Thu, 10 Jun 2004 20:57:52 +0000
[gaim-migrate @ 10058]
Patch by Felipe Contreras. He says, "This patch creates a different
callback for the end of a slpcall, so there is no mistake with the current
callback for a sucessful slpcall ... when we reach the end of a slpcall the
slpcall data has been destroyed, the got_userdisplay cb should be called
only as the sucessfull slpcall callback."
Essentially, it fixes the corrupt buddy icon checksum issue, though it
needs another patch that has to be reworked first, if I understood right.
committer: Christian Hammond <chipx86@chipx86.com>
/** * @file slplink.h MSNSLP Link support * * gaim * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _MSN_SLPLINK_H_ #define _MSN_SLPLINK_H_ typedef struct _MsnSlpLink MsnSlpLink; #include "session.h" #include "directconn.h" #include "slpcall.h" #include "slpmsg.h" #include "ft.h" struct _MsnSlpLink { MsnSession *session; char *local_user; char *remote_user; int slp_seq_id; MsnDirectConn *directconn; GList *slp_calls; GList *slp_sessions; GList *slp_msgs; GQueue *slp_msg_queue; }; MsnSlpLink *msn_slplink_new(MsnSession *session, const char *username); void msn_slplink_destroy(MsnSlpLink *slplink); MsnSlpLink *msn_session_find_slplink(MsnSession *session, const char *who); MsnSlpLink *msn_session_get_slplink(MsnSession *session, const char *username); MsnSlpSession *msn_slplink_find_slp_session(MsnSlpLink *slplink, long session_id); MsnSlpCall *msn_slplink_find_slp_call(MsnSlpLink *slplink, const char *id); MsnSlpCall *msn_slplink_find_slp_call_with_session_id(MsnSlpLink *slplink, long id); void msn_slplink_send_msg(MsnSlpLink *slplink, MsnMessage *msg); void msn_slplink_release_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg); void msn_slplink_queue_slpmsg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg); void msn_slplink_send_slpmsg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg); void msn_slplink_unleash(MsnSlpLink *slplink); void msn_slplink_send_ack(MsnSlpLink *slplink, MsnMessage *msg); void msn_slplink_process_msg(MsnSlpLink *slplink, MsnMessage *msg); MsnSlpMessage *msn_slplink_message_find(MsnSlpLink *slplink, long id); void msn_slplink_append_slp_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg); void msn_slplink_remove_slp_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg); void msn_slplink_request_ft(MsnSlpLink *slplink, GaimXfer *xfer); void msn_slplink_request_object(MsnSlpLink *slplink, const char *info, MsnSlpCb cb, const MsnObject *obj); MsnSlpCall *msn_slp_process_msg(MsnSlpLink *slplink, MsnSlpMessage *slpmsg); #endif /* _MSN_SLPLINK_H_ */