--- a/src/blist.c Sat Aug 19 00:24:14 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,2705 +0,0 @@ -/* - * gaim - * - * Gaim is the legal property of its developers, whose names are too numerous - * to list here. Please refer to the COPYRIGHT file distributed with this - * source distribution. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - */ -#include "internal.h" -#include "blist.h" -#include "conversation.h" -#include "dbus-maybe.h" -#include "debug.h" -#include "notify.h" -#include "prefs.h" -#include "privacy.h" -#include "prpl.h" -#include "server.h" -#include "signals.h" -#include "util.h" -#include "value.h" -#include "xmlnode.h" - -#define PATHSIZE 1024 - -static GaimBlistUiOps *blist_ui_ops = NULL; - -static GaimBuddyList *gaimbuddylist = NULL; -static guint save_timer = 0; -static gboolean blist_loaded = FALSE; - - -/********************************************************************* - * Private utility functions * - *********************************************************************/ - -static GaimBlistNode *gaim_blist_get_last_sibling(GaimBlistNode *node) -{ - GaimBlistNode *n = node; - if (!n) - return NULL; - while (n->next) - n = n->next; - return n; -} - -static GaimBlistNode *gaim_blist_get_last_child(GaimBlistNode *node) -{ - if (!node) - return NULL; - return gaim_blist_get_last_sibling(node->child); -} - -struct _gaim_hbuddy { - char *name; - GaimAccount *account; - GaimBlistNode *group; -}; - -static guint _gaim_blist_hbuddy_hash(struct _gaim_hbuddy *hb) -{ - return g_str_hash(hb->name); -} - -static guint _gaim_blist_hbuddy_equal(struct _gaim_hbuddy *hb1, struct _gaim_hbuddy *hb2) -{ - return ((!strcmp(hb1->name, hb2->name)) && hb1->account == hb2->account && hb1->group == hb2->group); -} - -static void _gaim_blist_hbuddy_free_key(struct _gaim_hbuddy *hb) -{ - g_free(hb->name); - g_free(hb); -} - - -/********************************************************************* - * Writing to disk * - *********************************************************************/ - -static void -value_to_xmlnode(gpointer key, gpointer hvalue, gpointer user_data) -{ - const char *name; - GaimValue *value; - xmlnode *node, *child; - char buf[20]; - - name = (const char *)key; - value = (GaimValue *)hvalue; - node = (xmlnode *)user_data; - - g_return_if_fail(value != NULL); - - child = xmlnode_new_child(node, "setting"); - xmlnode_set_attrib(child, "name", name); - - if (gaim_value_get_type(value) == GAIM_TYPE_INT) { - xmlnode_set_attrib(child, "type", "int"); - snprintf(buf, sizeof(buf), "%d", gaim_value_get_int(value)); - xmlnode_insert_data(child, buf, -1); - } - else if (gaim_value_get_type(value) == GAIM_TYPE_STRING) { - xmlnode_set_attrib(child, "type", "string"); - xmlnode_insert_data(child, gaim_value_get_string(value), -1); - } - else if (gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN) { - xmlnode_set_attrib(child, "type", "bool"); - snprintf(buf, sizeof(buf), "%d", gaim_value_get_boolean(value)); - xmlnode_insert_data(child, buf, -1); - } -} - -static void -chat_component_to_xmlnode(gpointer key, gpointer value, gpointer user_data) -{ - const char *name; - const char *data; - xmlnode *node, *child; - - name = (const char *)key; - data = (const char *)value; - node = (xmlnode *)user_data; - - g_return_if_fail(data != NULL); - - child = xmlnode_new_child(node, "component"); - xmlnode_set_attrib(child, "name", name); - xmlnode_insert_data(child, data, -1); -} - -static xmlnode * -buddy_to_xmlnode(GaimBlistNode *bnode) -{ - xmlnode *node, *child; - GaimBuddy *buddy; - - buddy = (GaimBuddy *)bnode; - - node = xmlnode_new("buddy"); - xmlnode_set_attrib(node, "account", gaim_account_get_username(buddy->account)); - xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(buddy->account)); - - child = xmlnode_new_child(node, "name"); - xmlnode_insert_data(child, buddy->name, -1); - - if (buddy->alias != NULL) - { - child = xmlnode_new_child(node, "alias"); - xmlnode_insert_data(child, buddy->alias, -1); - } - - /* Write buddy settings */ - g_hash_table_foreach(buddy->node.settings, value_to_xmlnode, node); - - return node; -} - -static xmlnode * -contact_to_xmlnode(GaimBlistNode *cnode) -{ - xmlnode *node, *child; - GaimContact *contact; - GaimBlistNode *bnode; - - contact = (GaimContact *)cnode; - - node = xmlnode_new("contact"); - - if (contact->alias != NULL) - { - xmlnode_set_attrib(node, "alias", contact->alias); - } - - /* Write buddies */ - for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) - { - if (!GAIM_BLIST_NODE_SHOULD_SAVE(bnode)) - continue; - if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) - { - child = buddy_to_xmlnode(bnode); - xmlnode_insert_child(node, child); - } - } - - /* Write contact settings */ - g_hash_table_foreach(cnode->settings, value_to_xmlnode, node); - - return node; -} - -static xmlnode * -chat_to_xmlnode(GaimBlistNode *cnode) -{ - xmlnode *node, *child; - GaimChat *chat; - - chat = (GaimChat *)cnode; - - node = xmlnode_new("chat"); - xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(chat->account)); - xmlnode_set_attrib(node, "account", gaim_account_get_username(chat->account)); - - if (chat->alias != NULL) - { - child = xmlnode_new_child(node, "alias"); - xmlnode_insert_data(child, chat->alias, -1); - } - - /* Write chat components */ - g_hash_table_foreach(chat->components, chat_component_to_xmlnode, node); - - /* Write chat settings */ - g_hash_table_foreach(chat->node.settings, value_to_xmlnode, node); - - return node; -} - -static xmlnode * -group_to_xmlnode(GaimBlistNode *gnode) -{ - xmlnode *node, *child; - GaimGroup *group; - GaimBlistNode *cnode; - - group = (GaimGroup *)gnode; - - node = xmlnode_new("group"); - xmlnode_set_attrib(node, "name", group->name); - - /* Write settings */ - g_hash_table_foreach(group->node.settings, value_to_xmlnode, node); - - /* Write contacts and chats */ - for (cnode = gnode->child; cnode != NULL; cnode = cnode->next) - { - if (!GAIM_BLIST_NODE_SHOULD_SAVE(cnode)) - continue; - if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) - { - child = contact_to_xmlnode(cnode); - xmlnode_insert_child(node, child); - } - else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) - { - child = chat_to_xmlnode(cnode); - xmlnode_insert_child(node, child); - } - } - - return node; -} - -static xmlnode * -accountprivacy_to_xmlnode(GaimAccount *account) -{ - xmlnode *node, *child; - GSList *cur; - char buf[10]; - - node = xmlnode_new("account"); - xmlnode_set_attrib(node, "proto", gaim_account_get_protocol_id(account)); - xmlnode_set_attrib(node, "name", gaim_account_get_username(account)); - snprintf(buf, sizeof(buf), "%d", account->perm_deny); - xmlnode_set_attrib(node, "mode", buf); - - for (cur = account->permit; cur; cur = cur->next) - { - child = xmlnode_new_child(node, "permit"); - xmlnode_insert_data(child, cur->data, -1); - } - - for (cur = account->deny; cur; cur = cur->next) - { - child = xmlnode_new_child(node, "block"); - xmlnode_insert_data(child, cur->data, -1); - } - - return node; -} - -static xmlnode * -blist_to_xmlnode() -{ - xmlnode *node, *child, *grandchild; - GaimBlistNode *gnode; - GList *cur; - - node = xmlnode_new("gaim"); - xmlnode_set_attrib(node, "version", "1.0"); - - /* Write groups */ - child = xmlnode_new_child(node, "blist"); - for (gnode = gaimbuddylist->root; gnode != NULL; gnode = gnode->next) - { - if (!GAIM_BLIST_NODE_SHOULD_SAVE(gnode)) - continue; - if (GAIM_BLIST_NODE_IS_GROUP(gnode)) - { - grandchild = group_to_xmlnode(gnode); - xmlnode_insert_child(child, grandchild); - } - } - - /* Write privacy settings */ - child = xmlnode_new_child(node, "privacy"); - for (cur = gaim_accounts_get_all(); cur != NULL; cur = cur->next) - { - grandchild = accountprivacy_to_xmlnode(cur->data); - xmlnode_insert_child(child, grandchild); - } - - return node; -} - -static void -gaim_blist_sync() -{ - xmlnode *node; - char *data; - - if (!blist_loaded) - { - gaim_debug_error("blist", "Attempted to save buddy list before it " - "was read!\n"); - return; - } - - node = blist_to_xmlnode(); - data = xmlnode_to_formatted_str(node, NULL); - gaim_util_write_data_to_file("blist.xml", data, -1); - g_free(data); - xmlnode_free(node); -} - -static gboolean -save_cb(gpointer data) -{ - gaim_blist_sync(); - save_timer = 0; - return FALSE; -} - -void -gaim_blist_schedule_save() -{ - if (save_timer == 0) - save_timer = gaim_timeout_add(5000, save_cb, NULL); -} - - -/********************************************************************* - * Reading from disk * - *********************************************************************/ - -static void -parse_setting(GaimBlistNode *node, xmlnode *setting) -{ - const char *name = xmlnode_get_attrib(setting, "name"); - const char *type = xmlnode_get_attrib(setting, "type"); - char *value = xmlnode_get_data(setting); - - if (!value) - return; - - if (!type || !strcmp(type, "string")) - gaim_blist_node_set_string(node, name, value); - else if (!strcmp(type, "bool")) - gaim_blist_node_set_bool(node, name, atoi(value)); - else if (!strcmp(type, "int")) - gaim_blist_node_set_int(node, name, atoi(value)); - - g_free(value); -} - -static void -parse_buddy(GaimGroup *group, GaimContact *contact, xmlnode *bnode) -{ - GaimAccount *account; - GaimBuddy *buddy; - char *name = NULL, *alias = NULL; - const char *acct_name, *proto, *protocol; - xmlnode *x; - - acct_name = xmlnode_get_attrib(bnode, "account"); - protocol = xmlnode_get_attrib(bnode, "protocol"); - proto = xmlnode_get_attrib(bnode, "proto"); - - if (!acct_name || (!proto && !protocol)) - return; - - account = gaim_accounts_find(acct_name, proto ? proto : protocol); - - if (!account) - return; - - if ((x = xmlnode_get_child(bnode, "name"))) - name = xmlnode_get_data(x); - - if (!name) - return; - - if ((x = xmlnode_get_child(bnode, "alias"))) - alias = xmlnode_get_data(x); - - buddy = gaim_buddy_new(account, name, alias); - gaim_blist_add_buddy(buddy, contact, group, - gaim_blist_get_last_child((GaimBlistNode*)contact)); - - for (x = xmlnode_get_child(bnode, "setting"); x; x = xmlnode_get_next_twin(x)) { - parse_setting((GaimBlistNode*)buddy, x); - } - - g_free(name); - g_free(alias); -} - -static void -parse_contact(GaimGroup *group, xmlnode *cnode) -{ - GaimContact *contact = gaim_contact_new(); - xmlnode *x; - const char *alias; - - gaim_blist_add_contact(contact, group, - gaim_blist_get_last_child((GaimBlistNode*)group)); - - if ((alias = xmlnode_get_attrib(cnode, "alias"))) { - gaim_contact_set_alias(contact, alias); - } - - for (x = cnode->child; x; x = x->next) { - if (x->type != XMLNODE_TYPE_TAG) - continue; - if (!strcmp(x->name, "buddy")) - parse_buddy(group, contact, x); - else if (!strcmp(x->name, "setting")) - parse_setting((GaimBlistNode*)contact, x); - } - - /* if the contact is empty, don't keep it around. it causes problems */ - if (!((GaimBlistNode*)contact)->child) - gaim_blist_remove_contact(contact); -} - -static void -parse_chat(GaimGroup *group, xmlnode *cnode) -{ - GaimChat *chat; - GaimAccount *account; - const char *acct_name, *proto, *protocol; - xmlnode *x; - char *alias = NULL; - GHashTable *components; - - acct_name = xmlnode_get_attrib(cnode, "account"); - protocol = xmlnode_get_attrib(cnode, "protocol"); - proto = xmlnode_get_attrib(cnode, "proto"); - - if (!acct_name || (!proto && !protocol)) - return; - - account = gaim_accounts_find(acct_name, proto ? proto : protocol); - - if (!account) - return; - - if ((x = xmlnode_get_child(cnode, "alias"))) - alias = xmlnode_get_data(x); - - components = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, g_free); - - for (x = xmlnode_get_child(cnode, "component"); x; x = xmlnode_get_next_twin(x)) { - const char *name; - char *value; - - name = xmlnode_get_attrib(x, "name"); - value = xmlnode_get_data(x); - g_hash_table_replace(components, g_strdup(name), value); - } - - chat = gaim_chat_new(account, alias, components); - gaim_blist_add_chat(chat, group, - gaim_blist_get_last_child((GaimBlistNode*)group)); - - for (x = xmlnode_get_child(cnode, "setting"); x; x = xmlnode_get_next_twin(x)) { - parse_setting((GaimBlistNode*)chat, x); - } - - g_free(alias); -} - -static void -parse_group(xmlnode *groupnode) -{ - const char *name = xmlnode_get_attrib(groupnode, "name"); - GaimGroup *group; - xmlnode *cnode; - - if (!name) - name = _("Buddies"); - - group = gaim_group_new(name); - gaim_blist_add_group(group, - gaim_blist_get_last_sibling(gaimbuddylist->root)); - - for (cnode = groupnode->child; cnode; cnode = cnode->next) { - if (cnode->type != XMLNODE_TYPE_TAG) - continue; - if (!strcmp(cnode->name, "setting")) - parse_setting((GaimBlistNode*)group, cnode); - else if (!strcmp(cnode->name, "contact") || - !strcmp(cnode->name, "person")) - parse_contact(group, cnode); - else if (!strcmp(cnode->name, "chat")) - parse_chat(group, cnode); - } -} - -/* TODO: Make static and rename to load_blist */ -void -gaim_blist_load() -{ - xmlnode *gaim, *blist, *privacy; - - blist_loaded = TRUE; - - gaim = gaim_util_read_xml_from_file("blist.xml", _("buddy list")); - - if (gaim == NULL) - return; - - blist = xmlnode_get_child(gaim, "blist"); - if (blist) { - xmlnode *groupnode; - for (groupnode = xmlnode_get_child(blist, "group"); groupnode != NULL; - groupnode = xmlnode_get_next_twin(groupnode)) { - parse_group(groupnode); - } - } - - privacy = xmlnode_get_child(gaim, "privacy"); - if (privacy) { - xmlnode *anode; - for (anode = privacy->child; anode; anode = anode->next) { - xmlnode *x; - GaimAccount *account; - int imode; - const char *acct_name, *proto, *mode, *protocol; - - acct_name = xmlnode_get_attrib(anode, "name"); - protocol = xmlnode_get_attrib(anode, "protocol"); - proto = xmlnode_get_attrib(anode, "proto"); - mode = xmlnode_get_attrib(anode, "mode"); - - if (!acct_name || (!proto && !protocol) || !mode) - continue; - - account = gaim_accounts_find(acct_name, proto ? proto : protocol); - - if (!account) - continue; - - imode = atoi(mode); - account->perm_deny = (imode != 0 ? imode : GAIM_PRIVACY_ALLOW_ALL); - - for (x = anode->child; x; x = x->next) { - char *name; - if (x->type != XMLNODE_TYPE_TAG) - continue; - - if (!strcmp(x->name, "permit")) { - name = xmlnode_get_data(x); - gaim_privacy_permit_add(account, name, TRUE); - g_free(name); - } else if (!strcmp(x->name, "block")) { - name = xmlnode_get_data(x); - gaim_privacy_deny_add(account, name, TRUE); - g_free(name); - } - } - } - } - - xmlnode_free(gaim); -} - - -/********************************************************************* - * Stuff * - *********************************************************************/ - -static void -gaim_contact_compute_priority_buddy(GaimContact *contact) -{ - GaimBlistNode *bnode; - GaimBuddy *new_priority = NULL; - - g_return_if_fail(contact != NULL); - - contact->priority = NULL; - for (bnode = ((GaimBlistNode*)contact)->child; - bnode != NULL; - bnode = bnode->next) - { - GaimBuddy *buddy; - - if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) - continue; - - buddy = (GaimBuddy*)bnode; - - if (!gaim_account_is_connected(buddy->account)) - continue; - if (new_priority == NULL) - new_priority = buddy; - else - { - int cmp; - - cmp = gaim_presence_compare(gaim_buddy_get_presence(new_priority), - gaim_buddy_get_presence(buddy)); - - if (cmp > 0 || (cmp == 0 && - gaim_prefs_get_bool("/core/contact/last_match"))) - { - new_priority = buddy; - } - } - } - - contact->priority = new_priority; - contact->priority_valid = TRUE; -} - - -/***************************************************************************** - * Public API functions * - *****************************************************************************/ - -GaimBuddyList *gaim_blist_new() -{ - GaimBlistUiOps *ui_ops; - GaimBuddyList *gbl = g_new0(GaimBuddyList, 1); - GAIM_DBUS_REGISTER_POINTER(gbl, GaimBuddyList); - - ui_ops = gaim_blist_get_ui_ops(); - - gbl->buddies = g_hash_table_new_full((GHashFunc)_gaim_blist_hbuddy_hash, - (GEqualFunc)_gaim_blist_hbuddy_equal, - (GDestroyNotify)_gaim_blist_hbuddy_free_key, NULL); - - if (ui_ops != NULL && ui_ops->new_list != NULL) - ui_ops->new_list(gbl); - - return gbl; -} - -void -gaim_set_blist(GaimBuddyList *list) -{ - gaimbuddylist = list; -} - -GaimBuddyList * -gaim_get_blist() -{ - return gaimbuddylist; -} - -GaimBlistNode * -gaim_blist_get_root() -{ - return gaimbuddylist ? gaimbuddylist->root : NULL; -} - -void gaim_blist_show() -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - - if (ops && ops->show) - ops->show(gaimbuddylist); -} - -void gaim_blist_destroy() -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - - gaim_debug(GAIM_DEBUG_INFO, "blist", "Destroying\n"); - - if (ops && ops->destroy) - ops->destroy(gaimbuddylist); -} - -void gaim_blist_set_visible(gboolean show) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - - if (ops && ops->set_visible) - ops->set_visible(gaimbuddylist, show); -} - -static GaimBlistNode *get_next_node(GaimBlistNode *node, gboolean godeep) -{ - if (node == NULL) - return NULL; - - if (godeep && node->child) - return node->child; - - if (node->next) - return node->next; - - return get_next_node(node->parent, FALSE); -} - -GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline) -{ - GaimBlistNode *ret = node; - - if (offline) - return get_next_node(ret, TRUE); - do - { - ret = get_next_node(ret, TRUE); - } while (ret && GAIM_BLIST_NODE_IS_BUDDY(ret) && - !gaim_account_is_connected(gaim_buddy_get_account((GaimBuddy *)ret))); - - return ret; -} - -void -gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimPresence *presence; - GaimStatus *status; - - g_return_if_fail(buddy != NULL); - - presence = gaim_buddy_get_presence(buddy); - status = gaim_presence_get_active_status(presence); - - gaim_debug_info("blist", "Updating buddy status for %s (%s)\n", - buddy->name, gaim_account_get_protocol_name(buddy->account)); - - if (gaim_status_is_online(status) && - !gaim_status_is_online(old_status)) { - - gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-on", buddy); - - ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online++; - if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 1) - ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online++; - } else if (!gaim_status_is_online(status) && - gaim_status_is_online(old_status)) { - gaim_blist_node_set_int(&buddy->node, "last_seen", time(NULL)); - gaim_signal_emit(gaim_blist_get_handle(), "buddy-signed-off", buddy); - ((GaimContact*)((GaimBlistNode*)buddy)->parent)->online--; - if (((GaimContact*)((GaimBlistNode*)buddy)->parent)->online == 0) - ((GaimGroup *)((GaimBlistNode *)buddy)->parent->parent)->online--; - } else { - gaim_signal_emit(gaim_blist_get_handle(), - "buddy-status-changed", buddy, old_status, - status); - } - - /* - * This function used to only call the following two functions if one of - * the above signals had been triggered, but that's not good, because - * if someone's away message changes and they don't go from away to back - * to away then no signal is triggered. - * - * It's a safe assumption that SOMETHING called this function. PROBABLY - * because something, somewhere changed. Calling the stuff below - * certainly won't hurt anything. Unless you're on a K6-2 300. - */ - gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)buddy); -} - -void gaim_blist_update_buddy_icon(GaimBuddy *buddy) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - - g_return_if_fail(buddy != NULL); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)buddy); -} - -/* - * TODO: Maybe remove the call to this from server.c and call it - * from oscar.c and toc.c instead? - */ -void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - struct _gaim_hbuddy *hb; - - g_return_if_fail(buddy != NULL); - - hb = g_new(struct _gaim_hbuddy, 1); - hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); - hb->account = buddy->account; - hb->group = ((GaimBlistNode *)buddy)->parent->parent; - g_hash_table_remove(gaimbuddylist->buddies, hb); - - g_free(hb->name); - hb->name = g_strdup(gaim_normalize(buddy->account, name)); - g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); - - g_free(buddy->name); - buddy->name = g_strdup(name); - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)buddy); -} - -void gaim_blist_alias_contact(GaimContact *contact, const char *alias) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimConversation *conv; - char *old_alias = contact->alias; - GaimBlistNode *bnode; - - g_return_if_fail(contact != NULL); - - if ((alias != NULL) && (*alias != '\0')) - contact->alias = g_strdup(alias); - else - contact->alias = NULL; - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)contact); - - for(bnode = ((GaimBlistNode *)contact)->child; bnode != NULL; bnode = bnode->next) - { - GaimBuddy *buddy = (GaimBuddy *)bnode; - - conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, - buddy->account); - if (conv) - gaim_conversation_autoset_title(conv); - } - - gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", - contact, old_alias); - g_free(old_alias); -} - -void gaim_blist_alias_chat(GaimChat *chat, const char *alias) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - char *old_alias = chat->alias; - - g_return_if_fail(chat != NULL); - - if ((alias != NULL) && (*alias != '\0')) - chat->alias = g_strdup(alias); - else - chat->alias = NULL; - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)chat); - - gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", - chat, old_alias); - g_free(old_alias); -} - -void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimConversation *conv; - char *old_alias = buddy->alias; - - g_return_if_fail(buddy != NULL); - - if ((alias != NULL) && (*alias != '\0')) - buddy->alias = g_strdup(alias); - else - buddy->alias = NULL; - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)buddy); - - conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, - buddy->account); - if (conv) - gaim_conversation_autoset_title(conv); - - gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", - buddy, old_alias); - g_free(old_alias); -} - -void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimConversation *conv; - char *old_alias = buddy->server_alias; - - g_return_if_fail(buddy != NULL); - - if ((alias != NULL) && (*alias != '\0') && g_utf8_validate(alias, -1, NULL)) - buddy->server_alias = g_strdup(alias); - else - buddy->server_alias = NULL; - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)buddy); - - conv = gaim_find_conversation_with_account(GAIM_CONV_TYPE_IM, buddy->name, - buddy->account); - if (conv) - gaim_conversation_autoset_title(conv); - - gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", - buddy, old_alias); - g_free(old_alias); -} - -/* - * TODO: If merging, prompt the user if they want to merge. - */ -void gaim_blist_rename_group(GaimGroup *source, const char *new_name) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimGroup *dest; - gchar *old_name; - GList *moved_buddies = NULL; - GSList *accts; - - g_return_if_fail(source != NULL); - g_return_if_fail(new_name != NULL); - - if (*new_name == '\0' || !strcmp(new_name, source->name)) - return; - - dest = gaim_find_group(new_name); - if (dest != NULL) { - /* We're merging two groups */ - GaimBlistNode *prev, *child, *next; - - prev = gaim_blist_get_last_child((GaimBlistNode*)dest); - child = ((GaimBlistNode*)source)->child; - - /* - * TODO: This seems like a dumb way to do this... why not just - * append all children from the old group to the end of the new - * one? PRPLs might be expecting to receive an add_buddy() for - * each moved buddy... - */ - while (child) - { - next = child->next; - if (GAIM_BLIST_NODE_IS_CONTACT(child)) { - GaimBlistNode *bnode; - gaim_blist_add_contact((GaimContact *)child, dest, prev); - for (bnode = child->child; bnode != NULL; bnode = bnode->next) { - gaim_blist_add_buddy((GaimBuddy *)bnode, (GaimContact *)child, - NULL, bnode->prev); - moved_buddies = g_list_append(moved_buddies, bnode); - } - prev = child; - } else if (GAIM_BLIST_NODE_IS_CHAT(child)) { - gaim_blist_add_chat((GaimChat *)child, dest, prev); - prev = child; - } else { - gaim_debug(GAIM_DEBUG_ERROR, "blist", - "Unknown child type in group %s\n", source->name); - } - child = next; - } - - /* Make a copy of the old group name and then delete the old group */ - old_name = g_strdup(source->name); - gaim_blist_remove_group(source); - source = dest; - } else { - /* A simple rename */ - GaimBlistNode *cnode, *bnode; - - /* Build a GList of all buddies in this group */ - for (cnode = ((GaimBlistNode *)source)->child; cnode != NULL; cnode = cnode->next) { - if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) - for (bnode = cnode->child; bnode != NULL; bnode = bnode->next) - moved_buddies = g_list_append(moved_buddies, bnode); - } - - old_name = source->name; - source->name = g_strdup(new_name); - } - - /* Save our changes */ - gaim_blist_schedule_save(); - - /* Update the UI */ - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode*)source); - - /* Notify all PRPLs */ - /* TODO: Is this condition needed? Seems like it would always be TRUE */ - if(old_name && source && strcmp(source->name, old_name)) { - for (accts = gaim_group_get_accounts(source); accts; accts = g_slist_remove(accts, accts->data)) { - GaimAccount *account = accts->data; - GaimPluginProtocolInfo *prpl_info = NULL; - GList *l = NULL, *buddies = NULL; - - if(account->gc && account->gc->prpl) - prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(account->gc->prpl); - - if(!prpl_info) - continue; - - for(l = moved_buddies; l; l = l->next) { - GaimBuddy *buddy = (GaimBuddy *)l->data; - - if(buddy && buddy->account == account) - buddies = g_list_append(buddies, (GaimBlistNode *)buddy); - } - - if(prpl_info->rename_group) { - prpl_info->rename_group(account->gc, old_name, source, buddies); - } else { - GList *cur, *groups = NULL; - - /* Make a list of what the groups each buddy is in */ - for(cur = buddies; cur; cur = cur->next) { - GaimBlistNode *node = (GaimBlistNode *)cur->data; - groups = g_list_prepend(groups, node->parent->parent); - } - - gaim_account_remove_buddies(account, buddies, groups); - g_list_free(groups); - gaim_account_add_buddies(account, buddies); - } - - g_list_free(buddies); - } - } - g_list_free(moved_buddies); - g_free(old_name); -} - -static void gaim_blist_node_initialize_settings(GaimBlistNode *node); - -GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimChat *chat; - - g_return_val_if_fail(account != NULL, FALSE); - g_return_val_if_fail(components != NULL, FALSE); - - chat = g_new0(GaimChat, 1); - chat->account = account; - if ((alias != NULL) && (*alias != '\0')) - chat->alias = g_strdup(alias); - chat->components = components; - gaim_blist_node_initialize_settings((GaimBlistNode *)chat); - ((GaimBlistNode *)chat)->type = GAIM_BLIST_CHAT_NODE; - - if (ops != NULL && ops->new_node != NULL) - ops->new_node((GaimBlistNode *)chat); - - GAIM_DBUS_REGISTER_POINTER(chat, GaimChat); - return chat; -} - -GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBuddy *buddy; - - g_return_val_if_fail(account != NULL, FALSE); - g_return_val_if_fail(screenname != NULL, FALSE); - - buddy = g_new0(GaimBuddy, 1); - buddy->account = account; - buddy->name = g_strdup(screenname); - buddy->alias = g_strdup(alias); - buddy->presence = gaim_presence_new_for_buddy(buddy); - ((GaimBlistNode *)buddy)->type = GAIM_BLIST_BUDDY_NODE; - - gaim_presence_set_status_active(buddy->presence, "offline", TRUE); - - gaim_blist_node_initialize_settings((GaimBlistNode *)buddy); - - if (ops && ops->new_node) - ops->new_node((GaimBlistNode *)buddy); - - GAIM_DBUS_REGISTER_POINTER(buddy, GaimBuddy); - return buddy; -} - -void -gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon) -{ - g_return_if_fail(buddy != NULL); - - if (buddy->icon != icon) { - if (buddy->icon != NULL) - gaim_buddy_icon_unref(buddy->icon); - - buddy->icon = (icon != NULL ? gaim_buddy_icon_ref(icon) : NULL); - } - - if (buddy->icon) - gaim_buddy_icon_cache(icon, buddy); - else - gaim_buddy_icon_uncache(buddy); - - gaim_blist_schedule_save(); - - gaim_signal_emit(gaim_blist_get_handle(), "buddy-icon-changed", buddy); - - gaim_blist_update_buddy_icon(buddy); -} - -GaimAccount * -gaim_buddy_get_account(const GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - return buddy->account; -} - -const char * -gaim_buddy_get_name(const GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - return buddy->name; -} - -GaimBuddyIcon * -gaim_buddy_get_icon(const GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - return buddy->icon; -} - -void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node) -{ - GaimBlistNode *cnode = (GaimBlistNode*)chat; - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - - g_return_if_fail(chat != NULL); - g_return_if_fail(GAIM_BLIST_NODE_IS_CHAT((GaimBlistNode *)chat)); - - if (node == NULL) { - if (group == NULL) { - group = gaim_group_new(_("Chats")); - gaim_blist_add_group(group, - gaim_blist_get_last_sibling(gaimbuddylist->root)); - } - } else { - group = (GaimGroup*)node->parent; - } - - /* if we're moving to overtop of ourselves, do nothing */ - if (cnode == node) - return; - - if (cnode->parent) { - /* This chat was already in the list and is - * being moved. - */ - ((GaimGroup *)cnode->parent)->totalsize--; - if (gaim_account_is_connected(chat->account)) { - ((GaimGroup *)cnode->parent)->online--; - ((GaimGroup *)cnode->parent)->currentsize--; - } - if (cnode->next) - cnode->next->prev = cnode->prev; - if (cnode->prev) - cnode->prev->next = cnode->next; - if (cnode->parent->child == cnode) - cnode->parent->child = cnode->next; - - if (ops && ops->remove) - ops->remove(gaimbuddylist, cnode); - /* ops->remove() cleaned up the cnode's ui_data, so we need to - * reinitialize it */ - if (ops && ops->new_node) - ops->new_node(cnode); - - gaim_blist_schedule_save(); - } - - if (node != NULL) { - if (node->next) - node->next->prev = cnode; - cnode->next = node->next; - cnode->prev = node; - cnode->parent = node->parent; - node->next = cnode; - ((GaimGroup *)node->parent)->totalsize++; - if (gaim_account_is_connected(chat->account)) { - ((GaimGroup *)node->parent)->online++; - ((GaimGroup *)node->parent)->currentsize++; - } - } else { - if (((GaimBlistNode *)group)->child) - ((GaimBlistNode *)group)->child->prev = cnode; - cnode->next = ((GaimBlistNode *)group)->child; - cnode->prev = NULL; - ((GaimBlistNode *)group)->child = cnode; - cnode->parent = (GaimBlistNode *)group; - group->totalsize++; - if (gaim_account_is_connected(chat->account)) { - group->online++; - group->currentsize++; - } - } - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode *)cnode); -} - -void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node) -{ - GaimBlistNode *cnode, *bnode; - GaimGroup *g; - GaimContact *c; - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - struct _gaim_hbuddy *hb; - - g_return_if_fail(buddy != NULL); - g_return_if_fail(GAIM_BLIST_NODE_IS_BUDDY((GaimBlistNode*)buddy)); - - bnode = (GaimBlistNode *)buddy; - - /* if we're moving to overtop of ourselves, do nothing */ - if (bnode == node || (!node && bnode->parent && - contact && bnode->parent == (GaimBlistNode*)contact - && bnode == bnode->parent->child)) - return; - - if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { - c = (GaimContact*)node->parent; - g = (GaimGroup*)node->parent->parent; - } else if (contact) { - c = contact; - g = (GaimGroup *)((GaimBlistNode *)c)->parent; - } else { - if (group) { - g = group; - } else { - g = gaim_group_new(_("Buddies")); - gaim_blist_add_group(g, - gaim_blist_get_last_sibling(gaimbuddylist->root)); - } - c = gaim_contact_new(); - gaim_blist_add_contact(c, g, - gaim_blist_get_last_child((GaimBlistNode*)g)); - } - - cnode = (GaimBlistNode *)c; - - if (bnode->parent) { - if (GAIM_BUDDY_IS_ONLINE(buddy)) { - ((GaimContact*)bnode->parent)->online--; - if (((GaimContact*)bnode->parent)->online == 0) - ((GaimGroup*)bnode->parent->parent)->online--; - } - if (gaim_account_is_connected(buddy->account)) { - ((GaimContact*)bnode->parent)->currentsize--; - if (((GaimContact*)bnode->parent)->currentsize == 0) - ((GaimGroup*)bnode->parent->parent)->currentsize--; - } - ((GaimContact*)bnode->parent)->totalsize--; - /* the group totalsize will be taken care of by remove_contact below */ - - if (bnode->parent->parent != (GaimBlistNode*)g) - serv_move_buddy(buddy, (GaimGroup *)bnode->parent->parent, g); - - if (bnode->next) - bnode->next->prev = bnode->prev; - if (bnode->prev) - bnode->prev->next = bnode->next; - if (bnode->parent->child == bnode) - bnode->parent->child = bnode->next; - - if (ops && ops->remove) - ops->remove(gaimbuddylist, bnode); - - gaim_blist_schedule_save(); - - if (bnode->parent->parent != (GaimBlistNode*)g) { - hb = g_new(struct _gaim_hbuddy, 1); - hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); - hb->account = buddy->account; - hb->group = bnode->parent->parent; - g_hash_table_remove(gaimbuddylist->buddies, hb); - g_free(hb->name); - g_free(hb); - } - - if (!bnode->parent->child) { - gaim_blist_remove_contact((GaimContact*)bnode->parent); - } else { - gaim_contact_invalidate_priority_buddy((GaimContact*)bnode->parent); - if (ops && ops->update) - ops->update(gaimbuddylist, bnode->parent); - } - } - - if (node && GAIM_BLIST_NODE_IS_BUDDY(node)) { - if (node->next) - node->next->prev = bnode; - bnode->next = node->next; - bnode->prev = node; - bnode->parent = node->parent; - node->next = bnode; - } else { - if (cnode->child) - cnode->child->prev = bnode; - bnode->prev = NULL; - bnode->next = cnode->child; - cnode->child = bnode; - bnode->parent = cnode; - } - - if (GAIM_BUDDY_IS_ONLINE(buddy)) { - ((GaimContact*)bnode->parent)->online++; - if (((GaimContact*)bnode->parent)->online == 1) - ((GaimGroup*)bnode->parent->parent)->online++; - } - if (gaim_account_is_connected(buddy->account)) { - ((GaimContact*)bnode->parent)->currentsize++; - if (((GaimContact*)bnode->parent)->currentsize == 1) - ((GaimGroup*)bnode->parent->parent)->currentsize++; - } - ((GaimContact*)bnode->parent)->totalsize++; - - hb = g_new(struct _gaim_hbuddy, 1); - hb->name = g_strdup(gaim_normalize(buddy->account, buddy->name)); - hb->account = buddy->account; - hb->group = ((GaimBlistNode*)buddy)->parent->parent; - - g_hash_table_replace(gaimbuddylist->buddies, hb, buddy); - - gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode*)buddy); - - /* Signal that the buddy has been added */ - gaim_signal_emit(gaim_blist_get_handle(), "buddy-added", buddy); -} - -GaimContact *gaim_contact_new() -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - - GaimContact *contact = g_new0(GaimContact, 1); - contact->totalsize = 0; - contact->currentsize = 0; - contact->online = 0; - gaim_blist_node_initialize_settings((GaimBlistNode *)contact); - ((GaimBlistNode *)contact)->type = GAIM_BLIST_CONTACT_NODE; - - if (ops && ops->new_node) - ops->new_node((GaimBlistNode *)contact); - - GAIM_DBUS_REGISTER_POINTER(contact, GaimContact); - return contact; -} - -void gaim_contact_set_alias(GaimContact *contact, const char *alias) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - char *old_alias = contact->alias; - - g_return_if_fail(contact != NULL); - - if ((alias != NULL) && (*alias != '\0')) - contact->alias = g_strdup(alias); - else - contact->alias = NULL; - - gaim_blist_schedule_save(); - - if (ops && ops->update) - ops->update(gaimbuddylist, (GaimBlistNode*)contact); - - gaim_signal_emit(gaim_blist_get_handle(), "blist-node-aliased", - contact, old_alias); - g_free(old_alias); -} - -const char *gaim_contact_get_alias(GaimContact* contact) -{ - g_return_val_if_fail(contact != NULL, NULL); - - if (contact->alias) - return contact->alias; - - return gaim_buddy_get_alias(gaim_contact_get_priority_buddy(contact)); -} - -gboolean gaim_contact_on_account(GaimContact *c, GaimAccount *account) -{ - GaimBlistNode *bnode, *cnode = (GaimBlistNode *) c; - - g_return_val_if_fail(c != NULL, FALSE); - g_return_val_if_fail(account != NULL, FALSE); - - for (bnode = cnode->child; bnode; bnode = bnode->next) { - GaimBuddy *buddy; - - if (! GAIM_BLIST_NODE_IS_BUDDY(bnode)) - continue; - - buddy = (GaimBuddy *)bnode; - if (buddy->account == account) - return TRUE; - } - return FALSE; -} - -void gaim_contact_invalidate_priority_buddy(GaimContact *contact) -{ - g_return_if_fail(contact != NULL); - - contact->priority_valid = FALSE; -} - -GaimGroup *gaim_group_new(const char *name) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimGroup *group; - - g_return_val_if_fail(name != NULL, NULL); - g_return_val_if_fail(*name != '\0', NULL); - - group = gaim_find_group(name); - if (group != NULL) - return group; - - group = g_new0(GaimGroup, 1); - group->name = g_strdup(name); - group->totalsize = 0; - group->currentsize = 0; - group->online = 0; - gaim_blist_node_initialize_settings((GaimBlistNode *)group); - ((GaimBlistNode *)group)->type = GAIM_BLIST_GROUP_NODE; - - if (ops && ops->new_node) - ops->new_node((GaimBlistNode *)group); - - GAIM_DBUS_REGISTER_POINTER(group, GaimGroup); - return group; -} - -void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimGroup *g; - GaimBlistNode *gnode, *cnode, *bnode; - - g_return_if_fail(contact != NULL); - g_return_if_fail(GAIM_BLIST_NODE_IS_CONTACT((GaimBlistNode*)contact)); - - if ((GaimBlistNode*)contact == node) - return; - - if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || - GAIM_BLIST_NODE_IS_CHAT(node))) - g = (GaimGroup*)node->parent; - else if (group) - g = group; - else { - g = gaim_group_new(_("Buddies")); - gaim_blist_add_group(g, - gaim_blist_get_last_sibling(gaimbuddylist->root)); - } - - gnode = (GaimBlistNode*)g; - cnode = (GaimBlistNode*)contact; - - if (cnode->parent) { - if (cnode->parent->child == cnode) - cnode->parent->child = cnode->next; - if (cnode->prev) - cnode->prev->next = cnode->next; - if (cnode->next) - cnode->next->prev = cnode->prev; - - if (cnode->parent != gnode) { - bnode = cnode->child; - while (bnode) { - GaimBlistNode *next_bnode = bnode->next; - GaimBuddy *b = (GaimBuddy*)bnode; - - struct _gaim_hbuddy *hb = g_new(struct _gaim_hbuddy, 1); - hb->name = g_strdup(gaim_normalize(b->account, b->name)); - hb->account = b->account; - hb->group = cnode->parent; - - g_hash_table_remove(gaimbuddylist->buddies, hb); - - if (!gaim_find_buddy_in_group(b->account, b->name, g)) { - hb->group = gnode; - g_hash_table_replace(gaimbuddylist->buddies, hb, b); - - if (b->account->gc) - serv_move_buddy(b, (GaimGroup *)cnode->parent, g); - } else { - gboolean empty_contact = FALSE; - - /* this buddy already exists in the group, so we're - * gonna delete it instead */ - g_free(hb->name); - g_free(hb); - if (b->account->gc) - gaim_account_remove_buddy(b->account, b, (GaimGroup *)cnode->parent); - - if (!cnode->child->next) - empty_contact = TRUE; - gaim_blist_remove_buddy(b); - - /** in gaim_blist_remove_buddy(), if the last buddy in a - * contact is removed, the contact is cleaned up and - * g_free'd, so we mustn't try to reference bnode->next */ - if (empty_contact) - return; - } - bnode = next_bnode; - } - } - - if (contact->online > 0) - ((GaimGroup*)cnode->parent)->online--; - if (contact->currentsize > 0) - ((GaimGroup*)cnode->parent)->currentsize--; - ((GaimGroup*)cnode->parent)->totalsize--; - - if (ops && ops->remove) - ops->remove(gaimbuddylist, cnode); - - gaim_blist_schedule_save(); - } - - if (node && (GAIM_BLIST_NODE_IS_CONTACT(node) || - GAIM_BLIST_NODE_IS_CHAT(node))) { - if (node->next) - node->next->prev = cnode; - cnode->next = node->next; - cnode->prev = node; - cnode->parent = node->parent; - node->next = cnode; - } else { - if (gnode->child) - gnode->child->prev = cnode; - cnode->prev = NULL; - cnode->next = gnode->child; - gnode->child = cnode; - cnode->parent = gnode; - } - - if (contact->online > 0) - g->online++; - if (contact->currentsize > 0) - g->currentsize++; - g->totalsize++; - - gaim_blist_schedule_save(); - - if (ops && ops->update) - { - if (cnode->child) - ops->update(gaimbuddylist, cnode); - - for (bnode = cnode->child; bnode; bnode = bnode->next) - ops->update(gaimbuddylist, bnode); - } -} - -void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node) -{ - GaimBlistNode *sourcenode = (GaimBlistNode*)source; - GaimBlistNode *targetnode; - GaimBlistNode *prev, *cur, *next; - GaimContact *target; - - g_return_if_fail(source != NULL); - g_return_if_fail(node != NULL); - - if (GAIM_BLIST_NODE_IS_CONTACT(node)) { - target = (GaimContact *)node; - prev = gaim_blist_get_last_child(node); - } else if (GAIM_BLIST_NODE_IS_BUDDY(node)) { - target = (GaimContact *)node->parent; - prev = node; - } else { - return; - } - - if (source == target || !target) - return; - - targetnode = (GaimBlistNode *)target; - next = sourcenode->child; - - while (next) { - cur = next; - next = cur->next; - if (GAIM_BLIST_NODE_IS_BUDDY(cur)) { - gaim_blist_add_buddy((GaimBuddy *)cur, target, NULL, prev); - prev = cur; - } - } -} - -void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node) -{ - GaimBlistUiOps *ops; - GaimBlistNode *gnode = (GaimBlistNode*)group; - - g_return_if_fail(group != NULL); - g_return_if_fail(GAIM_BLIST_NODE_IS_GROUP((GaimBlistNode *)group)); - - ops = gaim_blist_get_ui_ops(); - - if (!gaimbuddylist->root) { - gaimbuddylist->root = gnode; - return; - } - - /* if we're moving to overtop of ourselves, do nothing */ - if (gnode == node) - return; - - if (gaim_find_group(group->name)) { - /* This is just being moved */ - - if (ops && ops->remove) - ops->remove(gaimbuddylist, (GaimBlistNode *)group); - - if (gnode == gaimbuddylist->root) - gaimbuddylist->root = gnode->next; - if (gnode->prev) - gnode->prev->next = gnode->next; - if (gnode->next) - gnode->next->prev = gnode->prev; - } - - if (node && GAIM_BLIST_NODE_IS_GROUP(node)) { - gnode->next = node->next; - gnode->prev = node; - if (node->next) - node->next->prev = gnode; - node->next = gnode; - } else { - if (gaimbuddylist->root) - gaimbuddylist->root->prev = gnode; - gnode->next = gaimbuddylist->root; - gnode->prev = NULL; - gaimbuddylist->root = gnode; - } - - gaim_blist_schedule_save(); - - if (ops && ops->update) { - ops->update(gaimbuddylist, gnode); - for (node = gnode->child; node; node = node->next) - ops->update(gaimbuddylist, node); - } -} - -void gaim_blist_remove_contact(GaimContact *contact) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBlistNode *node, *gnode; - - g_return_if_fail(contact != NULL); - - node = (GaimBlistNode *)contact; - gnode = node->parent; - - if (node->child) { - /* - * If this contact has children then remove them. When the last - * buddy is removed from the contact, the contact is automatically - * deleted. - */ - while (node->child->next) { - gaim_blist_remove_buddy((GaimBuddy*)node->child); - } - /* - * Remove the last buddy and trigger the deletion of the contact. - * It would probably be cleaner if contact-deletion was done after - * a timeout? Or if it had to be done manually, like below? - */ - gaim_blist_remove_buddy((GaimBuddy*)node->child); - } else { - /* Remove the node from its parent */ - if (gnode->child == node) - gnode->child = node->next; - if (node->prev) - node->prev->next = node->next; - if (node->next) - node->next->prev = node->prev; - - gaim_blist_schedule_save(); - - /* Update the UI */ - if (ops && ops->remove) - ops->remove(gaimbuddylist, node); - - /* Delete the node */ - g_hash_table_destroy(contact->node.settings); - GAIM_DBUS_UNREGISTER_POINTER(contact); - g_free(contact); - } -} - -void gaim_blist_remove_buddy(GaimBuddy *buddy) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBlistNode *node, *cnode, *gnode; - GaimContact *contact; - GaimGroup *group; - struct _gaim_hbuddy hb; - - g_return_if_fail(buddy != NULL); - - node = (GaimBlistNode *)buddy; - cnode = node->parent; - gnode = cnode->parent; - contact = (GaimContact *)cnode; - group = (GaimGroup *)gnode; - - /* Delete any buddy icon. */ - gaim_buddy_icon_uncache(buddy); - - /* Remove the node from its parent */ - if (node->prev) - node->prev->next = node->next; - if (node->next) - node->next->prev = node->prev; - if (cnode->child == node) - cnode->child = node->next; - - /* Adjust size counts */ - if (GAIM_BUDDY_IS_ONLINE(buddy)) { - contact->online--; - if (contact->online == 0) - group->online--; - } - if (gaim_account_is_connected(buddy->account)) { - contact->currentsize--; - if (contact->currentsize == 0) - group->currentsize--; - } - contact->totalsize--; - - gaim_blist_schedule_save(); - - /* Re-sort the contact */ - if (contact->priority == buddy) { - gaim_contact_invalidate_priority_buddy(contact); - if (ops && ops->update) - ops->update(gaimbuddylist, cnode); - } - - /* Remove this buddy from the buddies hash table */ - hb.name = g_strdup(gaim_normalize(buddy->account, buddy->name)); - hb.account = buddy->account; - hb.group = ((GaimBlistNode*)buddy)->parent->parent; - g_hash_table_remove(gaimbuddylist->buddies, &hb); - g_free(hb.name); - - /* Update the UI */ - if (ops && ops->remove) - ops->remove(gaimbuddylist, node); - - /* Signal that the buddy has been removed before freeing the memory for it */ - gaim_signal_emit(gaim_blist_get_handle(), "buddy-removed", buddy); - - /* Delete the node */ - if (buddy->icon != NULL) - gaim_buddy_icon_unref(buddy->icon); - g_hash_table_destroy(buddy->node.settings); - gaim_presence_remove_buddy(buddy->presence, buddy); - gaim_presence_destroy(buddy->presence); - g_free(buddy->name); - g_free(buddy->alias); - g_free(buddy->server_alias); - - GAIM_DBUS_UNREGISTER_POINTER(buddy); - g_free(buddy); - - /* FIXME: Once GaimBuddy is a GObject, timeout callbacks can - * g_object_ref() it when connecting the callback and - * g_object_unref() it in the handler. That way, it won't - * get freed while the timeout is pending and this line can - * be removed. */ - while (g_source_remove_by_user_data((gpointer *)buddy)); - - /* If the contact is empty then remove it */ - if (!cnode->child) - gaim_blist_remove_contact(contact); -} - -void gaim_blist_remove_chat(GaimChat *chat) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBlistNode *node, *gnode; - GaimGroup *group; - - g_return_if_fail(chat != NULL); - - node = (GaimBlistNode *)chat; - gnode = node->parent; - group = (GaimGroup *)gnode; - - if (gnode != NULL) - { - /* Remove the node from its parent */ - if (gnode->child == node) - gnode->child = node->next; - if (node->prev) - node->prev->next = node->next; - if (node->next) - node->next->prev = node->prev; - - /* Adjust size counts */ - if (gaim_account_is_connected(chat->account)) { - group->online--; - group->currentsize--; - } - group->totalsize--; - - gaim_blist_schedule_save(); - } - - /* Update the UI */ - if (ops && ops->remove) - ops->remove(gaimbuddylist, node); - - /* Delete the node */ - g_hash_table_destroy(chat->components); - g_hash_table_destroy(chat->node.settings); - g_free(chat->alias); - GAIM_DBUS_UNREGISTER_POINTER(chat); - g_free(chat); -} - -void gaim_blist_remove_group(GaimGroup *group) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBlistNode *node; - GList *l; - - g_return_if_fail(group != NULL); - - node = (GaimBlistNode *)group; - - /* Make sure the group is empty */ - if (node->child) { - char *buf; - int count = 0; - GaimBlistNode *child; - - for (child = node->child; child != NULL; child = child->next) - count++; - - buf = g_strdup_printf(ngettext("%d buddy from group %s was not removed " - "because it belongs to an account which is " - "disabled or offline. This buddy and the " - "group were not removed.\n", - "%d buddies from group %s were not " - "removed because they belong to accounts " - "which are currently disabled or offline. " - "These buddies and the group were not " - "removed.\n", count), - count, group->name); - gaim_notify_error(NULL, NULL, _("Group not removed"), buf); - g_free(buf); - return; - } - - /* Remove the node from its parent */ - if (gaimbuddylist->root == node) - gaimbuddylist->root = node->next; - if (node->prev) - node->prev->next = node->next; - if (node->next) - node->next->prev = node->prev; - - gaim_blist_schedule_save(); - - /* Update the UI */ - if (ops && ops->remove) - ops->remove(gaimbuddylist, node); - - /* Remove the group from all accounts that are online */ - for (l = gaim_connections_get_all(); l != NULL; l = l->next) - { - GaimConnection *gc = (GaimConnection *)l->data; - - if (gaim_connection_get_state(gc) == GAIM_CONNECTED) - gaim_account_remove_group(gaim_connection_get_account(gc), group); - } - - /* Delete the node */ - g_hash_table_destroy(group->node.settings); - g_free(group->name); - GAIM_DBUS_UNREGISTER_POINTER(group); - g_free(group); -} - -GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact) -{ - g_return_val_if_fail(contact != NULL, NULL); - - if (!contact->priority_valid) - gaim_contact_compute_priority_buddy(contact); - - return contact->priority; -} - -const char *gaim_buddy_get_alias_only(GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - if ((buddy->alias != NULL) && (*buddy->alias != '\0')) { - return buddy->alias; - } else if ((buddy->server_alias != NULL) && - (*buddy->server_alias != '\0')) { - - return buddy->server_alias; - } - - return NULL; -} - - -const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy) -{ - GaimContact *c; - - g_return_val_if_fail(buddy != NULL, NULL); - - /* Search for an alias for the buddy. In order of precedence: */ - /* The buddy alias */ - if (buddy->alias != NULL) - return buddy->alias; - - /* The contact alias */ - c = gaim_buddy_get_contact(buddy); - if ((c != NULL) && (c->alias != NULL)) - return c->alias; - - /* The server alias */ - if ((buddy->server_alias) && (*buddy->server_alias)) - return buddy->server_alias; - - /* The buddy's user name (i.e. no alias) */ - return buddy->name; -} - - -const char *gaim_buddy_get_alias(GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - /* Search for an alias for the buddy. In order of precedence: */ - /* The buddy alias */ - if (buddy->alias != NULL) - return buddy->alias; - - /* The server alias */ - if ((buddy->server_alias) && (*buddy->server_alias)) - return buddy->server_alias; - - /* The buddy's user name (i.e. no alias) */ - return buddy->name; -} - -const char *gaim_buddy_get_local_alias(GaimBuddy *buddy) -{ - GaimContact *c; - - g_return_val_if_fail(buddy != NULL, NULL); - - /* Search for an alias for the buddy. In order of precedence: */ - /* The buddy alias */ - if (buddy->alias != NULL) - return buddy->alias; - - /* The contact alias */ - c = gaim_buddy_get_contact(buddy); - if ((c != NULL) && (c->alias != NULL)) - return c->alias; - - /* The buddy's user name (i.e. no alias) */ - return buddy->name; -} - -const char *gaim_chat_get_name(GaimChat *chat) -{ - struct proto_chat_entry *pce; - GList *parts; - char *ret; - - g_return_val_if_fail(chat != NULL, NULL); - - if ((chat->alias != NULL) && (*chat->alias != '\0')) - return chat->alias; - - parts = GAIM_PLUGIN_PROTOCOL_INFO(chat->account->gc->prpl)->chat_info(chat->account->gc); - pce = parts->data; - ret = g_hash_table_lookup(chat->components, pce->identifier); - g_list_foreach(parts, (GFunc)g_free, NULL); - g_list_free(parts); - - return ret; -} - -GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name) -{ - GaimBuddy *buddy; - struct _gaim_hbuddy hb; - GaimBlistNode *group; - - g_return_val_if_fail(gaimbuddylist != NULL, NULL); - g_return_val_if_fail(account != NULL, NULL); - g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); - - hb.account = account; - hb.name = g_strdup(gaim_normalize(account, name)); - - for (group = gaimbuddylist->root; group; group = group->next) { - hb.group = group; - if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb))) { - g_free(hb.name); - return buddy; - } - } - g_free(hb.name); - - return NULL; -} - -GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, - GaimGroup *group) -{ - struct _gaim_hbuddy hb; - GaimBuddy *ret; - - g_return_val_if_fail(gaimbuddylist != NULL, NULL); - g_return_val_if_fail(account != NULL, NULL); - g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); - - hb.name = g_strdup(gaim_normalize(account, name)); - hb.account = account; - hb.group = (GaimBlistNode*)group; - - ret = g_hash_table_lookup(gaimbuddylist->buddies, &hb); - g_free(hb.name); - - return ret; -} - -GSList *gaim_find_buddies(GaimAccount *account, const char *name) -{ - struct buddy *buddy; - struct _gaim_hbuddy hb; - GaimBlistNode *node; - GSList *ret = NULL; - - g_return_val_if_fail(gaimbuddylist != NULL, NULL); - g_return_val_if_fail(account != NULL, NULL); - g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); - - hb.name = g_strdup(gaim_normalize(account, name)); - hb.account = account; - - for (node = gaimbuddylist->root; node != NULL; node = node->next) { - hb.group = node; - if ((buddy = g_hash_table_lookup(gaimbuddylist->buddies, &hb)) != NULL) - ret = g_slist_append(ret, buddy); - } - g_free(hb.name); - - return ret; -} - -GaimGroup *gaim_find_group(const char *name) -{ - GaimBlistNode *node; - - g_return_val_if_fail(gaimbuddylist != NULL, NULL); - g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); - - for (node = gaimbuddylist->root; node != NULL; node = node->next) { - if (!strcmp(((GaimGroup *)node)->name, name)) - return (GaimGroup *)node; - } - - return NULL; -} - -GaimChat * -gaim_blist_find_chat(GaimAccount *account, const char *name) -{ - char *chat_name; - GaimChat *chat; - GaimPlugin *prpl; - GaimPluginProtocolInfo *prpl_info = NULL; - struct proto_chat_entry *pce; - GaimBlistNode *node, *group; - GList *parts; - - g_return_val_if_fail(gaimbuddylist != NULL, NULL); - g_return_val_if_fail((name != NULL) && (*name != '\0'), NULL); - - if (!gaim_account_is_connected(account)) - return NULL; - - prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); - prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(prpl); - - if (prpl_info->find_blist_chat != NULL) - return prpl_info->find_blist_chat(account, name); - - for (group = gaimbuddylist->root; group != NULL; group = group->next) { - for (node = group->child; node != NULL; node = node->next) { - if (GAIM_BLIST_NODE_IS_CHAT(node)) { - - chat = (GaimChat*)node; - - if (account != chat->account) - continue; - - parts = prpl_info->chat_info( - gaim_account_get_connection(chat->account)); - - pce = parts->data; - chat_name = g_hash_table_lookup(chat->components, - pce->identifier); - - if (chat->account == account && chat_name != NULL && - name != NULL && !strcmp(chat_name, name)) { - - return chat; - } - } - } - } - - return NULL; -} - -GaimGroup * -gaim_chat_get_group(GaimChat *chat) -{ - g_return_val_if_fail(chat != NULL, NULL); - - return (GaimGroup *)(((GaimBlistNode *)chat)->parent); -} - -GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - return (GaimContact*)((GaimBlistNode*)buddy)->parent; -} - -GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - return buddy->presence; -} - -GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy) -{ - g_return_val_if_fail(buddy != NULL, NULL); - - if (((GaimBlistNode *)buddy)->parent == NULL) - return NULL; - - return (GaimGroup *)(((GaimBlistNode*)buddy)->parent->parent); -} - -GSList *gaim_group_get_accounts(GaimGroup *group) -{ - GSList *l = NULL; - GaimBlistNode *gnode, *cnode, *bnode; - - gnode = (GaimBlistNode *)group; - - for (cnode = gnode->child; cnode; cnode = cnode->next) { - if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { - if (!g_slist_find(l, ((GaimChat *)cnode)->account)) - l = g_slist_append(l, ((GaimChat *)cnode)->account); - } else if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { - for (bnode = cnode->child; bnode; bnode = bnode->next) { - if (GAIM_BLIST_NODE_IS_BUDDY(bnode)) { - if (!g_slist_find(l, ((GaimBuddy *)bnode)->account)) - l = g_slist_append(l, ((GaimBuddy *)bnode)->account); - } - } - } - } - - return l; -} - -void gaim_blist_add_account(GaimAccount *account) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBlistNode *gnode, *cnode, *bnode; - - g_return_if_fail(gaimbuddylist != NULL); - - if (!ops || !ops->update) - return; - - for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { - if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) - continue; - for (cnode = gnode->child; cnode; cnode = cnode->next) { - if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { - gboolean recompute = FALSE; - for (bnode = cnode->child; bnode; bnode = bnode->next) { - if (GAIM_BLIST_NODE_IS_BUDDY(bnode) && - ((GaimBuddy*)bnode)->account == account) { - recompute = TRUE; - ((GaimContact*)cnode)->currentsize++; - if (((GaimContact*)cnode)->currentsize == 1) - ((GaimGroup*)gnode)->currentsize++; - ops->update(gaimbuddylist, bnode); - } - } - if (recompute || - gaim_blist_node_get_bool(cnode, "show_offline")) { - gaim_contact_invalidate_priority_buddy((GaimContact*)cnode); - ops->update(gaimbuddylist, cnode); - } - } else if (GAIM_BLIST_NODE_IS_CHAT(cnode) && - ((GaimChat*)cnode)->account == account) { - ((GaimGroup *)gnode)->online++; - ((GaimGroup *)gnode)->currentsize++; - ops->update(gaimbuddylist, cnode); - } - } - ops->update(gaimbuddylist, gnode); - } -} - -void gaim_blist_remove_account(GaimAccount *account) -{ - GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); - GaimBlistNode *gnode, *cnode, *bnode; - GaimBuddy *buddy; - GaimChat *chat; - GaimContact *contact; - GaimGroup *group; - GList *list = NULL, *iter = NULL; - - g_return_if_fail(gaimbuddylist != NULL); - - for (gnode = gaimbuddylist->root; gnode; gnode = gnode->next) { - if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) - continue; - - group = (GaimGroup *)gnode; - - for (cnode = gnode->child; cnode; cnode = cnode->next) { - if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { - gboolean recompute = FALSE; - contact = (GaimContact *)cnode; - - for (bnode = cnode->child; bnode; bnode = bnode->next) { - if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) - continue; - - buddy = (GaimBuddy *)bnode; - if (account == buddy->account) { - GaimPresence *presence; - recompute = TRUE; - - presence = gaim_buddy_get_presence(buddy); - - if(gaim_presence_is_online(presence)) { - contact->online--; - if (contact->online == 0) - group->online--; - - gaim_blist_node_set_int(&buddy->node, - "last_seen", time(NULL)); - } - - contact->currentsize--; - if (contact->currentsize == 0) - group->currentsize--; - - if (!g_list_find(list, presence)) - list = g_list_prepend(list, presence); - - if (ops && ops->remove) - ops->remove(gaimbuddylist, bnode); - } - } - if (recompute) { - gaim_contact_invalidate_priority_buddy(contact); - if (ops && ops->update) - ops->update(gaimbuddylist, cnode); - } - } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { - chat = (GaimChat *)cnode; - - if(chat->account == account) { - group->currentsize--; - group->online--; - - if (ops && ops->remove) - ops->remove(gaimbuddylist, cnode); - } - } - } - } - - for (iter = list; iter; iter = iter->next) - { - gaim_presence_set_status_active(iter->data, "offline", TRUE); - } - g_list_free(list); -} - -gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account) -{ - GaimBlistNode *cnode; - for (cnode = ((GaimBlistNode *)g)->child; cnode; cnode = cnode->next) { - if (GAIM_BLIST_NODE_IS_CONTACT(cnode)) { - if(gaim_contact_on_account((GaimContact *) cnode, account)) - return TRUE; - } else if (GAIM_BLIST_NODE_IS_CHAT(cnode)) { - GaimChat *chat = (GaimChat *)cnode; - if ((!account && gaim_account_is_connected(chat->account)) - || chat->account == account) - return TRUE; - } - } - return FALSE; -} - -void -gaim_blist_request_add_buddy(GaimAccount *account, const char *username, - const char *group, const char *alias) -{ - GaimBlistUiOps *ui_ops; - - ui_ops = gaim_blist_get_ui_ops(); - - if (ui_ops != NULL && ui_ops->request_add_buddy != NULL) - ui_ops->request_add_buddy(account, username, group, alias); -} - -void -gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, - const char *alias, const char *name) -{ - GaimBlistUiOps *ui_ops; - - ui_ops = gaim_blist_get_ui_ops(); - - if (ui_ops != NULL && ui_ops->request_add_chat != NULL) - ui_ops->request_add_chat(account, group, alias, name); -} - -void -gaim_blist_request_add_group(void) -{ - GaimBlistUiOps *ui_ops; - - ui_ops = gaim_blist_get_ui_ops(); - - if (ui_ops != NULL && ui_ops->request_add_group != NULL) - ui_ops->request_add_group(); -} - -static void -gaim_blist_node_setting_free(gpointer data) -{ - GaimValue *value; - - value = (GaimValue *)data; - - gaim_value_destroy(value); -} - -static void gaim_blist_node_initialize_settings(GaimBlistNode *node) -{ - if (node->settings) - return; - - node->settings = g_hash_table_new_full(g_str_hash, g_str_equal, g_free, - (GDestroyNotify)gaim_blist_node_setting_free); -} - -void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key) -{ - g_return_if_fail(node != NULL); - g_return_if_fail(node->settings != NULL); - g_return_if_fail(key != NULL); - - g_hash_table_remove(node->settings, key); - - gaim_blist_schedule_save(); -} - -void -gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags) -{ - g_return_if_fail(node != NULL); - - node->flags = flags; -} - -GaimBlistNodeFlags -gaim_blist_node_get_flags(GaimBlistNode *node) -{ - g_return_val_if_fail(node != NULL, 0); - - return node->flags; -} - -void -gaim_blist_node_set_bool(GaimBlistNode* node, const char *key, gboolean data) -{ - GaimValue *value; - - g_return_if_fail(node != NULL); - g_return_if_fail(node->settings != NULL); - g_return_if_fail(key != NULL); - - value = gaim_value_new(GAIM_TYPE_BOOLEAN); - gaim_value_set_boolean(value, data); - - g_hash_table_replace(node->settings, g_strdup(key), value); - - gaim_blist_schedule_save(); -} - -gboolean -gaim_blist_node_get_bool(GaimBlistNode* node, const char *key) -{ - GaimValue *value; - - g_return_val_if_fail(node != NULL, FALSE); - g_return_val_if_fail(node->settings != NULL, FALSE); - g_return_val_if_fail(key != NULL, FALSE); - - value = g_hash_table_lookup(node->settings, key); - - if (value == NULL) - return FALSE; - - g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); - - return gaim_value_get_boolean(value); -} - -void -gaim_blist_node_set_int(GaimBlistNode* node, const char *key, int data) -{ - GaimValue *value; - - g_return_if_fail(node != NULL); - g_return_if_fail(node->settings != NULL); - g_return_if_fail(key != NULL); - - value = gaim_value_new(GAIM_TYPE_INT); - gaim_value_set_int(value, data); - - g_hash_table_replace(node->settings, g_strdup(key), value); - - gaim_blist_schedule_save(); -} - -int -gaim_blist_node_get_int(GaimBlistNode* node, const char *key) -{ - GaimValue *value; - - g_return_val_if_fail(node != NULL, 0); - g_return_val_if_fail(node->settings != NULL, 0); - g_return_val_if_fail(key != NULL, 0); - - value = g_hash_table_lookup(node->settings, key); - - if (value == NULL) - return 0; - - g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); - - return gaim_value_get_int(value); -} - -void -gaim_blist_node_set_string(GaimBlistNode* node, const char *key, const char *data) -{ - GaimValue *value; - - g_return_if_fail(node != NULL); - g_return_if_fail(node->settings != NULL); - g_return_if_fail(key != NULL); - - value = gaim_value_new(GAIM_TYPE_STRING); - gaim_value_set_string(value, data); - - g_hash_table_replace(node->settings, g_strdup(key), value); - - gaim_blist_schedule_save(); -} - -const char * -gaim_blist_node_get_string(GaimBlistNode* node, const char *key) -{ - GaimValue *value; - - g_return_val_if_fail(node != NULL, NULL); - g_return_val_if_fail(node->settings != NULL, NULL); - g_return_val_if_fail(key != NULL, NULL); - - value = g_hash_table_lookup(node->settings, key); - - if (value == NULL) - return NULL; - - g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); - - return gaim_value_get_string(value); -} - -GList * -gaim_blist_node_get_extended_menu(GaimBlistNode *n) -{ - GList *menu = NULL; - - g_return_val_if_fail(n != NULL, NULL); - - gaim_signal_emit(gaim_blist_get_handle(), - "blist-node-extended-menu", - n, &menu); - return menu; -} - -int gaim_blist_get_group_size(GaimGroup *group, gboolean offline) -{ - if (!group) - return 0; - - return offline ? group->totalsize : group->currentsize; -} - -int gaim_blist_get_group_online_count(GaimGroup *group) -{ - if (!group) - return 0; - - return group->online; -} - -void -gaim_blist_set_ui_ops(GaimBlistUiOps *ops) -{ - blist_ui_ops = ops; -} - -GaimBlistUiOps * -gaim_blist_get_ui_ops(void) -{ - return blist_ui_ops; -} - - -void * -gaim_blist_get_handle(void) -{ - static int handle; - - return &handle; -} - -void -gaim_blist_init(void) -{ - void *handle = gaim_blist_get_handle(); - - gaim_signal_register(handle, "buddy-status-changed", - gaim_marshal_VOID__POINTER_POINTER_POINTER, NULL, - 3, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY), - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_STATUS), - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_STATUS)); - gaim_signal_register(handle, "buddy-privacy-changed", - gaim_marshal_VOID__POINTER, NULL, - 1, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY)); - - gaim_signal_register(handle, "buddy-idle-changed", - gaim_marshal_VOID__POINTER_INT_INT, NULL, - 3, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY), - gaim_value_new(GAIM_TYPE_INT), - gaim_value_new(GAIM_TYPE_INT)); - - - gaim_signal_register(handle, "buddy-signed-on", - gaim_marshal_VOID__POINTER, NULL, 1, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY)); - - gaim_signal_register(handle, "buddy-signed-off", - gaim_marshal_VOID__POINTER, NULL, 1, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY)); - - gaim_signal_register(handle, "buddy-added", - gaim_marshal_VOID__POINTER, NULL, 1, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY)); - - gaim_signal_register(handle, "buddy-removed", - gaim_marshal_VOID__POINTER, NULL, 1, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY)); - - gaim_signal_register(handle, "buddy-icon-changed", - gaim_marshal_VOID__POINTER, NULL, 1, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_BUDDY)); - - gaim_signal_register(handle, "update-idle", gaim_marshal_VOID, NULL, 0); - - gaim_signal_register(handle, "blist-node-extended-menu", - gaim_marshal_VOID__POINTER_POINTER, NULL, 2, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_NODE), - gaim_value_new(GAIM_TYPE_BOXED, "GList **")); - - gaim_signal_register(handle, "blist-node-aliased", - gaim_marshal_VOID__POINTER_POINTER, NULL, 2, - gaim_value_new(GAIM_TYPE_SUBTYPE, - GAIM_SUBTYPE_BLIST_NODE), - gaim_value_new(GAIM_TYPE_STRING)); -} - -void -gaim_blist_uninit(void) -{ - if (save_timer != 0) - { - gaim_timeout_remove(save_timer); - save_timer = 0; - gaim_blist_sync(); - } - - gaim_signals_unregister_by_instance(gaim_blist_get_handle()); -}