Tue, 07 May 2013 05:04:46 -0400
Rewrite debug window filter in JS.
Note, this does cause a couple regressions, but they are probably not
that big a deal. First, the JS regular expression syntax is slightly
different. Second, the JS regex API lacks a way to reliably determine
the location of matched groups, so we can't highlight just the groups
and must highlight the entire expression.
I suspect that none of our users ever had to use any fancy regex in the
debug window, and that most of our developers didn't even know it could
be done. So I doubt these regressions will cause much pain.
/* * camdata.c * basecame * * Created by CS194 on Mon Apr 26 2004. * Copyright (c) 2004 __MyCompanyName__. All rights reserved. * */ #include "camdata.h" //#include "AppBlit_Component.h" #include "QTUtilities.h" #include "Utilities.h" #define BailNULL(n) if (!n) goto bail; #define BailError(n) if (n) goto bail; #define BailNil(n) if (!n) goto bail; #define BailErr(x) {if (x != noErr) goto bail;} #define bitdepth 32 mungDataPtr myMungData = NULL; long mWorlds[20]; UInt32 mRedCount[256], mGreenCound[256], mBlueCount[256]; static void DecompressSequencePreflight(GWorldPtr srcGWorld, ImageSequence *imageSeq, GWorldPtr destGWorld, Rect *srcRect); //static void DrawRGBHistogram(mungDataRecord *theMungData); //static void CreateEffectDescription(mungDataRecord *theMungData); //static void CreateEffectDecompSequence(mungDataRecord *theMungData); //static void AddGWorldDataSourceToEffectDecompSeq(mungDataRecord *theMungData); //static void MakeEffectTimeBaseForEffect(mungDataRecord *theMungData); //static void DrawUsingEffect(mungDataRecord *theMungData); OSErr InitializeMungData(Rect bounds) { OSErr err = noErr; if(myMungData) { DisposeMungData(); } myMungData = (mungDataPtr)NewPtrClear(sizeof(mungDataRecord)); if (myMungData == nil) { err = MemError(); goto bail; } myMungData->effect = 0; // always BailErr(QTNewGWorld(&(myMungData->gw),bitdepth,&bounds,0,0,0)); LockPixels(GetGWorldPixMap(myMungData->gw)); SetMungDataColorDefaults(); myMungData->selectedIndex = 0; myMungData->overlay = NULL; SetCurrentClamp(-1); myMungData->bounds = bounds; SetRect(&bounds, 0, 0, 256*2+4, 128*3 + 20); BailErr(QTNewGWorld(&(myMungData->histoWorld),bitdepth,&bounds,0,0,0)); LockPixels(GetGWorldPixMap(myMungData->histoWorld)); bail: return err; } OSErr DisposeMungData(void) { // check this out OSErr err = noErr; if(myMungData) { //if(myMungData->drawSeq) //{ // CDSequenceEnd(myMungData->drawSeq); //} if(myMungData->gw) { DisposeGWorld(myMungData->gw); myMungData->gw = nil; } if(myMungData->overlay) { DisposeGWorld(myMungData->overlay); myMungData->overlay = nil; } if(myMungData->histoWorld) { DisposeGWorld(myMungData->histoWorld); myMungData->histoWorld = nil; } if (myMungData->effectTimeBase) { DisposeTimeBase(myMungData->effectTimeBase); } if (myMungData->effectParams) { QTDisposeAtomContainer(myMungData->effectParams); } if (myMungData->effectDesc) { DisposeHandle((Handle)myMungData->effectDesc); } DisposePtr((Ptr)myMungData); myMungData = nil; } return err; } static void DecompressSequencePreflight(GWorldPtr srcGWorld, ImageSequence *imageSeq, GWorldPtr destGWorld, Rect *srcRect) // might not need this one { ImageDescriptionHandle imageDesc = nil; BailErr(MakeImageDescriptionForPixMap (GetGWorldPixMap(srcGWorld), &imageDesc)); // use our built-in decompressor to draw // (**imageDesc).cType = kCustomDecompressorType; // *********** MIGHT BE MAKING A BIG MISTAKE ****************** // pass a compressed sample so a codec can perform preflighting before the first DecompressSequenceFrameWhen call BailErr(DecompressSequenceBegin(imageSeq, imageDesc, destGWorld, 0, srcRect, nil, srcCopy, nil, 0, codecNormalQuality, bestSpeedCodec)); bail: if (imageDesc) { DisposeHandle((Handle)imageDesc); } } ImageSequence GetMungDataDrawSeq() { return myMungData->drawSeq; } void SetMungDataColorDefaults() { if(myMungData) { myMungData->redMin = 2; myMungData->redMax = 254; myMungData->greenMin = 2; myMungData->greenMax = 254; myMungData->blueMin = 2; myMungData->blueMax = 254; } } void GetMungDataBoundsRect(Rect *boundsRect) // might not need this one { MacSetRect (boundsRect, myMungData->bounds.left, myMungData->bounds.top, myMungData->bounds.right, myMungData->bounds.bottom ); } void SetCurrentClamp(short index) // :crazy:20040426 { myMungData->selectedIndex = index; } GWorldPtr GetMungDataOffscreen() { return (myMungData->gw); } void SetMungDataDrawSeq(ImageSequence theDrawSeq) { myMungData->drawSeq = theDrawSeq; } CGrafPtr GetMungDataWindowPort() { return GetWindowPort(myMungData->window); }