src/savedstatuses.h

changeset 14253
b63ebf84c42b
parent 14252
d10dda2777a9
child 14254
77edc7a6191a
--- a/src/savedstatuses.h	Sat Aug 19 00:24:14 2006 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,408 +0,0 @@
-/**
- * @file savedstatuses.h Saved Status API
- * @ingroup core
- *
- * gaim
- *
- * Gaim is the legal property of its developers, whose names are too numerous
- * to list here.  Please refer to the COPYRIGHT file distributed with this
- * source distribution.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- */
-#ifndef _GAIM_SAVEDSTATUSES_H_
-#define _GAIM_SAVEDSTATUSES_H_
-
-/**
- * Saved statuses don't really interact much with the rest of Gaim.  It
- * could really be a plugin.  It's just a list of away states.  When
- * a user chooses one of the saved states, their Gaim accounts are set
- * to the settings of that state.
- *
- * In the savedstatus API, there is the concept of a 'transient'
- * saved status.  A transient saved status is one that is not
- * permanent.  Gaim will removed it automatically if it isn't
- * used for a period of time.  Transient saved statuses don't
- * have titles and they don't show up in the list of saved
- * statuses.  In fact, if a saved status does not have a title
- * then it is transient.  If it does have a title, then it is not
- * transient.
- *
- * What good is a transient status, you ask?  They can be used to
- * keep track of the user's 5 most recently used statuses, for
- * example.  Basically if they just set a message on the fly,
- * we'll cache it for them in case they want to use it again.  If
- * they don't use it again, we'll just delete it.
- */
-
-/*
- * TODO: Hmm.  We should probably just be saving GaimPresences.  That's
- *       something we should look into once the status box gets fleshed
- *       out more.
- */
-
-typedef struct _GaimSavedStatus     GaimSavedStatus;
-typedef struct _GaimSavedStatusSub  GaimSavedStatusSub;
-
-#include "status.h"
-
-/**************************************************************************/
-/** @name Saved status subsystem                                          */
-/**************************************************************************/
-/*@{*/
-
-/**
- * Create a new saved status.  This will add the saved status to the
- * list of saved statuses and writes the revised list to status.xml.
- *
- * @param title     The title of the saved status.  This must be
- *                  unique.  Or, if you want to create a transient
- *                  saved status, then pass in NULL.
- * @param type      The type of saved status.
- *
- * @return The newly created saved status, or NULL if the title you
- *         used was already taken.
- */
-GaimSavedStatus *gaim_savedstatus_new(const char *title,
-									  GaimStatusPrimitive type);
-
-/**
- * Set the title for the given saved status.
- *
- * @param status  The saved status.
- * @param title   The title of the saved status.
- */
-void gaim_savedstatus_set_title(GaimSavedStatus *status,
-								const char *title);
-
-/**
- * Set the type for the given saved status.
- *
- * @param status  The saved status.
- * @param type    The type of saved status.
- */
-void gaim_savedstatus_set_type(GaimSavedStatus *status,
-							   GaimStatusPrimitive type);
-
-/**
- * Set the message for the given saved status.
- *
- * @param status  The saved status.
- * @param message The message, or NULL if you want to unset the
- *                message for this status.
- */
-void gaim_savedstatus_set_message(GaimSavedStatus *status,
-								  const char *message);
-
-/**
- * Set a substatus for an account in a saved status.
- *
- * @param status	The saved status.
- * @param account	The account.
- * @param type		The status type for the account in the staved
- *                  status.
- * @param message	The message for the account in the substatus.
- */
-void gaim_savedstatus_set_substatus(GaimSavedStatus *status,
-									const GaimAccount *account,
-									const GaimStatusType *type,
-									const char *message);
-
-/**
- * Unset a substatus for an account in a saved status.  This clears
- * the previosly set substatus for the GaimSavedStatus.  If this
- * saved status is activated then this account will use the default
- * status type and message.
- *
- * @param saved_status The saved status.
- * @param account      The account.
-*/
-void gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status,
-												  const GaimAccount *account);
-
-/**
- * Delete a saved status.  This removes the saved status from the list
- * of saved statuses, and writes the revised list to status.xml.
- *
- * @param title The title of the saved status.
- *
- * @return TRUE if the status was successfully deleted.  FALSE if the
- *         status could not be deleted because no saved status exists
- *         with the given title.
- */
-gboolean gaim_savedstatus_delete(const char *title);
-
-/**
- * Returns all saved statuses.
- *
- * @return A list of saved statuses.
- */
-const GList *gaim_savedstatuses_get_all(void);
-
-/**
- * Returns the n most popular saved statuses.  "Popularity" is
- * determined by when the last time a saved_status was used and
- * how many times it has been used.  If the current status would
- * normally show up in this list, then it is omited and instead
- * the "how_many+1" saved status will appear in the list.  Also
- * transient statuses without messages are not included in the
- * list.
- *
- * @param how_many The maximum number of saved statuses
- *                 to return, or '0' to get all saved
- *                 statuses sorted by popularity.
- * @return A linked list containing at most how_many
- *         GaimSavedStatuses.  This list should be
- *         g_list_free'd by the caller (but the
- *         GaimSavedStatuses must not be free'd).
- */
-GList *gaim_savedstatuses_get_popular(unsigned int how_many);
-
-/**
- * Returns the currently selected saved status.  If we are idle
- * then this returns gaim_savedstatus_get_idleaway().  Otherwise
- * it returns gaim_savedstatus_get_default().
- *
- * @return A pointer to the in-use GaimSavedStatus.
- *         This function never returns NULL.
- */
-GaimSavedStatus *gaim_savedstatus_get_current(void);
-
-/**
- * Returns the default saved status that is used when our
- * accounts are not idle-away.
- *
- * @return A pointer to the in-use GaimSavedStatus.
- *         This function never returns NULL.
- */
-GaimSavedStatus *gaim_savedstatus_get_default(void);
-
-/**
- * Returns the saved status that is used when your
- * accounts become idle-away.
- *
- * @return A pointer to the idle-away GaimSavedStatus.
- *         This function never returns NULL.
- */
-GaimSavedStatus *gaim_savedstatus_get_idleaway(void);
-
-/**
- * Return TRUE if we are currently idle-away.  Otherwise
- * returns FALSE.
- *
- * @return TRUE if our accounts have been set to idle-away.
- */
-gboolean gaim_savedstatus_is_idleaway(void);
-
-/**
- * Set whether accounts in Gaim are idle-away or not.
- *
- * @param TRUE if accounts should be switched to use the
- *        idle-away saved status.  FALSE if they should
- *        be switched to use the default status.
- */
-void gaim_savedstatus_set_idleaway(gboolean idleaway);
-
-/**
- * Returns the status to be used when gaim is starting up
- *
- * @return A pointer to the startup GaimSavedStatus.
- *         This function never returns NULL.
- */
-GaimSavedStatus *gaim_savedstatus_get_startup(void);
-
-/**
- * Finds a saved status with the specified title.
- *
- * @param title The name of the saved status.
- *
- * @return The saved status if found, or NULL.
- */
-GaimSavedStatus *gaim_savedstatus_find(const char *title);
-
-/**
- * Finds a saved status with the specified creation time.
- *
- * @param creation_time The timestamp when the saved
- *        status was created.
- *
- * @return The saved status if found, or NULL.
- */
-GaimSavedStatus *gaim_savedstatus_find_by_creation_time(time_t creation_time);
-
-/**
- * Finds a saved status with the specified primitive and message.
- *
- * @param type The GaimStatusPrimitive for the status you're trying
- *        to find.
- * @param message The message for the status you're trying
- *        to find.
- *
- * @return The saved status if found, or NULL.
- */
-GaimSavedStatus *gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type, const char *message);
-
-/**
- * Determines if a given saved status is "transient."
- * A transient saved status is one that was not
- * explicitly added by the user.  Transient statuses
- * are automatically removed if they are not used
- * for a period of time.
- *
- * A transient saved statuses is automatically
- * created by the status box when the user sets himself
- * to one of the generic primitive statuses.  The reason
- * we need to save this status information is so we can
- * restore it when Gaim restarts.
- *
- * @param saved_status The saved status.
- *
- * @return TRUE if the saved status is transient.
- */
-gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status);
-
-/**
- * Return the name of a given saved status.
- *
- * @param saved_status The saved status.
- *
- * @return The title.  This value may be a static buffer which may
- *         be overwritten on subsequent calls to this function.  If
- *         you need a reference to the title for prolonged use then
- *         you should make a copy of it.
- */
-const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status);
-
-/**
- * Return the type of a given saved status.
- *
- * @param saved_status The saved status.
- *
- * @return The name.
- */
-GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status);
-
-/**
- * Return the default message of a given saved status.
- *
- * @param saved_status The saved status.
- *
- * @return The message.  This will return NULL if the saved
- *         status does not have a message.  This will
- *         contain the normal markup that is created by
- *         Gaim's IMHTML (basically HTML markup).
- */
-const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status);
-
-/**
- * Return the time in seconds-since-the-epoch when this
- * saved status was created.  Note: For any status created
- * by Gaim 1.5.0 or older this value will be invalid and
- * very small (close to 0).  This is because Gaim 1.5.0
- * and older did not record the timestamp when the status
- * was created.
- *
- * However, this value is guaranteed to be a unique
- * identifier for the given saved status.
- *
- * @param saved_status The saved status.
- *
- * @return The timestamp when this saved status was created.
- */
-time_t gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status);
-
-/**
- * Determine if a given saved status has "substatuses,"
- * or if it is a simple status (the same for all
- * accounts).
- *
- * @param saved_status The saved status.
- *
- * @return TRUE if the saved_status has substatuses.
- *         FALSE otherwise.
- */
-gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status);
-
-/**
- * Get the substatus for an account in a saved status.
- *
- * @param saved_status The saved status.
- * @param account      The account.
- *
- * @return The GaimSavedStatusSub for the account, or NULL if
- *         the given account does not have a substatus that
- *         differs from the default status of this GaimSavedStatus.
- */
-GaimSavedStatusSub *gaim_savedstatus_get_substatus(
-									const GaimSavedStatus *saved_status,
-									const GaimAccount *account);
-
-/**
- * Get the status type of a given substatus.
- *
- * @param substatus The substatus.
- *
- * @return The status type.
- */
-const GaimStatusType *gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus);
-
-/**
- * Get the message of a given substatus.
- *
- * @param substatus The substatus.
- *
- * @return The message of the substatus, or NULL if this substatus does
- *         not have a message.
- */
-const char *gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus);
-
-/**
- * Sets the statuses for all your accounts to those specified
- * by the given saved_status.  This function calls
- * gaim_savedstatus_activate_for_account() for all your accounts.
- *
- * @param saved_status The status you want to set your accounts to.
- */
-void gaim_savedstatus_activate(GaimSavedStatus *saved_status);
-
-/**
- * Sets the statuses for a given account to those specified
- * by the given saved_status.
- *
- * @param saved_status The status you want to set your accounts to.
- * @param account      The account whose statuses you want to change.
- */
-void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account);
-
-/**
- * Get the handle for the status subsystem.
- *
- * @return the handle to the status subsystem
- */
-void *gaim_savedstatuses_get_handle(void);
-
-/**
- * Initializes the status subsystem.
- */
-void gaim_savedstatuses_init(void);
-
-/**
- * Uninitializes the status subsystem.
- */
-void gaim_savedstatuses_uninit(void);
-
-/*@}*/
-
-#endif /* _GAIM_SAVEDSTATUSES_H_ */

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