--- a/src/server.h Sat Aug 19 00:24:14 2006 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,109 +0,0 @@ -/** - * @file server.h Server API - * @ingroup core - * - * gaim - * - * Gaim is the legal property of its developers, whose names are too numerous - * to list here. Please refer to the COPYRIGHT file distributed with this - * source distribution. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ -#ifndef _GAIM_SERVER_H_ -#define _GAIM_SERVER_H_ - -#include "account.h" -#include "conversation.h" -#include "prpl.h" - -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Send a typing message to a given user over a given connection. - * - * TODO: Could probably move this into the conversation API. - * - * @param typing One of GAIM_TYPING, GAIM_TYPED, or GAIM_NOT_TYPING. - * @return A quiet-period, specified in seconds, where Gaim will not - * send any additional typing notification messages. Most - * protocols should return 0, which means that no additional - * GAIM_TYPING messages need to be sent. If this is 5, for - * example, then Gaim will wait five seconds, and if the Gaim - * user is still typing then Gaim will send another GAIM_TYPING - * message. - */ -unsigned int serv_send_typing(GaimConnection *gc, const char *name, GaimTypingState state); - -void serv_move_buddy(GaimBuddy *, GaimGroup *, GaimGroup *); -int serv_send_im(GaimConnection *, const char *, const char *, GaimMessageFlags flags); -void serv_get_info(GaimConnection *, const char *); -void serv_set_info(GaimConnection *, const char *); - -void serv_add_permit(GaimConnection *, const char *); -void serv_add_deny(GaimConnection *, const char *); -void serv_rem_permit(GaimConnection *, const char *); -void serv_rem_deny(GaimConnection *, const char *); -void serv_set_permit_deny(GaimConnection *); -void serv_join_chat(GaimConnection *, GHashTable *); -void serv_reject_chat(GaimConnection *, GHashTable *); -void serv_chat_invite(GaimConnection *, int, const char *, const char *); -void serv_chat_leave(GaimConnection *, int); -void serv_chat_whisper(GaimConnection *, int, const char *, const char *); -int serv_chat_send(GaimConnection *, int, const char *, GaimMessageFlags flags); -void serv_alias_buddy(GaimBuddy *); -void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); - -/** - * Receive a typing message from a remote user. Either GAIM_TYPING - * or GAIM_TYPED. If the user has stopped typing then use - * serv_got_typing_stopped instead. - * - * TODO: Could probably move this into the conversation API. - * - * @param timeout If this is a number greater than 0, then - * Gaim will wait this number of seconds and then - * set this buddy to the GAIM_NOT_TYPING state. This - * is used by protocols that send repeated typing messages - * while the user is composing the message. - */ -void serv_got_typing(GaimConnection *gc, const char *name, int timeout, - GaimTypingState state); - -/** - * TODO: Could probably move this into the conversation API. - */ -void serv_got_typing_stopped(GaimConnection *gc, const char *name); - -void serv_got_im(GaimConnection *gc, const char *who, const char *msg, - GaimMessageFlags flags, time_t mtime); -void serv_set_buddyicon(GaimConnection *gc, const char *filename); -void serv_got_chat_invite(GaimConnection *gc, const char *name, - const char *who, const char *message, - GHashTable *data); -GaimConversation *serv_got_joined_chat(GaimConnection *gc, - int id, const char *name); -void serv_got_chat_left(GaimConnection *g, int id); -void serv_got_chat_in(GaimConnection *g, int id, const char *who, - GaimMessageFlags flags, const char *message, time_t mtime); -void serv_send_file(GaimConnection *gc, const char *who, const char *file); - -#ifdef __cplusplus -} -#endif - -#endif /* _GAIM_SERVER_H_ */