--- a/src/savedstatuses.h Sat Aug 19 00:24:14 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,408 +0,0 @@ -/** - * @file savedstatuses.h Saved Status API - * @ingroup core - * - * gaim - * - * Gaim is the legal property of its developers, whose names are too numerous - * to list here. Please refer to the COPYRIGHT file distributed with this - * source distribution. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -#ifndef _GAIM_SAVEDSTATUSES_H_ -#define _GAIM_SAVEDSTATUSES_H_ - -/** - * Saved statuses don't really interact much with the rest of Gaim. It - * could really be a plugin. It's just a list of away states. When - * a user chooses one of the saved states, their Gaim accounts are set - * to the settings of that state. - * - * In the savedstatus API, there is the concept of a 'transient' - * saved status. A transient saved status is one that is not - * permanent. Gaim will removed it automatically if it isn't - * used for a period of time. Transient saved statuses don't - * have titles and they don't show up in the list of saved - * statuses. In fact, if a saved status does not have a title - * then it is transient. If it does have a title, then it is not - * transient. - * - * What good is a transient status, you ask? They can be used to - * keep track of the user's 5 most recently used statuses, for - * example. Basically if they just set a message on the fly, - * we'll cache it for them in case they want to use it again. If - * they don't use it again, we'll just delete it. - */ - -/* - * TODO: Hmm. We should probably just be saving GaimPresences. That's - * something we should look into once the status box gets fleshed - * out more. - */ - -typedef struct _GaimSavedStatus GaimSavedStatus; -typedef struct _GaimSavedStatusSub GaimSavedStatusSub; - -#include "status.h" - -/**************************************************************************/ -/** @name Saved status subsystem */ -/**************************************************************************/ -/*@{*/ - -/** - * Create a new saved status. This will add the saved status to the - * list of saved statuses and writes the revised list to status.xml. - * - * @param title The title of the saved status. This must be - * unique. Or, if you want to create a transient - * saved status, then pass in NULL. - * @param type The type of saved status. - * - * @return The newly created saved status, or NULL if the title you - * used was already taken. - */ -GaimSavedStatus *gaim_savedstatus_new(const char *title, - GaimStatusPrimitive type); - -/** - * Set the title for the given saved status. - * - * @param status The saved status. - * @param title The title of the saved status. - */ -void gaim_savedstatus_set_title(GaimSavedStatus *status, - const char *title); - -/** - * Set the type for the given saved status. - * - * @param status The saved status. - * @param type The type of saved status. - */ -void gaim_savedstatus_set_type(GaimSavedStatus *status, - GaimStatusPrimitive type); - -/** - * Set the message for the given saved status. - * - * @param status The saved status. - * @param message The message, or NULL if you want to unset the - * message for this status. - */ -void gaim_savedstatus_set_message(GaimSavedStatus *status, - const char *message); - -/** - * Set a substatus for an account in a saved status. - * - * @param status The saved status. - * @param account The account. - * @param type The status type for the account in the staved - * status. - * @param message The message for the account in the substatus. - */ -void gaim_savedstatus_set_substatus(GaimSavedStatus *status, - const GaimAccount *account, - const GaimStatusType *type, - const char *message); - -/** - * Unset a substatus for an account in a saved status. This clears - * the previosly set substatus for the GaimSavedStatus. If this - * saved status is activated then this account will use the default - * status type and message. - * - * @param saved_status The saved status. - * @param account The account. -*/ -void gaim_savedstatus_unset_substatus(GaimSavedStatus *saved_status, - const GaimAccount *account); - -/** - * Delete a saved status. This removes the saved status from the list - * of saved statuses, and writes the revised list to status.xml. - * - * @param title The title of the saved status. - * - * @return TRUE if the status was successfully deleted. FALSE if the - * status could not be deleted because no saved status exists - * with the given title. - */ -gboolean gaim_savedstatus_delete(const char *title); - -/** - * Returns all saved statuses. - * - * @return A list of saved statuses. - */ -const GList *gaim_savedstatuses_get_all(void); - -/** - * Returns the n most popular saved statuses. "Popularity" is - * determined by when the last time a saved_status was used and - * how many times it has been used. If the current status would - * normally show up in this list, then it is omited and instead - * the "how_many+1" saved status will appear in the list. Also - * transient statuses without messages are not included in the - * list. - * - * @param how_many The maximum number of saved statuses - * to return, or '0' to get all saved - * statuses sorted by popularity. - * @return A linked list containing at most how_many - * GaimSavedStatuses. This list should be - * g_list_free'd by the caller (but the - * GaimSavedStatuses must not be free'd). - */ -GList *gaim_savedstatuses_get_popular(unsigned int how_many); - -/** - * Returns the currently selected saved status. If we are idle - * then this returns gaim_savedstatus_get_idleaway(). Otherwise - * it returns gaim_savedstatus_get_default(). - * - * @return A pointer to the in-use GaimSavedStatus. - * This function never returns NULL. - */ -GaimSavedStatus *gaim_savedstatus_get_current(void); - -/** - * Returns the default saved status that is used when our - * accounts are not idle-away. - * - * @return A pointer to the in-use GaimSavedStatus. - * This function never returns NULL. - */ -GaimSavedStatus *gaim_savedstatus_get_default(void); - -/** - * Returns the saved status that is used when your - * accounts become idle-away. - * - * @return A pointer to the idle-away GaimSavedStatus. - * This function never returns NULL. - */ -GaimSavedStatus *gaim_savedstatus_get_idleaway(void); - -/** - * Return TRUE if we are currently idle-away. Otherwise - * returns FALSE. - * - * @return TRUE if our accounts have been set to idle-away. - */ -gboolean gaim_savedstatus_is_idleaway(void); - -/** - * Set whether accounts in Gaim are idle-away or not. - * - * @param TRUE if accounts should be switched to use the - * idle-away saved status. FALSE if they should - * be switched to use the default status. - */ -void gaim_savedstatus_set_idleaway(gboolean idleaway); - -/** - * Returns the status to be used when gaim is starting up - * - * @return A pointer to the startup GaimSavedStatus. - * This function never returns NULL. - */ -GaimSavedStatus *gaim_savedstatus_get_startup(void); - -/** - * Finds a saved status with the specified title. - * - * @param title The name of the saved status. - * - * @return The saved status if found, or NULL. - */ -GaimSavedStatus *gaim_savedstatus_find(const char *title); - -/** - * Finds a saved status with the specified creation time. - * - * @param creation_time The timestamp when the saved - * status was created. - * - * @return The saved status if found, or NULL. - */ -GaimSavedStatus *gaim_savedstatus_find_by_creation_time(time_t creation_time); - -/** - * Finds a saved status with the specified primitive and message. - * - * @param type The GaimStatusPrimitive for the status you're trying - * to find. - * @param message The message for the status you're trying - * to find. - * - * @return The saved status if found, or NULL. - */ -GaimSavedStatus *gaim_savedstatus_find_transient_by_type_and_message(GaimStatusPrimitive type, const char *message); - -/** - * Determines if a given saved status is "transient." - * A transient saved status is one that was not - * explicitly added by the user. Transient statuses - * are automatically removed if they are not used - * for a period of time. - * - * A transient saved statuses is automatically - * created by the status box when the user sets himself - * to one of the generic primitive statuses. The reason - * we need to save this status information is so we can - * restore it when Gaim restarts. - * - * @param saved_status The saved status. - * - * @return TRUE if the saved status is transient. - */ -gboolean gaim_savedstatus_is_transient(const GaimSavedStatus *saved_status); - -/** - * Return the name of a given saved status. - * - * @param saved_status The saved status. - * - * @return The title. This value may be a static buffer which may - * be overwritten on subsequent calls to this function. If - * you need a reference to the title for prolonged use then - * you should make a copy of it. - */ -const char *gaim_savedstatus_get_title(const GaimSavedStatus *saved_status); - -/** - * Return the type of a given saved status. - * - * @param saved_status The saved status. - * - * @return The name. - */ -GaimStatusPrimitive gaim_savedstatus_get_type(const GaimSavedStatus *saved_status); - -/** - * Return the default message of a given saved status. - * - * @param saved_status The saved status. - * - * @return The message. This will return NULL if the saved - * status does not have a message. This will - * contain the normal markup that is created by - * Gaim's IMHTML (basically HTML markup). - */ -const char *gaim_savedstatus_get_message(const GaimSavedStatus *saved_status); - -/** - * Return the time in seconds-since-the-epoch when this - * saved status was created. Note: For any status created - * by Gaim 1.5.0 or older this value will be invalid and - * very small (close to 0). This is because Gaim 1.5.0 - * and older did not record the timestamp when the status - * was created. - * - * However, this value is guaranteed to be a unique - * identifier for the given saved status. - * - * @param saved_status The saved status. - * - * @return The timestamp when this saved status was created. - */ -time_t gaim_savedstatus_get_creation_time(const GaimSavedStatus *saved_status); - -/** - * Determine if a given saved status has "substatuses," - * or if it is a simple status (the same for all - * accounts). - * - * @param saved_status The saved status. - * - * @return TRUE if the saved_status has substatuses. - * FALSE otherwise. - */ -gboolean gaim_savedstatus_has_substatuses(const GaimSavedStatus *saved_status); - -/** - * Get the substatus for an account in a saved status. - * - * @param saved_status The saved status. - * @param account The account. - * - * @return The GaimSavedStatusSub for the account, or NULL if - * the given account does not have a substatus that - * differs from the default status of this GaimSavedStatus. - */ -GaimSavedStatusSub *gaim_savedstatus_get_substatus( - const GaimSavedStatus *saved_status, - const GaimAccount *account); - -/** - * Get the status type of a given substatus. - * - * @param substatus The substatus. - * - * @return The status type. - */ -const GaimStatusType *gaim_savedstatus_substatus_get_type(const GaimSavedStatusSub *substatus); - -/** - * Get the message of a given substatus. - * - * @param substatus The substatus. - * - * @return The message of the substatus, or NULL if this substatus does - * not have a message. - */ -const char *gaim_savedstatus_substatus_get_message(const GaimSavedStatusSub *substatus); - -/** - * Sets the statuses for all your accounts to those specified - * by the given saved_status. This function calls - * gaim_savedstatus_activate_for_account() for all your accounts. - * - * @param saved_status The status you want to set your accounts to. - */ -void gaim_savedstatus_activate(GaimSavedStatus *saved_status); - -/** - * Sets the statuses for a given account to those specified - * by the given saved_status. - * - * @param saved_status The status you want to set your accounts to. - * @param account The account whose statuses you want to change. - */ -void gaim_savedstatus_activate_for_account(const GaimSavedStatus *saved_status, GaimAccount *account); - -/** - * Get the handle for the status subsystem. - * - * @return the handle to the status subsystem - */ -void *gaim_savedstatuses_get_handle(void); - -/** - * Initializes the status subsystem. - */ -void gaim_savedstatuses_init(void); - -/** - * Uninitializes the status subsystem. - */ -void gaim_savedstatuses_uninit(void); - -/*@}*/ - -#endif /* _GAIM_SAVEDSTATUSES_H_ */