pidgin/plugins/crazychat/camdata.h

Tue, 07 May 2013 05:04:46 -0400

author
Elliott Sales de Andrade <qulogic@pidgin.im>
date
Tue, 07 May 2013 05:04:46 -0400
changeset 33923
0fcc5635daba
parent 31293
169eeb43b52c
permissions
-rw-r--r--

Rewrite debug window filter in JS.

Note, this does cause a couple regressions, but they are probably not
that big a deal. First, the JS regular expression syntax is slightly
different. Second, the JS regex API lacks a way to reliably determine
the location of matched groups, so we can't highlight just the groups
and must highlight the entire expression.

I suspect that none of our users ever had to use any fancy regex in the
debug window, and that most of our developers didn't even know it could
be done. So I doubt these regressions will cause much pain.

/*
 *  camdata.h
 *  basecame
 *
 *  Created by CS194 on Mon Apr 26 2004.
 *  Copyright (c) 2004 __MyCompanyName__. All rights reserved.
 *
 */

#pragma once

#ifdef __APPLE_CC__
//	#include <Carbon/Carbon.h>
	#include <QuickTime/QuickTime.h>
#else
//	#include <Carbon.h>
	#include <QuickTime.h>
#endif

typedef struct
{
	GWorldPtr 				gw;
	GWorldPtr 				overlay;
	GWorldPtr 				histoWorld;

	Rect 					bounds;
	WindowPtr				window;
	ImageSequence 			drawSeq;
	UInt32					redMin, redMax;
	UInt32					greenMin, greenMax;
	UInt32					blueMin, blueMax;

	long					selectedIndex;
	OSType					effect;
	TimeBase				effectTimeBase;
	QTAtomContainer			effectParams;
	ImageDescriptionHandle 	effectDesc, effectDesc2;
}	mungDataRecord;
typedef mungDataRecord *mungDataPtr;

OSErr DisposeMungData(void);
OSErr InitializeMungData(Rect bounds);
void SetCurrentClamp(short index);

//void BlitOneMungData(mungDataRecord *theMungData);

//void AdjustColorClampEndpoints(short hMouseCoord);
//void IncrementCurrentClamp(void);
//void DecrementCurrentClamp(void);
void SetMungDataColorDefaults(void);
CGrafPtr GetMungDataWindowPort(void);

GWorldPtr GetMungDataOffscreen(void);
//OSType GetMungDataEffectType(void);

//long GetCurrentClamp(void);
//void SetCurrentClamp(short index);

void GetMungDataBoundsRect(Rect *movieRect);
//CGrafPtr GetMungDataWindowPort(void);

void SetMungDataDrawSeq(ImageSequence theDrawSeq);
//ImageSequence GetMungDataDrawSeq(void);

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