Sun, 17 Oct 2004 23:55:49 +0000
[gaim-migrate @ 11141]
Two things:
a. Added Enter as a gtk_binding to GtkIMHtml. This fixes everything.
Input methods now work. The "Enter sends" and "Ctrl-Enter sends" preferences
were removed and defaulted to yes and no respectively, BUT, in a very super-cool
turn of events, you can now add your own bindings to .gtkrc to make WHATEVER
YOU WANT send. Awesome. Someone should use g_signal_accumulator_true_handled
or something to make profiles and away messages able to insert newlines.
b. Removed "Use multi-colored screennames in chats," defaulted to yes, and
wrote a nifty algorithm to automatically adjust the colors to accomodate the
background (see http://gaim.sf.net/sean/porn-chat.png). People should play
around and tweak it a bit. The algorithm takes into consideration the
luminosity of the current background and the base hue to use for the screenname
in generating the new colors. Note that it does this while maintaining the hues.
Someone should optimize this so it skips over the floating point arithmatic when
the background color is white.
#include "module.h" MODULE = Gaim::Conversation::IM PACKAGE = Gaim::Conversation::IM PREFIX = gaim_conv_im_ PROTOTYPES: ENABLE Gaim::Conversation::IM new(account, name) Gaim::Account account const char *name CODE: RETVAL = GAIM_CONV_IM(gaim_conversation_new(GAIM_CONV_IM, account, name)); OUTPUT: RETVAL void DESTROY(im) Gaim::Conversation::IM im CODE: gaim_conversation_destroy(gaim_conv_im_get_conversation(im)); Gaim::Conversation gaim_conv_im_get_conversation(im) Gaim::Conversation::IM im void gaim_conv_im_write(im, who, message, flags) Gaim::Conversation::IM im const char *who const char *message int flags CODE: gaim_conv_im_write(im, who, message, flags, time(NULL)); void gaim_conv_im_send(im, message) Gaim::Conversation::IM im const char *message MODULE = Gaim::Conversation::IM PACKAGE = Gaim PREFIX = gaim_ PROTOTYPES: ENABLE void ims() PREINIT: GList *l; PPCODE: for (l = gaim_get_ims(); l != NULL; l = l->next) { XPUSHs(sv_2mortal(gaim_perl_bless_object(GAIM_CONV_IM(l->data), "Gaim::Conversation"))); }