src/connection.h

changeset 14253
b63ebf84c42b
parent 14252
d10dda2777a9
child 14254
77edc7a6191a
--- a/src/connection.h	Sat Aug 19 00:24:14 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,330 +0,0 @@
-/**
- * @file connection.h Connection API
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here.  Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
- * @see @ref connection-signals
- */
-#ifndef _GAIM_CONNECTION_H_
-#define _GAIM_CONNECTION_H_
-
-typedef struct _GaimConnection GaimConnection;
-
-/**
- * Flags to change behavior of the client for a given connection.
- */
-typedef enum
-{
-	GAIM_CONNECTION_HTML       = 0x0001, /**< Connection sends/receives in 'HTML'. */
-	GAIM_CONNECTION_NO_BGCOLOR = 0x0002, /**< Connection does not send/receive
-					           background colors.                  */
-	GAIM_CONNECTION_AUTO_RESP  = 0x0004,  /**< Send auto responses when away.       */
-	GAIM_CONNECTION_FORMATTING_WBFO = 0x0008, /**< The text buffer must be formatted as a whole */
-	GAIM_CONNECTION_NO_NEWLINES = 0x0010, /**< No new lines are allowed in outgoing messages */
-	GAIM_CONNECTION_NO_FONTSIZE = 0x0020, /**< Connection does not send/receive font sizes */
-	GAIM_CONNECTION_NO_URLDESC = 0x0040,  /**< Connection does not support descriptions with links */ 
-	GAIM_CONNECTION_NO_IMAGES = 0x0080,  /**< Connection does not support sending of images */
-
-} GaimConnectionFlags;
-
-typedef enum
-{
-	GAIM_DISCONNECTED = 0, /**< Disconnected. */
-	GAIM_CONNECTED,        /**< Connected.    */
-	GAIM_CONNECTING        /**< Connecting.   */
-
-} GaimConnectionState;
-
-#include <time.h>
-
-#include "account.h"
-#include "plugin.h"
-#include "status.h"
-
-typedef struct
-{
-	void (*connect_progress)(GaimConnection *gc, const char *text,
-							 size_t step, size_t step_count);
-	void (*connected)(GaimConnection *gc);
-	void (*disconnected)(GaimConnection *gc);
-	void (*notice)(GaimConnection *gc, const char *text);
-	void (*report_disconnect)(GaimConnection *gc, const char *text);
-
-} GaimConnectionUiOps;
-
-struct _GaimConnection
-{
-	GaimPlugin *prpl;            /**< The protocol plugin.               */
-	GaimConnectionFlags flags;   /**< Connection flags.                  */
-
-	GaimConnectionState state;   /**< The connection state.              */
-
-	GaimAccount *account;        /**< The account being connected to.    */
-	char *password;              /**< The password used.                 */
-	int inpa;                    /**< The input watcher.                 */
-
-	GSList *buddy_chats;         /**< A list of active chats.            */
-	void *proto_data;            /**< Protocol-specific data.            */
-
-	char *display_name;          /**< The name displayed.                */
-	guint keepalive;             /**< Keep-alive.                        */
-
-
-	gboolean wants_to_die;	     /**< Wants to Die state.  This is set
-	                                  when the user chooses to log out,
-	                                  or when the protocol is
-	                                  disconnected and should not be
-	                                  automatically reconnected
-	                                  (incorrect password, etc.)         */
-	guint disconnect_timeout;    /**< Timer used for nasty stack tricks  */
-};
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**************************************************************************/
-/** @name Connection API                                                  */
-/**************************************************************************/
-/*@{*/
-
-/**
- * This function should only be called by gaim_account_connect()
- * in account.c.  If you're trying to sign on an account, use that
- * function instead.
- *
- * Creates a connection to the specified account and either connects
- * or attempts to register a new account.  If you are logging in,
- * the connection uses the current active status for this account.
- * So if you want to sign on as "away," for example, you need to
- * have called gaim_account_set_status(account, "away").
- * (And this will call gaim_account_connect() automatically).
- *
- * @param account  The account the connection should be connecting to.
- * @param regist   Whether we are registering a new account or just
- *                 trying to do a normal signon.
- * @param password The password to use.
- */
-void gaim_connection_new(GaimAccount *account, gboolean regist,
-									const char *password);
-
-/**
- * Disconnects and destroys a GaimConnection.
- *
- * This function should only be called by gaim_account_disconnect()
- * in account.c.  If you're trying to sign off an account, use that
- * function instead.
- *
- * @param gc The gaim connection to destroy.
- */
-void gaim_connection_destroy(GaimConnection *gc);
-
-/**
- * Sets the connection state.  PRPLs should call this and pass in
- * the state "GAIM_CONNECTED" when the account is completely
- * signed on.  What does it mean to be completely signed on?  If
- * the core can call prpl->set_status, and it successfully changes
- * your status, then the account is online.
- *
- * @param gc    The connection.
- * @param state The connection state.
- */
-void gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state);
-
-/**
- * Sets the connection's account.
- *
- * @param gc      The connection.
- * @param account The account.
- */
-void gaim_connection_set_account(GaimConnection *gc, GaimAccount *account);
-
-/**
- * Sets the connection's displayed name.
- *
- * @param gc   The connection.
- * @param name The displayed name.
- */
-void gaim_connection_set_display_name(GaimConnection *gc, const char *name);
-
-/**
- * Returns the connection state.
- *
- * @param gc The connection.
- *
- * @return The connection state.
- */
-GaimConnectionState gaim_connection_get_state(const GaimConnection *gc);
-
-/**
- * Returns TRUE if the account is connected, otherwise returns FALSE.
- *
- * @return TRUE if the account is connected, otherwise returns FALSE.
- */
-#define GAIM_CONNECTION_IS_CONNECTED(gc) \
-	(gc->state == GAIM_CONNECTED)
-
-/**
- * Returns the connection's account.
- *
- * @param gc The connection.
- *
- * @return The connection's account.
- */
-GaimAccount *gaim_connection_get_account(const GaimConnection *gc);
-
-/**
- * Returns the connection's password.
- *
- * @param gc The connection.
- *
- * @return The connection's password.
- */
-const char *gaim_connection_get_password(const GaimConnection *gc);
-
-/**
- * Returns the connection's displayed name.
- *
- * @param gc The connection.
- *
- * @return The connection's displayed name.
- */
-const char *gaim_connection_get_display_name(const GaimConnection *gc);
-
-/**
- * Updates the connection progress.
- *
- * @param gc    The connection.
- * @param text  Information on the current step.
- * @param step  The current step.
- * @param count The total number of steps.
- */
-void gaim_connection_update_progress(GaimConnection *gc, const char *text,
-									 size_t step, size_t count);
-
-/**
- * Displays a connection-specific notice.
- *
- * @param gc   The connection.
- * @param text The notice text.
- */
-void gaim_connection_notice(GaimConnection *gc, const char *text);
-
-/**
- * Closes a connection with an error.
- *
- * @param gc     The connection.
- * @param reason The error text.
- */
-void gaim_connection_error(GaimConnection *gc, const char *reason);
-
-/*@}*/
-
-/**************************************************************************/
-/** @name Connections API                                                 */
-/**************************************************************************/
-/*@{*/
-
-/**
- * Disconnects from all connections.
- */
-void gaim_connections_disconnect_all(void);
-
-/**
- * Returns a list of all active connections.  This does not
- * include connections that are in the process of connecting.
- *
- * @return A list of all active connections.
- */
-GList *gaim_connections_get_all(void);
-
-/**
- * Returns a list of all connections in the process of connecting.
- *
- * @return A list of connecting connections.
- */
-GList *gaim_connections_get_connecting(void);
-
-/**
- * Checks if gc is still a valid pointer to a gc.
- *
- * @return @c TRUE if gc is valid.
- */
-/*
- * TODO: Eventually this bad boy will be removed, because it is
- *       a gross fix for a crashy problem.
- */
-#define GAIM_CONNECTION_IS_VALID(gc) (g_list_find(gaim_connections_get_all(), (gc)))
-
-/*@}*/
-
-/**************************************************************************/
-/** @name UI Registration Functions                                       */
-/**************************************************************************/
-/*@{*/
-
-/**
- * Sets the UI operations structure to be used for connections.
- *
- * @param ops The UI operations structure.
- */
-void gaim_connections_set_ui_ops(GaimConnectionUiOps *ops);
-
-/**
- * Returns the UI operations structure used for connections.
- *
- * @return The UI operations structure in use.
- */
-GaimConnectionUiOps *gaim_connections_get_ui_ops(void);
-
-/*@}*/
-
-/**************************************************************************/
-/** @name Connections Subsystem                                           */
-/**************************************************************************/
-/*@{*/
-
-/**
- * Initializes the connections subsystem.
- */
-void gaim_connections_init(void);
-
-/**
- * Uninitializes the connections subsystem.
- */
-void gaim_connections_uninit(void);
-
-/**
- * Returns the handle to the connections subsystem.
- *
- * @return The connections subsystem handle.
- */
-void *gaim_connections_get_handle(void);
-
-/*@}*/
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GAIM_CONNECTION_H_ */

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