src/gtkidle.c

changeset 11907
de3ea77afe3c
child 11972
23ac6d9de1fa
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/gtkidle.c	Sun Oct 30 23:00:47 2005 +0000
@@ -0,0 +1,265 @@
+/*
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ */
+#include "internal.h"
+
+#ifdef USE_SCREENSAVER
+# ifndef _WIN32
+#  include <X11/Xlib.h>
+#  include <X11/Xutil.h>
+#  include <X11/extensions/scrnsaver.h>
+#  include <gdk/gdkx.h>
+# else
+#  include "idletrack.h"
+# endif
+#endif /* USE_SCREENSAVER */
+
+#include "connection.h"
+#include "debug.h"
+#include "log.h"
+#include "prefs.h"
+#include "savedstatuses.h"
+#include "signals.h"
+
+#define IDLEMARK 600	/* 10 minutes! */
+#define IDLE_CHECK_INTERVAL 20000 /* 20 seconds */
+
+typedef enum
+{
+	GAIM_IDLE_NOT_AWAY = 0,
+	GAIM_IDLE_AUTO_AWAY,
+	GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY
+
+} GaimAutoAwayState;
+
+#ifdef USE_SCREENSAVER
+/**
+ * Get the number of seconds the user has been idle.  In Unix-world
+ * this is based on the X Windows usage.  In MS Windows this is based
+ * on keyboard/mouse usage.
+ *
+ * In Debian bug #271639, jwz says:
+ *
+ * Gaim should simply ask xscreensaver how long the user has been idle:
+ *   % xscreensaver-command -time
+ *   XScreenSaver 4.18: screen blanked since Tue Sep 14 14:10:45 2004
+ *
+ * Or you can monitor the _SCREENSAVER_STATUS property on root window #0.
+ * Element 0 is the status (0, BLANK, LOCK), element 1 is the time_t since
+ * the last state change, and subsequent elements are which hack is running
+ * on the various screens:
+ *   % xprop -f _SCREENSAVER_STATUS 32ac -root _SCREENSAVER_STATUS
+ *   _SCREENSAVER_STATUS(INTEGER) = BLANK, 1095196626, 10, 237
+ *
+ * See watch() in xscreensaver/driver/xscreensaver-command.c.
+ *
+ * @return The number of seconds the user has been idle.
+ */
+static int
+get_idle_time_from_system()
+{
+#ifndef _WIN32
+	static XScreenSaverInfo *mit_info = NULL;
+	int event_base, error_base;
+	if (XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base)) {
+		if (mit_info == NULL) {
+			mit_info = XScreenSaverAllocInfo();
+		}
+		XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), mit_info);
+		return (mit_info->idle) / 1000;
+	} else
+		return 0;
+#else
+	return (GetTickCount() - wgaim_get_lastactive()) / 1000;
+#endif
+}
+#endif /* USE_SCREENSAVER */
+
+/*
+ * This function should be called when you think your idle state
+ * may have changed.  Maybe you're over the 10-minute mark and
+ * Gaim should start reporting idle time to the server.  Maybe
+ * you've returned from being idle.  Maybe your auto-away message
+ * should be set.
+ *
+ * There is no harm to calling this many many times, other than
+ * it will be kinda slow.  This is called every 20 seconds by a
+ * timer set when an account logs in.  It is also called when
+ * you send an IM, a chat, etc.
+ *
+ * This function has 3 sections.
+ * 1. Get your idle time.  It will query XScreenSaver or Windows
+ *    or get the Gaim idle time.  Whatever.
+ * 2. Set or unset your auto-away message.
+ * 3. Report your current idle time to the IM server.
+ */
+gint
+gaim_gtk_idle_check(gpointer data)
+{
+	GaimConnection *gc = (GaimConnection *)data;
+	gboolean report_idle;
+	GaimAccount *account;
+	time_t t;
+	int idle_time;
+
+	account = gaim_connection_get_account(gc);
+
+	gaim_signal_emit(gaim_blist_get_handle(), "update-idle");
+
+	time(&t);
+
+	report_idle = gaim_prefs_get_bool("/gaim/gtk/idle/report");
+
+#ifdef USE_SCREENSAVER
+		idle_time = get_idle_time_from_system();
+#else
+		/*
+		 * If Gaim wasn't built with xscreensaver support, then
+		 * fallback to calculating our idle time based on when
+		 * we last sent a message.
+		 */
+		idle_time = t - gc->last_sent_time;
+#endif /* USE_SCREENSAVER */
+
+	/* Should we become auto-away? */
+	if (gaim_prefs_get_bool("/core/away/away_when_idle") &&
+		(idle_time > (60 * gaim_prefs_get_int("/core/away/mins_before_away")))
+		&& (!gc->is_auto_away))
+	{
+		GaimPresence *presence;
+
+		presence = gaim_account_get_presence(account);
+
+		if (gaim_presence_is_available(presence))
+		{
+			const char *idleaway_name;
+			GaimSavedStatus *saved_status;
+
+			gaim_debug_info("idle", "Making %s auto-away\n",
+							gaim_account_get_username(account));
+
+			/* Mark our accounts "away" using the idleaway status */
+			idleaway_name = gaim_prefs_get_string("/core/status/idleaway");
+			saved_status = gaim_savedstatus_find(idleaway_name);
+			if (saved_status)
+				gaim_savedstatus_activate(saved_status);
+
+			gc->is_auto_away = GAIM_IDLE_AUTO_AWAY;
+		} else {
+			gc->is_auto_away = GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY;
+		}
+
+	/* Should we return from being auto-away? */
+	} else if (gc->is_auto_away &&
+			idle_time < 60 * gaim_prefs_get_int("/core/away/mins_before_away")) {
+		if (gc->is_auto_away == GAIM_IDLE_AWAY_BUT_NOT_AUTO_AWAY) {
+			gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
+			return TRUE;
+		}
+		gc->is_auto_away = GAIM_IDLE_NOT_AWAY;
+
+		/* XXX STATUS AWAY CORE/UI */
+		/* Need to set this connection to available here */
+	}
+
+	/* Deal with reporting idleness to the server, if appropriate */
+	if (report_idle && idle_time >= IDLEMARK && !gc->is_idle) {
+		gaim_debug_info("idle", "Setting %s idle %d seconds\n",
+				   gaim_account_get_username(account), idle_time);
+		serv_set_idle(gc, idle_time);
+		gc->is_idle = 1;
+		/* LOG	system_log(log_idle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */
+	} else if ((!report_idle || idle_time < IDLEMARK) && gc->is_idle) {
+		gaim_debug_info("idle", "Setting %s unidle\n",
+				   gaim_account_get_username(account));
+		gc->is_idle = 0;
+		serv_set_idle(gc, 0);
+		/* LOG	system_log(log_unidle, gc, NULL, OPT_LOG_BUDDY_IDLE | OPT_LOG_MY_SIGNON); */
+	}
+
+	return TRUE;
+}
+
+static void
+im_msg_sent_cb(GaimAccount *account, const char *receiver,
+			   const char *message, void *data)
+{
+	GaimConnection	*gc = gaim_account_get_connection(account);
+
+	/* After an IM is sent, check our idle time */
+	gaim_gtk_idle_check(gc);
+}
+
+static void
+remove_idle_timer(GaimConnection *gc)
+{
+	/* Remove any existing idle_timer */
+	if (gc->idle_timer > 0)
+		gaim_timeout_remove(gc->idle_timer);
+	gc->idle_timer = 0;
+}
+
+static void
+connection_disconnected_cb(GaimConnection *gc, gpointer user_data)
+{
+	remove_idle_timer(gc);
+}
+
+static void
+connection_connected_cb(GaimConnection *gc, gpointer user_data)
+{
+	/* Now that we are connected, check for idleness every 20 seconds */
+	remove_idle_timer(gc);
+	gc->idle_timer = gaim_timeout_add(IDLE_CHECK_INTERVAL, gaim_gtk_idle_check, gc);
+
+	/* Immediately update our idleness, in case we connected while idle */
+	gaim_gtk_idle_check(gc);
+}
+
+void *
+gaim_gtk_idle_get_handle()
+{
+	static int handle;
+
+	return &handle;
+}
+
+void
+gaim_gtk_idle_init()
+{
+	gaim_signal_connect(gaim_conversations_get_handle(), "sent-im-msg",
+						gaim_gtk_idle_get_handle(),
+						GAIM_CALLBACK(im_msg_sent_cb), NULL);
+
+	gaim_signal_connect(gaim_connections_get_handle(), "signed-on",
+						gaim_gtk_idle_get_handle(),
+						GAIM_CALLBACK(connection_connected_cb), NULL);
+	gaim_signal_connect(gaim_connections_get_handle(), "signed-off",
+						gaim_gtk_idle_get_handle(),
+						GAIM_CALLBACK(connection_disconnected_cb), NULL);
+}
+
+void
+gaim_gtk_idle_uninit()
+{
+	gaim_signals_disconnect_by_handle(gaim_gtk_idle_get_handle());
+}

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