src/value.c

Fri, 18 Nov 2005 16:37:51 +0000

author
Kevin Stange <kstange@pidgin.im>
date
Fri, 18 Nov 2005 16:37:51 +0000
changeset 12136
027b7ebee256
parent 8809
4fc1959df5ce
child 14097
0c340861ab79
permissions
-rw-r--r--

[gaim-migrate @ 14436]
SF Patch #1356575 from Kevin Stange (SimGuy)

"This patch moves buddy pounces out of the menu and into
a new dialog, as suggested by Sean. I'm not ready to
say this is finished, but it's a solid starting point
and it does work.

I changed the namespacing a little from gaim_gtkpounce
to gaim_gtk_pounce to be consistent with the rest of Gaim.

I wanted to try to get more information into the pounce
manager, but I wasn't sure how to display it. I
thought perhaps a column containing a row of icons
representing which events are being watched (so the
user can see which of several pounces for the same
buddy are which), however, while I know how to do this,
there aren't icons in Gaim suitable for representing
all the events. Like "returned from away" and
"idle/unidle", as far as I can see. I'm not sure what
else could be shown to make the manager dialog more
"informative."

The dialog updates automatically to show pounces only
for connected accounts and updates when a pounce is
added, changed, or removed in some other way than the
dialog.

I'd like to get feedback on it if anyone has anything
they think I should change or fix, I'll do that and
update this patch. Otherwise, feel free to commit. :)"

As ridingpigs commented in the tracker, this is "far better than the current menu thing."

I made a few small changes to this. I believe most of them were related to adding hooks to disable things if there were no accounts connected. I also sorte
d the Tools menu a bit and updated the docklet to match.

I wish the plugin action code could sort the items it added.

committer: Richard Laager <rlaager@pidgin.im>

/**
 * @file value.c Value wrapper API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "internal.h"

#include "value.h"

#define OUTGOING_FLAG 0x01

GaimValue *
gaim_value_new(GaimType type, ...)
{
	GaimValue *value;
	va_list args;

	g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL);

	value = g_new0(GaimValue, 1);

	value->type = type;

	va_start(args, type);

	if (type == GAIM_TYPE_SUBTYPE)
		value->u.subtype = va_arg(args, int);
	else if (type == GAIM_TYPE_BOXED)
		value->u.specific_type = g_strdup(va_arg(args, char *));

	va_end(args);

	return value;
}

GaimValue *
gaim_value_new_outgoing(GaimType type, ...)
{
	GaimValue *value;
	va_list args;

	g_return_val_if_fail(type != GAIM_TYPE_UNKNOWN, NULL);

	value = g_new0(GaimValue, 1);

	value->type = type;

	va_start(args, type);

	if (type == GAIM_TYPE_SUBTYPE)
		value->u.subtype = va_arg(args, int);
	else if (type == GAIM_TYPE_BOXED)
		value->u.specific_type = g_strdup(va_arg(args, char *));

	va_end(args);

	value->flags |= OUTGOING_FLAG;

	return value;
}

void
gaim_value_destroy(GaimValue *value)
{
	g_return_if_fail(value != NULL);

	if (gaim_value_get_type(value) == GAIM_TYPE_BOXED)
	{
		if (value->u.specific_type != NULL)
			g_free(value->u.specific_type);
	}
	else if (gaim_value_get_type(value) == GAIM_TYPE_STRING)
	{
		if (value->data.string_data != NULL)
			g_free(value->data.string_data);
	}

	g_free(value);
}

GaimValue *
gaim_value_dup(const GaimValue *value)
{
	GaimValue *new_value;
	GaimType type;

	g_return_val_if_fail(value != NULL, NULL);

	type = gaim_value_get_type(value);

	if (type == GAIM_TYPE_SUBTYPE)
	{
		new_value = gaim_value_new(GAIM_TYPE_SUBTYPE,
								   gaim_value_get_subtype(value));
	}
	else if (type == GAIM_TYPE_BOXED)
	{
		new_value = gaim_value_new(GAIM_TYPE_BOXED,
								   gaim_value_get_specific_type(value));
	}
	else
		new_value = gaim_value_new(type);

	new_value->flags = value->flags;

	switch (type)
	{
		case GAIM_TYPE_CHAR:
			gaim_value_set_char(new_value, gaim_value_get_char(value));
			break;

		case GAIM_TYPE_UCHAR:
			gaim_value_set_uchar(new_value, gaim_value_get_uchar(value));
			break;

		case GAIM_TYPE_BOOLEAN:
			gaim_value_set_boolean(new_value, gaim_value_get_boolean(value));
			break;

		case GAIM_TYPE_SHORT:
			gaim_value_set_short(new_value, gaim_value_get_short(value));
			break;

		case GAIM_TYPE_USHORT:
			gaim_value_set_ushort(new_value, gaim_value_get_ushort(value));
			break;

		case GAIM_TYPE_INT:
			gaim_value_set_int(new_value, gaim_value_get_int(value));
			break;

		case GAIM_TYPE_UINT:
			gaim_value_set_uint(new_value, gaim_value_get_uint(value));
			break;

		case GAIM_TYPE_LONG:
			gaim_value_set_long(new_value, gaim_value_get_long(value));
			break;

		case GAIM_TYPE_ULONG:
			gaim_value_set_ulong(new_value, gaim_value_get_ulong(value));
			break;

		case GAIM_TYPE_INT64:
			gaim_value_set_int64(new_value, gaim_value_get_int64(value));
			break;

		case GAIM_TYPE_UINT64:
			gaim_value_set_uint64(new_value, gaim_value_get_uint64(value));
			break;

		case GAIM_TYPE_STRING:
			gaim_value_set_string(new_value, gaim_value_get_string(value));
			break;

		case GAIM_TYPE_OBJECT:
			gaim_value_set_object(new_value, gaim_value_get_object(value));
			break;

		case GAIM_TYPE_POINTER:
			gaim_value_set_pointer(new_value, gaim_value_get_pointer(value));
			break;

		case GAIM_TYPE_ENUM:
			gaim_value_set_enum(new_value, gaim_value_get_enum(value));
			break;

		case GAIM_TYPE_BOXED:
			gaim_value_set_boxed(new_value, gaim_value_get_boxed(value));
			break;

		default:
			break;
	}

	return new_value;
}

GaimType
gaim_value_get_type(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, GAIM_TYPE_UNKNOWN);

	return value->type;
}

unsigned int
gaim_value_get_subtype(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);
	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_SUBTYPE, 0);

	return value->u.subtype;
}

const char *
gaim_value_get_specific_type(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);
	g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOXED, NULL);

	return value->u.specific_type;
}

gboolean
gaim_value_is_outgoing(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, FALSE);

	return (value->flags & OUTGOING_FLAG);
}

void
gaim_value_set_char(GaimValue *value, char data)
{
	g_return_if_fail(value != NULL);

	value->data.char_data = data;
}

void
gaim_value_set_uchar(GaimValue *value, unsigned char data)
{
	g_return_if_fail(value != NULL);

	value->data.uchar_data = data;
}

void
gaim_value_set_boolean(GaimValue *value, gboolean data)
{
	g_return_if_fail(value != NULL);

	value->data.boolean_data = data;
}

void
gaim_value_set_short(GaimValue *value, short data)
{
	g_return_if_fail(value != NULL);

	value->data.short_data = data;
}

void
gaim_value_set_ushort(GaimValue *value, unsigned short data)
{
	g_return_if_fail(value != NULL);

	value->data.ushort_data = data;
}

void
gaim_value_set_int(GaimValue *value, int data)
{
	g_return_if_fail(value != NULL);

	value->data.int_data = data;
}

void
gaim_value_set_uint(GaimValue *value, unsigned int data)
{
	g_return_if_fail(value != NULL);

	value->data.int_data = data;
}

void
gaim_value_set_long(GaimValue *value, long data)
{
	g_return_if_fail(value != NULL);

	value->data.long_data = data;
}

void
gaim_value_set_ulong(GaimValue *value, unsigned long data)
{
	g_return_if_fail(value != NULL);

	value->data.long_data = data;
}

void
gaim_value_set_int64(GaimValue *value, gint64 data)
{
	g_return_if_fail(value != NULL);

	value->data.int64_data = data;
}

void
gaim_value_set_uint64(GaimValue *value, guint64 data)
{
	g_return_if_fail(value != NULL);

	value->data.uint64_data = data;
}

void
gaim_value_set_string(GaimValue *value, const char *data)
{
	g_return_if_fail(value != NULL);

	if (value->data.string_data != NULL)
		g_free(value->data.string_data);

	value->data.string_data = (data == NULL ? NULL : g_strdup(data));
}

void
gaim_value_set_object(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.object_data = data;
}

void
gaim_value_set_pointer(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.pointer_data = data;
}

void
gaim_value_set_enum(GaimValue *value, int data)
{
	g_return_if_fail(value != NULL);

	value->data.enum_data = data;
}

void
gaim_value_set_boxed(GaimValue *value, void *data)
{
	g_return_if_fail(value != NULL);

	value->data.boxed_data = data;
}

char
gaim_value_get_char(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.char_data;
}

unsigned char
gaim_value_get_uchar(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.uchar_data;
}

gboolean
gaim_value_get_boolean(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, FALSE);

	return value->data.boolean_data;
}

short
gaim_value_get_short(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.short_data;
}

unsigned short
gaim_value_get_ushort(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.ushort_data;
}

int
gaim_value_get_int(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int_data;
}

unsigned int
gaim_value_get_uint(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int_data;
}

long
gaim_value_get_long(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.long_data;
}

unsigned long
gaim_value_get_ulong(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.long_data;
}

gint64
gaim_value_get_int64(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.int64_data;
}

guint64
gaim_value_get_uint64(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, 0);

	return value->data.uint64_data;
}

const char *
gaim_value_get_string(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.string_data;
}

void *
gaim_value_get_object(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.object_data;
}

void *
gaim_value_get_pointer(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.pointer_data;
}

int
gaim_value_get_enum(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, -1);

	return value->data.enum_data;
}

void *
gaim_value_get_boxed(const GaimValue *value)
{
	g_return_val_if_fail(value != NULL, NULL);

	return value->data.boxed_data;
}

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