--- a/src/connection.h Sat Aug 19 00:24:14 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,330 +0,0 @@ -/** - * @file connection.h Connection API - * @ingroup core - * - * gaim - * - * Gaim is the legal property of its developers, whose names are too numerous - * to list here. Please refer to the COPYRIGHT file distributed with this - * source distribution. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - * - * @see @ref connection-signals - */ -#ifndef _GAIM_CONNECTION_H_ -#define _GAIM_CONNECTION_H_ - -typedef struct _GaimConnection GaimConnection; - -/** - * Flags to change behavior of the client for a given connection. - */ -typedef enum -{ - GAIM_CONNECTION_HTML = 0x0001, /**< Connection sends/receives in 'HTML'. */ - GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive - background colors. */ - GAIM_CONNECTION_AUTO_RESP = 0x0004, /**< Send auto responses when away. */ - GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */ - GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */ - GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */ - GAIM_CONNECTION_NO_URLDESC = 0x0040, /**< Connection does not support descriptions with links */ - GAIM_CONNECTION_NO_IMAGES = 0x0080, /**< Connection does not support sending of images */ - -} GaimConnectionFlags; - -typedef enum -{ - GAIM_DISCONNECTED = 0, /**< Disconnected. */ - GAIM_CONNECTED, /**< Connected. */ - GAIM_CONNECTING /**< Connecting. */ - -} GaimConnectionState; - -#include <time.h> - -#include "account.h" -#include "plugin.h" -#include "status.h" - -typedef struct -{ - void (*connect_progress)(GaimConnection *gc, const char *text, - size_t step, size_t step_count); - void (*connected)(GaimConnection *gc); - void (*disconnected)(GaimConnection *gc); - void (*notice)(GaimConnection *gc, const char *text); - void (*report_disconnect)(GaimConnection *gc, const char *text); - -} GaimConnectionUiOps; - -struct _GaimConnection -{ - GaimPlugin *prpl; /**< The protocol plugin. */ - GaimConnectionFlags flags; /**< Connection flags. */ - - GaimConnectionState state; /**< The connection state. */ - - GaimAccount *account; /**< The account being connected to. */ - char *password; /**< The password used. */ - int inpa; /**< The input watcher. */ - - GSList *buddy_chats; /**< A list of active chats. */ - void *proto_data; /**< Protocol-specific data. */ - - char *display_name; /**< The name displayed. */ - guint keepalive; /**< Keep-alive. */ - - - gboolean wants_to_die; /**< Wants to Die state. This is set - when the user chooses to log out, - or when the protocol is - disconnected and should not be - automatically reconnected - (incorrect password, etc.) */ - guint disconnect_timeout; /**< Timer used for nasty stack tricks */ -}; - -#ifdef __cplusplus -extern "C" { -#endif - -/**************************************************************************/ -/** @name Connection API */ -/**************************************************************************/ -/*@{*/ - -/** - * This function should only be called by gaim_account_connect() - * in account.c. If you're trying to sign on an account, use that - * function instead. - * - * Creates a connection to the specified account and either connects - * or attempts to register a new account. If you are logging in, - * the connection uses the current active status for this account. - * So if you want to sign on as "away," for example, you need to - * have called gaim_account_set_status(account, "away"). - * (And this will call gaim_account_connect() automatically). - * - * @param account The account the connection should be connecting to. - * @param regist Whether we are registering a new account or just - * trying to do a normal signon. - * @param password The password to use. - */ -void gaim_connection_new(GaimAccount *account, gboolean regist, - const char *password); - -/** - * Disconnects and destroys a GaimConnection. - * - * This function should only be called by gaim_account_disconnect() - * in account.c. If you're trying to sign off an account, use that - * function instead. - * - * @param gc The gaim connection to destroy. - */ -void gaim_connection_destroy(GaimConnection *gc); - -/** - * Sets the connection state. PRPLs should call this and pass in - * the state "GAIM_CONNECTED" when the account is completely - * signed on. What does it mean to be completely signed on? If - * the core can call prpl->set_status, and it successfully changes - * your status, then the account is online. - * - * @param gc The connection. - * @param state The connection state. - */ -void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state); - -/** - * Sets the connection's account. - * - * @param gc The connection. - * @param account The account. - */ -void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account); - -/** - * Sets the connection's displayed name. - * - * @param gc The connection. - * @param name The displayed name. - */ -void gaim_connection_set_display_name(GaimConnection *gc, const char *name); - -/** - * Returns the connection state. - * - * @param gc The connection. - * - * @return The connection state. - */ -GaimConnectionState gaim_connection_get_state(const GaimConnection *gc); - -/** - * Returns TRUE if the account is connected, otherwise returns FALSE. - * - * @return TRUE if the account is connected, otherwise returns FALSE. - */ -#define GAIM_CONNECTION_IS_CONNECTED(gc) \ - (gc->state == GAIM_CONNECTED) - -/** - * Returns the connection's account. - * - * @param gc The connection. - * - * @return The connection's account. - */ -GaimAccount *gaim_connection_get_account(const GaimConnection *gc); - -/** - * Returns the connection's password. - * - * @param gc The connection. - * - * @return The connection's password. - */ -const char *gaim_connection_get_password(const GaimConnection *gc); - -/** - * Returns the connection's displayed name. - * - * @param gc The connection. - * - * @return The connection's displayed name. - */ -const char *gaim_connection_get_display_name(const GaimConnection *gc); - -/** - * Updates the connection progress. - * - * @param gc The connection. - * @param text Information on the current step. - * @param step The current step. - * @param count The total number of steps. - */ -void gaim_connection_update_progress(GaimConnection *gc, const char *text, - size_t step, size_t count); - -/** - * Displays a connection-specific notice. - * - * @param gc The connection. - * @param text The notice text. - */ -void gaim_connection_notice(GaimConnection *gc, const char *text); - -/** - * Closes a connection with an error. - * - * @param gc The connection. - * @param reason The error text. - */ -void gaim_connection_error(GaimConnection *gc, const char *reason); - -/*@}*/ - -/**************************************************************************/ -/** @name Connections API */ -/**************************************************************************/ -/*@{*/ - -/** - * Disconnects from all connections. - */ -void gaim_connections_disconnect_all(void); - -/** - * Returns a list of all active connections. This does not - * include connections that are in the process of connecting. - * - * @return A list of all active connections. - */ -GList *gaim_connections_get_all(void); - -/** - * Returns a list of all connections in the process of connecting. - * - * @return A list of connecting connections. - */ -GList *gaim_connections_get_connecting(void); - -/** - * Checks if gc is still a valid pointer to a gc. - * - * @return @c TRUE if gc is valid. - */ -/* - * TODO: Eventually this bad boy will be removed, because it is - * a gross fix for a crashy problem. - */ -#define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc))) - -/*@}*/ - -/**************************************************************************/ -/** @name UI Registration Functions */ -/**************************************************************************/ -/*@{*/ - -/** - * Sets the UI operations structure to be used for connections. - * - * @param ops The UI operations structure. - */ -void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops); - -/** - * Returns the UI operations structure used for connections. - * - * @return The UI operations structure in use. - */ -GaimConnectionUiOps *gaim_connections_get_ui_ops(void); - -/*@}*/ - -/**************************************************************************/ -/** @name Connections Subsystem */ -/**************************************************************************/ -/*@{*/ - -/** - * Initializes the connections subsystem. - */ -void gaim_connections_init(void); - -/** - * Uninitializes the connections subsystem. - */ -void gaim_connections_uninit(void); - -/** - * Returns the handle to the connections subsystem. - * - * @return The connections subsystem handle. - */ -void *gaim_connections_get_handle(void); - -/*@}*/ - - -#ifdef __cplusplus -} -#endif - -#endif /* _GAIM_CONNECTION_H_ */