src/gaim-client-example.c

Sun, 13 Aug 2006 08:38:02 +0000

author
Mark Doliner <markdoliner@pidgin.im>
date
Sun, 13 Aug 2006 08:38:02 +0000
changeset 14165
0f09ac2220f4
parent 14097
0c340861ab79
permissions
-rw-r--r--

[gaim-migrate @ 16734]
gaim_proxy_connect()ion attemps can now be canceled. So there
is no longer a need to do that GAIM_CONNECTION_IS_VALID()
crap at the top of gaim_proxy_connect() callback functions.

All of the callers of gaim_proxy_connect() still need to be
updated, though.

#define DBUS_API_SUBJECT_TO_CHANGE

#include <stdio.h>
#include <stdlib.h>

#include "gaim-client.h"

/*
   This example demonstrates how to use libgaim-client to communicate
   with gaim.  The names and signatures of functions provided by
   libgaim-client are the same as those in gaim.  However, all
   structures (such as GaimAccount) are opaque, that is, you can only
   use pointer to them.  In fact, these pointers DO NOT actually point
   to anything, they are just integer identifiers of assigned to these
   structures by gaim.  So NEVER try to dereference these pointers.
   Integer ids as disguised as pointers to provide type checking and
   prevent mistakes such as passing an id of GaimAccount when an id of
   GaimBuddy is expected.  According to glib manual, this technique is
   portable.
*/

int main (int argc, char **argv)
{
	GList *alist, *node;

	gaim_init();

	alist = gaim_accounts_get_all();
	for (node = alist; node != NULL; node = node->next)
	{
		GaimAccount *account = (GaimAccount*) node->data;
		char *name = gaim_account_get_username(account);
		g_print("Name: %s\n", name);
		g_free(name);
	}
	g_list_free(alist);

	return 0;
}

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