Tue, 29 Apr 2014 18:10:04 +0200
scrncap: draw over the drawing area
#include "glm.h" struct shark_struct{ GLint* faces, *lids, *fins, *eyes, *iris, *pupil; GLMmodel** m_faces, **m_lids, **m_fins, **m_eyes, **m_iris, **m_pupil; int curr_face, curr_fin, curr_left_lid, curr_right_lid, curr_right_eye, curr_left_eye, curr_pupil, eye_count; float curr_fin_angle; }; void init_shark(FACE f);