the revised list to status.xml.
+ *
+ * @param title The title of the saved status.  This must be unique.
+ * @param type  The type of saved status.
+ *
+ * @return The newly created saved status.
+ */
+GaimStatusSaved *gaim_savedstatuses_new(const char *title, GaimStatusPrimitive type);
+
+/**
+ * Delete a saved status.  This removes the saved status from the list
+ * of saved statuses, and writes the revised list to status.xml.
+ *
+ * @param title The title of the saved status.
+ *
+ * @return TRUE if the status was successfully deleted.  FALSE if the
+ *         status could not be deleted because no saved status exists
+ *         with the given title.
+ */
+gboolean gaim_savedstatuses_delete(const char *title);
+
+/**
+ * Returns all saved statuses.
+ *
+ * @return A list of saved statuses.
+ */
+const GList *gaim_savedstatuses_get_all(void);
+
+/**
+ * Finds a saved status with the specified title.
+ *
+ * @param title The name of the saved status.
+ *
+ * @return The saved status if found, or NULL.
+ */
+GaimStatusSaved *gaim_savedstatuses_find(const char *title);
+
+/**
+ * Create a new saved status and add it to the list
+ * of saved statuses.
+ *
+ * @param title The title for the new saved status.
+ * @param type  The type of saved status.
+ *
+ * @return The newly created saved status.
+ */
+GaimStatusSaved *gaim_savedstatuses_new(const char *title,
+									  GaimStatusPrimitive type);
+
+/**
+ * Return the name of a given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The title.
+ */
+const char *gaim_savedstatuses_get_title(const GaimStatusSaved *saved_status);
+
+/**
+ * Return the name of a given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The name.
+ */
+GaimStatusPrimitive gaim_savedstatuses_get_type(const GaimStatusSaved *saved_status);
+
+/**
+ * Return the name of a given saved status.
+ *
+ * @param saved_status The saved status.
+ *
+ * @return The name.
+ */
+const char *gaim_savedstatuses_get_message(const GaimStatusSaved *saved_status);
+
+/**
+ * Get the handle for the status subsystem.
+ *
+ * @return the handle to the status subsystem
+ */
+void *gaim_savedstatuses_get_handle();
+
+/**
+ * Initializes the status subsystem.
+ */
+void gaim_savedstatuses_init(void);
+
+/**
+ * Uninitializes the status subsystem.
+ */
+void gaim_savedstatuses_uninit(void);
+
+/*@}*/
+
+#endif /* _GAIM_SAVEDSTATUSES_H_ */

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