src/eventloop.c

Tue, 14 Jun 2005 00:24:27 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Tue, 14 Jun 2005 00:24:27 +0000
changeset 11005
06c22b605323
parent 10566
b681d2b3dec5
child 11291
5441d2419942
permissions
-rw-r--r--

[gaim-migrate @ 12864]
Small changes to the oscar PRPL. Someone in #gaim was attempting to
debug a problem he's seen with permit/deny settings not sticking,
and noticed that there were multiple copies of people in his permit
or deny list. He didn't think the copies were still being added.

In any case, now Gaim will remove duplicate copies of people in your
permit and deny list, and multiple copies of a single buddy in the
same group.

/**
 * @file eventloop.c Gaim Event Loop API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#include "eventloop.h"

static GaimEventLoopUiOps *eventloop_ui_ops = NULL;

guint
gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_add(interval, function, data);
}

guint
gaim_timeout_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->timeout_remove(tag);
}

guint
gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_add(source, condition, func, user_data);
}

guint
gaim_input_remove(guint tag)
{
	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();

	return ops->input_remove(tag);
}

void
gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
{
	eventloop_ui_ops = ops;
}

GaimEventLoopUiOps *
gaim_eventloop_get_ui_ops(void)
{
	g_assert(eventloop_ui_ops != NULL);

	return eventloop_ui_ops;
}

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