plugins/perl/perl-common.h

Sun, 17 Oct 2004 23:55:49 +0000

author
Sean Egan <seanegan@pidgin.im>
date
Sun, 17 Oct 2004 23:55:49 +0000
changeset 10108
0897c42d6cb9
parent 6921
3d49b89fc920
child 11170
d8941580d87f
permissions
-rw-r--r--

[gaim-migrate @ 11141]
Two things:
a. Added Enter as a gtk_binding to GtkIMHtml. This fixes everything.
Input methods now work. The "Enter sends" and "Ctrl-Enter sends" preferences
were removed and defaulted to yes and no respectively, BUT, in a very super-cool
turn of events, you can now add your own bindings to .gtkrc to make WHATEVER
YOU WANT send. Awesome. Someone should use g_signal_accumulator_true_handled
or something to make profiles and away messages able to insert newlines.

b. Removed "Use multi-colored screennames in chats," defaulted to yes, and
wrote a nifty algorithm to automatically adjust the colors to accomodate the
background (see http://gaim.sf.net/sean/porn-chat.png). People should play
around and tweak it a bit. The algorithm takes into consideration the
luminosity of the current background and the base hue to use for the screenname
in generating the new colors. Note that it does this while maintaining the hues.
Someone should optimize this so it skips over the floating point arithmatic when
the background color is white.

#ifndef _GAIM_PERL_COMMON_H_
#define _GAIM_PERL_COMMON_H_

#include <glib.h>
#ifdef _WIN32
#undef pipe
#endif
#include <XSUB.h>
#include <EXTERN.h>
#include <perl.h>

#include "value.h"

#define is_hvref(o) \
	((o) && SvROK(o) && SvRV(o) && (SvTYPE(SvRV(o)) == SVt_PVHV))

#define hvref(o) \
	(is_hvref(o) ? (HV *)SvRV(o) : NULL);

#define GAIM_PERL_BOOT(x) \
	{ \
		extern void boot_Gaim__##x(pTHX_ CV *cv); \
		gaim_perl_callXS(boot_Gaim__##x, cv, mark); \
	}

SV *newSVGChar(const char *str);

void gaim_perl_callXS(void (*subaddr)(pTHX_ CV *cv), CV *cv, SV **mark);
void gaim_perl_bless_plain(const char *stash, void *object);
SV *gaim_perl_bless_object(void *object, const char *stash);
gboolean gaim_perl_is_ref_object(SV *o);
void *gaim_perl_ref_object(SV *o);

int execute_perl(const char *function, int argc, char **args);

#if 0
gboolean gaim_perl_value_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_value(const GaimValue *value);
#endif

void *gaim_perl_data_from_sv(GaimValue *value, SV *sv);
SV *gaim_perl_sv_from_vargs(const GaimValue *value, va_list *args,
							void ***copy_arg);

#endif /* _GAIM_PERL_COMMON_H_ */

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